UnitBlueprint {
    AI = {
        BeaconName = 'XSB5102',
        TargetBones = {
            'BSA0306',
        },
    },
    Air = {
        AutoLandTime = 1,
        BankFactor = 0.1,
        BankForward = false,
        CanFly = true,
        CirclingDirChange = false,
        CirclingElevationChangeRatio = 0.25,
        CirclingFlightChangeFrequency = 15,
        CirclingRadiusChangeMaxRatio = 0.4,
        CirclingRadiusChangeMinRatio = 0.3,
        CirclingTurnMult = 1,
        KLift = 2,
        KLiftDamping = 2,
        KMove = 0.95,
        KMoveDamping = 2,
        KRoll = 1,
        KRollDamping = 1,
        KTurn = 1.8,
        KTurnDamping = 2.7,
        LiftFactor = 8,
        MaxAirspeed = 15,
        StartTurnDistance = 10,
        TransportHoverHeight = 3,
    },
    Audio = {
        AirUnitWaterImpact = Sound {
            Bank = 'Explosions',
            Cue = 'Expl_Water_Lrg_01',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        AmbientMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DeathExplosion = Sound {
            Bank = 'XSL_Destroy',
            Cue = 'XSB_Destroy_Lrg_PreDestroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'XSA_Destroy',
            Cue = 'XSA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'XSA_Destroy',
            Cue = 'XSA_Destroy_Air_Killed',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Landing = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Move_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Load = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Unit_Load',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Refueling = Sound {
            Bank = 'XSB',
            Cue = 'XSB5202_Repair_Refuel',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Thruster = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Move_Thruster',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'SeraphimSelect',
            Cue = 'Seraphim_Select_Air',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Unload = Sound {
            Bank = 'XSA',
            Cue = 'XSA0104_Unit_Unload',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 60,
    Buffs = {
        Regen = {
            Level1 = 3,
            Level2 = 6,
            Level3 = 9,
            Level4 = 12,
            Level5 = 15,
        },
    },
    Categories = {
        'PRODUCTDL',
        'SELECTABLE',
        'TRANSPORTBUILTBYTIER3FACTORY',
        'SERAPHIM',
        'MOBILE',
        'AIR',
        'TECH3',
        'SHIELD',
        'TRANSPORTATION',
        'TRANSPORTFOCUS',
        'VISIBLETORECON',
        'CANTRANSPORTCOMMANDER',
        'RECLAIMABLE',
        'OVERLAYANTIAIR',
        'OVERLAYDIRECTFIRE',
        'OVERLAYDEFENSE',
        'CANNOTUSEAIRSTAGING',
    },
    CollisionOffsetX = 0,
    CollisionOffsetY = -1.5,
    CollisionOffsetZ = 1.5,
    Defense = {
        AirThreatLevel = 18,
        ArmorType = 'Light',
        EconomyThreatLevel = 0,
        Health = 4300,
        MaxHealth = 4300,
        RegenRate = 0,
        Shield = {
            ImpactEffects = 'SeraphimShieldHit01',
            ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh',
            Mesh = '/effects/entities/SeraphimShield01/SeraphimShield01_mesh',
            MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
            RegenAssistMult = 60,
            ShieldEnergyDrainRechargeTime = 5,
            ShieldMaxHealth = 3500,
            ShieldRechargeTime = 30,
            ShieldRegenRate = 33,
            ShieldRegenStartTime = 1,
            ShieldSize = 8,
            ShieldVerticalOffset = -1,
        },
        SubThreatLevel = 0,
        SurfaceThreatLevel = 18,
    },
    Description = 'Heavy Air Transport',
    Display = {
        Abilities = {
            '<LOC ability_aa>Anti-Air',
            '<LOC ability_shielddome>Shield Dome',
            '<LOC ability_transport>Transport',
        },
        ForcedBuildSpin = 90,
        LayerChangeEffects = {
            AirLand = {
                Effects = {
                    {
                        Bones = {
                            'BSA0306',
                        },
                        Scale = 4,
                        Type = 'Landing01',
                    },
                },
            },
            LandAir = {
                Effects = {
                    {
                        Bones = {
                            'BSA0306',
                        },
                        Scale = 4,
                        Type = 'TakeOff01',
                    },
                },
            },
        },
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 220,
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    Scrolling = true,
                    ShaderName = 'Seraphim',
                },
                {
                    AlbedoName = 'bsa0306_lod1_albedo.dds',
                    LODCutoff = 320,
                    LookupName = '/textures/environment/Falloff_seraphim_lookup.dds',
                    ShaderName = 'Seraphim',
                    SpecularName = 'bsa0306_lod1_specteam.dds',
                },
            },
        },
        MovementEffects = {
            Air = {
                Contrails = {
                    Bones = {
                        'Exhaust',
                    },
                },
                Effects = {
                    {
                        Bones = {
                            'Exhaust',
                        },
                        Scale = 2.5,
                        Type = 'AirMoveExhaust03',
                    },
                },
            },
        },
        PlaceholderMeshName = 'UXB0000',
        SpawnRandomRotation = false,
        UniformScale = 0.0505,
    },
    Economy = {
        BuildCostEnergy = 28125,
        BuildCostMass = 2000,
        BuildTime = 7500,
        MaintenanceConsumptionPerSecondEnergy = 250,
    },
    Footprint = {
        MaxSlope = 0.25,
        SizeX = 3,
        SizeZ = 5,
    },
    General = {
        Category = 'Transport',
        Classification = 'RULEUC_MilitaryAircraft',
        CommandCaps = {
            RULEUCC_Attack = true,
            RULEUCC_CallTransport = true,
            RULEUCC_Capture = false,
            RULEUCC_Ferry = true,
            RULEUCC_Guard = true,
            RULEUCC_Move = true,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = true,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = true,
            RULEUCC_Stop = true,
            RULEUCC_Transport = true,
        },
        FactionName = 'Seraphim',
        Icon = 'air',
        OrderOverrides = {
            RULEUTC_ShieldToggle = {
                bitmapId = 'shield-dome',
                helpText = 'toggle_shield_dome',
            },
        },
        SelectionPriority = 2,
        TechLevel = 'RULEUTL_Advanced',
        ToggleCaps = {
            RULEUTC_ShieldToggle = true,
        },
        UnitName = 'Vishuum',
        UnitWeight = 1,
    },
    Intel = {
        VisionRadius = 32,
    },
    Interface = {
        HelpText = '<LOC xea0306_help>Heavy Air Transport',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 4.5,
    LifeBarSize = 3,
    Physics = {
        BuildOnLayerCaps = {
            LAYER_Air = true,
            LAYER_Land = false,
            LAYER_Orbit = false,
            LAYER_Seabed = false,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
        Elevation = 10,
        FuelRechargeRate = 70,
        FuelUseTime = 800,
        MaxSpeed = 0.5,
        MeshExtentsX = 2.75,
        MeshExtentsY = 1.5,
        MeshExtentsZ = 6,
        MotionType = 'RULEUMT_Air',
    },
    SelectionSizeX = 2.7,
    SelectionSizeZ = 4.7,
    SelectionThickness = 0.23,
    SizeX = 4.5,
    SizeY = 2.8,
    SizeZ = 7,
    StrategicIconName = 'icon_gunship3_transport',
    StrategicIconSortPriority = 65,
    Transport = {
        AirClass = true,
        Class2AttachSize = 2,
        Class3AttachSize = 4,
        TransportClass = 10,
    },
    UseOOBTestZoom = 200,
    Veteran = {
        Level1 = 3,
        Level2 = 6,
        Level3 = 9,
        Level4 = 12,
        Level5 = 15,
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0303_AA_AutoCanLosaare',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = false,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 35,
            DamageType = 'Normal',
            DisplayName = 'Losaare AA AutoGun',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'AALeft',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            ProjectileId = '/projectiles/SAALosaareAutoCannon01/SAALosaareAutoCannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Left_Turret_Barrel_Muzzle01',
                        'Left_Turret_Barrel_Muzzle02',
                    },
                    RackBone = 'Left_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Left_Turret_Barrel_Muzzle01',
            TurretBonePitch = 'Left_Turret_Barrel',
            TurretBoneYaw = 'Left_Turret',
            TurretDualManipulators = false,
            TurretPitch = 35,
            TurretPitchRange = 120,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0303_AA_AutoCanLosaare',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = false,
            BallisticArc = 'RULEUBA_None',
            CannotAttackGround = true,
            CollideFriendly = false,
            Damage = 35,
            DamageType = 'Normal',
            DisplayName = 'Losaare AA AutoGun',
            FireTargetLayerCapsTable = {
                Air = 'Air|Land',
                Land = 'Air|Land',
            },
            FiringTolerance = 0,
            Label = 'AARight',
            MaxRadius = 50,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 50,
            PrefersPrimaryWeaponTarget = true,
            ProjectileId = '/projectiles/SAALosaareAutoCannon01/SAALosaareAutoCannon01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.25,
            ProjectilesPerOnFire = 3,
            RackBones = {
                {
                    MuzzleBones = {
                        'Right_Turret_Barrel_Muzzle01',
                        'Right_Turret_Barrel_Muzzle02',
                    },
                    RackBone = 'Right_Turret_Barrel',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_AntiAir',
            RateOfFire = 1,
            TargetCheckInterval = 0.3,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'AIR MOBILE HIGHPRIAIR',
                'AIR MOBILE TECH3 BOMBER',
                'AIR MOBILE BOMBER',
                'AIR MOBILE GROUNDATTACK',
                'AIR MOBILE TRANSPORTATION',
                'AIR MOBILE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
            TargetRestrictOnlyAllow = 'AIR',
            TrackingRadius = 1.4,
            TurretBoneMuzzle = 'Right_Turret_Barrel_Muzzle01',
            TurretBonePitch = 'Right_Turret_Barrel',
            TurretBoneYaw = 'Right_Turret',
            TurretDualManipulators = false,
            TurretPitch = 35,
            TurretPitchRange = 120,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 180,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Anti Air',
            WeaponRepackTimeout = 0,
            WeaponUnpacks = false,
        },
        {
            AboveWaterTargetsOnly = true,
            Audio = {
                Fire = Sound {
                    Bank = 'XSA_Weapon',
                    Cue = 'XSA0104_Phasic_Autogun_01',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            AutoInitiateAttackCommand = true,
            BallisticArc = 'RULEUBA_None',
            CollideFriendly = false,
            Damage = 20,
            DamageType = 'Normal',
            DisplayName = 'Heavy Phasic Autogun',
            FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
            FiringTolerance = 0.1,
            Label = 'AutoGun',
            LeadTarget = true,
            MaxRadius = 25,
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 13,
            ProjectileId = '/projectiles/SDFHeavyPhasicAutogun01/SDFHeavyPhasicAutogun01_proj.bp',
            ProjectileLifetimeUsesMultiplier = 1.15,
            ProjectilesPerOnFire = 1,
            RackBones = {
                {
                    MuzzleBones = {
                        'Center_Turret_Barrel_Muzzle',
                    },
                    RackBone = 'Center_Turret_Barrel_Muzzle',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 10,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RangeCategory = 'UWRC_DirectFire',
            RateOfFire = 3,
            TargetCheckInterval = 0.16,
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'SPECIALLOWPRI',
                'ALLUNITS',
            },
            TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
            TurretBoneMuzzle = 'Center_Turret_Barrel_Muzzle',
            TurretBonePitch = 'Center_Turret_Barrel_Muzzle',
            TurretBoneYaw = 'Center_Turret_Barrel_Muzzle',
            TurretDualManipulators = false,
            TurretPitch = -90,
            TurretPitchRange = 120,
            TurretPitchSpeed = 180,
            TurretYaw = 0,
            TurretYawRange = 360,
            TurretYawSpeed = 180,
            Turreted = true,
            WeaponCategory = 'Direct Fire',
        },
        {
            AboveWaterTargetsOnly = true,
            Damage = 25,
            DamageFriendly = true,
            DamageRadius = 1,
            DamageType = 'Normal',
            DisplayName = 'Air Crash',
            DummyWeapon = true,
            FiringTolerance = 2,
            Label = 'DeathImpact',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = false,
            Sub = false,
            Water = false,
        },
    },
}
