PLEASE NOTE:
To convert the files UFObintxt needs to load the file into memory, therefore all the files the converted file depends on must exist. All the paths in the UFO files are relative so you have to run the UFObintxt in the path the files can be loaded from.
ufobintxt action in_file_name out_file_name
t | - convert to text format |
b | - convert to binary format |
0 | - no problems |
-1 | - there were some problems |
Example:
ufobintxt b tactical\models\effects\gun_fire02.txt gf.txt
ufobintxt t tactical\ublocks\tutorial\tutorial1.ublck tactical\ublocks\tutorial\tutorial1.ublck
Files with suffix '.txt. in the following directories of the gamedata:
PLEASE NOTE: Don't convert models of units ('tactical/models/units') and models of weapons ('tactical/models/weapons') into binary mode.
Files with suffix '.ublck' in the following directory of the gamedata:
Files with suffix '.kulisa' in the following directory of the gamedata (language note: 'kulisa' is Czech for stage set, the plural is 'kulisy', hence the difference):
Files with suffix '.extkul' in the following directory of the gamedata:
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