TrailEmitterBlueprint {
	BlueprintId = 'serpentine_missile_trail',
	Lifetime = -8.00, # last good working value = -9.00
	--Lifetime = -1.00,
    TrailLength = 5, # --9 pretty good trying shorter
	--TrailLength = 3, #Original
    Size = 0.6, # last value= 0.7
	--Size = 0.12,
    SortOrder = 2.0, # 1.0 worked well
	-- SortOrder = 0, #Original
    BlendMode = 0, #Orginal = 0
    TextureRepeatRate = 0.06, # 0.11 is close;
	-- TextureRepeatRate = 0.45, #Original
    LODCutoff = 160,
	RepeatTexture = [[/mods/4th_Dimension_211/textures/particles/fiery_trail_repeat_02.dds]],
	-- RepeatTexture = [[/textures/particles/trail_white_03.dds]], #Original
	-- RampTexture = [[/textures/particles/ramp_trail_02.dds]],
	RampTexture = [[/mods/4th_Dimension_211/textures/particles/ramp_test_01.dds]],
}

