<?xml version="1.0" encoding="ISO-8859-1"?>

<!-- Mod id

1 = sniper_scope
2 = barrett_bipod 
3 = silencer_secondary
4 = crye_ironsights 
5 = crye_combatsight
6 = crye_grenade_launcher 
7 = m8_ironsight
8 = silencer_primary 
9 = eglm
10 = g36_ironsights 
11 = aimpoint
12 = scar_ironsight 
13 = scar_tactical_grip
14 = scar_grenade_launcher 
15 = m8_combatsight
16 = scarh_grenade_launcher 
17 = scarh_tactical_grip
18 = m14_scope
19 = msg90_scope
20 = m96_flashlight
21 = m416_ironsight
22 = xl7_grenade_launcher
23 = rx4_combat_sight
24 = xm320_grenade_launcher
25 = m416_frontgrip
26 = pgo7
27 = m32_sight
28 = qd_suppressor
-->

<mods_data>
	<mod_data unit_name="sniper_scope" mod_id="1" name="scope" mod_slot="top" price="0">
		<bar_stats accuracy="1" stability="0.5" weight="1" slot_weight="0" impact="0.5" />
		<bio local="weapon_sniper_scope_bio"/>
	</mod_data>

	<!--<mod_data unit_name="barrett_bipod" mod_id="2" name="bipod" mod_slot="bottom" price="0">
		<bar_stats accuracy="0.5" stability="0.5" weight="1.5" slot_weight="0" impact="0.5" />
		<bio local="weapon_m14_scope_bio"/>
	</mod_data>-->

	<mod_data unit_name="silencer_secondary" mod_id="3" name="silencer" mod_slot="front" price="50">
		<bar_stats accuracy="0.4" stability="0.5" weight="0.2" slot_weight="1" impact="0.5" />
		<bio local="weapon_silencer_secondary_bio"/>
	</mod_data>

	<mod_data unit_name="crye_ironsights" mod_id="4" name="ironsight" mod_slot="top" price="0">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_crye_ironsights_bio"/>
	</mod_data>

	<mod_data unit_name="crye_combatsight" mod_id="5" name="combatsight" mod_slot="top" price="50">
		<bar_stats accuracy="0.75" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_crye_combatsight_bio"/>
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="crye_grenade_launcher" mod_id="6" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="crye">
		<bar_stats accuracy="0.3" stability="0.5" weight="1.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_crye_grenade_launcher_bio"/>
	</mod_data>

	<mod_data unit_name="m8_ironsight" mod_id="7" name="ironsight" mod_slot="top" price="0">
		<bar_stats accuracy="0.6" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_m14_scope_bio"/>
	</mod_data>

	<mod_data unit_name="silencer_primary" mod_id="8" name="silencer" mod_slot="front" price="50">
		<bar_stats accuracy="0.4" stability="0.5" weight="0.2" slot_weight="1" impact="0.5" />
		<bio local="weapon_silencer_primary_bio"/> <!-- something is not right. ironsight bio ??? -->
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="eglm" mod_id="9" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="m8">
		<bar_stats accuracy="0.25" stability="0.5" weight="1.5" slot_weight="2" impact="0.5" />
		<bio local="weapon_eglm_bio"/>
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="m203" mod_id="32" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="m8">
		<bar_stats accuracy="0.25" stability="0.5" weight="1.5" slot_weight="2" impact="0.5" />
		<bio local="weapon_eglm_bio"/>
	</mod_data>
	
	<mod_data unit_name="g36_ironsights" mod_id="10" name="ironsight" mod_slot="top" price="0">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_g36_ironsights_bio"/>
	</mod_data>
	
	<mod_data unit_name="aimpoint" mod_id="11" name="combatsight" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="compm4" mod_id="33" name="compm4" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="shortdot" mod_id="36" name="shortdot" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="leupold" mod_id="37" name="leupold" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="compm42" mod_id="34" name="compm42" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="reflex" mod_id="35" name="reflex" mod_slot="top" price="50">
		<bar_stats accuracy="0.8" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_aimpoint_bio"/>
	</mod_data>

	<mod_data unit_name="scar_ironsight" mod_id="12" name="ironsight" mod_slot="top" price="0">
		<bar_stats accuracy="0.5" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_scar_ironsight_bio"/>
	</mod_data>

	<mod_data unit_name="eotech" mod_id="30" name="eotech" mod_slot="top" price="0">
		<bar_stats accuracy="0.5" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_scar_ironsight_bio"/>
	</mod_data>

	<mod_data unit_name="scar_tactical_grip" mod_id="13" name="front grip" mod_slot="bottom" price="50">
		<bar_stats accuracy="0.3" stability="0.8" weight="0.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_scar_tactical_grip_bio"/>
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="scar_grenade_launcher" mod_id="14" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="scar_l">
		<bar_stats accuracy="0.4" stability="0.5" weight="1.5" slot_weight="2" impact="0.5" />
		<bio local="weapon_scar_grenade_launcher_bio"/>
	</mod_data>

	<mod_data unit_name="m8_combatsight" mod_id="15" name="combatsight" mod_slot="top" price="50">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.9" slot_weight="1" impact="0.5" />
		<bio local="weapon_m8_combatsight_bio"/>
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="scarh_grenade_launcher" mod_id="16" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="scar_h">
		<bar_stats accuracy="0.3" stability="0.5" weight="1.5" slot_weight="2" impact="0.5" />
		<bio local="weapon_scar_grenade_launcher_bio"/>
	</mod_data>

	<mod_data unit_name="scarh_tactical_grip" mod_id="17" name="front grip" mod_slot="bottom" price="50">
		<bar_stats accuracy="0.4" stability="0.8" weight="0.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_scarh_tactical_grip_bio"/>
	</mod_data>
		
	<mod_data unit_name="m14_scope" mod_id="18" name="scope" mod_slot="top" price="50">
		<bar_stats accuracy="1" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_m14_scope_bio"/>
	</mod_data>
		
	<mod_data unit_name="msg90_scope" mod_id="19" name="scope" mod_slot="top" price="0">
		<bar_stats accuracy="1" stability="0.5" weight="1" slot_weight="0" impact="0.5" />
		<bio local="weapon_msg90_scope_bio"/>
	</mod_data>

	<mod_data unit_name="m96_flashlight" mod_id="20" name="flashlight" mod_slot="bottom" price="0">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.9" slot_weight="2" impact="0.5" />
		<bio local="weapon_m96_flashlight_bio"/>
	</mod_data>

	<mod_data unit_name="m416_ironsight" mod_id="21" name="ironsight" mod_slot="top" price="0">
		<bar_stats accuracy="0.5" stability="0.5" weight="0.7" slot_weight="0" impact="0.5" />
		<bio local="weapon_m416_ironsight_bio"/>
	</mod_data>

	<mod_data disabled_by="disable_grenade_launcher" unit_name="xl7" mod_id="22" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="rx4">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.9" slot_weight="2" impact="0.5" />
		<bio local="weapon_xl7_bio"/>
	</mod_data>

	<mod_data unit_name="rx4_combat_sight" mod_id="23" name="combatsight" mod_slot="top" price="50">
		<bar_stats accuracy="0.7" stability="0.5" weight="0.9" slot_weight="1" impact="0.5" />
		<bio local="weapon_rx4_combatsight_bio"/>
	</mod_data>
	
	<!--<mod_data disabled_by="disable_grenade_launcher" unit_name="xm320_grenade_launcher" mod_id="24" name="GL" mod_slot="grenade" inventory_slot_id="2" grenade_mod="true" price="130" gui_unit="m416">
		<bar_stats accuracy="0.3" stability="0.5" weight="1.5" slot_weight="2" impact="0.5" />
		<bio local="weapon_xm320_grenade_launcher_bio"/>
	</mod_data>-->

	<mod_data unit_name="m416_frontgrip" mod_id="25" name="front grip" mod_slot="bottom" price="50">
		<bar_stats accuracy="0.4" stability="0.8" weight="0.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_m416_frontgrip_bio"/>
	</mod_data>

	<mod_data unit_name="tdvertgrip" mod_id="31" name="front grip" mod_slot="bottom" price="50">
		<bar_stats accuracy="0.4" stability="0.8" weight="0.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_m416_frontgrip_bio"/>
	</mod_data>
	
	<mod_data unit_name="pgo7" mod_id="26" name="scope" mod_slot="top" price="50">
		<bar_stats accuracy="1" stability="0.5" weight="1" slot_weight="1" impact="0.5" />
		<bio local="weapon_pgo7_bio"/>
	</mod_data>

	<mod_data unit_name="m32_sight" mod_id="27" name="scope" mod_slot="top" price="50">
		<bar_stats accuracy="1" stability="0.5" weight="1" impact="0.5" />
		<bio local="weapon_m32_sight_bio"/>
	</mod_data>
	
	<mod_data unit_name="qd_suppressor" mod_id="28" name="silencer" mod_slot="front" price="50">
		<bar_stats accuracy="0.4" stability="0.5" weight="0.2" slot_weight="1" impact="0.5" />
		<bio local="qd_suppressor_bio"/>
	</mod_data>

	<mod_data unit_name="rx4_frontgrip" mod_id="29" name="front grip" mod_slot="bottom" price="50">
		<bar_stats accuracy="0.4" stability="0.8" weight="0.5" slot_weight="1" impact="0.5" />
		<bio local="weapon_rx4_frontgrip_bio"/>
	</mod_data>
</mods_data>
