//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
//   psa shaderdump19/WATERHMAP001.pso /Fcshaderdump19/WATERHMAP001.pso.dis
//
//
// Parameters:
//

//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   fPassNum        const_1       1
//   sampButterfly   texture_0       1
//   sampSourceImage texture_2       1
//


// Structures:

struct VS_OUTPUT {
    float2 texcoord_0 : TEXCOORD0;
};

struct PS_OUTPUT {
    float4 color_0 : COLOR0;
};

// Code:

PS_OUTPUT main(VS_OUTPUT IN) {
    PS_OUTPUT OUT;


    OUT.color_0.a = 1;
    OUT.color_0.rgb = 0;

    return OUT;
};

// approximately 19 instruction slots used (3 texture, 16 arithmetic)
