class Weapon_Ball extends Weapon;

#exec OBJ LOAD FILE=..\Textures\RcTextures.utx

function bool HandlePickupQuery( pickup Item )
{

if (Inventory != none)
   return false;
if (Inventory == none && Car_R(Instigator).activepowerup == none)
   return true;
return Inventory.HandlePickupQuery(Item);
}

defaultproperties
{
     FireModeClass(0)=Class'R.Fire_Ball'
     FireModeClass(1)=Class'R.Fire_Ball'
     PickupClass=Class'R.Pickup_Ball'
     IconMaterial=Texture'RcTextures.HUD.ball'
     IconCoords=(X1=800,Y1=39,X2=900,Y2=79)
}
