ProjectileBlueprint {
    Display = {
        ImpactEffects = {
            Type = 'Small01',
        },
        StrategicIconSize = 1,
    },
    Physics = {
        MinBounceCount = 1,
        MaxBounceCount = 3,    
        DestroyOnWater = true,
        InitialSpeed = 8,
        Lifetime = 0.8,
        InitialSpeedRange = 0,
        VelocityAlign = true,
        UseGravity = true,
    },
}
