TrailEmitterBlueprint {
	BlueprintId = 'riot_gun_polytrail_02',
	Lifetime = -1.00,
    TrailLength = 5,
    Size = 0.075,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 0,
    LODCutoff = 160,
	RampTexture = [[/textures/particles/riotgun_munition_02.dds]],
	RepeatTexture = [[/textures/particles/ramp_phalanx_munition_01.dds]],
}
