Mercy - ctf_mercy

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MAP INFORMATION-

Title:                 ctf_mercy
Version:               BETA 5.0
Filename:              ctf_mercy_b5.bsp
Created By:            David Lohmeyer - VilePickle
Author Email:          vilepickle@gmail.com
Type:                  CTF
Web:                   http://www.vilepickle.com
Compile Date:          4/8/10
Development Cycle:     A1/A2/A3/A4/B1/B2/B3/B4/B5

Description:
A simple CTF map meant to tackle the flaws of traditional CTF in TF2.

Features
-Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain capturing
-Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits)
-Very fast paced, reduced spawn timer
-Short intelligence return timer
-Respawn with significantly separate exits, none in the path of the intelligence
-Several viable attack routes
-Bases that aren't deep and intricate that result in stalemates

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B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures


B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas


B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule.  When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture.  This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building.  Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization


B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building.  Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization


B1 CHANGES/FIXES:
-Small detail updates
-There's now an attacker-friendly 1-way window looking onto the defender's sentry farm position
-Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly
-Flag return time tweaked up slightly to 16 seconds
-Computer box in flagroom unclipped at the top


A4 CHANGES/FIXES:
(Still in alpha, anything can change)
-Major visual additions, much of the detail in the map has been added
-Flagroom tweaked slightly so the engineer position isn't quite as powerful
-Some optimization added
-Most clipping added


A3 CHANGES/FIXES:
-Middle health packs combined to one medium and placed in the middle center column, newly hollow
-Spawns have windows to see potential threats right outside the spawn easier
-Flag return time now 12 seconds, up from 11
-Far route into the base now has a 1-way door.  Still 3 viable ways out with the flag including front door, battlements, and behind the flag


A2 CHANGES/FIXES:
-made lights outside solid
-reduced flag return time to 11 seconds, was 15
-some clipping added
-flag placed on a platform up the FR ramp slightly to prevent overly quick grab-and-dash runs out the back door
-windows added in flagroom to see attackers coming in the center base route
-main resupply forward dropdown opened up a little, now more visible if someone is taking that route from the outside
-resupply cabinet location moved
-medium health packs changed to small in mid


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THANKS TO:

Moon Reference Image:	NASA
		http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html
		"NASA material is not protected by copyright unless noted."
Playtesting:   BrbUninstalling Community
		Stingray
		Molk and his comp friends
		UGC For playing the map in preseason
		Clans: -=|Mr|=-
			-|zH|-
			.gr
			[DJedi]
			TP
			dw!d
			|K}{R|
			|Ex|
			[AR]
			{RoFL}
			«Th»
			W]M[D
			Mi7
			[Bł]

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INSTALLATION: 

Extract the zip file to 
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with ctf_mercy_b5

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©2010 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.