Installation:
To install, simply unpack all 4 .7z files, place the DarknessHollows.esp into your Oblivion Data folder, and merge all 3 resource data folders with your Oblivion Data folder. Activate before loading and enjoy the adventure. To uninstall, simply deactivate and delete all files from your data folder.
Known Bugs and Conflicts:
- Streamline v3.1: It has been reported that this mod causes crashes when used during the play of Level XI. We recommend deactivating Streamline before entering Level XI, though reactivating it after leaving Level XI should be fine.
- MMM: May cause spawn rates to be too large to handle at Level 15+. We recommend using a spawn rate reducing plugin if running these two mods together.
- Cute Elves Race (v.11): If you are using the Cute Elves Race and have the CuteElf11.esp in your load order then you WILL need this patch: http://www.tesnexus.com/downloads/file.php?id=32685 to run Darkness Hollows with it. The patch fixes a dirty portal edit in cute elves that will otherwise disrupt your dungeon questing without patching.
Bugs Fixed in v1.6.0:
- Fixed Conflict with Keychain Mods
- Added Keys Where Missing
- Fixed Level I Exit Sequence
Bugs Fixed in v1.5.0:
- Adjusted Entry Door Position for Level XIV
- Stopped Ogre from Killing Beast in Level XI
Bugs Fixed in v1.4.0:
- Fixed Main Rooms Key Loop for Level XI
- Removed Quest Marker on All Stym Keys
- Adjusted Entry Door Position Level XII
- Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
- Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
- Update DarknessHollows-Sounds Fixed Dialogue for Level XII [Thanks to Arthmoor]
- Fixed Push Sequences for Level XI
- Fixed Non Aggressive Dremora in Level V
- Removed Poison Disabling from Food in Level IV
- Reduced Enemy Difficulty on Level XI
Companion Warning:
On a dungeon crawl as long and perilous as Darkness Hollows, many companion mod fans will be eager to gear up their favorite pals to bring along on the adventure. However, if YOUR companion does not have a summon spell that allows you to summon them to you, leave them at home. There are places in Darkness Hollows where companions simply cannot go with the player without getting killed or lost. We will assume no responsibility for your friends remaining in the nightmare forever.
Godmode Warning:
Of course as long as there is a power one will be tempted to use it when it dire need. Unfortunately, when it comes to using godmode in Darkness Hollows you'll want to resist the urge. Because this is such a heavily scripted mod, any console cheats could potentially break the adventure. During testing, Godmode disrupted several scripts from firing resulting in no further progress, so we advise you to leave it off. Save often and stock up on goodies instead.
Collision/Clipping:
Do not use the "tcl" console command to navigate through Darkness Hollows. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.
Challengers:
Those haunted souls who contributed their nightmares for your enjoyment.
- John
- nottlong
- Mishaxhi *WINNER- Most Memorable Character*
- the-manta
- Yevic
- WhoGuru *WINNER- Trickiest Level to Complete*
- DsoS
- JulianSull *WINNER- Best Creature Scare*
- PacificMorrowind
- Arion
- Vouivre
- Arthmoor
- Kroot9525
- WillieSea *WINNER- Best Overall Scare*
Resources:
In addition to custom creations made for The Oubliette, we offer a list of those modding resources the challengers utilized in their submissions.
- Bits & Pieces/ Mod Foireplaces: by Meo
- #3 Mesh: by vometia
- LargeRocks: by Senten
- Qarl's Blood and Shadows: by Qarl
- Defensive Staves: by Kearage
- Masks and Hiricine Wolf: by jcarl1904
- Ghouls & Mummies: by LittleBaron
- Haunted Scriptwork & More: by WillieSea
- Warlock/Skeleton Lich: by Leo Gura
- Various Sounds: from SoundBible & freesounds
- Necropolis/Creatures: by mr siika
- Blasphemous Staff: by David Whitefang
- SI Gate Nif: Phitt
- Booksets: by Garak
- Sofas and Chairs: by Xia
Additional Credits:
- Project Leader, Landscaping, Design, Compiling: DarkRider
- Landscaping Pathing: Arthmoor
- Alpha Testing/Fixing: WhoGuru
- BETA Testing, Troubleshooting: Hanaisse
- Core Mesh Deconstruction: Windmill Tilter
- Core Textures: StarX
- Final Reward: InsanitySorrow
Rights & Privileges:
Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. New materials, character concepts, set designs, textures, models, etc. used in Darkness Hollows (with the exception of resources) belong to TES Alliance. You may use any part of this mod for your own projects provided you give credit to the author/s. This mod may not be rehosted without the permission of TESA Administration.
Contact:
To contact us please post in the [RELz] thread on TESA for the most immediate response to your questions/concerns.
Screenshots:
