//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
//   psa shaderdump19/WATERHMAP000.pso /Fcshaderdump19/WATERHMAP000.pso.dis
//
//
// Parameters:
//

//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Time          const_0       1
//   amplitudeSamp texture_0       1
//   freqSamp      texture_1       1
//


// Structures:

struct VS_OUTPUT {
    float2 texcoord_0 : TEXCOORD0;
};

struct PS_OUTPUT {
    float4 color_0 : COLOR0;
};

// Code:

PS_OUTPUT main(VS_OUTPUT IN) {
    PS_OUTPUT OUT;

    OUT.color_0.a = 1;
    OUT.color_0.rgb = 0;

    return OUT;
};

// approximately 38 instruction slots used (2 texture, 36 arithmetic)
