Death Ball V1.3 ReadMe
an Unreal Tournament 2003 Mod by Team Vortex
www.deathball.net
DavidM@deathball.net

Installation Versions&Changes Known Bugs Rules Tips&Hints FAQ Team&Thanks

Tips & Hints

Suggested server settings:
10 (5on5) players max for big maps
6 (3on3) players max for small maps
30 minutes timelimit, NO goal limit
Allow long shots = false
Max Keeper hold time = 7 secs

Don't put maps with different playerloads in the same rotation.
DB-Cube 5on5
DB-Tribun 5on5
DB-Ship 5on5
DB-November 5on5
DB-LegoFan 5on5
DB-Smallcube 3on3
Under no circumstances put DB-Trainingcourt on a public server!
This map is only for practicing stuff, not for serious playing. It does not have goal zones. So when you score it just continues. Some info you need: the zones are the red team's, so the keeper has to be red. The team that tries to score must be blue, because if scorer and goalie have same color it will be much too easy for the keeper to get the ball (Pickup latency and other things...).

Commands:
admin set deathball.db_deathball bLongShots false/true --- Allow long shots
admin servertravel db-map?PracticeMode=True?game=..

offline: set deathball.db_deathball bPracticemode true --- Goals don't count, the game just continues.
online: log in as admin
admin set deathball.db_Deathball bpracticemode true

Latency's:
Lemme explain the Pickup latency of the ball to you, it's quite useful to know for the gameplay too.
The Ball has 2 different radii.
One for the geometry (as big as the ball) and one for the players (as big as the powerfield around the ball).
BUT the bigger one (the one for the player) does not exist immediately after shooting the ball, it has a latency of 0.6 seconds.
So if you shoot the ball very hard, that it takes less than 0.6 seconds till it reaches the enemy goal its harder to keep the ball for
the enemy keeper. Just thought you need to know that.

There is also such a latency for volleyshot. By enemies it can only be kicked 0.6 seconds after shooting. Friends can always kick it.

Don't jump around when somebody tries to pass you the ball, it will miss you.
Jumping makes you 0% faster, so you better avoid it.

Radar
Added configuration (by keybinds) for the radars.

2 commands for middle radar: "RadarZoomIn" und "RadarZoomOut" you can put them on any key.

Syntax:
Radar <command> <value>

Example:

Radar bRadarEnabled True
This will enable the rotating radar in right lower corner.

Radar bBeaconsEnabled False
This will disable beacons.

List of Commands:

bRadarEnabled (Lower Right Radar)
bRadarShowBall
bRadarShowPassTarget

bRadarTeam
bRadarEnemy
bRadarCarrier
bRadarNames
bRadarHealth

RadarToggle(variable)
type RadarToggle bVicinityEnabled
to take it on/off

bVicinityEnabled (Center radar)
bVicinityShowBall
bVicinityShowPassTarget

bVicinityTeam
bVicinityEnemy
bVicinityCarrier
bVicinitySelf
bVicinityGoalPost

bBeaconsEnabled (The Triangle thingies)
bBeaconShowBall

bBeaconShowPassTarget
bBeaconTeam
bBeaconEnemy
bBeaconCarrier
bBeaconKeeper
bBeaconNames
bBeaconHealth

List of Values
1 or True = On
0 or False = Off

In the advance options you can set these to certain keys to toggle certain stuff on and off ingame.
(Enter 'preferences' in console, go to advance, raw key bindings....there just enter the stuff next to the key you want it set on. You can also set 'say' and 'teamsay' commands on it. It could be like "teamsay We need a keeper!")