UnitBlueprint {
    Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChangeFrequencySec = 1,
        CirclingElevationChangeRatio = 0.25,
        CirclingRadiusChangeMaxRatio = 0.9,
        CirclingRadiusChangeMinRatio = 0.6,
        CirclingRadiusVsAirMult = 0.66,
        CirclingTurnMult = 3,
        KLift = 3,
        KLiftDamping = 2.5,
        KMove = 0.8,
        KMoveDamping = 2,
        KTurn = 0.8,
        KTurnDamping = 1.5,
        LiftFactor = 7,
        MaxAirspeed = 12,
        MinAirspeed = 3,
        StartTurnDistance = 5,
        Winged = false,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0203_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'XSA_Destroy',
            Cue = 'XSA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'XSA_Destroy',
            Cue = 'XSA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'XSA',
            Cue = 'XSA0203_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Refueling = Sound {
            Bank = 'XSB',
            Cue = 'XSB5202_Repair_Refuel',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0203_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0203_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'XSA',
            Cue = 'XSA0203_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'SeraphimSelect',
            Cue = 'Seraphim_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    AverageDensity = 1,
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 50,
    Categories = {
        'PRODUCTDL',
        'SELECTABLE',
        'BUILTBYTIER3FACTORY',
        'SERAPHIM',
        'MOBILE',
        'AIR',
        'TECH3',
        'GROUNDATTACK',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'OVERLAYANTIAIR',
        'OVERLAYDIRECTFIRE',
    },
    CollisionOffsetY = -0.075,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 5980,
        MaxHealth = 5980,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = '<LOC bsa0305_desc>Heavy Gunship',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
        },
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'XSA0203',
                        },
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'XSA0203',
                        },
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 140,
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    ShaderName = 'Seraphim',
                },
                {
                    AlbedoName = 'bsa0305_lod1_albedo.dds',
                    LODCutoff = 215,
                    ShaderName = 'Seraphim',
                    SpecularName = 'bsa0305_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Air = {
                Contrails = {
                    Bones = {
                        'Contrail_Left01',
			'Contrail_Right',
                    },
                },
                Effects = {
                    {
                        Bones = {
                            'Left_Exhaust',
                            'Exhaust_03',
                        },
                        Type = 'AirMoveExhaust03',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXA0009',
        SpawnRandomRotation = true,
        UniformScale = 0.05,
    },
    Economy = {
        BuildCostEnergy = 35000,
        BuildCostMass = 1680,
        BuildTime = 8400,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 1,
    },
    General = {
        Category = 'Gunship',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Dock = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = false,
        },
        FactionName = 'Seraphim',
        Icon = 'air',
        TechLevel = 'RULEUTL_Secret',
        UnitName = '<LOC bsa0305_name>Vulthuum',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC bsa0305_help>Heavy Gunship',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 0.6,
    LifeBarSize = 1.5,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 10,
        FuelRechargeRate = 15,
        FuelUseTime = 800,
        GroundCollisionOffset = 1.6,
        MaxAcceleration = 10,
        MaxSpeed = 10,
        MaxSteerForce = 100,
        MeshExtentsX = 1.75,
        MeshExtentsY = 0.5,
        MeshExtentsZ = 1.75,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 0.9,
    SelectionSizeZ = 0.9,
    SelectionThickness = 0.47,
    SizeSphere = 1.6,
    SizeX = 1,
    SizeY = 0.5,
    SizeZ = 1,
    StrategicIconName = 'icon_gunship3_directfire',
    StrategicIconSortPriority = 55,
    Transport = {
        AirClass = true,
        ClassGenericUpTo = 3,
        TransportClass = 3,
    },
    Veteran = {
        Level1 = 12,
        Level2 = 24,
        Level3 = 36,
        Level4 = 48,
        Level5 = 60,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0303_AA_AutoCanLosaare',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 35,
            DamageFriendly = false,
            DamageType = 'Normal',
            DisplayName = 'Losaare AA Autocannon',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'AutoCannon1',
            MaxRadius = 30,
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 120,
            ProjectileId = '/projectiles/SAALosaareAutoCannon01/SAALosaareAutoCannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzle_AA',
                    },
                    RackBone = 'Turret_Muzzle_AA',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            SlavedToBody = true,
            SlavedToBodyArcRange = 50,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 0,
            TurretBoneMuzzle = 'Turret_Muzzle_AA',
            TurretBonePitch = 'Turret_Muzzle_AA',
            TurretBoneYaw = 'Turret_Muzzle_AA',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 55,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 55,
            TurretYawSpeed = 360,
            Turreted = true,
            UseFiringSolutionInsteadOfAimBone = true,
            WeaponCategory = 'Anti Air',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0203_Phasic_Autogun_Hvy',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Heavy Phasic Autogun',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water|Seabed',
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0.5,
            Label = 'TurretLeft',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 40,
            ProjectileId = '/projectiles/SDFHeavyPhasicAutogun02/SDFHeavyPhasicAutogun02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Muzzle01',
                        'Left_Muzzle02',
                    },
                    RackBone = 'Left_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.25,
            TargetCheckInterval = 0.4,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TurretBoneMuzzle = 'Left_Muzzle01',
            TurretBonePitch = 'Left_Turret_Barrel',
            TurretBoneYaw = 'Left_Turret',
            TurretDualManipulators = false,
            TurretPitch = -20,
            TurretPitchRange = 60,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0203_Phasic_Autogun_Hvy',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Heavy Phasic Autogun',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water|Seabed',
                Land = 'Air|Land|Water|Seabed',
            },
            FiringTolerance = 0.5,
            Label = 'TurretRight',
            MaxRadius = 25,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 2,
            MuzzleVelocity = 40,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/SDFHeavyPhasicAutogun02/SDFHeavyPhasicAutogun02_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 4,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Muzzle01',
                        'Right_Muzzle02',
                    },
                    RackBone = 'Right_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 1.25,
            TargetCheckInterval = 0.4,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TurretBoneMuzzle = 'Right_Muzzle01',
            TurretBonePitch = 'Right_Turret_Barrel',
            TurretBoneYaw = 'Right_Turret',
            TurretDualManipulators = false,
            TurretPitch = -20,
            TurretPitchRange = 60,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            Damage = 100,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
