THE ONLY REALLY IMPORTANT THING IN THIS DOCUMENT IS THIS FIRST SECTION HERE, OR SOMETHING, BUT READ ALL OF IT ANYWAY, KAY? KAY.

If you have NOT enabled community master servers you must do so in order to, you know, see any game servers, 'cause the official master servers are down. To do this, there are two methods.

METHOD 1) If you're comfortable editing serverprefs.cs, find it in your config folder and replace the line which stars with "$Server::MasterAddressN0" with this:

$Server::MasterAddressN0 = "t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 t1m1.tribes0.com:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";

METHOD 2) If you're not comfortable doing so, run Tribes, and when you're in the main screen hit the ~ key. (Left of the 1 key, below Esc, above Tab) Then, copy and paste the following line into it and press enter:

$Server::MasterAddressN0 = "t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 t1m1.tribes0.com:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000 t1m2.masters.dynamix.com:28000 t1m3.masters.dynamix.com:28000";

Then, restart the game to save it and you'll be good to go.

INSTALLATION: To install the mod, if you don't know how, just extract the SWRPG folder to your Tribes folder. That's all you actually HAVE to do. There is more which would be a good idea to do, but you'll survive with just this. The more is covered in the next section (Below this line here vvv)

------------------------------------------------------------------------------------------------

Kay. So, now that we have that out of the way, welcome to the first testing version of Star Wars RPG! First off, if you're very technologically and/or tribesoligically literate, this file isn't quite as important as the title suggests, but I figured you'd either (a) find it humorous and read it anway, or (b) panic and read it save your life.

Now, lemme explain the thing I mentioned in the first section about what would be a good idea to do. You can create a shortcut to run Tribes WITH the mod so that you get the full effect. New sounds and whatever else for the menus and whatnot. To do this, create a shortcut to Tribes.exe, then go to its properties and add:

-mod SWRPG

to the Target line. Then use that shortcut to run the game when you want to play SWRPG


I also highly recommend using swrpghud.cs if you have PrestoPack (www.planettribes.com/presto). Simply move or copy it to your config folder add add this line:

exec(swrpghud);

to your autoexec.cs file. If you already have rpghud.cs going, disable it or it will probably do something screwy.


Now everything's done, I guess. It might be worth reading the two .txt files in the SWRPG folder, they've got credits and whatnot. I suppose all that's left is pointing out the known issues so that ten people don't tell me about bugs which I'm already trying to fix:

1) The weight system only seems to be working for Wookiees, humans don't change to the slow or flying/gliding armors, for some reason. It seems odd to me, in that I'd think it was the other way around.
(Oh, a note on wookiees: They don't have their armor-replacing wookiee skill yet.)

2) Vehicles cause  the server to crash sometimes when they collide with each other.