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Home News Gameplay Images Downloads Mapping Forums Contact |
26 May 2004: Version 1.2 is here.. CarBall Version 1.2 is now ready for download. Version 1.2 features a few extra little touches and tweaks. You can checkout the full list of changes from the Downloads page. Lots of the new features in Version 1.2 come from the people who play CarBall. If you play CarBall and like it, do drop by the forums and post your comments and ideas. I'm will always give careful consideration to all ideas and suggestions. So drop by and help me make CarBall the best Car + Ball gametype available for UT2004. Webmasters.. Please do not link directly to the CarBall files. Please link to the CarBall downloads page. This will help stop errors that people may get if I move files about or rename them. Thanks. 25 May 2004: New features.. Today I've been working on.. -
Added ability for custom events to be triggered when goals scored. 25 May 2004: Version1.1 mirror.. Matthias informs me via EMail that daddeln.de is mirroring CarBall V1.1. Great stuff Matthias, thanks. Small update on CarBall development: -
Stopped "Fender Bender" sound's ability to play due the the
enormous amount of fender bender spam during matches. 23 May 2004: CarBall Version1.1 Available.. CarBall 1.1 is available for download in both UMod and zip formats. Version 1.1 comes in a full install or as an update for version 1.0. Here's a list of changes..
Fixed issue with HUD not drawing inventory correctly. I've also updated the downloads page. I had an old version of the page there which wasn't showing the correct files (zip distribution was missing) and was reporting the wrong filesize. Sorry for any inconvenience that might have caused :) 23 May 2004: CarBall Version1 Slight problems.. It
seems there are a few little things that need ironing out in CarBall.
Currently discovered issues.. 22 May 2004: CarBall Version1 public release.. After what seems like an eternity, CarBall is finally ready to be released to you the public. I really hope you enjoy playing CarBall and I look forward to your comments and suggestions. If you want to contact me, use the email link as currently the forum isn't working. Hopefully Doogster will get on the job and it will be up and running within the next few days. |
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