[Exteriors]
Darkness                 =0.2

; Quality of the shadows: -1=Post process shadowing, 0=Normal forward shadowing, 1=Soft level 1 forward shadowing, 2=Soft level 2 forward shadowing, 3= Soft level 3 forward shadowing
Quality                  =1
ShadowMapFarPlane        = 8192.0
Player1stShadow=1
Stabilisation=0
ShadowsONleaves=1
forwardNormBias=0.001
forwardFarNormBias=0.001
forwardConstBias=0.001
forwardFarConstBias=0.001
deferredNormBias=-0.03
deferredFarNormBias=-0.03
deferredConstBias=0.0004
deferredFarConstBias=0.001

[ExteriorsNear]
Enabled                  =1
AlphaEnabled             =1
Activators               =1
Apparatus                =0
Books                    =0
Containers               =1
Doors                    =1
Furniture                =0
Misc                     =1
Lights                   =1
MinRadius                =9
ShadowMapSize            =2048
ShadowMapRadius          =2048

[ExteriorsFar]
Enabled                  =1
AlphaEnabled             =0
Activators               =1
Apparatus                =0
Books                    =0
Containers               =0
Doors                    =1
Furniture                =0
Misc                     =0
Lights                   =1
MinRadius                =70
ShadowMapSize            =4096
ShadowMapRadius          =8192

[ExteriorsPoint]
Enabled                  =1
AlphaEnabled             =1
Activators               = 1
Actors                   = 1
Apparatus                = 0
Books                    = 0
Containers               = 0
Doors                    = 0
Furniture                = 0
Misc                     = 0
Statics                  = 1

Darkness                 =0.5
TorchesCastShadows       = 1
ShadowCubeMapSize        = 1024




; This is like a shadow map, but it is taken from the Zenit; if disabled, effects like rain, snow, snow accumulation will no more be able to avoid precipitations under objects
[ExteriorsOrtho]
Enabled                  = 1
MinRadius                = 100.0
ShadowMapSize            = 256
ShadowMapRadius          = 2048.0





