You can use the modding tools to create your own custom missions and send them to other people. You can only use the predefined blocks from UFO: Aftermath but you can connect them any way you like and you can add together blocks that were never meant to be added.
It is not possible to create a custom outdoor mission.
How to go about creating your own custom mission:
If you feel like it you can edit the mission file manually. It's structure is as follows:
#!TXT#MISSION#
MISSION
SCENE "noname scene"
...
//description of scene
END_OF_SCENE
SCENE_LIGHT_PROFILE "noon"
//can be noon, dawn, dusk or night
HUMAN_POSITION_LIST
//these are the starting squares for player's squad
POS 33 18
//there should be at least seven entries. The numbers are x and y coordinates
...
END_OF_HUMAN_POSITION_LIST
ALIEN_POSITION_LIST
//these are starting squares for the enemies
POS 1 36
//the numbers are x and y coordinates
END_OF_ALIEN_POSITION_LIST
//the following entry defines the enemy squad that will be used in the mission. If ALIEN_SQUAD is used, the string must point into ListOfEnemy.txt file and the matching team will be chosen. If ALIEN_SQUAD is omitted, ALIEN_STRENGTH and ALIEN_TYPE must be present and the team will be selected by them. If no key is present or if there is no matching key, the tutorial team will be used.
ALIEN_SQUAD "string"
//points into ListOfEnemy, key TEAM
ALIEN_STRENGTH i
//can be 0 to 5. Corresponds to key STRENGTH in ListOfEnemy.txt
ALIEN_TYPE c
//ca be M, B, I, O, R, P or Q. - Corresponds to key TYPE in ListOfEnemy.txt
END_OF_MISSION
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