class Fire_Ball extends InstantFire;

event ModeDoFire()
{
local vector LocationTarget[7];
local rotator RotatorTarget;
local int i;

for(i=0;i<2;i++)
{
LocationTarget[i].Z = Instigator.Location.Z + 120;
LocationTarget[i].Y = Instigator.Location.Y;
LocationTarget[i].X = Instigator.Location.X - 50;
RotatorTarget = Instigator.Rotation;
Spawn(class'R.KActor_Ball', Instigator,,LocationTarget[i],RotatorTarget);
}
Super.ModeDoFire();
Car_R(instigator).activePowerup=none;
Car_R(instigator).Inventory.Destroy();
}

defaultproperties
{
     FireForce="Fire_Ball"
     AmmoClass=Class'R.Ammo_Ball'
     AmmoPerFire=1
}
