TITANIC (Revision 2) |
by [WTF?]MoOg
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MAP DESCRIPTION
Titanic is based around the inside of a cargo ship. The objective is to collect the ammunition from the cargo bay and the 2 arming keys, one from the bridge and the other from the captains quarters, and take them all to the Fire Control Room deep within the bowels of the ship. Delivering the ammunition and the keys activates the ships internal security systems and turns them on the enemy team. |
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HOTBALLS |
by [WTF?]NerdKing
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MAP DESCRIPTION
Hotballs is a map that has a gameplay similar to Valve's Push map. Two teams wrestle for control of the glowing soccer ball. If you can get the ball to your enemies goal you score. |
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INCEPTION |
by [WTF?]Gorified
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MAP DESCRIPTION
Inception is a fast paced capture the flag map. You must retrieve the enemy flag from their bases basement and take it to your capture point. Demolition men will enjoy the multiple detpackable areas the map sports and Engineers have some very nice SG locations. |
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THE XEN ZONE |
by [WTF?]Mr-Gibs
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MAP DESCRIPTION
The war against the creatures from Xen is going well. Terran forces are gaining ground in the alien dimension, and opposing governments have begun battling for control of the resources in this strange new realm. Now, two teams must wage war for territorial dominance on an asteroid of great strategic importance. |
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DRAGONLORDS |
by [WTF?]Dr_Bones
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MAP DESCRIPTION
Two dragon worshipping guilds have decided the world is too small for both gods. You will join the fight with one of these guilds to defeat the enemy dragon guild. Dragonlords uses TRUE CTF rules. To capture the enemy flag touch it to your flag when it is in its starting location. That means if the enemy has your flag you can't capture theirs! Flags will not return unless someone on your team touches it. Any flags taken into your team spawnroom will return right away. |
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