Log: Log file open, 02/28/05 17:15:21
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766222)
Init: Version: 3339 (128.29)
Init: Compiled: Nov 11 2004 10:49:37
Init: Command line: -mod=Slaughter
Init: Character set: Unicode
Init: Base directory: C:\UT2004\SYSTEM\
Init: Ini:..\Slaughter\System\Slaughter.ini   UserIni:..\Slaughter\System\SlaughterUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: 	NVDD32.DLL/NVIDIA GeForce4 Ti 4200
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.428000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NoIntro.ut2?Name=HYPERFUKBOT?Class=Engine.Pawn?Character=Othello?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27558->27558; refs: 279783
Log: Game class is 'CinematicGame'
Log: Bringing Level NoIntro.myLevel up for play (0) appSeconds: 8.226000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting DM-City...
Warning: Failed to load 'ICBM': Can't find file for package 'ICBM'
Warning: Failed to load 'DM-City': Can't find file for package 'ICBM'
Warning: Failed to load 'LevelSummary DM-City.LevelSummary': Can't find file for package 'ICBM'
Warning: Error loading DM-City !
MusicPlayer: Couldn't find a matching frametype for ÆÆÆÆp
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player HYPERFUKBOT id=1415aaaecdf5ace90b1ae5841e72a149
Log: Opened viewport
Log: Enter SetRes: 1600x1200 Fullscreen 1
Log: Using back-buffer format 23(16-bit)
Log: Using depth-buffer format 80(16-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 10.914000 seconds
Log: Precaching: NoIntro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.029 seconds
Log: Finished precaching textures in 0.001 seconds
Debug: SLTMainMenu.Opened()   Sender:Package.SLTMainMenu
Log: URL: Adding default option Name=HYPERFUKBOT
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Othello
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=HYPERFUKBOT?Class=Engine.Pawn?Character=Othello?team=255
Log: Failed; returning to Entry
ScriptLog: SLTMainMenu NotifyLevelChange  PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player HYPERFUKBOT id=1415aaaecdf5ace90b1ae5841e72a149
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 29356->0; refs: 279783
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 50 MByte 863 KByte 704 Bytes from HD took 6.456011 seconds (5.473019 reading, 0.982992 seeking).
Log: FileManager: 0.793994 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory  4.731M /  8.125M
Uninitialized: Peak Memory  71.662M /  73.664M
Uninitialized: Allocs        1346 Current /  708989 Total
Uninitialized: Log file closed, 02/28/05 17:15:42
