<?xml version="1.0" encoding="ISO-8859-1"?>

<units>
<!--GRAW 2 HUD-->
<xdefine name="hud_elements(name)">
	
		<unit type="interface_element" name="$name" slot="30">
			<model file="\gui\hud_new\$name.xml"/>
		</unit>

	</xdefine>
	
	@hud_elements(hud_compass)
	@hud_elements(ffi_close)
	@hud_elements(ffi_mid)
	@hud_elements(ffi_far)
	@hud_elements(ffi_close_shot)
	@hud_elements(ffi_mid_shot)
	@hud_elements(ffi_far_shot)
	
	<!--
	@hud_elements(hud_pulse_01)
	@hud_elements(hud_pulse_02)
	@hud_elements(hud_pulse_03)
	@hud_elements(hud_pulse_04)
	@hud_elements(hud_pulse_05)
	-->
	
	<!-- new orders -->
	
	<unit type="interface_element" name="hud_order_regroup" slot="30">
		<model file="\gui\hud_new\hud_order_follow.xml"/>
	</unit>
	
	@hud_elements(hud_order_move)
	@hud_elements(hud_order_attack)
	@hud_elements(hud_order_cover)
	@hud_elements(hud_order_use)
	@hud_elements(hud_order_stop)

	
	@hud_elements(hud_adat_a)
	@hud_elements(hud_adat_b)
	@hud_elements(hud_adat_c)

	@hud_elements(tacmap_viewcone)
	
	@hud_elements(tacmap_guardzone)
	@hud_elements(tacmap_line)

<!--- NEW HUD -->

	<xdefine name="interface_elements(name)">
	
		<unit type="interface_element" name="$name" slot="30">
			<model file="\gui\hud_remade\$name.xml"/>
		</unit>

	</xdefine>
	
	@interface_elements(hud_ffi)
	<!--@interface_elements(hud_compass)-->
	@interface_elements(hud_ffi_threat)
	@interface_elements(hud_ffi_undefined_threat)
	@interface_elements(hud_frame)
	@interface_elements(hud_health_blip)
	@interface_elements(hud_l_dframe_100x15)
	@interface_elements(hud_l_frame_45x15)
	@interface_elements(hud_l_frame_60x15)
	@interface_elements(hud_l_frame_75x15)
	@interface_elements(hud_l_frame_80x26)
	@interface_elements(hud_mode_auto)
	@interface_elements(hud_mode_burst)
	@interface_elements(hud_mode_safe)
	@interface_elements(hud_mode_single)
	@interface_elements(hud_moviebox_103x77)
	@interface_elements(hud_moviebox_133x100)
	@interface_elements(hud_r_dframe_80x25)
	@interface_elements(hud_r_frame_45x15)
	@interface_elements(hud_r_frame_60x15)
	@interface_elements(hud_r_frame_75x15)
	@interface_elements(hud_textbox_100x60)
	@interface_elements(hud_l_frame_32x32)
	
	@interface_elements(hud_mp_130x130)
	@interface_elements(hud_mp_enemy_bar)
	@interface_elements(hud_mp_friendly_bar)
	@interface_elements(hud_mp_bar)
	@interface_elements(hud_mp_enemy_frame)
	@interface_elements(hud_mp_friendly_frame)
	@interface_elements(hud_mp_supplies)
	@interface_elements(hud_mp_line)
	
	@interface_elements(hud_icon_cancel)
	@interface_elements(hud_icon_regroup)
	@interface_elements(hud_icon_move)
	@interface_elements(hud_icon_stop)
	@interface_elements(hud_icon_attack)
	@interface_elements(hud_icon_cover)
	
	
	<!--
	@interface_elements(hud_pulse_01)
	@interface_elements(hud_pulse_02)
	@interface_elements(hud_pulse_03)
	@interface_elements(hud_pulse_04)
	@interface_elements(hud_pulse_05)
	
	@interface_elements(tacmap_viewcone)
	
	@interface_elements(tacmap_guardzone)
	@interface_elements(tacmap_line)-->
	
<!--- OLD HUD -->
	<unit type="interface_element" name="background" slot="30">
		<model file="\gui\hud\background.xml"/>
	</unit>

	<unit type="interface_element" name="crosscom_frame_1" slot="30">
		<model file="\gui\hud\crosscom_frame_1.xml"/>
	</unit>
	
	<!--
	<unit type="interface_element" name="crosscom_frame_0" slot="30">
		<model file="\gui\hud\crosscom_frame_0.xml"/>
	</unit>
	-->
	
	<unit type="interface_element" name="members" slot="30">
		<model file="\gui\hud\members.xml"/>
	</unit>

	<unit type="interface_element" name="rate_life" slot="30">
		<model file="\gui\hud\rate_life.xml"/>
	</unit>
	
	<unit type="interface_element" name="stance" slot="30">
		<model file="\gui\hud\stance.xml"/>
	</unit>

	<!--
	<unit type="interface_element" name="pulse" slot="30">
		<model file="\gui\hud\pulse.xml"/>
	</unit>
	-->

	<unit type="interface_element" name="weapon" slot="30">
		<model file="\gui\hud\weapon.xml"/>
	</unit>
	
	<unit type="interface_element" name="clip" slot="30">
		<model file="\gui\hud\clip.xml"/>
	</unit>
	
	<unit type="interface_element" name="team" slot="30">
		<model file="\gui\hud\team.xml"/>
	</unit>

	<unit type="interface_element" name="ffi" slot="30">
		<model file="\gui\hud\ffi.xml"/>
	</unit>
	
	<unit type="interface_element" name="ffi_threat" slot="30">
		<model file="\gui\hud\ffi_threat.xml"/>
	</unit>
	
	<unit type="interface_element" name="compass" slot="30">
		<model file="\gui\hud\compass.xml"/>
	</unit>

	<unit type="interface_element" name="hud_frame_left" slot="30">
		<model file="\gui\hud\hud_frame_left.xml"/>
	</unit>

	<unit type="interface_element" name="hud_frame_right" slot="30">
		<model file="\gui\hud\hud_frame_right.xml"/>
	</unit>
	
	<unit type="interface_element" name="predator_target_vertical" slot="30">
		<model file="\gui\hud\predator_target_vertical.xml"/>
	</unit>
	
	<unit type="interface_element" name="predator_target_horizontal" slot="30">
		<model file="\gui\hud\predator_target_horizontal.xml"/>
	</unit>

	<unit type="interface_element" name="predator_aim" slot="30">
		<model file="\gui\hud\predator_aim.xml"/>
	</unit>

	<unit type="interface_element" name="predator_sight" slot="30">
		<model file="\gui\hud\predator_sight.xml"/>
	</unit>

	<unit type="interface_element" name="std_aim" slot="30">
		<model file="\gui\hud\std_aim.xml"/>
	</unit>

	<unit type="interface_element" name="std_aim_use" slot="30">
		<model file="\gui\hud\std_aim_use.xml"/>
	</unit>
	

	<unit type="interface_element" name="icon_engage_explosion" slot="30">
		<model file="\gui\hud\icon_engage_explosion.xml"/>
	</unit>
	
	<unit type="interface_element" name="icon_move_into" slot="30">
		<model file="\gui\hud\icon_move_into.xml"/>
	</unit>
	
	<unit type="interface_element" name="icon_move" slot="30">
		<model file="\gui\hud\icon_move.xml"/>
	</unit>
	
	<unit type="interface_element" name="icon_cancel" slot="30">
		<model file="\gui\hud\icon_cancel.xml"/>
	</unit>
	
	<unit type="interface_element" name="icon_stop" slot="30">
		<model file="\gui\hud\icon_stop.xml"/>
	</unit>
	
	<unit type="interface_element" name="icon_engage" slot="30">
		<model file="\gui\hud\icon_engage.xml"/>
	</unit>
		
	<unit type="interface_element" name="tacmap_frame_top" slot="30">
		<model file="\gui\hud\tacmap_frame_top.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_frame_bottom" slot="30">
		<model file="\gui\hud\tacmap_frame_bottom.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_assault" slot="30">
		<model file="\gui\hud\tacmap_assault.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_engage" slot="30">
		<model file="\gui\hud\tacmap_engage.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_stop" slot="30">
		<model file="\gui\hud\tacmap_stop.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_recon" slot="30">
		<model file="\gui\hud\tacmap_recon.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_move" slot="30">
		<model file="\gui\hud\tacmap_move.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_cancel" slot="30">
		<model file="\gui\hud\tacmap_cancel.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_button" slot="30">
		<model file="\gui\hud\tacmap_button.xml"/>
	</unit>

	<unit type="interface_element" name="tacmap_pointer" slot="30">
		<model file="\gui\hud\tacmap_pointer.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_frames_tactics" slot="30">
		<model file="\gui\hud\tacmap_frames_tactics.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_frames_objectives" slot="30">
		<model file="\gui\hud\tacmap_frames_objectives.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_execute" slot="30">
		<model file="\gui\hud\tacmap_execute.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_exit" slot="30">
		<model file="\gui\hud\tacmap_exit.xml"/>
	</unit>
	
	<unit type="interface_element" name="f15_target" slot="30">
		<model file="\gui\hud\f15_target.xml"/>
	</unit>
	
	<unit type="interface_element" name="f15_aim" slot="30">
		<model file="\gui\hud\f15_aim.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_zonemarker" slot="30">
		<model file="\gui\hud\tacmap_zonemarker.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_compass" slot="30">
		<model file="\gui\hud\tacmap_compass.xml"/>
	</unit>

	<unit type="interface_element" name="tacmap_dot" slot="30">
		<model file="\gui\hud\tacmap_dot.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_dot_selected" slot="30">
		<model file="\gui\hud\tacmap_dot_selected.xml"/>
	</unit>
	<!--
	<unit type="interface_element" name="tacmap_viewcone" slot="30">
		<model file="\gui\hud\tacmap_viewcone.xml"/>
	</unit>
-->
	<unit type="interface_element" name="std_aim_centre" slot="30">
		<model file="\gui\hud\std_aim_centre.xml"/>
	</unit>

	<unit type="interface_element" name="arrow" slot="30">
		<model file="\gui\hud\arrow.xml"/>
	</unit>

	<unit type="interface_element" name="arrow_selected" slot="30">
		<model file="\gui\hud\arrow_selected.xml"/>
	</unit>

	<unit type="interface_element" name="health_blip" slot="30">
		<model file="\gui\hud\health_blip.xml"/>
	</unit>
	
	<unit type="interface_element" name="tacmap_mapmode" slot="30">
		<model file="\gui\hud\tacmap_mapmode.xml"/>
	</unit>
	
	<unit type="interface_element" name="stance_anim" slot="30">
		<model file="\gui\hud\stance_anim.xml"/>
	</unit>
	
	<unit type="interface_element" name="mode_auto" slot="30">
		<model file="\gui\hud\mode_auto.xml"/>
	</unit>

	<unit type="interface_element" name="mode_single" slot="30">
		<model file="\gui\hud\mode_single.xml"/>
	</unit>

	<unit type="interface_element" name="mode_burst" slot="30">
		<model file="\gui\hud\mode_burst.xml"/>
	</unit>

	<unit type="interface_element" name="mode_safe" slot="30">
		<model file="\gui\hud\mode_safe.xml"/>
	</unit>

	<unit type="interface_element" name="tacmap_waypoint" slot="30">
		<model file="\gui\hud\tacmap_waypoint.xml"/>
	</unit>

	<unit type="interface_element" name="icon_waypoint" slot="30">
		<model file="\gui\hud\icon_waypoint.xml"/>
	</unit>

	<unit type="interface_element" name="icon_exclemation_mark" slot="30">
		<model file="\gui\hud\icon_exclemation_mark.xml"/>
	</unit>

	<unit type="interface_element" name="grenade_aim" slot="30">
		<model file="\gui\hud\grenade_aim.xml"/>
	</unit>
	
	<unit type="interface_element" name="rpg7_reticle" slot="30">
		<model file="\gui\rpg7_reticle\rpg7_reticle.xml"/>
	</unit>
	
	<unit type="interface_element" name="msg90_scope_crosshair" slot="30">
		<model file="\gui\msg90_scope_reticle\msg90_scope_reticle_crosshair.xml"/>
	</unit>
	
	<unit type="interface_element" name="msg90_scope_fade" slot="30">
		<model file="\gui\msg90_scope_reticle\msg90_scope_reticle_fade.xml"/>
	</unit>	
	
	<unit type="interface_element" name="m14_scope_crosshair" slot="30">
		<model file="\gui\m14_scope_reticle\m14_scope_reticle_crosshair.xml"/>
	</unit>
	
	<unit type="interface_element" name="m14_scope_fade" slot="30">
		<model file="\gui\m14_scope_reticle\m14_scope_reticle_fade.xml"/>
	</unit>

	<unit type="interface_element" name="red_dot_dot_m8" slot="30">
		<model file="\gui\red_dot_reticle_m8\red_dot_dot_m8.xml"/>
	</unit>

	<unit type="interface_element" name="red_dot_reticle_m8" slot="30">
		<model file="\gui\red_dot_reticle_m8\red_dot_reticle_m8.xml"/>
	</unit>
	
	<unit type="interface_element" name="red_dot_dot_m8_add" slot="30">
		<model file="\gui\red_dot_reticle_m8\red_dot_dot_m8_add.xml"/>
	</unit>

	<unit type="interface_element" name="red_dot_reticle" slot="30">
		<model file="\gui\red_dot_reticle\red_dot_reticle.xml"/>
	</unit>
	
	<unit type="interface_element" name="red_dot_dot" slot="30">
		<model file="\gui\red_dot_reticle\red_dot_dot.xml"/>
	</unit>
	
	<unit type="interface_element" name="red_dot_dot_add" slot="30">
		<model file="\gui\red_dot_reticle\red_dot_dot_add.xml"/>
	</unit>	
	
	<unit type="interface_element" name="rx4_reticle_reticle" slot="30">
		<model file="\gui\rx4_reticle\rx4_reticle_reticle.xml"/>
	</unit>
	
	<unit type="interface_element" name="rx4_reticle_dot" slot="30">
		<model file="\gui\rx4_reticle\rx4_reticle_dot.xml"/>
	</unit>
	
	<unit type="interface_element" name="rx4_reticle_dot_add" slot="30">
		<model file="\gui\rx4_reticle\rx4_reticle_dot_add.xml"/>
	</unit>	

	<unit type="interface_element" name="sniper_scope_crosshair" slot="30">
		<model file="\gui\sniper_scope_reticle\sniper_scope_mil_dot.xml"/>
	</unit>
	
	<unit type="interface_element" name="sniper_scope_crosshair_fade" slot="30">
		<model file="\gui\sniper_scope_reticle\sniper_scope_mil_dot_fade.xml"/>
	</unit>

	<unit type="interface_element" name="eotech_reticle" slot="30">
		<model file="\gui\eotech_reticle\eotech_reticle.xml"/>
	</unit>

	<unit type="interface_element" name="eotech_reticle_blur" slot="30">
		<model file="\gui\eotech_reticle\eotech_reticle_blur.xml"/>
	</unit>
	
	<unit type="interface_element" name="eotech_reticle_add" slot="30">
		<model file="\gui\eotech_reticle\eotech_reticle_add.xml"/>
	</unit>
	
	<unit type="interface_element" name="m32_reticle_crosshair" slot="30">
		<model file="\gui\m32_reticle\m32_reticle_crosshair.xml"/>
	</unit>
	
	<unit type="interface_element" name="m32_reticle_crosshair_add" slot="30">
		<model file="\gui\m32_reticle\m32_reticle_crosshair_add.xml"/>
	</unit>
	
	<unit type="interface_element" name="m32_reticle_chevron" slot="30">
		<model file="\gui\m32_reticle\m32_reticle_chevron.xml"/>
	</unit>
	
	<unit type="interface_element" name="m32_reticle_chevron_add" slot="30">
		<model file="\gui\m32_reticle\m32_reticle_chevron_add.xml"/>
	</unit>
	<!-- Weapon Hud Icons -->
	
	<unit type="interface_element" name="hud_scar_l" slot="30">
		<model file="\gui\hud\weapons\hud_scar_l.xml"/>
	</unit>

	<unit type="interface_element" name="hud_masada" slot="30">
		<model file="\gui\hud\weapons\hud_masada.xml"/>
	</unit>

	<unit type="interface_element" name="hud_masada_ak" slot="30">
		<model file="\gui\hud\weapons\hud_masada_ak.xml"/>
	</unit>

	<unit type="interface_element" name="hud_masada_cqbr" slot="30">
		<model file="\gui\hud\weapons\hud_masada_cqbr.xml"/>
	</unit>

	<unit type="interface_element" name="hud_masada_ak_cqbr" slot="30">
		<model file="\gui\hud\weapons\hud_masada_ak_cqbr.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_masada_spr" slot="30">
		<model file="\gui\hud\weapons\hud_masada_spr.xml"/>
	</unit>

	<unit type="interface_element" name="hud_scar_h" slot="30">
		<model file="\gui\hud\weapons\hud_scar_h.xml"/>
	</unit>

	<unit type="interface_element" name="hud_m8" slot="30">
		<model file="\gui\hud\weapons\hud_m8.xml"/>
	</unit>

	<unit type="interface_element" name="hud_m8_compact" slot="30">
		<model file="\gui\hud\weapons\hud_m8_compact.xml"/>
	</unit>
		
	<unit type="interface_element" name="hud_glock" slot="30">
		<model file="\gui\hud\weapons\hud_glock.xml"/>
	</unit>

	<unit type="interface_element" name="hud_crye" slot="30">
		<model file="\gui\hud\weapons\hud_crye.xml"/>
	</unit>

	<unit type="interface_element" name="hud_beretta" slot="30">
		<model file="\gui\hud\weapons\hud_beretta.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_mk45" slot="30">
		<model file="\gui\hud\weapons\hud_mk45.xml"/>
	</unit>

	<unit type="interface_element" name="hud_meusoc" slot="30">
		<model file="\gui\hud\weapons\hud_meusoc.xml"/>
	</unit>

	<unit type="interface_element" name="hud_saw" slot="30">
		<model file="\gui\hud\weapons\hud_saw.xml"/>
	</unit>
	<unit type="interface_element" name="hud_m240" slot="30">
		<model file="\gui\hud\weapons\hud_m240.xml"/>
	</unit>

	<unit type="interface_element" name="hud_mp5" slot="30">
		<model file="\gui\hud\weapons\hud_mp5.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_mp5a4" slot="30">
		<model file="\gui\hud\weapons\hud_mp5a4.xml"/>
	</unit>

	<unit type="interface_element" name="hud_barrett" slot="30">
		<model file="\gui\hud\weapons\hud_barrett.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_rx4" slot="30">
		<model file="\gui\hud\weapons\hud_rx4.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_g36" slot="30">
		<model file="\gui\hud\weapons\hud_g36.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_g36_compact" slot="30">
		<model file="\gui\hud\weapons\hud_g36_compact.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_m14" slot="30">
		<model file="\gui\hud\weapons\hud_m14.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_msg90" slot="30">
		<model file="\gui\hud\weapons\hud_msg90.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_m416" slot="30">
		<model file="\gui\hud\weapons\hud_m416.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_hk21e" slot="30">
		<model file="\gui\hud\weapons\hud_hk21e.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_rpg7" slot="30">
		<model file="\gui\hud\weapons\hud_rpg7.xml"/>
	</unit>	
	
	<unit type="interface_element" name="hud_m32" slot="30">
		<model file="\gui\hud\weapons\hud_m32.xml"/>
	</unit>	

	<unit type="interface_element" name="hud_predator" slot="30">
		<model file="\gui\hud\weapons\hud_predator.xml"/>
	</unit>

	<unit type="interface_element" name="hud_frag_grenade" slot="30">
		<model file="\gui\hud\weapons\hud_frag_grenade.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_smoke_grenade" slot="30">
		<model file="\gui\hud\weapons\hud_smoke_grenade.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_c4" slot="30">
		<model file="\gui\hud\weapons\hud_c4.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_crosshair_icon" slot="30">
		<model file="\gui\hud\weapons\hud_crosshair_icon.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_skull" slot="30">
		<model file="\gui\hud\weapons\hud_skull.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_m2hb" slot="30">
		<model file="\gui\hud\weapons\hud_m2hb.xml"/>
	</unit>
	
	<unit type="interface_element" name="hud_mk19" slot="30">
		<model file="\gui\hud\weapons\hud_mk19.xml"/>
	</unit>
</units>