MonkeyMatrixMoves v110


MonkeyMatrixMoves development page

Contents


What is the Matrix?
What can I do in the Matrix?
Installing the Matrix
Multiplayer Matrix
Known Bugs/Issues
The making of the Matrix


What is the Matrix?

The Matrix is everywhere. It is all around us, even now in this very room. You can see it when you look out your window or when you turn on your television. You can feel it when you go to work, when you go to Church, When you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth.

MonkeyMatrixMoves is a mod for Unreal Tournament 2003 which simulates both bullet time and some of the amazing aerobatics seen in the film 'The Matrix'.

MonkeyMatrixMoves started out as two seperate mods/mutators; MonkeyMatrix and APOC Matrix Moves. To bring you even closer to the slow-motion double backflipping fun seen in the film, the two mods have joined forces to bring you a more Matrixy experience.


What can I do in the Matrix?

MonkeyMatrixMoves brings many new features to UT2003. Among other things, you can activate bullet-time and perform mind boggling mid-air stunts.

Detailed below are the new moves and features, with information on how to use them.

NameDescriptionHow to activate it
Bullet TimeBullet time slows down the gameplay. Everything slows down, including weapons, player movement and projectiles.When you have 100 adrenaline press forward, forward, forward, forward in quick succesion to activate bullet time.
There is no SpoonThis combo speeds up your weapons fire rate and increase the number of multijumps you can execute.When you have 100 adrenaline press backward, backward, backward, backward in quick succesion to activate the combo.
Double JumpSimilar to the UT2003 double jump, but can be performed at any time, not just when you are at the top of your first jump. Can be used to gain extra hight or to dodge projectiles in mid air.Simply press jump when you are in the air.
Crouch HoverAllows you to hang in mid air. While in crouch hover, you can shoot and change weapons. Is limited to 7 seconds and can only be used once per jump.When in the air, hold crouch. You can end the hover early by letting go of crouch.
Air DodgeAllows you to spontaneously change direction while in the air.While in the air, double tap either forward, backward, left or right depending on the direction you wish to air dodge.
Super JumpYou jump higher than normal.While on the ground, hold crouch then press jump.
Wall RunAllows you to run along walls.When next to a wall, dodge towards the wall to start the run. Hold down the same direction you dodged in to keep running, press jump to flip off the wall.

Detailed below are the Matrix Gametypes, with information on what they do.

NameDescription
The OneAssasin gametype, where the player who gets first blood becomes the one. The one has added jump height, regenerating health, a 2x frag multiplier and a healthy green glow. To play instagib etc. just add MonkeyMatrixMoves to the mutators list and adjust the settings you want to control.
MonkeyMatrixMoves MutatorAllows MonkeyMatrixMoves to be played with standard UT2003 gametypes. Use the mutator config menu to select arena or instagib.



Installing the Matrix

ut2mod version
To install MonkeyMatrixMoves from a ut2mod, just double click on the ut2mod file. This will launch an install program, just follow the on-screen instructions and point the installer to your UT2003 directory (usually c:\UT2003\).

zip version
For people with linux and below UT2003 v2199, you can install MonkeyMatrixMoves from the zip version available for download on the internet. Simply use a zip archive extractor like winzip to your UT2003 directory (usually c:\UT2003\).
Zip file location:
Proleague Site


Multiplayer Matrix

Does it work in multiplayer?
Yes, it does. Go forth and frag!
(you will need UT2003 v2199 or above).

How do I find a server?
In the UT2003 server browser, select the 'custom' tab and set the gametype to 'the one'. Wait a while, and a list of servers will appear. Just double click on one to join.

What about DM/CTF/BR/DOM Matrix?
If you are looking for other gametypes, then you need to setup a filter in the server browser. Simply goto the filters tab and set the mutator to look for to 'MonkeyMatrixMoves'. Then, goto the DM/CTF/BR/DOM tab and click refresh and wait for the servers to appear.

Animations now work!
This version contains fixes for the 'floaty' animation effect. Animations in multiplayer should work fine now.


Known Bugs/Issues

Compatability
MonkeyMatrixMoves has not been fully tested in conjunction with all the different UT2003 mods and mutators out there on the internet. From the ones we have tested, the following mutators/mods are known to not work with MonkeyMatrixMoves:
  • Quadjump
  • Arena mutators cannot be selected.

  • Bugs
  • Bullet trails and other trail effects may continue through walls before finally disappearing.
  • Gamespeed settings in game rules tabs for servers or instant action will not work. The game will always start at 100% speed regardless of these settings.

    Found a bug?
    Email MonkeyCircus or [Apoc]Death at the following addresses:
    monkey@monkeycircus.cjb.net
    death@apoc.org


    The making of the Matrix

    Quick history of how MonkeyMatrixMoves was developed
    MonkeyMatrixMoves started life as MonkeyMatrix v1b, a simple and quite lame mutator developed by Adam "MonkeyCircus" Bradley. This was a first ditch attempt at simulating bullet time in UT2003. Since then, MonkeyMatrix was developed into a pretty decent UT2003 mod with a new gametype and some pretty cool slow-motion fraggin' action. Then came APOC Matrix Moves, brain child of Rob "[Apoc]Death" Gutermuth. Still under development at the time, this UT2003 mutator was a perfect addition to the Matrix theme, allowing players to do a whole host of cool stunts by pressing different combonations of keys. So, MonkeyMatrix became MonkeyMatrixMoves, to signify the splicing of the two mods.

    Who are the people involved in MonkeyMatrixMoves development?

    Adam "MonkeyCircus" Bradley
    MonkeyMatrix original design and coding.

    Rob "[Apoc]Death" Gutermuth
    APOC Matrix Moves original design and coding.

    Thanks to the following people for testing, feedback and reporting bugs:
    Nick "Your_Mum" Pascoe
    Glenn "Genoshin" Chiu
    Jason "DarkElvis" Watkins
    [Apoc]War
    [Apoc]Famine
    [Apoc]Cataclysm
    Scott Berger
    NewbieServer.de
    Gus-UK
    Pro-Filer
    Kaadu
    Vertigo
    Chrisivx
    HawkofWar

    And thanks to all you guys for playing MonkeyMatrixMoves!