<group_manager>
	<groups>
	
<!-- =================== FINAL ENEMY GROUPS ======================== -->
<!--
mex_gue_leader
mex_gue_rifleman
mex_gue_support
mex_gue_sniper
mex_gue_rpg
mex_gue_driver
-->
<!-- Mex Guerilla Groups -->
		<group name="mex_guerilla_patrol" split="true">
			<soldier name="mex_gue_leader"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_support"/>
		</group>
		<group name="mex_guerilla_patrol_night" split="true">
			<soldier name="mex_gue_leader"/>
			<soldier name="mex_gue_rifleman_night"/>
			<soldier name="mex_gue_rifleman_night"/>
			<soldier name="mex_gue_support"/>
		</group>
		<group name="mex_guerilla_heavy" split="true">
			<soldier name="mex_gue_support_leader"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_support"/>
			<soldier name="mex_gue_rifleman"/>
		</group>
		<group name="mex_guerilla_heavy_night" split="true">
			<soldier name="mex_gue_support_leader"/>
			<soldier name="mex_gue_rifleman_night"/>
			<soldier name="mex_gue_support"/>
			<soldier name="mex_gue_rifleman_night"/>
		</group>
		<group name="mex_guerilla_recon" split="true">
			<soldier name="mex_gue_leader"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
		</group>
		<group name="mex_guerilla_vehicle_passangers" split="true">
			<soldier name="mex_gue_leader"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
		</group>
		<group name="mex_guerilla_vehicle_crew" split="true">
			<soldier name="mex_gue_driver"/>
			<soldier name="mex_gue_gunner"/>
		</group>
		<group name="mex_guerilla_light_sniper">
			<soldier name="mex_gue_light_sniper_leader"/>
		</group>
		<group name="mex_guerilla_sniper">
			<soldier name="mex_gue_sniper_leader"/>
		</group>
		<group name="mex_guerilla_rpg">
			<soldier name="mex_gue_rpg"/>
		</group>
		
<!--
mex_inf_leader
mex_inf_rifleman
mex_inf_grenadier
mex_inf_support
mex_inf_sniper
mex_inf_rpg
mex_inf_driver
-->
<!-- Mex Infantry Groups -->
		<group name="mex_infantry_patrol" split="true">
			<soldier name="mex_inf_leader"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_support"/>
			<soldier name="mex_inf_grenadier"/>
		</group>
		<group name="mex_infantry_patrol_night" split="true">
			<soldier name="mex_inf_leader"/>
			<soldier name="mex_inf_rifleman_night"/>
			<soldier name="mex_inf_rifleman_night"/>
			<soldier name="mex_inf_support"/>
			<soldier name="mex_inf_grenadier"/>
		</group>
		<group name="mex_infantry_heavy" split="true">
			<soldier name="mex_inf_support_leader"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_grenadier"/>
			<soldier name="mex_inf_grenadier"/>
			<soldier name="mex_inf_support"/>
			<soldier name="mex_inf_support"/>
		</group>
		<group name="mex_infantry_recon" split="true">
			<soldier name="mex_inf_leader"/>
			<soldier name="mex_gue_rifleman"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_gue_rifleman"/>
		</group>
		<group name="mex_infantry_vehicle_passangers" split="true">
			<soldier name="mex_inf_leader"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_rifleman"/>
			<soldier name="mex_inf_grenadier"/>
		</group>
		<group name="mex_infantry_vehicle_crew" split="true">
			<soldier name="mex_inf_driver"/>
			<soldier name="mex_inf_gunner"/>
		</group>
		<group name="mex_infantry_sniper">
			<soldier name="mex_inf_sniper_leader"/>
		</group>
		<group name="mex_infantry_rpg">
			<soldier name="mex_inf_rpg"/>
		</group>
		
<!--
mex_sf_leader
mex_sf_rifleman
mex_sf_grenadier
mex_sf_support
mex_sf_sniper
mex_sf_sniper_heavy
mex_sf_rpg
mex_sf_driver
-->
	
<!-- Mex Special Forces Groups -->
		<group name="mex_special_forces_patrol" split="true">
			<soldier name="mex_sf_leader"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_grenadier"/>
			<soldier name="mex_sf_grenadier"/>
			<soldier name="mex_sf_support"/>
			<soldier name="mex_sf_grenadier"/>
		</group>
		<group name="mex_special_forces_heavy" split="true">
			<soldier name="mex_sf_support_leader"/>
			<soldier name="mex_sf_grenadier"/>
			<soldier name="mex_sf_support"/>
			<soldier name="mex_sf_grenadier"/>
		</group>
		<group name="mex_special_forces_recon" split="true">
			<soldier name="mex_sf_leader"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_grenadier"/>
		</group>
		<group name="mex_special_forces_silent_ops" split="true">
			<soldier name="mex_sf_leader"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
		</group>
		<group name="mex_special_forces_vehicle_passangers" split="true">
			<soldier name="mex_sf_leader"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
			<soldier name="mex_sf_rifleman"/>
		</group>
		<group name="mex_special_forces_vehicle_crew" split="true">
			<soldier name="mex_sf_driver"/>
			<soldier name="mex_sf_gunner"/>
		</group>
		<group name="mex_special_forces_sniper">
			<soldier name="mex_sf_sniper_leader"/>
		</group>
		<group name="mex_special_forces_sniper_heavy">
			<soldier name="mex_sf_sniper_heavy"/>
		</group>
		<group name="mex_special_forces_rpg">
			<soldier name="mex_sf_rpg"/>
		</group>
		
		
		<group name="mex_carlos">
			<soldier name="mex_carlos"/>
		</group>


<!-- =================== ENEMY GROUPS ======================== -->

<!-- OLD GROUPS -->

		<group name="group_a">
			<soldier name="enemy_leader"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
		</group>
	
		<group name="group_b">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_guerrilla"/>
			<soldier name="enemy_guerrilla"/>
		</group>
		
		<group name="group_c">
			<soldier name="enemy_leader"/>
			<soldier name="enemy"/>
		</group>
		
		<group name="group_d">
			<soldier name="enemy_leader"/>
		</group>
		
		<group name="group_e">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_negras"/>
			<soldier name="enemy_negras"/>
			<soldier name="enemy_negras"/>
			<soldier name="enemy_negras"/>
		</group>
		
		<group name="group_f">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_negras"/>
			<soldier name="enemy_negras"/>
		</group>

		<group name="group_g">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_negras"/>
		</group>
				
		<group name="sniper">
			<soldier name="sniper"/>
		</group>
		
		<group name="rpg">
			<soldier name="enemy_rpg_leader"/>
		</group>

<!-- GUERRILLA GROUPS -->
		
		<group name="mex_guerrilla_recon">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_guerrilla"/>
			<soldier name="enemy_guerrilla"/>
			<soldier name="enemy_guerrilla"/>
		</group>

		<group name="mex_guerrilla_patrol">
			<soldier name="mex_ranger"/>
			<soldier name="mex_ranger"/>
			<soldier name="mex_ranger"/>
			<soldier name="mex_ranger"/>
		</group>
		
		
<!-- Mex Ranger Groups -->
		<group name="mex_ranger_patrol">
			<soldier name="mex_ranger_leader"/>
			<soldier name="mex_ranger_rifleman"/>
			<soldier name="mex_ranger_rifleman"/>
			<soldier name="mex_ranger_support"/>
		</group>
		<group name="mex_ranger_recon">
			<soldier name="mex_ranger_leader"/>
			<soldier name="mex_ranger_rifleman"/>
			<soldier name="mex_ranger_sniper"/>
			<soldier name="mex_ranger_sniper"/>
		</group>
		<group name="mex_ranger_support">
			<soldier name="mex_ranger_leader"/>
			<soldier name="mex_ranger_support"/>
			<soldier name="mex_ranger_support"/>
		</group>
		<group name="mex_ranger_sniper_spotter">
			<soldier name="mex_ranger_leader"/>
			<soldier name="mex_ranger_sniper"/>
		</group>
		
		
<!-- =================== ENEMY VEHICLES ======================== -->

		<group name="panhard_crew">
			<soldier name="panhard_driver"/>
			<soldier name="panhard_gunner"/>
		</group>
		
		<group name="us_tank_crew_gunner_group">
			<soldier name="us_tank_crew_dummy_leader"/>
			<soldier name="us_tank_crew_gunner"/>
		</group>
		
		<group name="panhard_passengers">
			<soldier name="enemy_leader_beretta"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
		</group>
		
		<group name="hemtt_crew">
			<soldier name="hemtt_driver"/>
		</group>
		<group name="hemtt_passengers">
			<soldier name="enemy_leader_beretta"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
			<soldier name="enemy"/>
		</group>
		
		<group name="show">
			<soldier name="enemy_leader"/>
			<soldier name="enemy_hk21"/>
			<soldier name="enemy_psg1"/>
			<soldier name="enemy_rpg7"/>
		</group>
		
		<group name="blackhawk_ontiveros">
			<soldier name="blackhawk_ontiveros"/>
			<!--<soldier name="blackhawk_enemy"/>
			<soldier name="blackhawk_enemy"/>
			<soldier name="blackhawk_bud_copilot"/>-->
		</group>

<!-- =================== FRIENDLY GROUPS ======================== -->

		<group name="friendly">
			<soldier name="player" public_name="Mitchell"/>
			<soldier name="teammate_brown" public_name="Brown"/>
			<soldier name="teammate_kirkland" public_name="Kirkland"/>
			<soldier name="teammate_allen" public_name="Allen"/>
		</group>
		
		<group name="friendly1">
			<soldier name="player" public_name="Mitchell"/>
		</group>
		
		<group name="friendly2">
			<soldier name="teammate_kirkland_leader" public_name="Kirkland"/>
		</group>
		
		<group name="friendly3">
			<soldier name="teammate_allen_leader" public_name="Allen"/>
		</group>
		
		<group name="friendly4">
			<soldier name="teammate_brown_leader" public_name="Brown"/>
		</group>
		
		<group name="us_marines">
			<soldier name="us_marines_leader"/>
			<soldier name="us_marines"/>
		</group>
		
		<group name="us_marines_squad">
			<soldier name="us_marines_leader"/>
			<soldier name="us_marines"/>
			<soldier name="us_marines"/>
			<soldier name="us_marines_support"/>
		</group>
		
		<group name="us_marines_squad_crash">
			<soldier name="us_marines_leader"/>
			<soldier name="us_marines_support"/>
			<soldier name="us_blackhawk_copilot_crash"/>
			<soldier name="us_blackhawk_copilot_crash_2"/>
		</group>
		
		<group name="ramirez">
			<soldier name="ramirez" public_name="Ramirez"/>
		</group>
		
		<group name="us_president">
			<soldier name="us_president" public_name="President"/>
		</group>
		
		<group name="us_general_martin">
			<soldier name="us_general_martin" public_name="General Martin"/>
		</group>
		
		<group name="mex_president">
			<soldier name="mex_president" public_name="President"/>
		</group>
		
		<group name="blackhawk_crew">
			<soldier name="blackhawk_bud"/>
			<soldier name="blackhawk_gunner"/>
			<soldier name="blackhawk_gunner"/>
			<soldier name="blackhawk_copilot"/>
		</group>
		
		<group name="blackhawk_drop_crew">
			<soldier name="blackhawk_pilot"/>
			<soldier name="blackhawk_gunner"/>
			<soldier name="blackhawk_gunner"/>
			<soldier name="blackhawk_copilot"/>
		</group>
		
		<group name="stryker_crew">
			<soldier name="stryker_driver"/>
			<soldier name="stryker_codriver"/>
		</group>
		
		<group name="tank_crew">
			<soldier name="us_tank_crew_leader"/>
			<soldier name="us_tank_crew"/>
		</group>
	</groups>
	
	<soldiers>
		<soldier name="player" leader="true"/>
				
		<soldier name="ramirez" leader="true">
			<unit name="ramirez"/>
			<weapon_unit name="none"/>
		</soldier>
		
		<soldier name="us_marines_leader" leader="true">
			<unit name="us_marines"/>
			<weapon_unit name="crye"/>
		</soldier>
		
		<soldier name="us_marines">
			<unit name="us_marines"/>
			<weapon_unit name="crye"/>
		</soldier>
		<soldier name="us_marines_support">
			<unit name="us_marines"/>
			<weapon_unit name="saw"/>
		</soldier>
		<soldier name="us_blackhawk_copilot_crash">
			<unit name="blackhawk_copilot"/>
			<weapon_unit name="crye"/>
		</soldier>
		<soldier name="us_blackhawk_copilot_crash_2">
			<unit name="blackhawk_copilot"/>
			<weapon_unit name="glock"/>
		</soldier>
		
		<soldier name="us_tank_crew_leader" leader="true">
			<unit name="us_tank_crew"/>
			<weapon_unit name="beretta"/>
		</soldier>
		<soldier name="us_tank_crew">
			<unit name="us_tank_crew"/>
			<weapon_unit name="beretta"/>
		</soldier>
		
	<!-- mex rangers -->
		<!--	
		mex_ranger_leader
		mex_ranger_rifleman
		mex_ranger_support
		mex_ranger_sniper
		-->
		<soldier name="mex_ranger_leader" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/>
		</soldier>
		<soldier name="mex_ranger_rifleman">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/>
		</soldier>
		<soldier name="mex_ranger_support">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="hk21e"/>
		</soldier>
		<soldier name="mex_ranger_sniper">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="psg1"/>
		</soldier>
		
		<soldier name="us_general_martin" leader="true">
			<unit name="us_general"/>
			<weapon_unit name="beretta"/>
		</soldier>
				
		<soldier name="us_president" leader="true">
			<unit name="us_president"/>
			<weapon_unit name="beretta"/>
		</soldier>
		<soldier name="mex_president" leader="true">
			<unit name="mex_president"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="friend_leader" leader="true">
			<unit name="ghost"/>
			<weapon_unit name="scar_light"/>
		</soldier>
		<soldier name="enemy">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/>
		</soldier>
		<soldier name="enemy_leader" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/>
		</soldier>

		<soldier name="enemy_leader_beretta" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="beretta"/>
		</soldier>
		<soldier name="enemy_negras">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/>
		</soldier>
				
		<soldier name="enemy_guerrilla">
			<unit name="mexican_guerrillas"/>
			<weapon_unit name="g36"/>
		</soldier>
		
		<soldier name="enemy_hk21">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="hk21e"/>
		</soldier>
		<soldier name="enemy_psg1">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="psg1"/>
		</soldier>
		<soldier name="enemy_rpg7">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="rpg7"/>
		</soldier>
		
		<soldier name="panhard_driver" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="beretta"/>
		</soldier>
		<soldier name="panhard_gunner">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="none"/>
		</soldier>
		
		<soldier name="blackhawk_enemy">
			<unit name="mex_sf"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="blackhawk_ontiveros" leader="true">
			<unit name="mexican_carlos"/>
			<weapon_unit name="none"/>
		</soldier>
		
		<soldier name="us_tank_crew_dummy_leader" leader="true">
			<unit name="blackhawk_minigunner"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="us_tank_crew_gunner" leader="false">
			<unit name="blackhawk_minigunner"/>
			<weapon_unit name="none"/>
		</soldier>
		
		<soldier name="hemtt_driver" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="beretta"/>
		</soldier>
		<soldier name="sniper" leader="true">
			<unit name="mex_sniper"/>
			<weapon_unit name="psg1"/>
		</soldier>
		<soldier name="enemy_rpg_leader" leader="true">
			<unit name="mex_sniper"/>
			<weapon_unit name="rpg7"/>
		</soldier>
		<soldier name="blackhawk_bud" leader="true">
			<unit name="blackhawk_pilot"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="blackhawk_bud_copilot">
			<unit name="blackhawk_pilot"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="blackhawk_pilot" leader="true">
			<unit name="blackhawk_copilot"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="blackhawk_copilot">
			<unit name="blackhawk_copilot"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="blackhawk_gunner">
			<unit name="blackhawk_minigunner"/>
			<weapon_unit name="none"/>
		</soldier>
		
		<soldier name="blackhawk_gunner_enemy">
			<unit name="ghost"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="stryker_driver" leader="true">
			<unit name="us_marines"/>
			<weapon_unit name="none"/>
		</soldier>
		<soldier name="stryker_codriver">
			<unit name="us_marines"/>
			<weapon_unit name="none"/>
		</soldier>
		
<!-- team mates -->
		<soldier name="teammate_brown">
			<unit name="teammate_brown"/>
			<weapon_unit name="scar_light"/>
			<weapon_unit name="glock"/>
		</soldier>
		<soldier name="teammate_kirkland">
			<unit name="teammate_kirkland"/>
			<weapon_unit name="scar_light"/>
			<weapon_unit name="glock"/>
		</soldier>
		<soldier name="teammate_allen">
			<unit name="teammate_allen"/>
			<weapon_unit name="barrett"/>
			<weapon_unit name="glock"/>
		</soldier>`
		
		<soldier name="teammate_brown_leader" leader="true">
			<unit name="teammate_brown"/>
			<weapon_unit name="saw"/>
			<weapon_unit name="glock"/>
			<mod name="Anim"/>
		</soldier>
		<soldier name="teammate_kirkland_leader" leader="true">
			<unit name="teammate_kirkland"/>
			<weapon_unit name="scar_light"/>
			<weapon_unit name="glock"/>
			<mod name="Anim"/>
		</soldier>
		<soldier name="teammate_allen_leader" leader="true">
			<unit name="teammate_allen"/>
			<weapon_unit name="barrett"/>
			<weapon_unit name="glock"/>
			<mod name="Anim"/>
		</soldier>
		
<!-- mex guerillas -->
<!--
mex_gue_leader
mex_gue_rifleman
mex_gue_support
mex_gue_sniper
mex_gue_rpg
-->
		<soldier name="mex_gue_leader" leader="true">
			<unit name="mex_gue_rifleman"/>
			<weapon_unit name="g36"/> <!-- add grenade mod version -->
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_hardenemy"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_rifleman">
			<unit name="mex_gue_rifleman"/>
			<weapon_unit name="g36"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_rifleman_night">
			<unit name="mex_gue_rifleman"/>
			<weapon_unit name="g36_flashlight"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_support_leader" leader="true">
			<unit name="mex_gue_grenadier"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_support">
			<unit name="mex_gue_grenadier"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_light_sniper_leader" leader="true">
			<unit name="mex_gue_sniper"/>
			<weapon_unit name="g36"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_sniper_leader" leader="true">
			<unit name="mex_gue_sniper"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_sniper">
			<unit name="mex_gue_sniper"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_rpg" leader="true">
			<unit name="mex_gue_grenadier"/>
			<weapon_unit name="rpg7"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_at"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_driver" leader="true">
			<unit name="mex_gue_rifleman"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
		<soldier name="mex_gue_gunner">
			<unit name="mex_gue_rifleman"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.2"/>
			</stats>
		</soldier>
	
<!-- mex infantry -->
<!--
mex_inf_leader
mex_inf_rifleman
mex_sf_grenadier
mex_inf_support
mex_inf_sniper
mex_inf_rpg
-->
		
		<soldier name="mex_inf_leader" leader="true">
			<unit name="mex_inf_leader"/>
			<weapon_unit name="g36"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_rifleman">
			<unit name="mex_inf_rifleman"/>
			<weapon_unit name="g36"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_rifleman_night">
			<unit name="mex_inf_rifleman"/>
			<weapon_unit name="g36_flashlight"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_grenadier">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="g36"/> <!-- add grenade mod version -->
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_support_leader" leader="true">
			<unit name="mex_inf_leader"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_support">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_sniper_leader" leader="true">
			<unit name="mex_inf_sniper"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_sniper">
			<unit name="mex_inf_sniper"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_rpg" leader="true">
			<unit name="mex_inf_grenadier"/>
			<weapon_unit name="rpg7"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_at"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_driver" leader="true">
			<unit name="mex_inf_leader"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
		<soldier name="mex_inf_gunner">
			<unit name="mex_inf_rifleman"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="1.0"/>
			</stats>
		</soldier>
	
<!-- mex special forces -->
<!--
mex_sf_leader
mex_sf_rifleman
mex_sf_grenadier
mex_sf_support
mex_sf_sniper
mex_sf_sniper_heavy
mex_inf_rpg
-->
		<soldier name="mex_sf_leader" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="mp5sd"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_rifleman">
			<unit name="mex_sf"/>
			<weapon_unit name="mp5sd"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_grenadier">
			<unit name="mex_sf"/>
			<weapon_unit name="g36"/> <!-- add grenade mod version -->
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_support_leader" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_support">
			<unit name="mex_sf"/>
			<weapon_unit name="hk21e"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_sniper_leader" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_sniper">
			<unit name="mex_sf"/>
			<weapon_unit name="psg1"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_sniper_heavy" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="barrett"/>
			<stats block="human_data">
				<var name="cue_spotted" value="spot_sniper"/>
			</stats>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_rpg" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="rpg7"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_driver" leader="true">
			<unit name="mex_sf"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		<soldier name="mex_sf_gunner">
			<unit name="mex_sf"/>
			<weapon_unit name="beretta"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.85"/>
			</stats>
		</soldier>
		
		<soldier name="mex_carlos" leader="true">
			<unit name="mexican_carlos"/>
			<weapon_unit name="saw"/>
			<stats block="ghost_ai_data">
				<var name="skill_shooting" value="0.30"/>
			</stats>
		</soldier>
	</soldiers>
</group_manager>
