void main() 
{

{
        
        float x=136.97f;  
	float y=-53.26f;
	float z=9.87f;
	float r=0.0f;
	vector vecNPC=Vector(x,y,z);
	location locNPC=Location(vecNPC, r);
	object oNPC=CreateObject(OBJECT_TYPE_CREATURE,"di_hs1",locNPC);

}
	
{
        
        float x=137.97f;  
	float y=-46.80f;
	float z=9.87f;
	float r=0.0f;
	vector vecNPC=Vector(x,y,z);
	location locNPC=Location(vecNPC, r);
	object oNPC=CreateObject(OBJECT_TYPE_CREATURE,"di_hs2",locNPC);

}
        
{
        
        float x=138.75f;  
	float y=-58.14f;
	float z=9.87f;
	float r=0.0f;
	vector vecNPC=Vector(x,y,z);
	location locNPC=Location(vecNPC, r);
	object oNPC=CreateObject(OBJECT_TYPE_CREATURE,"di_hs3",locNPC);
}

}