<weapon_icons>
	<xdefine name="div( nr1, nr2 )" expression="$nr1/$nr2" />

<!--BARETT ------------------------------------------------------------------------------------------->

	<bitmap name="barrett" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(0, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="barrett_layout" size="150 50" >
		<put object="barrett" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="barrett_spr">		
		<frame>				
			<place object="barrett" />							
			<place object="barrett_layout" />							
		</frame>	
	</sprite>

<!--SAW ------------------------------------------------------------------------------------------->

	<bitmap name="saw" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(50, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="saw_layout" size="150 50" >
		<put object="saw" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="saw_spr">		
		<frame>				
			<place object="saw" />							
			<place object="saw_layout" />							
		</frame>	
	</sprite>

<!--rpg7 ------------------------------------------------------------------------------------------->

	<bitmap name="rpg7" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(100, 512) @div(150, 256) @div(50, 512)" size="150 50" />
	<bitmap name="rpg7_sight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(150, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="rpg7_layout" size="150 50" >
		<put object="rpg7" at="0 0 0" size="150 50" />	  	   	  
		<put object="rpg7_sight" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="rpg7_spr">
		<slot name="show_base">
			<trigger_slot object="rpg7" slot="show" />
			<trigger_slot object="rpg7_sight" slot="hide" />
		</slot>
		<slot name="show_sight">
			<trigger_slot object="rpg7" slot="hide" />
			<trigger_slot object="rpg7_sight" slot="show" />
		</slot>					
		<frame>				
			<place object="rpg7" />							
			<place object="rpg7_sight" />							
			<place object="rpg7_layout" />							
		</frame>	
	</sprite>

<!--Predator ------------------------------------------------------------------------------------------->

	<bitmap name="predator" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(200, 512) @div(120, 256) @div(50, 512)" size="120 50" />

	<layout name="predator_layout" size="120 50" >
		<put object="predator" at="0 0 0" size="120 50" />	  	   	  
	</layout>

	<sprite name="predator_spr">		
		<frame>				
			<place object="predator" />							
			<place object="predator_layout" />							
		</frame>	
	</sprite>

<!--mp5sd ------------------------------------------------------------------------------------------->

	<bitmap name="mp5sd" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(250, 512) @div(115, 256) @div(50, 512)" size="115 50" />
	<bitmap name="mp5sd_sight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(300, 512) @div(115, 256) @div(50, 512)" size="115 50" />

	<layout name="mp5sd_layout" size="115 50" >
		<put object="mp5sd" at="0 0 0" size="115 50" />	  	   	  
		<put object="mp5sd_sight" at="0 0 0" size="115 50" />	  	   	  
	</layout>

	<sprite name="mp5sd_spr">
		<slot name="show_base">
			<trigger_slot object="mp5sd" slot="show" />
			<trigger_slot object="mp5sd_sight" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<trigger_slot object="mp5sd" slot="hide" />
			<trigger_slot object="mp5sd_sight" slot="show" />
		</slot>					
		<frame>				
			<place object="mp5sd" />							
			<place object="mp5sd_sight" />							
			<place object="mp5sd_layout" />							
		</frame>	
	</sprite>
	
<!--mp5a4 ------------------------------------------------------------------------------------------->

	<bitmap name="mp5a4" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(412, 512) @div(150, 256) @div(50, 512)" size="150 50" />
	<bitmap name="mp5a4_sight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(462, 512) @div(150, 256) @div(50, 512)" size="150 50" />
	
	<layout name="mp5a4_layout" size="150 50" >
		<put object="mp5a4" at="0 0 0" size="150 50" />	  	   	  
		<put object="mp5a4_sight" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="mp5a4_spr">
		<slot name="show_base">
			<trigger_slot object="mp5a4" slot="show" />
			<trigger_slot object="mp5a4_sight" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<trigger_slot object="mp5a4" slot="hide" />
			<trigger_slot object="mp5a4_sight" slot="show" />
		</slot>					
		<frame>				
			<place object="mp5a4" />							
			<place object="mp5a4_sight" />							
			<place object="mp5a4_layout" />							
		</frame>	
	</sprite>

<!--M240 ------------------------------------------------------------------------------------------->

	<bitmap name="m240" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(350, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="m240_layout" size="150 50" >
		<put object="m240" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="m240_spr">		
		<frame>				
			<place object="m240" />							
			<place object="m240_layout" />							
		</frame>	
	</sprite>

<!--M32 ------------------------------------------------------------------------------------------->

	<bitmap name="m32" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(400, 512) @div(125, 256) @div(50, 512)" size="125 50" />

	<layout name="m32_layout" size="125 50" >
		<put object="m32" at="0 0 0" size="125 50" />	  	   	  
	</layout>

	<sprite name="m32_spr">		
		<frame>				
			<place object="m32" />							
			<place object="m32_layout" />							
		</frame>	
	</sprite>

<!--HK21e ------------------------------------------------------------------------------------------->

	<bitmap name="hk21e" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(0, 256) @div(450, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="hk21e_layout" size="150 50" >
		<put object="hk21e" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="hk21e_spr">		
		<frame>				
			<place object="hk21e" />							
			<place object="hk21e_layout" />							
		</frame>	
	</sprite>

<!--FRAG GRENADE ------------------------------------------------------------------------------------------->

	<bitmap name="m61_thrower" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(0, 512) @div(90, 256) @div(50, 512)" size="90 50" />

	<layout name="m61_thrower_layout" size="90 50" >
		<put object="m61_thrower" at="0 0 0" size="90 50" />	  	   	  
	</layout>

	<sprite name="m61_thrower_spr">		
		<frame>				
			<place object="m61_thrower" />							
			<place object="m61_thrower_layout" />							
		</frame>	
	</sprite>				

<!--SMOKE GRENADE ------------------------------------------------------------------------------------------->

	<bitmap name="anm8_thrower" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(50, 512) @div(90, 256) @div(50, 512)" size="90 50" />

	<layout name="anm8_thrower_layout" size="90 50" >
		<put object="anm8_thrower" at="0 0 0" size="90 50" />	  	   	  
	</layout>

	<sprite name="anm8_thrower_spr">		
		<frame>				
			<place object="anm8_thrower" />							
			<place object="anm8_thrower_layout" />							
		</frame>	
	</sprite>	

<!--GLOCK ------------------------------------------------------------------------------------------->

	<bitmap name="glock" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(100, 512) @div(90, 256) @div(50, 512)" size="90 50" />

	<layout name="glock_layout" size="90 50" >
		<put object="glock" at="0 0 0" size="90 50" />	  	   	  
	</layout>

	<sprite name="glock_spr">		
		<frame>				
			<place object="glock" />							
			<place object="glock_layout" />							
		</frame>	
	</sprite>

<!--meusoc ------------------------------------------------------------------------------------------->

	<bitmap name="meusoc" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(400, 512) @div(90, 256) @div(50, 512)" size="105 50" />
	<bitmap name="meusoc_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(450, 512) @div(90, 256) @div(50, 512)" size="105 50" />

	<layout name="meusoc_layout" size="105 50" >
		<put object="meusoc" at="0 0 0" size="105 50" />	  	   	  
		<put object="meusoc_silencer" at="0 0 0" size="105 50" />	  	   	  
	</layout>

	<sprite name="meusoc_spr">
		<slot name="show_base">
			<trigger_slot object="meusoc" slot="show" />
			<trigger_slot object="meusoc_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<trigger_slot object="meusoc" slot="hide" />
			<trigger_slot object="meusoc_silencer" slot="show" />
		</slot>					
		<frame>				
			<place object="meusoc" />							
			<place object="meusoc_silencer" />							
			<place object="meusoc_layout" />							
		</frame>	
	</sprite>	

<!--Beretta ------------------------------------------------------------------------------------------->

	<bitmap name="beretta" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(150, 512) @div(90, 256) @div(50, 512)" size="105 50" />
	<bitmap name="beretta_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(200, 512) @div(90, 256) @div(50, 512)" size="105 50" />

	<layout name="beretta_layout" size="105 50" >
		<put object="beretta" at="0 0 0" size="105 50" />	  	   	  
		<put object="beretta_silencer" at="0 0 0" size="105 50" />	  	   	  
	</layout>

	<sprite name="beretta_spr">
		<slot name="show_base">
			<trigger_slot object="beretta" slot="show" />
			<trigger_slot object="beretta_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<trigger_slot object="beretta" slot="hide" />
			<trigger_slot object="beretta_silencer" slot="show" />
		</slot>					
		<frame>				
			<place object="beretta" />							
			<place object="beretta_silencer" />							
			<place object="beretta_layout" />							
		</frame>	
	</sprite>

<!--mk45 ------------------------------------------------------------------------------------------->

	<bitmap name="mk45" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(250, 512) @div(90, 256) @div(50, 512)" size="105 50" />
	<bitmap name="mk45_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group01" uv_rect="@div(150, 256) @div(300, 512) @div(90, 256) @div(50, 512)" size="105 50" />

	<layout name="mk45_layout" size="105 50" >
		<put object="mk45" at="0 0 0" size="105 50" />	  	   	  
		<put object="mk45_silencer" at="0 0 0" size="105 50" />	  	   	  
	</layout>

	<sprite name="mk45_spr">
		<slot name="show_base">
			<trigger_slot object="mk45" slot="show" />
			<trigger_slot object="mk45_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<trigger_slot object="mk45" slot="hide" />
			<trigger_slot object="mk45_silencer" slot="show" />
		</slot>					
		<frame>				
			<place object="mk45" />							
			<place object="mk45_silencer" />							
			<place object="mk45_layout" />							
		</frame>	
	</sprite>
	
<!--Masada-spr ------------------------------------------------------------------------------------------->

	<bitmap name="masada_spr_shortdot" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(0, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="masada_spr_leupold" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(22, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="masada_spr_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(45, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_spr_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(197, 256) @div(45, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_spr_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(0, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="masada_spr_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(28, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	
	<layout name="masada_spr_layout" size="150 50" >
		<put object="masada_spr_shortdot" at="0 0 0" size="103 22" />	  	  
		<put object="masada_spr_leupold" at="0 0 0" size="103 22" />
		<put object="masada_spr_basepipe" at="103 6 0" size="47 32" />	  	  
		<put object="masada_spr_silencer" at="103 6 0" size="47 32" />			  	  
		<put object="masada_spr_base" at="0 22 0" size="150 28" />	  	  
		<put object="masada_spr_grip" at="0 22 0" size="150 28" />	  	  
	</layout>

	<sprite name="masada_spr_spr">			
		<slot name="show_base">
			<trigger_slot object="masada_spr_base" slot="show" />
			<trigger_slot object="masada_spr_basepipe" slot="show" />
			
			<trigger_slot object="masada_spr_shortdot" slot="show" />
			<trigger_slot object="masada_spr_leupold" slot="hide" />
			<trigger_slot object="masada_spr_grip" slot="hide" />
			<trigger_slot object="masada_spr_silencer" slot="hide" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="masada_spr_base" slot="hide" />
			<trigger_slot object="masada_spr_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="masada_spr_basepipe" slot="hide" />
			<trigger_slot object="masada_spr_silencer" slot="show" />
		</slot>
		<slot name="show_shortdot">
			<callback function="debug" />									
			<trigger_slot object="masada_spr_shortdot" slot="show" />
			<trigger_slot object="masada_spr_leupold" slot="hide" />
		</slot>
		<slot name="show_leupold">
			<callback function="debug" />									
			<trigger_slot object="masada_spr_shortdot" slot="hide" />
			<trigger_slot object="masada_spr_leupold" slot="show" />
		</slot>
		
		<frame>
			<place object="masada_spr_shortdot" />				
			<place object="masada_spr_leupold" />				
			<place object="masada_spr_base" />				
			<place object="masada_spr_grip" />				
			<place object="masada_spr_basepipe" />				
			<place object="masada_spr_silencer" />				
			<place object="masada_spr_layout" />							
		</frame>	
	</sprite>

<!--masada 556 carbine------------------------------------------------------------------------------------------->

	<bitmap name="masada_eotech" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(76, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_compm4" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(98, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_compm42" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(119, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(145, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(197, 256) @div(145, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(56, 512) @div(150, 256) @div(29, 512)" size="150 29" />
	<bitmap name="masada_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(85, 512) @div(150, 256) @div(29, 512)" size="150 29" />
	<bitmap name="masada_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(115, 512) @div(150, 256) @div(29, 512)" size="150 29" />

	<layout name="masada_layout" size="150 50" >
		<put object="masada_eotech" at="0 4 0" size="103 18" />	  	  
		<put object="masada_compm4" at="0 4 0" size="103 18" />
		<put object="masada_compm42" at="0 4 0" size="103 18" />
		<put object="masada_basepipe" at="103 10 0" size="47 32" />	  	  
		<put object="masada_silencer" at="103 10 0" size="47 32" />			  	  
		<put object="masada_base" at="0 22 0" size="150 29" />	  	  
		<put object="masada_grip" at="0 22 0" size="150 29" />	  	  
		<put object="masada_grenade" at="0 22 0" size="150 29" />  	  
	</layout>

	<sprite name="masada_spr">			
		<slot name="show_base">
			<trigger_slot object="masada_eotech" slot="show" />
			<trigger_slot object="masada_base" slot="show" />
			<trigger_slot object="masada_basepipe" slot="show" />
			
			<trigger_slot object="masada_compm4" slot="hide" />
			<trigger_slot object="masada_compm42" slot="hide" />
			<trigger_slot object="masada_grip" slot="hide" />
			<trigger_slot object="masada_grenade" slot="hide" />
			<trigger_slot object="masada_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="masada_base" slot="hide" />
			<trigger_slot object="masada_grip" slot="hide" />
			<trigger_slot object="masada_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="masada_base" slot="hide" />
			<trigger_slot object="masada_grenade" slot="hide" />
			<trigger_slot object="masada_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="masada_basepipe" slot="hide" />
			<trigger_slot object="masada_silencer" slot="show" />
		</slot>
		<slot name="show_compm4">
			<callback function="debug" />									
			<trigger_slot object="masada_eotech" slot="hide" />
			<trigger_slot object="masada_compm42" slot="hide" />
			<trigger_slot object="masada_compm4" slot="show" />
		</slot>
		<slot name="show_eotech">
			<callback function="debug" />									
			<trigger_slot object="masada_eotech" slot="show" />
			<trigger_slot object="masada_compm42" slot="hide" />
			<trigger_slot object="masada_compm4" slot="hide" />
		</slot>
		<slot name="show_compm42">
			<callback function="debug" />									
			<trigger_slot object="masada_eotech" slot="hide" />
			<trigger_slot object="masada_compm4" slot="hide" />
			<trigger_slot object="masada_compm42" slot="show" />
		</slot>
		<frame>
			<place object="masada_eotech" />				
			<place object="masada_compm4" />
			<place object="masada_compm42" />				
			<place object="masada_base" />				
			<place object="masada_grip" />				
			<place object="masada_grenade" />				
			<place object="masada_basepipe" />				
			<place object="masada_silencer" />				
			<place object="masada_layout" />							
		</frame>	
	</sprite>

<!--masada 556 cqbr------------------------------------------------------------------------------------------->

	<bitmap name="masada_cqbr_eotech" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(76, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_cqbr_reflex" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(174, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_cqbr_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(199, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_cqbr_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(197, 256) @div(199, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_cqbr_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(56, 512) @div(92, 256) @div(29, 512)" size="92 29" />
	<bitmap name="masada_cqbr_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(85, 512) @div(92, 256) @div(29, 512)" size="92 29" />
	
	<layout name="masada_cqbr_layout" size="150 50" >
		<put object="masada_cqbr_eotech" at="0 4 0" size="103 18" />	  	  
		<put object="masada_cqbr_reflex" at="0 4 0" size="103 18" />
		<put object="masada_cqbr_basepipe" at="92 10 0" size="47 32" />	  	  
		<put object="masada_cqbr_silencer" at="92 10 0" size="47 32" />			  	  
		<put object="masada_cqbr_base" at="0 22 0" size="92 29" />	  	  
		<put object="masada_cqbr_grip" at="0 22 0" size="92 29" />	  	  
	</layout>

	<sprite name="masada_cqbr_spr">			
		<slot name="show_base">
			<trigger_slot object="masada_cqbr_eotech" slot="show" />
			<trigger_slot object="masada_cqbr_base" slot="show" />
			<trigger_slot object="masada_cqbr_basepipe" slot="show" />
			
			<trigger_slot object="masada_cqbr_reflex" slot="hide" />
			<trigger_slot object="masada_cqbr_grip" slot="hide" />
			<trigger_slot object="masada_cqbr_silencer" slot="hide" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="masada_cqbr_base" slot="hide" />
			<trigger_slot object="masada_cqbr_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="masada_cqbr_basepipe" slot="hide" />
			<trigger_slot object="masada_cqbr_silencer" slot="show" />
		</slot>
		<slot name="show_reflex">
			<callback function="debug" />									
			<trigger_slot object="masada_cqbr_eotech" slot="hide" />
			<trigger_slot object="masada_cqbr_reflex" slot="show" />
		</slot>
		<slot name="show_eotech">
			<callback function="debug" />									
			<trigger_slot object="masada_cqbr_eotech" slot="show" />
			<trigger_slot object="masada_cqbr_reflex" slot="hide" />
		</slot>
		<frame>
			<place object="masada_cqbr_eotech" />				
			<place object="masada_cqbr_reflex" />
			<place object="masada_cqbr_base" />				
			<place object="masada_cqbr_grip" />				
			<place object="masada_cqbr_basepipe" />				
			<place object="masada_cqbr_silencer" />				
			<place object="masada_cqbr_layout" />							
		</frame>	
	</sprite>

<!--masada 762 cqbr------------------------------------------------------------------------------------------->

	<bitmap name="masada_ak_cqbr_eotech" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(76, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_ak_cqbr_reflex" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(174, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_ak_cqbr_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(199, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_ak_cqbr_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(197, 256) @div(199, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_ak_cqbr_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(145, 512) @div(92, 256) @div(32, 512)" size="92 32" />
	<bitmap name="masada_ak_cqbr_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(177, 512) @div(92, 256) @div(32, 512)" size="92 32" />
	
	<layout name="masada_ak_cqbr_layout" size="150 50" >
		<put object="masada_ak_cqbr_eotech" at="0 4 0" size="103 18" />	  	  
		<put object="masada_ak_cqbr_reflex" at="0 4 0" size="103 18" />
		<put object="masada_ak_cqbr_basepipe" at="92 10 0" size="47 32" />	  	  
		<put object="masada_ak_cqbr_silencer" at="92 10 0" size="47 32" />			  	  
		<put object="masada_ak_cqbr_base" at="0 22 0" size="92 29" />	  	  
		<put object="masada_ak_cqbr_grip" at="0 22 0" size="92 29" />	  	  
	</layout>

	<sprite name="masada_ak_cqbr_spr">			
		<slot name="show_base">
			<trigger_slot object="masada_ak_cqbr_eotech" slot="show" />
			<trigger_slot object="masada_ak_cqbr_base" slot="show" />
			<trigger_slot object="masada_ak_cqbr_basepipe" slot="show" />
			
			<trigger_slot object="masada_ak_cqbr_reflex" slot="hide" />
			<trigger_slot object="masada_ak_cqbr_grip" slot="hide" />
			<trigger_slot object="masada_ak_cqbr_silencer" slot="hide" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_cqbr_base" slot="hide" />
			<trigger_slot object="masada_ak_cqbr_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_cqbr_basepipe" slot="hide" />
			<trigger_slot object="masada_ak_cqbr_silencer" slot="show" />
		</slot>
		<slot name="show_reflex">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_cqbr_eotech" slot="hide" />
			<trigger_slot object="masada_ak_cqbr_reflex" slot="show" />
		</slot>
		<slot name="show_eotech">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_cqbr_eotech" slot="show" />
			<trigger_slot object="masada_ak_cqbr_reflex" slot="hide" />
		</slot>
		<frame>
			<place object="masada_ak_cqbr_eotech" />				
			<place object="masada_ak_cqbr_reflex" />
			<place object="masada_ak_cqbr_base" />				
			<place object="masada_ak_cqbr_grip" />				
			<place object="masada_ak_cqbr_basepipe" />				
			<place object="masada_ak_cqbr_silencer" />				
			<place object="masada_ak_cqbr_layout" />							
		</frame>	
	</sprite>


<!--masada 762 carbine------------------------------------------------------------------------------------------->

	<bitmap name="masada_ak_eotech" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(76, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_ak_compm4" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(98, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_ak_compm42" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(119, 512) @div(103, 256) @div(18, 512)" size="103 18" />
	<bitmap name="masada_ak_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(150, 256) @div(145, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_ak_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(197, 256) @div(145, 512) @div(47, 256) @div(32, 512)" size="47 32" />
	<bitmap name="masada_ak_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(145, 512) @div(150, 256) @div(32, 512)" size="150 32" />
	<bitmap name="masada_ak_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(177, 512) @div(150, 256) @div(32, 512)" size="150 32" />
	<bitmap name="masada_ak_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group04" uv_rect="@div(0, 256) @div(209, 512) @div(150, 256) @div(32, 512)" size="150 32" />

	<layout name="masada_ak_layout" size="150 50" >
		<put object="masada_ak_eotech" at="0 4 0" size="103 18" />	  	  
		<put object="masada_ak_compm4" at="0 4 0" size="103 18" />
		<put object="masada_ak_compm42" at="0 4 0" size="103 18" />
		<put object="masada_ak_basepipe" at="103 10 0" size="47 32" />	  	  
		<put object="masada_ak_silencer" at="103 10 0" size="47 32" />			  	  
		<put object="masada_ak_base" at="0 22 0" size="150 32" />	  	  
		<put object="masada_ak_grip" at="0 22 0" size="150 32" />	  	  
		<put object="masada_ak_grenade" at="0 22 0" size="150 32" />  	  
	</layout>

	<sprite name="masada_ak_spr">			
		<slot name="show_base">
			<trigger_slot object="masada_ak_eotech" slot="show" />
			<trigger_slot object="masada_ak_base" slot="show" />
			<trigger_slot object="masada_ak_basepipe" slot="show" />
			
			<trigger_slot object="masada_ak_compm4" slot="hide" />
			<trigger_slot object="masada_ak_compm42" slot="hide" />
			<trigger_slot object="masada_ak_grip" slot="hide" />
			<trigger_slot object="masada_ak_grenade" slot="hide" />
			<trigger_slot object="masada_ak_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_base" slot="hide" />
			<trigger_slot object="masada_ak_grip" slot="hide" />
			<trigger_slot object="masada_ak_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_base" slot="hide" />
			<trigger_slot object="masada_ak_grenade" slot="hide" />
			<trigger_slot object="masada_ak_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_basepipe" slot="hide" />
			<trigger_slot object="masada_ak_silencer" slot="show" />
		</slot>
		<slot name="show_compm4">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_eotech" slot="hide" />
			<trigger_slot object="masada_ak_compm42" slot="hide" />
			<trigger_slot object="masada_ak_compm4" slot="show" />
		</slot>
		<slot name="show_eotech">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_eotech" slot="show" />
			<trigger_slot object="masada_ak_compm42" slot="hide" />
			<trigger_slot object="masada_ak_compm4" slot="hide" />
		</slot>
		<slot name="show_compm42">
			<callback function="debug" />									
			<trigger_slot object="masada_ak_eotech" slot="hide" />
			<trigger_slot object="masada_ak_compm4" slot="hide" />
			<trigger_slot object="masada_ak_compm42" slot="show" />
		</slot>
		<frame>
			<place object="masada_ak_eotech" />				
			<place object="masada_ak_compm4" />
			<place object="masada_ak_compm42" />				
			<place object="masada_ak_base" />				
			<place object="masada_ak_grip" />				
			<place object="masada_ak_grenade" />				
			<place object="masada_ak_basepipe" />				
			<place object="masada_ak_silencer" />				
			<place object="masada_ak_layout" />							
		</frame>	
	</sprite>

<!--M14 ------------------------------------------------------------------------------------------->

	<bitmap name="m14_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(0, 512) @div(86, 256) @div(50, 512)" size="86 50" />
	<bitmap name="m14_scope" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(50, 512) @div(86, 256) @div(50, 512)" size="86 50" />
	<bitmap name="m14_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(86, 256) @div(0, 512) @div(60, 256) @div(50, 512)" size="60 50" />
	<bitmap name="m14_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(86, 256) @div(50, 512) @div(60, 256) @div(50, 512)" size="60 50" />

	<layout name="m14_layout" size="136 50" >
		<put object="m14_ironsight" at="0 0 0" size="86 50" />	  	  
		<put object="m14_scope" at="0 0 0" size="86 50" />
		<put object="m14_basepipe" at="86 0 0" size="60 50" />	  	  
		<put object="m14_silencer" at="86 0 0" size="60 50" />			  	    
	</layout>

	<sprite name="m14_spr">			
		<slot name="show_base">
			<trigger_slot object="m14_ironsight" slot="show" />
			<trigger_slot object="m14_scope" slot="hide" />
			<trigger_slot object="m14_basepipe" slot="show" />		
			<trigger_slot object="m14_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="m14_silencer" slot="show" />
		</slot>
		<slot name="show_scope">
			<callback function="debug" />									
			<trigger_slot object="m14_ironsight" slot="hide" />
			<trigger_slot object="m14_scope" slot="show" />
		</slot>
		<frame>
			<place object="m14_ironsight" />				
			<place object="m14_scope" />								
			<place object="m14_basepipe" />				
			<place object="m14_silencer" />				
			<place object="m14_layout" />							
		</frame>	
	</sprite>

<!--MSG90 ------------------------------------------------------------------------------------------->

	<bitmap name="msg90_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(100, 512) @div(150, 256) @div(50, 512)" size="150 50" />
	<bitmap name="msg90_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(150, 512) @div(150, 256) @div(50, 512)" size="150 50" />

	<layout name="msg90_layout" size="150 50" >
		<put object="msg90_base" at="0 0 0" size="150 50" />	  	  
		<put object="msg90_silencer" at="0 0 0" size="150 50" />			  	    
	</layout>

	<sprite name="msg90_spr">			
		<slot name="show_base">
			<trigger_slot object="msg90_base" slot="show" />
			<trigger_slot object="msg90_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="msg90_silencer" slot="show" />
		</slot>
		<frame>
			<place object="msg90_base" />				
			<place object="msg90_silencer" />				
			<place object="msg90_layout" />											
		</frame>	
	</sprite>

<!--M8 compact------------------------------------------------------------------------------------------->

	<bitmap name="m8_compact_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(200, 512) @div(86, 256) @div(50, 512)" size="86 50" />
	<bitmap name="m8_compact_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(250, 512) @div(86, 256) @div(50, 512)" size="86 50" />
	<bitmap name="m8_compact_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(86, 256) @div(200, 512) @div(35, 256) @div(50, 512)" size="35 50" />
	<bitmap name="m8_compact_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(86, 256) @div(250, 512) @div(35, 256) @div(50, 512)" size="35 50" />

	<layout name="m8_compact_layout" size="141 50" >
		<put object="m8_compact_ironsight" at="0 0 0" size="86 50" />	  	  
		<put object="m8_compact_combatsight" at="0 0 0" size="86 50" />
		<put object="m8_compact_basepipe" at="86 0 0" size="35 50" />	  	  
		<put object="m8_compact_silencer" at="86 0 0" size="35 50" />			  	  
	  
	</layout>

	<sprite name="m8_compact_spr">			
		<slot name="show_base">
			<trigger_slot object="m8_compact_ironsight" slot="show" />
			<trigger_slot object="m8_compact_combatsight" slot="hide" />
			<trigger_slot object="m8_compact_basepipe" slot="show" />		
			<trigger_slot object="m8_compact_silencer" slot="hide" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="m8_compact_silencer" slot="show" />
			<trigger_slot object="m8_compact_basepipe" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="m8_compact_ironsight" slot="hide" />
			<trigger_slot object="m8_compact_combatsight" slot="show" />
		</slot>
		<frame>
			<place object="m8_compact_ironsight" />				
			<place object="m8_compact_combatsight" />				
			<place object="m8_compact_basepipe" />				
			<place object="m8_compact_silencer" />								
			<place object="m8_compact_layout" />							
		</frame>	
	</sprite>

<!--CRYE ------------------------------------------------------------------------------------------->

	<bitmap name="crye_ironsight_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(300, 512) @div(120, 256) @div(22, 512)" size="120 22" />
	<bitmap name="crye_sight_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(322, 512) @div(120, 256) @div(22, 512)" size="120 22" />
	<bitmap name="crye_combatsight_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(344, 512) @div(120, 256) @div(22, 512)" size="120 22" />
	<bitmap name="crye_combatsight_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(366, 512) @div(120, 256) @div(22, 512)" size="120 22" />
	<bitmap name="crye_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(120, 256) @div(300, 512) @div(120, 256) @div(28, 512)" size="120 28" />
	<bitmap name="crye_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(120, 256) @div(328, 512) @div(120, 256) @div(28, 512)" size="120 28" />

	<layout name="crye_layout" size="120 50" >
		<put object="crye_ironsight_barrel" at="0 0 0" size="120 22" />	  	  
		<put object="crye_sight_silencer" at="0 0 0" size="120 22" />
		<put object="crye_combatsight_barrel" at="0 0 0" size="120 22" />	  	  
		<put object="crye_combatsight_silencer" at="0 0 0" size="120 22" />			  	  
		<put object="crye_base" at="0 22 0" size="120 28" />	  	  	  	  
		<put object="crye_grenade" at="0 22 0" size="120 28" />  	  
	</layout>

	<sprite name="crye_spr">			
		<slot name="show_base">
			<trigger_slot object="crye_ironsight_barrel" slot="show" />
			<trigger_slot object="crye_sight_silencer" slot="hide" />
			<trigger_slot object="crye_combatsight_barrel" slot="hide" />
			
			<trigger_slot object="crye_combatsight_silencer" slot="hide" />
			<trigger_slot object="crye_base" slot="show" />
			<trigger_slot object="crye_grenade" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="crye_base" slot="hide" />
			<trigger_slot object="crye_grenade" slot="show" />
		</slot>
		<slot name="show_sight_barrel">
			<callback function="debug" />									
			<trigger_slot object="crye_ironsight_barrel" slot="show" />
			<trigger_slot object="crye_sight_silencer" slot="hide" />
			<trigger_slot object="crye_combatsight_barrel" slot="hide" />
			<trigger_slot object="crye_combatsight_silencer" slot="hide" />
		</slot>
		<slot name="show_sight_silencer">
			<callback function="debug" />									
			<trigger_slot object="crye_ironsight_barrel" slot="hide" />
			<trigger_slot object="crye_sight_silencer" slot="show" />
			<trigger_slot object="crye_combatsight_barrel" slot="hide" />
			<trigger_slot object="crye_combatsight_silencer" slot="hide" />
		</slot>		
		<slot name="show_combatsight_barrel">
			<callback function="debug" />									
			<trigger_slot object="crye_ironsight_barrel" slot="hide" />
			<trigger_slot object="crye_sight_silencer" slot="hide" />
			<trigger_slot object="crye_combatsight_barrel" slot="show" />
			<trigger_slot object="crye_combatsight_silencer" slot="hide" />
		</slot>
		<slot name="show_combatsight_silencer">
			<callback function="debug" />									
			<trigger_slot object="crye_ironsight_barrel" slot="hide" />
			<trigger_slot object="crye_sight_silencer" slot="hide" />
			<trigger_slot object="crye_combatsight_barrel" slot="hide" />
			<trigger_slot object="crye_combatsight_silencer" slot="show" />
		</slot>
				
		<frame>
			<place object="crye_ironsight_barrel" />				
			<place object="crye_sight_silencer" />				
			<place object="crye_combatsight_barrel" />				
			<place object="crye_combatsight_silencer" />				
			<place object="crye_base" />				
			<place object="crye_grenade" />				
			<place object="crye_layout" />							
		</frame>	
	</sprite>

<!--M8 ------------------------------------------------------------------------------------------->

	<bitmap name="m8_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(388, 512) @div(140, 256) @div(14, 512)" size="140 14" />
	<bitmap name="m8_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(402, 512) @div(140, 256) @div(14, 512)" size="140 14" />
	<bitmap name="m8_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(416, 512) @div(140, 256) @div(8, 512)" size="140 8" />
	<bitmap name="m8_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(424, 512) @div(140, 256) @div(8, 512)" size="140 8" />
	<bitmap name="m8_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(432, 512) @div(140, 256) @div(28, 512)" size="140 28" />
	<bitmap name="m8_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(0, 256) @div(460, 512) @div(140, 256) @div(28, 512)" size="140 28" />

	<layout name="m8_layout" size="120 50" >  	  
		<put object="m8_ironsight" at="0 0 0" size="140 14" />	  	  
		<put object="m8_combatsight" at="0 0 0" size="140 14" />	  	  
		<put object="m8_barrel" at="0 14 0" size="140 8" />	  	  
		<put object="m8_silencer" at="0 14 0" size="140 8" />	  	  
		<put object="m8_base" at="0 22 0" size="140 28" />	  	  
		<put object="m8_grenade" at="0 22 0" size="140 28" />	  	  
	  	  	  	  
	</layout>

	<sprite name="m8_spr">			
		<slot name="show_base">
			<trigger_slot object="m8_ironsight" slot="show" />
			<trigger_slot object="m8_combatsight" slot="hide" />	
			<trigger_slot object="m8_barrel" slot="show" />
			<trigger_slot object="m8_silencer" slot="hide" />
			<trigger_slot object="m8_base" slot="show" />
			<trigger_slot object="m8_grenade" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="m8_ironsight" slot="hide" />
			<trigger_slot object="m8_combatsight" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="m8_barrel" slot="hide" />
			<trigger_slot object="m8_silencer" slot="show" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="m8_base" slot="hide" />
			<trigger_slot object="m8_grenade" slot="show" />
		</slot>
						
		<frame>		
			<place object="m8_ironsight" />				
			<place object="m8_combatsight" />				
			<place object="m8_barrel" />				
			<place object="m8_silencer" />				
			<place object="m8_base" />				
			<place object="m8_grenade" />							
			<place object="m8_layout" />							
		</frame>	
	</sprite>

<!--g36k ------------------------------------------------------------------------------------------->

	<bitmap name="g36k_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(120, 256) @div(356, 512) @div(135, 256) @div(14, 512)" size="135 14" />
	<bitmap name="g36k_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(120, 256) @div(370, 512) @div(135, 256) @div(14, 512)" size="135 14" />
	
	<bitmap name="g36k_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(150, 256) @div(192, 512) @div(86, 256) @div(36, 512)" size="86 36" />
	<bitmap name="g36k_handle" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(121, 256) @div(228, 512) @div(86, 256) @div(36, 512)" size="86 36" />
	<bitmap name="g36k_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(121, 256) @div(264, 512) @div(86, 256) @div(36, 512)" size="86 36" />

	<bitmap name="g36k_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(150, 256) @div(155, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(199, 256) @div(155, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_grenade_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(207, 256) @div(228, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_grenade_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(207, 256) @div(264, 512) @div(49, 256) @div(36, 512)" size="49 36" />

	<layout name="g36k_layout" size="135 50" >
		<put object="g36k_ironsight" at="0 0 0" size="135 14" />	  	  
		<put object="g36k_combatsight" at="0 0 0" size="135 14" />
		
		<put object="g36k_base" at="0 14 0" size="86 36" />	  	  
		<put object="g36k_handle" at="0 14 0" size="86 36" />			  	  
		<put object="g36k_grenade" at="0 14 0" size="86 36" />	
		  	  	  	  
		<put object="g36k_silencer" at="86 14 0" size="49 36" />  	  
		<put object="g36k_barrel" at="86 14 0" size="49 36" />  	  
		<put object="g36k_grenade_barrel" at="86 14 0" size="49 36" />  	  
		<put object="g36k_grenade_silencer" at="86 14 0" size="49 36" />  	  
	</layout>

	<sprite name="g36_spr">			
		<slot name="show_base">
			<trigger_slot object="g36k_ironsight" slot="show" />
			<trigger_slot object="g36k_combatsight" slot="hide" />	
			<trigger_slot object="g36k_base" slot="show" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="hide" />
			<trigger_slot object="g36k_silencer" slot="hide" />
			<trigger_slot object="g36k_barrel" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="hide" />
			<trigger_slot object="g36k_grenade_silencer" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="g36k_ironsight" slot="hide" />
			<trigger_slot object="g36k_combatsight" slot="show" />
		</slot>
		<slot name="show_handle">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="show" />
			<trigger_slot object="g36k_grenade" slot="hide" />
		</slot>
		<slot name="show_GL_barrel">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="show" />
			<trigger_slot object="g36k_grenade_silencer" slot="hide" />
		</slot>
		<slot name="show_GL_silencer">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="hide" />
			<trigger_slot object="g36k_grenade_silencer" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="g36k_silencer" slot="show" />
			<trigger_slot object="g36k_barrel" slot="hide" />
		</slot>
						
		<frame>
			<place object="g36k_ironsight" />				
			<place object="g36k_combatsight" />				
			<place object="g36k_base" />				
			<place object="g36k_handle" />				
			<place object="g36k_grenade" />				
			<place object="g36k_silencer" />				
			<place object="g36k_barrel" />				
			<place object="g36k_grenade_barrel" />				
			<place object="g36k_grenade_silencer" />				
			<place object="g36k_layout" />							
		</frame>	
	</sprite>

<!--g36_compact ------------------------------------------------------------------------------------------->
<!-- NOT READY

	<bitmap name="g36k_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(120, 256) @div(356, 512) @div(135, 256) @div(14, 512)" size="135 14" />
	<bitmap name="g36k_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(120, 256) @div(370, 512) @div(135, 256) @div(14, 512)" size="135 14" />
	
	<bitmap name="g36k_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(192, 512) @div(86, 256) @div(36, 512)" size="86 36" />
	<bitmap name="g36k_handle" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(121, 256) @div(228, 512) @div(86, 256) @div(36, 512)" size="86 36" />
	<bitmap name="g36k_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(121, 256) @div(264, 512) @div(86, 256) @div(36, 512)" size="86 36" />

	<bitmap name="g36k_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(155, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(199, 256) @div(155, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_grenade_barrel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(207, 256) @div(228, 512) @div(49, 256) @div(36, 512)" size="49 36" />
	<bitmap name="g36k_grenade_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(207, 256) @div(264, 512) @div(49, 256) @div(36, 512)" size="49 36" />

	<layout name="g36k_layout" size="135 50" >
		<put object="g36k_ironsight" at="0 0 0" size="135 14" />	  	  
		<put object="g36k_combatsight" at="0 0 0" size="135 14" />
		
		<put object="g36k_base" at="0 14 0" size="86 36" />	  	  
		<put object="g36k_handle" at="0 14 0" size="86 36" />			  	  
		<put object="g36k_grenade" at="0 14 0" size="86 36" />	
		  	  	  	  
		<put object="g36k_silencer" at="86 14 0" size="49 36" />  	  
		<put object="g36k_barrel" at="86 14 0" size="49 36" />  	  
		<put object="g36k_grenade_barrel" at="86 14 0" size="49 36" />  	  
		<put object="g36k_grenade_silencer" at="86 14 0" size="49 36" />  	  
	</layout>

	<sprite name="m8_spr">			
		<slot name="show_base">
			<trigger_slot object="g36k_ironsight" slot="show" />
			<trigger_slot object="g36k_combatsight" slot="hide" />	
			<trigger_slot object="g36k_base" slot="show" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="hide" />
			<trigger_slot object="g36k_silencer" slot="hide" />
			<trigger_slot object="g36k_barrel" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="hide" />
			<trigger_slot object="g36k_grenade_silencer" slot="hide" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="g36k_ironsight" slot="hide" />
			<trigger_slot object="g36k_combatsight" slot="show" />
		</slot>
		<slot name="show_handle">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="show" />
			<trigger_slot object="g36k_grenade" slot="hide" />
		</slot>
		<slot name="show_GL_barrel">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="show" />
			<trigger_slot object="g36k_grenade_silencer" slot="hide" />
		</slot>
		<slot name="show_GL_silencer">
			<callback function="debug" />									
			<trigger_slot object="g36k_base" slot="hide" />
			<trigger_slot object="g36k_handle" slot="hide" />
			<trigger_slot object="g36k_grenade" slot="show" />
			<trigger_slot object="g36k_grenade_barrel" slot="hide" />
			<trigger_slot object="g36k_grenade_silencer" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="g36k_silencer" slot="show" />
			<trigger_slot object="g36k_barrel" slot="hide" />
		</slot>
						
		<frame>
			<place object="g36k_ironsight" />				
			<place object="g36k_combatsight" />				
			<place object="g36k_base" />				
			<place object="g36k_handle" />				
			<place object="g36k_grenade" />				
			<place object="g36k_silencer" />				
			<place object="g36k_barrel" />				
			<place object="g36k_grenade_barrel" />				
			<place object="g36k_grenade_silencer" />				
			<place object="m8_layout" />							
		</frame>	
	</sprite> 
 -->
									
<!--SCAR HEAVY------------------------------------------------------------------------------------------->

	<bitmap name="scar_h_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(0, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="scar_h_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(22, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="scar_h_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(44, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="scar_h_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(197, 256) @div(44, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="scar_h_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(0, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="scar_h_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(28, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="scar_h_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(56, 512) @div(150, 256) @div(28, 512)" size="150 28" />

	<layout name="scar_heavy_layout" size="150 50" >
		<put object="scar_h_ironsight" at="0 0 0" size="103 22" />	  	  
		<put object="scar_h_combatsight" at="0 0 0" size="103 22" />
		<put object="scar_h_basepipe" at="103 0 0" size="47 22" />	  	  
		<put object="scar_h_silencer" at="103 0 0" size="47 22" />			  	  
		<put object="scar_h_base" at="0 22 0" size="150 28" />	  	  
		<put object="scar_h_grip" at="0 22 0" size="150 28" />	  	  
		<put object="scar_h_grenade" at="0 22 0" size="150 28" />  	  
	</layout>

	<sprite name="scar_heavy_spr">			
		<slot name="show_base">
			<trigger_slot object="scar_h_ironsight" slot="show" />
			<trigger_slot object="scar_h_base" slot="show" />
			<trigger_slot object="scar_h_basepipe" slot="show" />
			
			<trigger_slot object="scar_h_combatsight" slot="hide" />
			<trigger_slot object="scar_h_grip" slot="hide" />
			<trigger_slot object="scar_h_grenade" slot="hide" />
			<trigger_slot object="scar_h_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="scar_h_base" slot="hide" />
			<trigger_slot object="scar_h_grip" slot="hide" />
			<trigger_slot object="scar_h_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="scar_h_base" slot="hide" />
			<trigger_slot object="scar_h_grenade" slot="hide" />
			<trigger_slot object="scar_h_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="scar_h_basepipe" slot="hide" />
			<trigger_slot object="scar_h_silencer" slot="show" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="scar_h_ironsight" slot="hide" />
			<trigger_slot object="scar_h_combatsight" slot="show" />
		</slot>
		<slot name="show_ironsight">
			<callback function="debug" />									
			<trigger_slot object="scar_h_ironsight" slot="show" />
			<trigger_slot object="scar_h_combatsight" slot="hide" />
		</slot>

		<frame>
			<place object="scar_h_ironsight" />				
			<place object="scar_h_combatsight" />				
			<place object="scar_h_base" />				
			<place object="scar_h_grip" />				
			<place object="scar_h_grenade" />				
			<place object="scar_h_basepipe" />				
			<place object="scar_h_silencer" />				
			<place object="scar_heavy_layout" />							
		</frame>	
	</sprite>

<!--SCAR LIGHT------------------------------------------------------------------------------------------->

	<bitmap name="scar_l_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(66, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="scar_l_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(88, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="scar_l_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(110, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="scar_l_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(197, 256) @div(110, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="scar_l_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(84, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="scar_l_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(112, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="scar_l_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(140, 512) @div(150, 256) @div(28, 512)" size="150 28" />

	<layout name="scar_light_layout" size="150 50" >
		<put object="scar_l_ironsight" at="0 0 0" size="103 22" />	  	  
		<put object="scar_l_combatsight" at="0 0 0" size="103 22" />
		<put object="scar_l_basepipe" at="103 0 0" size="47 22" />	  	  
		<put object="scar_l_silencer" at="103 0 0" size="47 22" />			  	  
		<put object="scar_l_base" at="0 22 0" size="150 28" />	  	  
		<put object="scar_l_grip" at="0 22 0" size="150 28" />	  	  
		<put object="scar_l_grenade" at="0 22 0" size="150 28" />  	  
	</layout>

	<sprite name="scar_light_spr">			
		<slot name="show_base">
			<trigger_slot object="scar_l_ironsight" slot="show" />
			<trigger_slot object="scar_l_base" slot="show" />
			<trigger_slot object="scar_l_basepipe" slot="show" />
			
			<trigger_slot object="scar_l_combatsight" slot="hide" />
			<trigger_slot object="scar_l_grip" slot="hide" />
			<trigger_slot object="scar_l_grenade" slot="hide" />
			<trigger_slot object="scar_l_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="scar_l_base" slot="hide" />
			<trigger_slot object="scar_l_grip" slot="hide" />
			<trigger_slot object="scar_l_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="scar_l_base" slot="hide" />
			<trigger_slot object="scar_l_grenade" slot="hide" />
			<trigger_slot object="scar_l_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="scar_l_basepipe" slot="hide" />
			<trigger_slot object="scar_l_silencer" slot="show" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="scar_l_ironsight" slot="hide" />
			<trigger_slot object="scar_l_combatsight" slot="show" />
		</slot>
		<slot name="show_ironsight">
			<callback function="debug" />									
			<trigger_slot object="scar_l_ironsight" slot="show" />
			<trigger_slot object="scar_l_combatsight" slot="hide" />
		</slot>

		<frame>
			<place object="scar_l_ironsight" />				
			<place object="scar_l_combatsight" />				
			<place object="scar_l_base" />				
			<place object="scar_l_grip" />				
			<place object="scar_l_grenade" />				
			<place object="scar_l_basepipe" />				
			<place object="scar_l_silencer" />				
			<place object="scar_light_layout" />							
		</frame>	
	</sprite>

<!-- Rx4------------------------------------------------------------------------------------------->

	<bitmap name="rx4_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(132, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="rx4_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(154, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="rx4_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(176, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="rx4_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(197, 256) @div(176, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="rx4_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(168, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="rx4_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(196, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="rx4_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(224, 512) @div(150, 256) @div(28, 512)" size="150 28" />

	<layout name="rx4_layout" size="150 50" >
		<put object="rx4_ironsight" at="0 0 0" size="103 22" />	  	  
		<put object="rx4_combatsight" at="0 0 0" size="103 22" />
		<put object="rx4_basepipe" at="103 0 0" size="47 22" />	  	  
		<put object="rx4_silencer" at="103 0 0" size="47 22" />			  	  
		<put object="rx4_base" at="0 22 0" size="150 28" />	  	  
		<put object="rx4_grip" at="0 22 0" size="150 28" />	  	  
		<put object="rx4_grenade" at="0 22 0" size="150 28" />  	  
	</layout>

	<sprite name="rx4_spr">			
		<slot name="show_base">
			<trigger_slot object="rx4_ironsight" slot="show" />
			<trigger_slot object="rx4_base" slot="show" />
			<trigger_slot object="rx4_basepipe" slot="show" />
			
			<trigger_slot object="rx4_combatsight" slot="hide" />
			<trigger_slot object="rx4_grip" slot="hide" />
			<trigger_slot object="rx4_grenade" slot="hide" />
			<trigger_slot object="rx4_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="rx4_base" slot="hide" />
			<trigger_slot object="rx4_grip" slot="hide" />
			<trigger_slot object="rx4_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="rx4_base" slot="hide" />
			<trigger_slot object="rx4_grenade" slot="hide" />
			<trigger_slot object="rx4_grip" slot="show" />
		</slot>
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="rx4_basepipe" slot="hide" />
			<trigger_slot object="rx4_silencer" slot="show" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="rx4_ironsight" slot="hide" />
			<trigger_slot object="rx4_combatsight" slot="show" />
		</slot>
		<slot name="show_ironsight">
			<callback function="debug" />									
			<trigger_slot object="rx4_ironsight" slot="show" />
			<trigger_slot object="rx4_combatsight" slot="hide" />
		</slot>

		<frame>
			<place object="rx4_ironsight" />				
			<place object="rx4_combatsight" />				
			<place object="rx4_base" />				
			<place object="rx4_grip" />				
			<place object="rx4_grenade" />				
			<place object="rx4_basepipe" />				
			<place object="rx4_silencer" />				
			<place object="rx4_layout" />							
		</frame>	
	</sprite>

<!-- Rx4------------------------------------------------------------------------------------------->

	<bitmap name="m416_ironsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(198, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="m416_combatsight" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(220, 512) @div(103, 256) @div(22, 512)" size="103 22" />
	<bitmap name="m416_basepipe" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(150, 256) @div(242, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="m416_silencer" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(197, 256) @div(242, 512) @div(47, 256) @div(22, 512)" size="47 22" />
	<bitmap name="m416_base" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(252, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="m416_grip" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(280, 512) @div(150, 256) @div(28, 512)" size="150 28" />
	<bitmap name="m416_grenade" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group03" uv_rect="@div(0, 256) @div(308, 512) @div(150, 256) @div(28, 512)" size="150 28" />

	<layout name="m416_layout" size="150 50" >
		<put object="m416_ironsight" at="0 0 0" size="103 22" />	  	  
		<put object="m416_combatsight" at="0 0 0" size="103 22" />
		<put object="m416_basepipe" at="103 0 0" size="47 22" />	  	  
		<put object="m416_silencer" at="103 0 0" size="47 22" />			  	  
		<put object="m416_base" at="0 22 0" size="150 28" />	  	  
		<put object="m416_grip" at="0 22 0" size="150 28" />	  	  
		<put object="m416_grenade" at="0 22 0" size="150 28" />  	  
	</layout>

	<sprite name="m416_spr">			
		<slot name="show_base">
			<trigger_slot object="m416_ironsight" slot="show" />
			<trigger_slot object="m416_base" slot="show" />
			<trigger_slot object="m416_basepipe" slot="show" />
			
			<trigger_slot object="m416_combatsight" slot="hide" />
			<trigger_slot object="m416_grip" slot="hide" />
			<trigger_slot object="m416_grenade" slot="hide" />
			<trigger_slot object="m416_silencer" slot="hide" />
		</slot>
		<slot name="show_GL">
			<callback function="debug" />									
			<trigger_slot object="m416_base" slot="hide" />
			<trigger_slot object="m416_grip" slot="hide" />
			<trigger_slot object="m416_grenade" slot="show" />
		</slot>
		<slot name="show_front grip">
			<callback function="debug" />									
			<trigger_slot object="m416_base" slot="hide" />
			<trigger_slot object="m416_grenade" slot="hide" />
			<trigger_slot object="m416_grip" slot="show" />
		</slot>
		<slot name="show_no_adons">
			<callback function="debug" />									
			<trigger_slot object="m416_base" slot="show" />
			<trigger_slot object="m416_grenade" slot="hide" />
			<trigger_slot object="m416_grip" slot="hide" />
		</slot>				
		<slot name="show_silencer">
			<callback function="debug" />									
			<trigger_slot object="m416_basepipe" slot="hide" />
			<trigger_slot object="m416_silencer" slot="show" />
		</slot>
		<slot name="show_combatsight">
			<callback function="debug" />									
			<trigger_slot object="m416_ironsight" slot="hide" />
			<trigger_slot object="m416_combatsight" slot="show" />
		</slot>
		<slot name="show_ironsight">
			<callback function="debug" />									
			<trigger_slot object="m416_ironsight" slot="show" />
			<trigger_slot object="m416_combatsight" slot="hide" />
		</slot>

		<frame>
			<place object="m416_ironsight" />				
			<place object="m416_combatsight" />				
			<place object="m416_base" />				
			<place object="m416_grip" />				
			<place object="m416_grenade" />				
			<place object="m416_basepipe" />				
			<place object="m416_silencer" />				
			<place object="m416_layout" />							
		</frame>	
	</sprite>	

	<sprite name="wpn_icon_spr">			
		<frame>
			<place object="scar_heavy_spr" />
			<place object="barrett_spr" />
			<place object="saw_spr" />
			<place object="rpg7_spr" />
			<place object="predator_spr" />
			<place object="mp5sd_spr" />
			<place object="m240_spr" />
			<place object="m32_spr" />
			<place object="HK21e_spr" />
			<place object="m61_thrower_spr" />
			<place object="anm8_thrower_spr" />
			<place object="glock_spr" />
			<place object="beretta_spr" />
			<place object="meusoc_spr" />
			<place object="masada_spr_spr" />
			<place object="masada_spr" />
			<place object="masada_cqbr_spr" />
			<place object="masada_ak_spr" />
			<place object="masada_ak_cqbr_spr" />
			<place object="m14_spr" />
			<place object="msg90_spr" />
			<place object="m8_compact_spr" />
			<place object="crye_spr" />
			<place object="m8_spr" />
			<place object="g36k_spr" />
			<place object="scar_light_spr" />
			<place object="rx4_spr" />
			<place object="m416_spr" />				
		</frame>	
	</sprite>
							
</weapon_icons>

<!--C4 ------------------------------------------------------------------------------------------->

	<bitmap name="c4" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(160, 256) @div(463, 512) @div(96, 256) @div(50, 512)" size="96 50" />

	<layout name="c4_layout" size="96 50" >
		<put object="c4" at="0 0 0" size="96 50" />	  	   	  
	</layout>

	<sprite name="c4_spr">		
		<frame>				
			<place object="c4" />							
			<place object="c4_layout" />							
		</frame>	
	</sprite>

<!--Satchel ------------------------------------------------------------------------------------------->

	<bitmap name="satchel" texture="data\textures\atlas_gui\atlas_wp_select\diffuse\wp_group02" uv_rect="@div(181, 256) @div(463, 512) @div(75, 256) @div(50, 512)" size="75 50" />

	<layout name="satchel_layout" size="150 50" >
		<put object="satchel" at="0 0 0" size="150 50" />	  	   	  
	</layout>

	<sprite name="satchel_spr">		
		<frame>				
			<place object="satchel" />							
			<place object="satchel_layout" />							
		</frame>	
	</sprite>	