UnitBlueprint {
    AI = {
        BeaconName = 'URB5102',
        TargetBones = {
            'Char01',
            'Char02',
            'Char03',
            'Char04',
        },
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1,
        KTurnDamping = 4,
        LiftFactor = 8,
        MaxAirspeed = 15,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'URA',
            Cue = 'URA0104_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'URADestroy',
            Cue = 'URA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'URADestroy',
            Cue = 'URA_Destroy_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'URADestroy',
            Cue = 'URA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'URA',
            Cue = 'URA0104_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'URA',
            Cue = 'URA0104_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'URA',
            Cue = 'URA0104_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'URA',
            Cue = 'URA0104_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Cybran_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    AverageDensity = 1,
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    BuildIconSortPriority = 60,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'CYBRAN',
        'MOBILE',
        'AIR',
        'TECH3',
        'TRANSPORTATION',
        'CANTRANSPORTCOMMANDER',
        'TRANSPORTBUILTBYTIER3FACTORY',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'TRANSPORTFOCUS',
        'OVERLAYANTIAIR',
        'OVERLAYDIRECTFIRE',
        'OVERLAYCOUNTERINTEL',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetY = -0.4,
    Defense = {
        AirThreatLevel = 15,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 0,
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = '<LOC bra0306_desc>Heavy Air Transport',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_stun>EMP Weapon',
            '<LOC ability_stealthfield>Stealth Field',
            '<LOC ability_transport>Transport',
        },
        AnimationIdle = '/mods/BrewLAN/units/BRA0306/BRA0306_Aidle.sca',
        AnimationLand = '/mods/BrewLAN/units/BRA0306/BRA0306_Aland.sca',
        AnimationOpen = '/mods/BrewLAN/units/BRA0306/BRA0306_Aopen.sca',
        AnimationTakeOff = '/mods/BrewLAN/units/BRA0306/BRA0306_Atakeoff.sca',
        ForcedBuildSpin = 90,
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'Char01',
                        },
                        Offset = {
                            0,
                            -1.5,
                            -1,
                        },
                        Scale = 2,
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'Char01',
                        },
                        Offset = {
                            0,
                            -1.5,
                            -1,
                        },
                        Scale = 2,
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    ShaderName = 'Insect',
                },
                {
                    AlbedoName = 'BRA0306_lod1_albedo.dds',
                    LODCutoff = 300,
                    ShaderName = 'Insect',
                    SpecularName = 'BRA0306_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            BeamExhaust = {
                Bones = {
                    'Left_Exhaust',
                    'Right_Exhaust',
                },
                Cruise = true,
                Idle = true,
                Landed = true,
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = false,
        UniformScale = 0.07,
    },
    Economy = {
        BuildCostEnergy = 25000,
        BuildCostMass = 1900,
        BuildTime = 7200,
        MaintenanceConsumptionPerSecondEnergy = 100,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 1,
        SizeZ = 6,
    },
    General = {
        Category = 'Transport',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Ferry = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = true,
        },
        FactionName = 'Cybran',
        Icon = 'air',
        OrderOverrides = {
            RULEUTC_StealthToggle = {
                bitmapId = 'stealth-field',
                helpText = 'toggle_stealth_field',
            },
        },
        SelectionPriority = 2,
        TechLevel = 'RULEUTL_Advanced',
        ToggleCaps = {
            RULEUTC_StealthToggle = true,
        },
        UnitName = '<LOC bra0306_name>Night Skimmer',
        UnitWeight = 1,
    },
    Intel = {
        RadarStealthFieldRadius = 5,
        ReactivateTime = 5,
        SonarStealthFieldRadius = 5,
        VisionRadius = 34,
    },
    Interface = {
        HelpText = '<LOC bra0306_help>Heavy Air Transport',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 3.25,
    LifeBarSize = 3.5,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 10,
        FuelRechargeRate = 70,
        FuelUseTime = 800,
        MaxSpeed = 0.5,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 2,
    SelectionSizeZ = 5,
    SelectionThickness = 0.22,
    SizeX = 3.1,
    SizeY = 2,
    SizeZ = 6.2,
    StrategicIconName = 'icon_gunship3_transport',
    StrategicIconSortPriority = 65,
    Transport = {
        AirClass = true,
        Class2AttachSize = 2,
        Class3AttachSize = 4,
        TransportClass = 10,
    },
    UseOOBTestZoom = 200,
    Veteran = {
        Level1 = 3,
        Level2 = 6,
        Level3 = 9,
        Level4 = 12,
        Level5 = 15,
    },
    Weapon = {
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'URAWeapon',
                    Cue = 'URA_Cannon_EMP',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        OnImpact = true,
                    },
                    AppliedToTarget = true,
                    BuffType = 'STUN',
                    Duration = 10,
                    TargetAllow = 'MOBILE',
                    TargetDisallow = 'TECH3,EXPERIMENTAL,COMMAND',
                },
            },
            ChargeDelay = 1,
            CollideFriendly = false,
            Damage = 60,
            DamageType = 'Normal',
            DisplayName = 'Disintegrator Pulse Laser',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringTolerance = 2,
            Label = 'EMPCannon',
            LeadTarget = true,
            MaxRadius = 25,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 3,
            MuzzleVelocity = 20,
            ProjectileId = '/projectiles/CDFLaserDisintegrator01/CDFLaserDisintegrator01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Front_Down_Turret_Muzzle',
                    },
                    RackBone = 'Front_Down_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0.2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 1,
            RackSalvoFiresAfterCharge = true,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = true,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Front_Down_Turret_Muzzle',
            TurretBonePitch = 'Front_Down_Turret',
            TurretBoneYaw = 'Front_Down_Turret',
            TurretDualManipulators = false,
            TurretPitch = -30,
            TurretPitchRange = 30,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 90,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URAWeapon',
                    Cue = 'URA_Cannon_Electron',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 36,
            DamageType = 'Normal',
            DisplayName = 'Electron Autocannon',
            EffectiveRadius = 17,
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0.2,
            Label = 'AAAutocannon',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/CAAAutocannon01/CAAAutocannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Up_Turret_Muzzle',
                    },
                    RackBone = 'Back_Up_Turret',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0.2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 3,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Back_Up_Turret_Muzzle',
            TurretBonePitch = 'Back_Up_Turret',
            TurretBoneYaw = 'Back_Up_Turret',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 360,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URAWeapon',
                    Cue = 'URA_Cannon_Electron',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 36,
            DamageType = 'Normal',
            DisplayName = 'Electron Autocannon',
            EffectiveRadius = 17,
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0.2,
            Label = 'AAAutocannon2',
            LeadTarget = true,
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 35,
            ProjectileId = '/projectiles/CAAAutocannon01/CAAAutocannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Back_Up_Turret_Muzzle01',
                    },
                    RackBone = 'Back_Up_Turret01',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0.2,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 3,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE',
                'AIR MOBILE -INTELLIGENCE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Back_Up_Turret_Muzzle01',
            TurretBonePitch = 'Back_Up_Turret01',
            TurretBoneYaw = 'Back_Up_Turret01',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 180,
            TurretPitchSpeed = 360,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 360,
            Turreted = true,
            WeaponCategory = 'Anti Air',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
