"Refract"
{
	<dx90
	{
		 	"$fallbackmaterial" "HUD/scope_sniper_ll_dx80"
	}
 	"$model" 1
 	"$refractamount" ".1"
 	"$bluramount" "1"
	"$scale" "[1 1]"
 	"$dudvmap" "HUD\scope_dudv_ul"
 	"$normalmap" "HUD\scope_normal_ul"
	"$bumpframe" "0"
	"$translucent" "1"
	"$ignorez" "1"
	"$forcerefract" 1
	"$nofog" "1"
	"$refracttinttexture" "HUD\scope_sniper_ul"
//	"$nocull" "1"	
	
	"$scaleamount" "[1 -1]"

	"Proxies"
	{
	

		"TextureTransform"
		{
			"scaleVar" "$scaleamount"
			"resultVar" "$bumptransform"
		}
	}

}


