<?xml version="1.0" encoding="ISO-8859-1"?>
<units>

<!-- --------------------------- -->
<!-- --------------------------- -->
	<xdefine name="addon( name_ext )">
	
		<unit type="weapon" name="mp5_scope_mount$name_ext" slot="12">
			<model file="/weapons/addons/mp5_scope_mount/mp5_scope_mount$name_ext.xml"/>
			<stats block="base_data"/>
		</unit>
		
		<unit type="weapon" name="silencer_primary$name_ext" slot="12">
			<model file="/weapons/addons/silencer/silencer_primary$name_ext.xml"/>
			<stats block="base_data"/>
		</unit>
	
		<unit type="weapon" name="silencer_secondary$name_ext" slot="12">
			<model file="/weapons/addons/silencer/silencer_secondary$name_ext.xml"/>
			<stats block="base_data"/>
		</unit>
		
		<unit type="weapon" name="qd_suppressor$name_ext" slot="12">
			<model file="/weapons/addons/qd_suppressor/qd_suppressor$name_ext.xml"/>
			<stats block="base_data"/>
		</unit>
	

	<!-- --------------------------- -->
	<!-- --------------------------- -->
	<!-- GRENADE LAUNCHERS -->
	
	
		<unit type="weapon" name="eglm$name_ext" slot="12">
			<model file="/weapons/addons/xm320/xm320$name_ext.xml"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>
			
			<script_class name="base" class="Eglm"/>
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="eglm"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="0.2"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="0.23"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>			
				<var name="weapon_mesh_to_hide" value="gfx_grip"/>
				<var name="stability" value="1.0"/>
				<!--
				<var name="addon_mesh_to_hide" value="gfx_body_scar_loda"/>
				<var name="addon_mesh_to_show" value="gfx_body_m8_loda"/>
				-->
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>
	
		<unit type="weapon" name="crye_grenade_launcher$name_ext" slot="12">
			<model file="/weapons/addons/crye_grenade_launcher/crye_grenade_launcher$name_ext.xml"/>
			<script_class name="base" class="Eglm"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="crye_grenade_launcher"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="0.1"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="0.1"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>
				<var name="new_weapon_anim_name" value="gcrye"/>
				<var name="stability" value="0.6"/>
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>
	
		<unit type="weapon" name="scar_grenade_launcher$name_ext" slot="12">
			<model file="/weapons/addons/scar_grenade_launcher/scar_grenade_launcher$name_ext.xml"/>
			<script_class name="base" class="Eglm"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="scar_grenade_launcher"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="0.1"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="0.1"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>
				<var name="new_weapon_anim_name" value="scarg"/>
				<var name="stability" value="0.6"/>
				
				<var name="addon_mesh_to_hide" value="body_scarh"/>
				<var name="addon_mesh_to_show" value="body_scar"/>
				<!--
				<var name="addon_mesh_to_hide_2" value="trigger"/>
				<var name="addon_mesh_to_show_2" value="trigger_scarh"/>
				-->
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>

		<unit type="weapon" name="m203$name_ext" slot="12">
			<model file="/weapons/addons/m203/m203$name_ext.xml"/>
			<script_class name="base" class="Eglm"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="scar_grenade_launcher"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="0.1"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="0.1"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>
				<var name="new_weapon_anim_name" value="scarg"/>
				<var name="stability" value="0.6"/>
				
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>
		
		<unit type="weapon" name="scarh_grenade_launcher$name_ext" slot="12">
			<model file="/weapons/addons/scar_grenade_launcher/scar_grenade_launcher$name_ext.xml"/>
			<script_class name="base" class="Eglm"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>			
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="scarh_grenade_launcher"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="0.1"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="0.1"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>
				<var name="new_weapon_anim_name" value="scarhg"/>
				
				<var name="addon_mesh_to_hide" value="body_scar"/>
				<var name="addon_mesh_to_show" value="body_scarh"/>
				<!--
				<var name="addon_mesh_to_hide_2" value="trigger"/>
				<var name="addon_mesh_to_show_2" value="trigger_scarh"/>
				-->
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>	
		
		<unit type="weapon" name="xl7$name_ext" slot="12">
			<model file="/weapons/addons/xl7/xl7$name_ext.xml"/>
			<script_class name="base" class="Eglm"/>
			<depends_on unit="grenade40mm"/>
			<depends_on unit="grenade40mm_casing"/>
			<depends_on unit="grenade40mm_husk"/>
			<stats block="base_data"/>
			<stats block="weapon_data">
				<var name="ammo_type" value="40mm"/>
				<var name="length_from_root" value="125"/>
				<var name="clip_max" value="1"/>
				<var name="owner_align" value="grenade_launcher_align"/>
				<var name="public_name" value="GRENADE LAUNCHER"/>
				<var name="hud_name" value="xl7"/>
				<var name="bolt_reload_start_time" value="0.0"/>	<!-- Tube open -->
				<var name="bolt_reload_end_time" value="3.5"/>		<!-- Tube close -->
				<var name="bolt_chamber_start_time" value="3.5"/>
				<var name="is_a_mod" value="true"/>
				<var name="weapon_type" value="3"/>
			</stats>
			<stats block="addon_data">
				<var name="anim_name" value="grenade"/>
				<var name="new_weapon_anim_name" value="rx4g"/>
				<var name="stability" value="0.6"/>
				
				<!--
				<var name="addon_mesh_to_hide" value="body_scarh"/>
				<var name="addon_mesh_to_show" value="body_scar"/>
				
				<var name="addon_mesh_to_hide_2" value="trigger"/>
				<var name="addon_mesh_to_show_2" value="trigger_scarh"/>
				-->
			</stats>
			<sounds>
	 			<soundbank name="grenadelauncher_sound"/>
				<default_soundsource source="sound"/>
			</sounds>
		</unit>

	<!-- --------------------------- -->
	<!-- --------------------------- -->
	<!-- IRON SIGHTS -->
			
		<unit type="weapon" name="scar_ironsight$name_ext" slot="12">
			<model file="/weapons/addons/scar_ironsights/scar_ironsights$name_ext.xml"/>
			<stats block="addon_data">
				<var name="anim_name" value="steelsight"/>
				<var name="fov_halfway" value="40"/>
				<var name="fov_zoomed" value="40"/>
				<var name="zoom_mouse_sensitivity" value="0.3"/>
				<var name="sway_amp" value="0.1"/>
				<var name="sway_lerp" value="0.4"/>
			</stats>
		</unit>

		<unit type="weapon" name="scar_tactical_grip$name_ext" slot="12">
			<model file="/weapons/addons/scar_tactical_grip/scar_tactical_grip$name_ext.xml"/>
			<stats block="addon_data">
				<var name="new_weapon_anim_name" value="scartac"/>
				<var name="stability" value="0.05"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="scarh_tactical_grip$name_ext" slot="12">
			<model file="/weapons/addons/scar_tactical_grip/scar_tactical_grip$name_ext.xml"/>
			<stats block="addon_data">
				<var name="new_weapon_anim_name" value="scarhtac"/>
				<var name="stability" value="0.05"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="m416_frontgrip$name_ext" slot="12">
			<model file="/weapons/addons/m416_frontgrip/m416_frontgrip$name_ext.xml"/>
			<stats block="addon_data">
				<var name="new_weapon_anim_name" value="m416tac"/>
				<var name="stability" value="0.05"/>
			</stats>
		</unit>

		<unit type="weapon" name="tdvertgrip$name_ext" slot="12">
			<model file="/weapons/addons/tdvertgrip/tdvertgrip$name_ext.xml"/>
			<stats block="addon_data">
				<var name="new_weapon_anim_name" value="scartac"/>
				<var name="stability" value="0.05"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="rx4_frontgrip$name_ext" slot="12">
			<model file="/weapons/addons/m416_frontgrip/m416_frontgrip$name_ext.xml"/>
			<stats block="addon_data">
				<var name="new_weapon_anim_name" value="rx4tac"/>
				<var name="stability" value="0.05"/>
			</stats>
		</unit>
	
		<unit type="weapon" name="m8_ironsight$name_ext" slot="12">
			<model file="/weapons/addons/m8_ironsights/m8_ironsights$name_ext.xml"/>
			<stats block="addon_data">
				<var name="anim_name" value="steelsight"/>
				<var name="fov_halfway" value="40"/>
				<var name="fov_zoomed" value="40"/>
				<var name="zoom_mouse_sensitivity" value="0.3"/>
				<var name="sway_amp" value="0.1"/>
				<var name="sway_lerp" value="0.4"/>
			</stats>
		</unit>
	
		<unit type="weapon" name="crye_ironsights$name_ext" slot="12">
			<model file="/weapons/addons/crye_ironsights/crye_ironsights$name_ext.xml"/>
			<stats block="addon_data">
				<var name="anim_name" value="steelsight"/>
				<var name="fov_halfway" value="40"/>
				<var name="fov_zoomed" value="40"/>
				<var name="zoom_mouse_sensitivity" value="0.3"/>
				<var name="sway_amp" value="0.1"/>
				<var name="sway_lerp" value="0.4"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="g36_ironsights$name_ext" slot="12">
			<model file="/weapons/addons/g36_ironsights/g36_ironsights$name_ext.xml"/>
			<stats block="addon_data">
				<var name="anim_name" value="steelsight"/>
				<var name="fov_halfway" value="40"/>
				<var name="fov_zoomed" value="40"/>
				<var name="zoom_mouse_sensitivity" value="0.3"/>
				<var name="sway_amp" value="0.1"/>
				<var name="sway_lerp" value="0.4"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="m416_ironsight$name_ext" slot="12">
			<model file="/weapons/addons/m416_ironsight/m416_ironsight$name_ext.xml"/>
			<stats block="addon_data">
				<var name="anim_name" value="steelsight"/>
				<var name="fov_halfway" value="40"/>
				<var name="fov_zoomed" value="40"/>
				<var name="zoom_mouse_sensitivity" value="0.3"/>
				<var name="sway_amp" value="0.1"/>
				<var name="sway_lerp" value="0.4"/>
			</stats>
		</unit>
		
		<unit type="weapon" name="m96_flashlight$name_ext" slot="12">
			<model file="/weapons/addons/m96_flashlight/m96_flashlight$name_ext.xml"/>
			<stats block="addon_data">
			</stats>
		</unit>

	</xdefine>
	
	
	<!-- --------------------------- -->
	<!-- --------------------------- -->
	<!-- NON-IRON SIGHTS FIRST PERSON -->
	<unit type="weapon" name="aimpoint" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/aimpoint/aimpoint.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="compm4" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/compm4/compm4.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_compm4"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="reflex" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/reflex/reflex.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="rx4_reticle2"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="compm42" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/compm42/compm42.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_compm42"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="15"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="shortdot" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/shortdot/shortdot.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_shortdot"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="14"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="m8_combatsight" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/m8_combat_sight/m8_combat_sight.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_m8"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
		</stats>	
	</unit>

	<unit type="weapon" name="crye_combatsight" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/crye_combat_sight/crye_combat_sight.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="cryesight"/>
			<var name="hud_movie_name" value="eotech_reticle"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
		</stats>
	</unit>

	<unit type="weapon" name="eotech" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/eotech/eotech.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="steelsight"/>
			<var name="hud_movie_name" value="eotech2_reticle"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
		</stats>
	</unit>

	<unit type="weapon" name="sniper_scope" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/sniper_scope/sniper_scope.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="true"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="5"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	<unit type="weapon" name="pgo7" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/pgo7/pgo7.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_rpg7"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="15"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>


	<unit type="weapon" name="m14_scope" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/m14_scope/m14_scope.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_m14_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="true"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="7"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	<unit type="weapon" name="msg90_scope" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/msg90_scope/msg90_scope.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_msg90_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="7"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="leupold" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/leupold/leupold.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_msg90_scope"/>
			<var name="illuminated_reticle" value="false"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="true"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="5"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	
	<unit type="weapon" name="rx4_combat_sight" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/rx4_combat_sight/rx4_combat_sight.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="rx4_reticle"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="m32_sight" slot="12">
		<script_class name="hud" class="HudScope"/>
		<model file="/weapons/addons/m32_sight/m32_sight.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_m32"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="true"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
		
	<!-- --------------------------- -->
	<!-- --------------------------- -->
	<!-- NON-IRON SIGHTS 3RD PERSON -->
	<unit type="weapon" name="aimpoint_3rd" slot="12">
		<model file="/weapons/addons/aimpoint/aimpoint_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="compm4_3rd" slot="12">
		<model file="/weapons/addons/compm4/compm4_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_compm4"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="reflex_3rd" slot="12">
		<model file="/weapons/addons/reflex/reflex_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="rx4_reticle"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="compm42_3rd" slot="12">
		<model file="/weapons/addons/compm42/compm42_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_compm42"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="15"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="shortdot_3rd" slot="12">
		<model file="/weapons/addons/shortdot/shortdot_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_shortdot"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="14"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="m8_combatsight_3rd" slot="12">
		<model file="/weapons/addons/m8_combat_sight/m8_combat_sight_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_m8"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
		</stats>	
	</unit>

	<unit type="weapon" name="crye_combatsight_3rd" slot="12">
		<model file="/weapons/addons/crye_combat_sight/crye_combat_sight_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="cryesight"/>
			<var name="hud_movie_name" value="eotech_reticle"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
		</stats>
	</unit>

	<unit type="weapon" name="eotech_3rd" slot="12">
		<model file="/weapons/addons/eotech/eotech_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="steelsight"/>
			<var name="hud_movie_name" value="eotech2_reticle"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="35"/>
			<var name="fov_zoomed" value="35"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
		</stats>
	</unit>

	<unit type="weapon" name="sniper_scope_3rd" slot="12">
		<model file="/weapons/addons/sniper_scope/sniper_scope_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="true"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="5"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	<unit type="weapon" name="pgo7_3rd" slot="12">
		<model file="/weapons/addons/pgo7/pgo7_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_rpg7"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="15"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>


	<unit type="weapon" name="m14_scope_3rd" slot="12">
		<model file="/weapons/addons/m14_scope/m14_scope_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_m14_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="true"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="7"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	<unit type="weapon" name="msg90_scope_3rd" slot="12">
		<model file="/weapons/addons/msg90_scope/msg90_scope_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="scopesight"/>
			<var name="hud_movie_name" value="crosshair_msg90_scope"/>
			<var name="illuminated_reticle" value="true"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="7"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="leupold_3rd" slot="12">
		<model file="/weapons/addons/leupold/leupold_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_msg90_scope"/>
			<var name="illuminated_reticle" value="false"/>
			<var name="can_activate" value="false"/>
			<var name="has_hud" value="false"/>
			<var name="fov_halfway" value="40"/>
			<var name="fov_zoomed" value="5"/>
			<var name="zoom_mouse_sensitivity" value="0.1"/>
			<var name="sway_amp" value="0.05"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_zoomed" value="15.0"/>
			<var name="speed_to_halfway" value="3.0"/>
			<var name="speed_to_unzoomed" value="6.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	
	<unit type="weapon" name="rx4_combat_sight_3rd" slot="12">
		<model file="/weapons/addons/rx4_combat_sight/rx4_combat_sight_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_combatsight_m8"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>

	<unit type="weapon" name="m32_sight_3rd" slot="12">
		<model file="/weapons/addons/m32_sight/m32_sight_3rd.xml"/>
		<stats block="addon_data">
			<var name="anim_name" value="combatsight"/>
			<var name="hud_movie_name" value="crosshair_m32"/>
			<var name="fov_halfway" value="25"/>
			<var name="fov_zoomed" value="25"/>
			<var name="has_hud" value="false"/>
			<var name="zoom_mouse_sensitivity" value="0.2"/>
			<var name="sway_amp" value="0.1"/>
			<var name="sway_lerp" value="0.4"/>
			<var name="speed_to_halfway" value="10.0"/>
			<var name="speed_to_unzoomed" value="9.0"/>
			<!--var name="animspeed_sight_enter" value="1.5"/-->
		</stats>
	</unit>
	
	@addon()
	@addon( _3rd )

</units>