class Pickup_Ball extends TournamentPickUp;

function float DetourWeight(Pawn Other,float PathWeight)
{
	if ( (PathWeight > 500) )
		return 0;
	return 0.15/PathWeight;
}

event float BotDesireability(Pawn Bot)
{
	return MaxDesireability;
}

defaultproperties
{
     MaxDesireability=0.300000
     InventoryType=Class'R.Weapon_Ball'
     RespawnTime=5.000000
     PickupSound=Sound'PickupSounds.AdrenelinPickup'
     PickupForce="Pickup_Ball"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'RcStatic.Powerups.RacePowerup'
     CullDistance=5500.000000
     Physics=PHYS_Rotating
     DrawScale=0.050000
     AmbientGlow=128
     ScaleGlow=0.600000
     Style=STY_AlphaZ
     CollisionRadius=32.000000
     CollisionHeight=23.000000
     Mass=10.000000
     RotationRate=(Yaw=24000)
}
