<?xml version="1.0" encoding="ISO-8859-1" ?>
<materials>

	
	<material name="hud_base">
		<variable name="color" type="vector3" value="1.0 1.0 1.0"/>
		<variable name="opacity" type="scalar" value="1"/>
	</material>

	<material name="hudlines" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>


	<material name="ghost_recon_text_white" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="ghost_recon_text_black" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="hudlines_highlight" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>
	
	<material name="hudlines_op_instanced" src="hud_base" render_template="hud_diffuse_nl_op_instanced" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>
	
	<material name="hudlines_instanced" src="hud_base" render_template="hud_diffuse_nl_op_add_instanced" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>
	
	<material name="skinned_aimlines" src="hud_base" render_template="hud_skinned_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>
	
	<material name="aimlines_instanced" src="hud_base" render_template="hud_diffuse_nl_op_add_instanced" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="hudlines_instanced_uvoffset" src="hud_base" render_template="hud_diffuse_nl_op_uvanim_instanced" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
		<variable name="uv_offset" type="vector3" value="0 0 0"/>
		<variable name="opacity" type="scalar" value="1.0"/>
	</material>

	<material name="hudbackground" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_background_df"/>
		<opacity_texture file="hud_background_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>
	
	<material name="hudbackground_instanced" src="hud_base" render_template="hud_diffuse_nl_op_instanced" unique="true">
		<diffuse_texture file="hud_background_df"/>
		<opacity_texture file="hud_background_op"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>
	
	<material name="aimlines" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="aimlines_highlight" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="menu_subtract" src="hud_base" render_template="hud_diffuse_nl_op_sub" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="menu_subtract_b" src="hud_base" render_template="hud_diffuse_nl_op_sub" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
	</material>
	
	<material name="menu_subtract_c" src="hud_base" render_template="hud_diffuse_nl_op_sub" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>
	
	<material name="aimlines_highlight_gl" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>
	
	<material name="tacmap_background" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="tacmap_background_df"/>
	</material>
	
	<material name="hud_crosshair" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="hud_crosshair_overlay" src="hud_base" render_template="overlay_hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>
	
	<material name="hud_crosshair_add" src="hud_base" render_template="overlay_hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
		<variable name="color" type="vector3" value="1 1 1"/>
		<variable name="opacity" type="scalar" value="1"/>
	</material>
	
	<material name="hud_crosshair_add_m32" src="hud_base" render_template="hud_diffuse_nl_op_add" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
		<variable name="color" type="vector3" value="1 1 1"/>
		<variable name="opacity" type="scalar" value="1"/>
	</material>

	<material name="hud_crosshair_falloff" src="hud_base" render_template="overlay_hud_diffuse_nl_op_falloff" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>

	<material name="hud_crosshair_falloff_add" src="hud_base" render_template="overlay_hud_diffuse_nl_op_add_falloff" unique="true">
		<diffuse_texture file="hud_crosshair_df"/>
		<opacity_texture file="hud_aimlines_1_op"/>
	</material>
						
	<material name="viewcone" src="viewcone_src" unique="true">
		<diffuse_texture file="hud_linefade_df"/>
		<opacity_texture file="hud_linefade_op"/>
	</material>
	
	
	<material name="interface_items" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="interface_items"/>
		<opacity_texture file="interface_items_op"/>
		<variable name="opacity" type="scalar" value="0.6"/>
		<variable name="color" type="vector3" value="0.05 0.427 0.454"/>
	</material>
	
	<material name="tacmap_items" src="hud_base" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="interface_tacmap_icons"/>
		<opacity_texture file="interface_tacmap_icons_op"/>
		<variable name="opacity" type="scalar" value="0.6"/>
		<variable name="color" type="vector3" value="0.05 0.427 0.454"/>
	</material>
	
	<material name="interface_items_instanced" src="hud_base" render_template="hud_diffuse_nl_op_instanced" unique="true">
		<diffuse_texture file="interface_items"/>
		<opacity_texture file="interface_items_op"/>
		<variable name="opacity" type="scalar" value="0.6"/>
		<variable name="color" type="vector3" value="0.05 0.427 0.454"/>
	</material>
	
	<material name="tacmap_items_instanced" src="hud_base" render_template="hud_diffuse_nl_op_instanced" unique="true">
		<diffuse_texture file="interface_tacmap_icons"/>
		<opacity_texture file="interface_tacmap_icons_op"/>
		<variable name="opacity" type="scalar" value="0.6"/>
		<variable name="color" type="vector3" value="0.05 0.427 0.454"/>
	</material>
	
	<material name="pulse" src="hud_base" render_template="hud_diffuse_nl_op_add_uvanim" unique="true">
		<diffuse_texture file="interface_tacmap_icons"/>
		<opacity_texture file="pulse_op"/>
		<variable name="uv_offset" type="vector3" value="0 0 0"/>
		<variable name="opacity" type="scalar" value="0.0"/>
	</material>

	<material name="interface_items_skinned" render_template="hud_diffuse_nl_op" unique="true">
		<diffuse_texture file="interface_items"/>
		<opacity_texture file="interface_items_op"/>
		<variable name="opacity" type="scalar" value="0.6"/>
		<variable name="color" type="vector3" value="0.05 0.427 0.454"/>
	</material>
	
</materials>