Name: Dark Brotherhood Chronicles
Version: 1.2.5
Date: 2013/04/21
Category: Quests and Adventures
Requirements: Oblivion Patch 1.2.0.416, OBSE 20 or newer, MenuQue 9a or newer
Author(s): DBC Team
Download: [url=http://www.darkcreations.org/]Dark Creations[/url]
[url=http://oblivion.nexusmods.com/mods/41090]Oblivion Nexus[/url]
Forum: [url=http://www.darkcreations.org/]Dark Creations[/url]

Description
===========
The Dark Brotherhood Chronicles is a large-scale quest mod that continues the original Dark Brotherhood questline in Oblivion. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood.

Details
=======
In the aftermath of the traitor's destruction, the Listener of the Dark Brotherhood now faces new challenges. Shadowy threats from without and little trust from within. The Sanctuaries have been locked, the Dark Family hidden. But still, someone has found them. Someone seeks to wipe the weakened assassins from the face of Tamriel.

The greatest secrets of the Black Hand must be unearthed if the Listener is to save the Dark Brotherhood from extinction.  Or perhaps he will aid the Brotherhood's greatest enemy.

Getting Started:
----------------
Once you have reached the rank of Listener, visit the Night Mother to get a contract request. Return to Arquen in Cheydinhal to deliver the message. If you have visited the Night Mother before installing the Dark Brotherhood Chronicles, Awakening will start automatically. Go and talk to Arquen in Cheydinhal to get things rolling. You can wait until you have another message from the Night Mother first if you wish.

Gameplay Notes:
---------------
Read all the little notes and books we've added.  They provide some amusing little stories and a bit of background to the story.

The quests that comprise the main quest are neutral until the end. Then you will be forced to make a choice that will earn you fame or infamy. Some of the side quests will earn infamy points. However, they are optional, so you can turn them down if you don't wish to do them.

If you wish to complete all the side quests, do so before starting the final quest. You will be asked to retrieve a dagger.  Finish all the side quests before handing the dagger over.  Awakening will end once the final quest is finished and the side quests will no longer be available.

The Dark Brotherhood Chronicles is aimed at characters level 15 and over. Companions and enemies are scaled, but quests are meant to be hard so higher level characters are recommended.

Most of the locations are companion friendly except the Hermit's Cave. It is recommended that you leave your companion outside while exploring this location.

Requirements
============
[url=http://obse.silverlock.org/]OBSE[/url] version 20 or newer
[url=http://oblivion.nexusmods.com/mods/32200]MenuQue[/url] version 9a or newer


Installation Instructions
=========================
Unzip the archive to your Oblivion Data directory. Activate the plugin from the Data Files option in the Oblivion launcher. Use of OBMM or BAIN to install the mod is recommended.  If using BAIN, you might have to activate the plugin in the Mods tab.
If you are using Open Cities, Better Cities or Unique Landscapes you will need the applicable compatibility patches.  Follow the instructions supplied with the patch to install it properly. Using BOSS to sort your load order is strongly recommended no matter which installation method you use.


Custom Music
============
The Dark Brotherhood Chronicles includes custom music tracks composed and performed by Xae (Xaeaix). Most of the music will be played while playing through the mod. However the custom music also includes replacements for the default death and success sound clips. If you would like to use our version of these clips instead of the default, then open your Data\Music\Special folder and rename the existing death.mp3 and success.mp3 to something else. Then rename DBC_death.mp3 and DBC_success.mp3 to death.mp3 and success.mp3 respectively.


Compatibility
=============
Awakening is incompatible with:
* Anvil Bay Expansion (unconfirmed - assumed due to pre-patch conflicts with BC)
* Duke Patricks - Fresh Kills Now Alert The NPCs (this one breaks the final quest in Awakening)
* A Brotherhood Renewed (AI package conflicts - both mods are too similar to be run at the same time)

Minor cosmetic issues with:
* Reclaiming Sancre Tor (road passes under one of our locations - can go around)


Paintings
=========
We tried to offer unique quest reward items and one of those items is a painting. It uses the same mechanism for placement as the paintings and tapestries do in Imperial Furniture Renovated, so if you are familiar with that mod, then you know the process.

Placing Paintings
-----------------
1. Enter the area where you want to place the painting. Drop the painting from your inventory by shift+clicking on it. You will see a marker fall to the ground.
2. Drag the marker so that the arrow is on top and pointing to the wall.  Place the marker against the wall, but keep it flat on the floor.
3. Once you are happy with the placement, activate it. The painting will appear against the wall.
4. Click on the painting to bring up the options menu.  The options menu allows you to fine-tune the placement of the painting on the wall. Select forward or back to move the painting farther or nearer to the wall. Don't select back until you have the painting positioned at the height you'd like.  The collision on some walls sticks out a fair distance from the wall and when you move the painting back, it often becomes embedded in the wall collision and can't be accessed anymore.
5. If the painting isn't quite centered, you can adjust it slightly by selecting the forward and back options while standing off to the side.  The painting will be moved forward or backwards and will also be moved toward or away from you at the same time - so it can be shifted sideways.
6. Once you're done shifting the painting into position, select "All Done" to finalize the position. This will shift the collision so it matches the new position of the painting and doesn't leave you walking into an invisible object sticking out of the wall. The painting will disappear for a second and then reappear.

Important Note
==============
Do NOT add containers from Dark Brotherhood Chronicles to the Harvest Containers Filter Patch for Mods.  THIS WILL BREAK DARK BROTHERHOOD CHRONICLES. Adding a script to a container prevents NPC's from accessing the container and we need our NPC's to be able to open our custom containers.


Change Log
==========
Version 1.2+
=============
- added remaining side quests
- used MenuQue to create custom dialogue menu for quest
- finished cluttering of Stronghold
- added teleporter to Stronghold
- added custom music
- rewrote several quests
- moved Waterfront shack to resolve conflicts with other mods
- numerous other fixes - see change log for full list

Version 1.1
===========
- several landscape edits to reduce number of patches needed for Unique Landscapes - thanks Vorians
- generated silent voice files so Elys Universal Silent Voice no longer needed
- fixed minor dialogue issues
- pulled in voice acting (not complete)
- various fixes to SQ01 - Infiltrate/Assassinate
- moved Skingrad keys quest marker inside house
- give player lighthouse key if they don't have it
- fixed Hermit's disposition calculation
- fixed conditions on some of the generic dialogue so Watcher and/or Arquen didn't say lines
- altered landscape around Zannadil Manor to fix conflict with the Ayleid Steps
- added path grids to Stronghold rooms
- adjusted landscaping around Joanna's cabin. Fixed path grids
- minor fixes for SQ04 - Cold Blood and Steel, including resetting the global subtitles
- added another side quest: SQ03 - Blood and Gold

History
=======
Version 1.0 - Initial Release
Version 1.1 - First update
Version 1.2.2 - Second update

Contact
=======
Visit the forums at [url=http://www.darkcreations.org/forums/]Dark Creations[/url], where the project is hosted. We can also be contacted via the release thread on the [url=http://forums.bethsoft.com/index.php?/forum/25-oblivion-mods/]Bethesda forums[/url].

Team Members
============
Amadaun - Team Lead, Modelling, Texturing, Level Design, Site Administration
AndalayBay - Team Lead, Scripting, Quest Building, Level Design
Xae (Xaeaix) - Sound Engineering, Soundtrack, Site Administration and Design
'Drea - Writing, Beta Testing, Voice Acting
Elec0 - Modelling, Beta Testing
Koniption - Modelling, Texturing
Lareneg - Writing, Beta Testing
Morrigain - Writing
omeletted - Texturing, Beta Testing
PrettyMurky - XML, Scripting
Rahvin - Writing
Silencer (Cotillion) - Site Administration
Silver - Modelling
Siulil - Beta Testing
theinfamouskat (thechickwhopwn3dyou) - Writing
Thomas Kaira - Interiors

Arthmoor - Technical Consultant
Vorians - Landscape editing and patches

Voice Actors
============
tba

Previous Team Members
=====================
We are still compiling the list of previous team members and will update this section once that work is completed.

Credits
=======
* Bethesda for creating Oblivion
* Arthmoor for lots of help and advice
* shadeMe for the CSE and Conscribe
* scruggsywuggsy the ferret for OBSE
* mr_siika for the Sanctum meshes
* Helborne for the Chitin armour and weapons
* Xiamara for the chair and sofa meshes
* Gildur and Demonmaster for the Anima Cyrodiili tileset
* Meo for the ceremonial dagger mesh
* Ren for the blindfold mesh
* Phoenix Amon for some of the book covers
* Emillia for various meshes and textures
* InsanitySorrow for various meshes and textures
* Qarl for his spider web meshes and textures
* TheTalkieToaster for the Spider Draedra NPC
* elveon, Malo, mikal33 and AlienSlof for the spider resources
* LHammonds, Sita and Jerros for the Paladin armour
* Klaus for his UI topic fixes
* Unofficial TESA Clutterer's Guild for various meshes

Tools Used
==========
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES CS Extender - http://www.tesnexus.com/downloads/file.php?id=36370
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://straygenius.com/index.php?title=TES4Files
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
Conscribe - http://www.tesnexus.com/downloads/file.php?id=26510
TextPad - http://www.textpad.com/
Notepad++ - http://notepad-plus-plus.org/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
This file may not be uploaded to other sites under any circumstances.  This file may not be converted to work on other games under any circumstances.  This file may not be modified in any way, including creating bug fixes or improving on features.  Assets from this package may not be used in other mods or packages.