class Spot_Startspot extends Keypoint;

replication
{
	reliable if ( Role < ROLE_Authority )
		GetCar;
}

simulated function PostBeginPlay()
{
	SetRotation(rotator(vect(-1, 0, 0) >> Rotation ));
}

simulated function GetCar(PlayerController PC)
{
    local Car_R NewCar;

	NewCar = spawn(Player_Controller(PC).Vehicleclass, , , Location, Rotation);
	Player_Controller(PC).Rc = NewCar;
}

defaultproperties
{
     bStatic=False
     bAlwaysRelevant=True
     Texture=Texture'Engine.S_KVehFact'
     bDirectional=True
}
