ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'UEF_Expl_Med_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Land_Gen_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_UEF',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'CYBRAN',
        'PROJECTILE',
        'ANTINAVY',
        'TORPEDO',
    },
    Defense = {
        Health = 2,
    },
    Display = {
        ImpactEffects = {
            Type = 'Small01',
        },
        Mesh = {
            LODs = {
                {
                    AlbedoName = '/projectiles/TANAnglerTorpedo01/TANAnglerTorpedo01_albedo.dds',
                    LODCutoff = 150,
                    MeshName = '/projectiles/CANKrilTorpedo01/CANKrilTorpedo01_lod0.scm',
                    ShaderName = 'TMeshNoLighting',
                },
            },
        },
        StrategicIconSize = 2,
        UniformScale = 0.15,
    },
    General = {
        Category = 'Anti Navy',
        Faction = 'Cybran',
        TechLevel = 1,
        Weapon = 'Kril Torpedo',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 5,
        DestroyOnWater = false,
        InitialSpeed = 5,
        MaxSpeed = 20,
        MaxZigZag = 15,
        RotationalVelocity = 800,
        StayUnderwater = true,
        TrackTarget = true,
        TurnRate = 230,
        UseGravity = false,
        VelocityAlign = true,
        ZigZagFrequency = 0.5,
    },
}
