<to_include>

	<object name="shell" hidden="true"/>
	<object name="fire" hidden="true"/>
	<object name="anim_bolt" hidden="true"/>

	<graphic_group name="masada_spr" culling_object="gfx_body_loda">
		<lod_object name="masada_spr_body">
			<object name="gfx_body_loda" shadow_caster="true" max_distance="500"/>
			<object name="gfx_body_lodb" shadow_caster="true" max_distance="1500" instance_struct="world_tm_ambient_cube"/>
			<object name="gfx_body_lodc" shadow_caster="true" instance_struct="world_tm_ambient_cube"/>
		</lod_object>
		
	</graphic_group>

	<animation_group name="firemode">
		<object name="anim_firemode"/>
	</animation_group>

	<animation_group name="bolt">
		<object name="anim_bolt"/>
	</animation_group>

	<animation_group name="bolt_lock">
		<object name="anim_bolt_lock"/>
	</animation_group>
	
	<animation_group name="trigger">
		<object name="anim_trigger"/>
	</animation_group>

	<animation_group name="clip_ejection">
		<object name="clip_ejection"/>
	</animation_group>	

	<animation_group name="cocking_handle">
	</animation_group>
	
	<animation_group name="striker">
	</animation_group>
	
	<animation_group name="lid">
	</animation_group>
	
	<animation_group name="stock">
	</animation_group>
	
	<animation_group name="sight_flip">
		</animation_group>

	<body name="main_body" fixed="false" start_active="false" friction="0.7" restitution="0.2" template="small_prop" collision_effect_filter="60" collision_effect="rifle_impact" collision_effect_quiet_time="0.6">
		<object name="align" hidden="true"/>
		<object name="body01" collision_type="capsule" hidden="true" material="iron" shell="10"/>
		
	</body>		

</to_include>