 ______                    _       _______ _______    _______           _ 
(____  \                  (_)     (_______|_______)  (_______)         | |
 ____)  ) ____ _____ _ _ _ _       _______ _     _    _  _  _  ___   __| |
|  __  ( / ___) ___ | | | | |     |  ___  | |   | |  | ||_|| |/ _ \ / _  |
| |__)  ) |   | ____| | | | |_____| |   | | |   | |  | |   | | |_| ( (_| |
|______/|_|   |_____)\___/|_______)_|   |_|_|   |_|  |_|   |_|\___/ \____|
 ___   ___   __   ___  __  __  ___ 			  by Sean Wheeldon
(  ,) (  _) (  ) (   \(  \/  )(  _)
 )  \  ) _) /__\  ) ) ))    (  ) _)
(_)\_)(___)(_)(_)(___/(_/\/\_)(___)				  0.2 beta

This mod requires the Blackops global icon support mod.
	.________
	|Intro

The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.
	.________
	|Installation

* Remove any previous versions of BrewLAN (This applies to about 5 people since this the first public release)
* Copy the BrewLAN folder into your SUPCOM:FA mods folder most likely located at:
	C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\mods
* Also install The Blackops global icon support mod, if you dont already have it. Link for your convenience:
	http://supremecommander.filefront.com/file/Global_Icon_Support;100370
	.________
	|Changes

* T1 Landscouts (and the combat scout) have been giving omni at a range 2.
* The UEF Novax Center has been modified into an Observation Satelite Center, and apropriatly repriced.
* The Aeon T3 Rapid-fire Artillery has been reclassified as an Experemental.
* The Aeon Galactic Colossus has been given a health increase of 1.
* Cybran Shields have been modified to be at T1 for the ED1, and T3 for the ED4 & 5, with the ED1, 2 & 4 now being buildable directly. Their health has also been changed incrementally in hundreds starting at 100 with the ED1.
* T1 Wall sections build icon sort priority have been changed for menu consistency with the new T1 shield Gens.
* The Aeon T3 Quantum Optics Facility has been reduced in footprint size.
* Cybran T3 Bombers and Fighters now automatically activate their stealth from creation.
	.________
	|Additions

* T1 Artillery Installations for all factions (stats aproximatly half of the T2 installations).
* T1 Shield Gens added for all races except Cybran (The ED1 now being T1) the Aeon and UEF T1 shields being half the footprint of others and aquatic, the Cybran and Seraphim ones having the ability to upgrade instead.
* T1 Gunships for all races except Seraphim.
* T2 Mass Storages for all races, inspired by the base design of John Williams.
* T3 Heavy Air Transports for Seraphim and Cybran.
* T3 Heavy Gunship for the Serapim.

All other units removed for the beta release for being unfinished, they will most likely appear in future releases when they are up to standard. Full lists of these units and planned units can be found in the changelog and unit statuses documents.
	.________
	|Credits

Contributers:
* Sean Wheeldon (Bathazar) - Project lead.
* Jonathon Butler (Bilmon) - Balance, maintaining factional interests.

Playtesters:
    * Adam Butler (Outy)
    * Christopher Hicks (Burning Star)
