![]() Release 3.0 Manual Last Updated 06/01/04 |
Installation Description GamePlay FireMode Bind Weapons Vehicles Fixes & Updates from V2 Configuration Dedicated Server Setup Performance Notes Known Issues Thanks / Credits Installation Unzip to the UT2004 root directory or run the UT2MOD Description This is an Excessive MOD for UT2004. It replaces the standard UT2004 weapons and vehicles with Excessive versions, gives all players all weapons and maxAmmo, regenerates players' health, start with 100 Armor and 300 Health, increased speed (ground & water), increased jumping capabilities, removes falling and self-damage, and awards 100 adrenaline every 3 minutes. The majority of these default settings are configurable in the mutator configuration. You will die, and you may not even know where your enemy came from. The result is a fast paced, carnage enriched game that will leave you be begging for more. |
[ExcessiveV3.Excessive] | |
damageScale=0.000000 | The amount of player self damage |
AirControlSetting=1.200000 | The player air control |
GroundSpeedSetting=1.150000 | The player ground speed |
WaterSpeedSetting=1.200000 | The player water speed |
AirSpeedSetting=1.200000 | The player air speed |
JumpZSetting=1.400000 | The amount of Self Damage |
MultiJumpBoostSetting=20.000000 | The jump boost per multijump |
GravityZ=1.200000 | The gravity multiplier |
HealthSetting=300 | The player max health setting |
ShieldSetting=100 | The player max shield setting |
MaxFallSpeedSetting=20000 | Player speed at which falling damage occurs |
MaxMultiJumpSetting=2 | Set the number of max multijumps per player |
RegenShieldRate=2 | The rate of shield regeneration |
bKeepAdrenalinePickups=True | Enable/Disable adrenaline and pickups |
bKeepUdamagePack=True | Enable/Disable double damage pickups |
bKeepShieldPickup=True | Enable/Disable shield pickups |
bKeepBioRifle=True | Start player with the excessive bio rifle |
bKeepShockRifle=True | Start player with the excessive shock rifle |
bKeepLinkGun=True | Start player with the excessive link gun |
bKeepMinigun=True | Start player with the excessive minigun |
bKeepRocketLauncher=True | Start player with the excessive rocket launcher |
bKeepSniperRifle=True | Start player with the excessive sniper rifle |
bKeepFlakCannon=True | Start player with the excessive flak cannon |
bKeepAssault=True | Start player with the excessive assault rifles |
bKeepShieldGun=True | Start player with the excessive shield gun |
bKeepTrans=True | Start player with the excessive translocator |
bKeepFlameThrower=True | Start player with the excessive flamethrower |
bKeepRedeemer=True | Enable/Disable redeemer pickups |
bKeepIonCannon=True | Enable/Disable painter pickups |
bRegenShield=False | Enable/Disable regerating armor |
bKeepComboInsane=True | Enable/Disable excessive combo insane |
bKeepComboTeleport=True | Enable/Disable excessive combo random teleport |
bKeepSuperHealth=True | Enable/Disable superhealth pickups |
InstantRockets=True | Enable/Disable Intant Rockets ( False fires semi auto rockets ) |
RocketMaxHoldTime=0.000000 | Set the multiRockets max hold time ( 0 = invinite time ) |
[ExcessiveV3.ShieldGunEX] | |
ShieldJumpStrength=1.500000 | The power of shield jumping |
[ExcessiveV3.ShockProjectileEX] | |
SetNumCombos=4 | sets the number of chain reaction shock balls ( 0 = No limit ) |
[ExcessiveV3.RocketProjEX] | |
xMomentumTransfer=1.000000 | A rocket jump boost |
[ExcessiveV3.FlakShellEX] | |
xMomentumTransfer=1.000000 | A flak jump boost |
[ExcessiveV3.ExcessivePlayerController] | hitSoundVolume=1.000000 | The hit sound volume |
TeamHitSoundVolume=0.500000 | The team hit sound |
hitSound= | The currently selected hit sound |
CustomHitSound= | The currently selected custom hit sound |
TeamHitSound= | The currently selected team hit sound |
CustomTeamHitSound= | The currently selected custom team hit sound |
bUseCustomHitSounds=False | Enable/Disable custom hit/teamhit sounds(true = use custom sounds) |
bUseClearScope=False | Enable/Disable clear sniper scope |
|
Texture Detail | Normal |
World Detail | Normal |
Character Detail | Normal |
Physics Detail | Normal |
Character Shadows | Off |
Dynamic Lighting | Off |
Detail Textures | Off |
Decal Stay | Off |
Use Blob Shadows | Off |