class Weapon_Special extends Weapon;

function bool HandlePickupQuery( pickup Item )
{

if (Inventory != none)
   return false;
if (Inventory == none && Car_R(Instigator).activepowerup == none)
   return true;
return Inventory.HandlePickupQuery(Item);
}

defaultproperties
{
     FireModeClass(0)=Class'R.Fire_Special'
     FireModeClass(1)=Class'R.Fire_Special'
     PickupClass=Class'R.Pickup_Special'
     IconMaterial=Texture'RcTextures.HUD.Special'
}
