"UnlitGeneric"
{
	"$translucent" 1
	"$baseTexture" "hud\gradient_blue"
	"$detail" "hud\objectives_flagpanel_mask_left"
	$detailscale 1
	$detailblendmode 8
	$distancealphafromdetail 1

	// give it a slight outer soft edge
	$softedges 1
	$edgesoftnessstart 0.5
    $edgesoftnessend 0.4
	$scaleedgesoftnessbasedonscreenres 1

	// give it a white outline
	$outline 0

	// and a drop shadow
	$glow 0

//	"$vertexcolor" 1
	$distancealpha 1
	"$no_fullbright" 1
	"$ignorez" 1
	"%keywords" "tf"
}

