<to_include>

	<object name="shell"/>
	<object name="fire"/>
	<object name="mag_align"/>

	<graphic_group name="meusoc" culling_object="gfx_meusoc_body_loda">
		<lod_object name="meusoc_body">
			<object name="gfx_meusoc_body_loda" shadow_caster="true" max_distance="500"/>
			<object name="gfx_meusoc_body_lodb" shadow_caster="true" max_distance="1500"/>
			<object name="gfx_meusoc_body_lodc" shadow_caster="false"/>
		</lod_object>
	</graphic_group>

	<animation_group name="bolt">
		<object name="anim_bolt"/>
		<object name="anim_striker"/>		
		<object name="anim_barrel"/>		
	</animation_group>

	<animation_group name="bolt_lock">
		<object name="anim_bolt_lock"/>
	</animation_group>		
	
	<animation_group name="trigger">
		<object name="anim_trigger"/>
	</animation_group>

	<animation_group name="clip_ejection">
		<object name="clip_ejection"/>
	</animation_group>	

	<animation_group name="cocking_handle"/>
	<animation_group name="striker"/>
	<animation_group name="lid"/>
	<animation_group name="firemode"/>
	<animation_group name="stock"/>
	
	<body name="main_body" fixed="false" start_active="false" friction="0.7" restitution="1.0" template="small_prop" collision_effect_filter="60" collision_effect="pistol_impact" collision_effect_quiet_time="0.6">
		<object name="align" hidden="true"/>
		<object name="body01" collision_type="box" hidden="true" material="iron" shell="10"/>
		<object name="body02" collision_type="box" hidden="true" material="iron" shell="10"/>
	</body>

</to_include>