 ______                    _       _______ _______    _______           _ 
(____  \                  (_)     (_______|_______)  (_______)         | |
 ____)  ) ____ _____ _ _ _ _       _______ _     _    _  _  _  ___   __| |
|  __  ( / ___) ___ | | | | |     |  ___  | |   | |  | ||_|| |/ _ \ / _  |
| |__)  ) |   | ____| | | | |_____| |   | | |   | |  | |   | | |_| ( (_| |
|______/|_|   |_____)\___/|_______)_|   |_|_|   |_|  |_|   |_|\___/ \____|
  __  _  _   __   _  _  __  ___  __    __    __           by Sean Wheeldon
 / _)( )( ) (  ) ( \( )/ _)(  _)(  )  /  \  / _)
( (_  )__(  /__\  )  (( (/\ ) _) )(__( () )( (/\
 \__)(_)(_)(_)(_)(_)\_)\__/(___)(____)\__/  \__/

All changes by Sean Wheeldon (Balthazar) unless otherwise stated.
__________.__________
2009-10-03|0.2b

* Commented out build locations on unfinished units for public beta release.
  They can still be accessed for whatever reason ingame via the spawn menu.
__________.__________
2009-10-02|0.1.9a

* Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint.
* Fixed the build menu location of the Cybran T3 Transport.
* Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability.
* Added 'Aspis', Aeon T1 Shield Genorator.
* Unified the Wall Section build icon priorities to that of the Cybran Wall.
* Fixed the unitdescription.lua file hooking.
* Added build descriptions for all custom units and all modified units.
* Raised the vertical offset of the seraphim T1 Shields.
* Added a place holder Aeon T3 Air Transport.
* Raised the max health of Galactic Colossus by 1.
* Changed the UEF T1 Shields footprint plan.
* Started work on the Cybran Sniperbot.
__________.__________
2009-10-01|0.1.8a

* Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only.
* Fixed, finished, and rebalanced all factions T1 Light Artillery.
* Fixed the icon reference for the mod, broke on file rename.
* Changed back to a fixed filename, for the sake of not having to update URL's between versions.
* Created the Night Skimmer, Cybran T3 Heavy Air Transport.
* Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite.
* Made Cybran T3 Aircraft auto stealth from creation.
* Created the Seraphim T1 Shield and made it upgradable.
* Fixed the glow position on the UEF T1 Shield.
__________.__________
2009-09-28|0.1.7a

* Changed name listings; removed 'balance' and added version from/to the name.
* Fixed the script for the UEF T2 Mass store for correct fill anims.
* Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked.
__________.__________
2009-09-25|0.1.6a

* Added the UEF and Aeon T2 Mass Storages.
* Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info.
__________.__________
2009-09-19|0.1.5a

* Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes.
* Started translating Seraphim for the sake of naming
  conventions.
	__________
	2009-09-20

	* Created a custom mesh and icon for the Cybran T1 Artillery.
	* Changed back the file structure changed in prior release.
	__________
	2009-09-21

	* Added the Cybran T2 mass storage.
	__________
	2009-09-23

	* Added the Seraphim T2 mass storage.
__________.__________
2009-09-04|0.1.4a

* Bilmon started contributing to the mod.
* Bilmon changed the pokers stats to be more inline with the other T1 units.
* Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2
  atrillery mesh as a placeholder.
* Changed the modded FA units to a single modded .bp file.
* Added an icon and a custom mesh for the Charis.
	__________
	2009-09-06

	* Readded the files for the Salvation and the Defence
	  Satelite; mods weren't working right.
	* Renamed the T3 Seraphim Gunship to the Vulthuum from
	  Vulthuulth, thuum appearing to mean 'big' on other units.
	__________
	2009-09-09

	* Attempted to add 'Wilson', the Cybran T2 Combat
	  Engineer, using a modified Engineer mesh. Didn't appear ingame.
	__________
	2009-09-14

	* Finally finished the mesh for the UEF Experemental Point
 	  Defence, 'Doomsday Machine', and got it mosty functioning in game.
	__________
	2009-09-15

	* Started texturing the Doomsday Machine.
	__________
	2009-09-16

	* Corrected the spelling of 'Experimental' on the
	  Salvation and the still unfinished Doomsday Machine.
	__________
	2009-09-17

	* Added the 'Vishuum', Seraphim T3 Heavy Air Transport.
	__________
	2009-09-18

	* Failed at getting any new units to work.
	__________
	2009-09-19

	* Changed the file structure of the mod.
__________.__________
2009-09-01|0.1.3a

* Changed the Pigeons unit code from BUA0105 to BEA0105 for correct
  categorisation on the spawn menu.
* Fixed the firing and aiming for the Respirer.
* Added the Poker UEF Tech 1 Artillery.
	__________
	2009-09-02

	* Fixed the firing script for the Poker
	* Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for
	  the UEF.
	* Modified the Novax Center to be a Tech 3 Observation Satelite
	  Station and reduced its cost by around 10 times.
	* Replaced the Pigeons mesh from after I accidentally exported over
	  it.
	* Made the Aeon Rapid Fire Artillery an experemental unit, only menu
	  position effected.
	* Renamed the mod to the BrewLAN Balance Mod to accomadate for it
	  now extending out of Tech 1.
	* Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship
	__________
	2009-09-03

	* Properly texture mapped the Vulthuulth, created custom texures and
	  build icon, fixed AA gun.
	* Replaced mod icon.

__________.__________
2009-08-29|0.1.2a

* Created a custom mesh and texture for the Pidgeon.
	__________
	2009-08-30

	* Renamed the Pidgeon to the Pigeon.
	__________
	2009-08-31

	* Accidentally exported over the custom mesh for the Pigeon while
	  creating one for the respirer.
	* Created a custom mesh for the Respirer.
	* Broke weapon systems of the Respirer whilst attempting to split
	  the cannons.

__________.__________
2009-08-27|0.1.1a

* Created Changelog.
* Fixed the Pidgeons size, weapon animations and damage.
* Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon.
* Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured
  resized Specter.

__________.__________
2009-08-26|0.1a

* Added the Pidgeon, UEF Tech 1 Light Gunship to the game.