<to_include>

	<graphic_group name="masada_ak_mag" culling_object="gfx_mag_loda">
		<lod_object name="masada_ak_mag">
			<object name="gfx_mag_loda" shadow_caster="true" max_distance="500" instance_struct="world_tm_ambient_cube"/>
			<object name="gfx_mag_lodb" shadow_caster="true" max_distance="1500" instance_struct="world_tm_ambient_cube"/>
			<object name="gfx_mag_lodc" shadow_caster="false" max_distance="8000" instance_struct="world_tm_ambient_cube"/>
		</lod_object>
		<lod_object name="bullet">
			<object name="gfx_bullet" max_distance="500" instance_struct="world_tm_ambient_cube" instance_group="556_mag_bullet"/>
		</lod_object>
	</graphic_group>

	<body name="main_body" fixed="false" start_active="false" friction="0.7" restitution="1.0" template="small_prop" collision_effect_filter="60" collision_effect="rifle_mag_impact" collision_effect_quiet_time="0.6">
		<object name="align" hidden="true"/>
		<object name="body01" collision_type="capsule" hidden="true" material="aluminium" shell="3"/>
		<object name="body02" collision_type="capsule" hidden="true" material="aluminium" shell="3"/>
	</body>

</to_include>