Manual for Viewer

The viewer tool has two purposes. It can be used to view models and to compose scenes.

Running the viewer

You can run the viewer from its directory or you can copy the viewer.exe file and the sub-folder utils to your game directory. In any case you have to unpack your gamedata.vfs file first, because the viewer cannot access the files inside the pack. To unpack the file, use UFOvfs utility.

Menu items

menu File

New scenestarts with empty scene
Insert Modelinserts model into current scene
Insert UFOBlockinserts ufo block into current scene
Insert Lastinserts the thing that was recently inserted
Open Sceneopens scene
Save Assaves scene under new filename
Savesaves scene
Exitexits viewer

menu Viewport

Backroud Colorsets the color of the background
Statisticsopens windows with the scene stats (list of inserted blocks/models and their sizes)

menu AppMode

Viewinguses game-like camera, editing not allowed
Editinguses free camera, editing enabled

menu Objects

Wireframeturns on/off wireframe on selected object(s)
Texturesturns on/off textures on selected object(s)
Normalsturns on/off displaying normals on selected object(s)

menu Cell Info

Show Passabilitydisplays passability informations

Keyboard reference

F12- turns on/off displaying lightmaps (of course works only on ufo blocks)
X- cycles through three axes display modes
G- turns on/off grid
R- resets camera into starting position
F4,W- turns on/off wireframe on selected object(s)
F3,T- turns on/off textures on selected object(s)
N- turns on/off displaying normals on selected object(s)
+- zoom in (with Alt faster)
-- zoom out (with Alt faster)
Del- removes selected in edit mode, camera rotates left in view mode
numpad arrows- pannning in edit mode
arrows- moving selected object(s) in edit mode, panning in view mode
Ctrl+A- select all (works only in edit mode)
A,Z- move selected object(s) in the z axis (works only in edit mode)
D- duplicate selected (works only in edit mode)
PgUp- camera up in view mode
PgDown- camera down in view mode, rotate selected object(s) right in edit mode
End- camera rotates right in view mode, rotate selected object(s) right in edit mode
B- show passability
L- cycle through lightmaps

Mouse reference

middle button- panning, with Ctrl zooming
left button- exclusive select, with Ctrl adds to selection
right button- unselect, with control rotates camera
mouse wheel- zooming

Hints & tips


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