Name | Description | How to activate it |
Bullet Time | Bullet time slows down the gameplay. Everything slows down, including weapons, player movement and projectiles. | When you have 100 adrenaline press forward, forward, forward, forward in quick succesion to activate bullet time. |
There is no Spoon | This combo speeds up your weapons fire rate and increase the number of multijumps you can execute. | When you have 100 adrenaline press backward, backward, backward, backward in quick succesion to activate the combo. |
Double Jump | Similar to the UT2003 double jump, but can be performed at any time, not just when you are at the top of your first jump. Can be used to gain extra hight or to dodge projectiles in mid air. | Simply press jump when you are in the air. |
Crouch Hover | Allows you to hang in mid air. While in crouch hover, you can shoot and change weapons. Is limited to 7 seconds and can only be used once per jump. | When in the air, hold crouch. You can end the hover early by letting go of crouch. |
Air Dodge | Allows you to spontaneously change direction while in the air. | While in the air, double tap either forward, backward, left or right depending on the direction you wish to air dodge. |
Super Jump | You jump higher than normal. | While on the ground, hold crouch then press jump. |
Wall Run | Allows you to run along walls. | When next to a wall, dodge towards the wall to start the run. Hold down the same direction you dodged in to keep running, press jump to flip off the wall. |