Death
Ball V1.3 ReadMe
an Unreal Tournament 2003 Mod by Team Vortex
www.deathball.net
DavidM@deathball.net
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Versions
& Changes
V1.3
Gameplay:
-"Keeper not registered as keeper"-bug fixed.
-If you are keeper while the new round after a goal starts you respawn as keeper,
if you are not in keeper zone next keeper is randomly chosen.
-"Pass without target" -power increased from 0.5 to. 0.7
-Instant Gib Enemies in Penalty zone is back.
-Max pass targeting ranged reduced from 6000 to 4900
-Bug that you power up and ball just drops out of the launcher without any power
might have been fixed.
-Volleyshot1: Normal volleyradius is 235. If the ball was shot by a friend,
or a shot ball was volleyed by a friend you have a radius of 300. Not when it's
a passed ball.
-Volleyshot2: Static ball (lying on ground) can now be kicked.
-Volleyshot3:
Different Volleyshot power, depending from who the ball came. Coming from friend
50% (3000) more power, from enemy -25% less (1500), static ball normal (2000).
-Keeper now 30% faster (if he has no ball).
-Enemy ball pickup latency up from 0.5s to 0.6s.
-Bumppower reduced to 75% (how far people will be kicked.
-Weapon switch time increased from 0.1s to 0.25s. This should fix some weapon
lag problems (sometimes you shot the ball although you didn't want to).
Other stuff:
-Colored ball trail for shot (not passed) balls now works online (after it has
been scored once). Stuff will work 100% once Epic fixed the stuff in their new
patch.
-Ball Marker in Top middle back.
-Hud can now show up to 8 msgs (if you change your UT2 max chat msg count to
8).
-Player names going to other side of screen should be fixed.
-Team Beacons for ball owner are not green mixed with red or blue (before it
was only green).
-New map by Ben DB-November (5on5 or 6on6)
-New map by Hour-'Puddleman'-ences DB-Ship (4on4 or maybe 5on5)
-Mclane's map DB-Tribun received a major update (5on5 players)
-Redfox made DB-Legofan much larger, now its for 4on4 or 5on5.
-Added DB-Trainingcourt, this map is only for practicing stuff, not for
a serious match. It does not have goal zones. So when you score it just continues.
Some info you need: the zones are the red teams, so the keeper has to be red.
The team that tries to score must be blue, because if scorer and goalie have
same color it will be much too easy for the keeper to get the ball.
-Added configuration (by keybinds) for the radars, check readme hint section
for more info.
-Added character limit of 15 to beacons on hud. So guys who are called "[LameClanTag]-WeirdName-[AnotherLameClantag]-{HeyI'mIn3Clans}-(StupidSiteI'mWritingNewsfor)"
won't bug you anymore.
-Keeper counter now starts counting down at 5 (started at 10 in 1.2).
-Added cross thats showing when you are targeting a teammate. It show's the
place where the ball is gonna land when you pass the ball.
-Time between shot and goal is now shown. This helps to abuse the enemy keeper
latency of 0.6s (check hints section for this).
-Shot distance after goal
will be shown.
-When you target someone there is a cross on the ground showing where the pass
(2nd fire) would go to. Once you pass the ball it remains there for a moment.
The old icon above the ground is gone.
V1.2
Gameplay:
-Passing routine now ignores z velocity (when you were jumping while someone
passed you a ball it was shot in the sky, because it predicted your upwards
movement, this is fixed with that).
-It's changed how the pass target is selected. It's now the player which is
closest to the crosshair. It's not any more based on distance.
-As player without ball you only take normal damage in enemy penalty zone (60)
instead of instant kill.
-Now victims position matters, not killer position in penalty zone. That means
you cannot be killed if you are close to the penalty zone. Only if you are actually
inside.
-Volleyshot: In 1.1 a speed of 600 was added to the current one. Now the speed
after volleyshot is constant at 2000.
-Volleyshot2: Hitradius reduced (from 300 to 235) so people don't spam around
with that one.
-Volleyshot3: Latency added. Enemies can only kick the ball 0.6 seconds after
it was shot. Friends can always kick it.
-You can not any more get up to the fence and walk around on the 'gallery' in
the cube maps.
-Ball Laucher charge up time reduced from 1.5 seconds to 1.25 seconds.
-Goals in DB-Cube now football style, not any more in the field like in icehockey.
Other
stuff:
-New announcer, big thx to Epic Games who hired the voice actors and produced
that stuff! (Tho some of the announcer voices are not added yet; and the player
voice packs aren't added at all)
-Celebrating phase after goal is now longer (14 secs) otherwise there would
not be enough room for the announcer stuff, you know, he says the score and
some other stuff like 'blue team increased their league'; 'new round in...'
etc, I hope it's not too annoying on small maps where you score all the time.
-New map added by Mclane, DB-Tribun for 8-12 players
-New map added by Redfox (& DavidM), DB-Legofan for 6-10 players
-Keeper only gets 4 points for catching ball (5 before).
-Fixed maplist bug (<TNSe> those who saw the bug will know what it is
:P)
-Fontcolor of blue team changed to a brighter blue because it was too hard to
read.
-Added 2nd radar in the middle of the screen that shows players and ball in
a radius of 1536 units around you. It also shows the goal posts to help Keepers.
(all customizable)
-DB does not any more remove the announcer in other gametypes.
-Adrenaline Count removed from HUD.
-You get a 'Catch the ball!' text shown when somebody is passing it to you.
-Keeper name of own team shown in Hud.
-Locations in playerlist shown in DB-Cube and DB-SmallCube
-Added clock to Hud
-New goal meshes made by Tonnberry
-If a player has 2 more goals than owngoals he gets kicked from server (because
some idiots join servers just to make owngoals...)
-Epic's/DE's Hattrick definition fixed (one player makes 3 goals in a row without
anyone else scoring inbetween).
-No more goalkeeper timer in celebrating phase.
-Mapping guide updated.
-Goal Crowd sound in DB-Cube now also plays on Dedicated servers.
V1.1
-You can now 'volley-shoot' the ball. That means, push the ball with the shieldgun
a moment before you get it. When you got it, it's too late. It will be shot
into the direction that you are facing.
-No more double goal.
-New Pass system (2nd fire); homing mode turned off, It's now a through ball
which predicts the players movement (just like in Fifa). It will totally miss
him if he doesn't keep on running at the same speed in the same direction.
-You can now run from your own half into the other goal. It was considered as
'long shot' in 1.0.
-No more crashes when playing with bots.
-When the player (you) has the ball, its now shown in the hud. In the previous
versions it was just a yellow dot, no matter if you got the ball or not.
-New scoring system:
1 point for a frag
2 for fragging the ballowner
3 for a goal
1 for playing a successfull pass
1 for intercept an enemy pass
-5 for owngoal
5 for catching a ball as keeper
-Whistle sounds instead of "ball reset" voice.
-No more announcer in 'celebrating phase' after goal.
-Weaponchange time decreased from 0.3 secs to 0.05s
-Shieldgun fire now removes 60 healthpoints
-You recover 1healthpoint per second if health is lower than 100 (Customizable)
-Ball now has a trail (in teamcolor) when ball is shot. So you can see if a
ball is shot or passed. (Doesn't always work online and the trail is not at
the ball often)
-Toxeen made us jingles, which are played after scoring.
-Dynamic Crowd sounds in DB-Cube (the word 0wnage doesn't do this justice, it
simply F0wnz!!)
-Shieldgun damage field increased from 50 to 65 (radius)
-Bot's goalshots are now deadly, they hardly miss the goal.
-Bot's don't shoot from own half if long shots are disabled.
-Keeper beacon (arrow on head) now is darker.
V1.0
-Arrows on players now have teamcolor.
-Green arrow on ball (so you see it better) and green arrow on ballowner.
-"Pass me" feature added, teammates see your arrow blinking if you
activate it, to show em that you are ready to catch a ball.
-Bots also react on the "pass me" order (only if you are in a better
position than they are) and pass you the ball...but that's all they can do so
far ;)....we'll give them a brain in another version.
-Shieldgun damage field bit bigger.
-Ballowner a little slower (75% of normal speed; in 0.9 it was 85%).
-Ballowner jump high reduced to 75% of normal.
-Pass much more powerful (passpower was 0.4 in Beta0.9; now its 1.0)
-No more goals from own half (ball will reset if you shoot a goal from your
own half).
-The fireworks after a goal now also show for clients.
-Maps now look better.
-Edited the startpoints in the maps.
-Goals in smallcube map a bit smaller (48 units less width).
-Online Radar bugs solved.
-Keeper now can only hold the ball for 5 seconds, then it will respawn in the
middle.
-Whole scorer team can now move, not only the scorer.
-Waiting time after goal reduced to 8 seconds (10 before).
-Ball height showing in radar (in units), relative to player.
-By pressing ESC ingame, there is a new menu, to configure your radar and hud.
-Menu options when starting a game (Keeper max hold time in keeperzone before
ball will reset, allow long shots...)
V0.9 Beta