"UnlitTwoTexture"
{
	"$basetexture" "HUD/sniperscope_numbers"
	"$texture2" "HUD/sniperscope_numbers2"
	"$translucent" "1"
	"$additive" "1"
	"$ignorez" "1"
	"$nofog" "1"

	"Proxies"
	{
		"SniperRifleCharge"
		{
			"resultVar"	"$basetexturetransform"
		}
	}
}


