class Weapon_Speed extends Weapon;

function bool HandlePickupQuery( pickup Item )
{

if (Inventory != none)
   return false;
if (Inventory == none && Car_R(Instigator).activepowerup == none)
   return true;
return Inventory.HandlePickupQuery(Item);
}

defaultproperties
{
     FireModeClass(0)=Class'R.Fire_Speed'
     FireModeClass(1)=Class'R.Fire_Speed'
     PickupClass=Class'R.Pickup_Speed'
     IconMaterial=Texture'RcTextures.HUD.SpeedUp'
}
