README

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PL_RAILROAD

Gametype: Payload
Players: 24-32
Scoring mode: 1 point per checkpoint captured
Author: Henry P (aka S.W.A.T.Y)
Contributors: Robert (aka KIlla) for the Headshot sign texture

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Map description

A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.

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Change Log from b2 to b3

b2 to b3 changes:

Added HDR to the map.
Added more details to the blue team's spawn room.
Fixed a case where players would build sentry guns in the spawn room.
optimized the map a bit.
Clipped some buildings from preventing players to get on the roofs.
Reduced the filesize by 5MB.
Added a resupply locker to the red team's first spawn room.
Redid the ground in some places of the map.
Fixed the cart getting stuck.
Fixed some bad lighting shadows.
Fixed the tracks from going underground in some part of the map.
Removed some health packs.
Added more details to the tunnel.
Added stairs to the 2nd red team's spawn.
Fixed the doors in the red team's where the players would get stuck inside the spawn.
Added details to the last part of the map, near the last cap.
Fixed a window where the players would go under the map.
Added more lighting to the tunnel.
Fixed a case where players would get stuck under the cave.




Special thanks to the Candy Land community for playtesting my map.