[Exteriors]
Darkness                 = 0.1

; Quality of the shadows: -1=Post process shadowing, 0=Normal forward shadowing, 1=Soft level 1 forward shadowing, 2=Soft level 2 forward shadowing, 3= Soft level 3 forward shadowing
Quality                  = 1
ShadowMapFarPlane        = 8192.0

[ExteriorsNear]
Enabled                  = 1
AlphaEnabled             = 0
Activators               = 0
Actors                   = 1
Apparatus                = 0
Books                    = 0
Containers               = 1
Doors                    = 1
Furniture                = 0
Misc                     = 0
Statics                  = 1
Trees                    = 1
Lights                   = 1
MinRadius                = 10.0
ShadowMapSize            = 4096
ShadowMapRadius          = 4096.0

[ExteriorsFar]
Enabled                  = 1
AlphaEnabled             = 0
Activators               = 0
Actors                   = 0
Apparatus                = 0
Books                    = 0
Containers               = 0
Doors                    = 1
Furniture                = 0
Misc                     = 0
Statics                  = 1
Trees                    = 1
MinRadius                = 100.0
ShadowMapSize            = 1024
ShadowMapRadius          = 8192.0

; This is like a shadow map, but it is taken from the Zenit; if disabled, effects like rain, snow, snow accumulation will no more be able to avoid precipitations under objects
[ExteriorsOrtho]
Enabled                  = 1
AlphaEnabled             = 1
Activators               = 0
Actors                   = 0
Apparatus                = 0
Books                    = 0
Containers               = 0
Doors                    = 0
Furniture                = 0
Misc                     = 0
Statics                  = 1
Trees                    = 0
MinRadius                = 100.0
ShadowMapSize            = 512
ShadowMapRadius          = 2048.0

[Interiors]
Enabled                  = 1
AlphaEnabled             = 1
Activators               = 1
Actors                   = 1
Apparatus                = 1
Books                    = 0
Containers               = 1
Doors                    = 0
Furniture                = 1
Misc                     = 0
Statics                  = 1
MinRadius                = 10.0
Darkness                 = 1.0

; Quality of the shadows: -1=Post process shadowing, 0=Normal forward shadowing, 1=Soft level 1 forward shadowing, 2=Soft level 2 forward shadowing, 3= Soft level 3 forward shadowing
Quality                  = 1
LightPoints              = 4
TorchesCastShadows       = 1
ShadowCubeMapSize        = 2048

; By default, all forms cast shadows
; These section is reserved to specify if a FormID can cast shadows
; Example E00000007 = 0, it does not cast for exteriors
; Example I00000007 = 0, it does not cast for interiors
; Example X00000007 = 0, it does not cast shadows for exteriors and interiors
[FormIDs]