TrailEmitterBlueprint {
	BlueprintId = 'default_polytrail_01',
	Lifetime = -1.00,
    TrailLength = 7,
    Size = 0.05,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 1,
    LODCutoff = 0,
	RepeatTexture = [[/textures/particles/air_contrail_02.dds]],
	RampTexture = [[/textures/particles/ramp_white_03.dds]],
}

