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--  CTF++ Beta 01 ----
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LINK : http://www.moddb.com/mods/ctfplus
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General Info
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Authors: 	Luke 'ambershee' Parkes-Haskell
			John 'Darknet' Phan
			Erwan 'xiongmao' Allain
			 ---  'knighteyes' ---


eMail Address: 	ambershee@gmail.com
				unknowgame@hotmail.com
				zall1@hotmail.com
				ralvarez@cei.fing.edu.uy

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Description
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Unreal Rider is a two-team competitive game for UT3. Teams must compete to capture the enemy flag and bring it back to their base. 
Each flag is protected by a shield, and the flag cannot be captured until the shield is removed. 
The shield can be removed by overloading the enemy shield generators to under 50% - which is done by shooting them. 
The Link Gun can heal shield generators, but this takes time.
Players may choose which class they play as - the Rocket Rider, the Silent Sentinel or the Double Damage. 
Each class has unique characteristics. The first is equipped with the Surfer, and may pilot Surfer rockets. 
The second is gifted with invisibility, and the third is gifted with the ability to dual wield weapons.
Each player may choose a weapon to carry, either the Super Link Gun, Super Sniper Rifle or Super Rocket Launcher (the Double Damage receives two),
and has a hoverboard.

Items:

    * CTF Flag: Behaves exactly the same as the standard CTF flag.
    * Shield: A static mesh who's collision component prevents flag capture.
    * Shield Generator: Maps always have two for each team. They start with 100% health, and can be shot by any weapon to have this lowered to a minimum of 1% (they cannot be destroyed). When both shield generators are under 50%, the shield is no longer present.
    * Surfer: Similar to UT3's Redeemer. The Surfer fires a large rocket with a big explosion. Alt fire lets the firer use the rocket like a vehicle. Ammunition must be picked up in the environment.
    * Surfer Rocket: A rocket that may be ridden by a Rocket Rider.
    * Super Link Gun: Similar to the Link Gun, has a more powerful primary and secondary. It can heal Shield Generators with it's alt-fire, the way a Link Gun heals vehicles. It cannot heal Surfer Rockets. Has infinite ammo.
    * Super Sniper Rifle: Similar to the Sniper Rifle, has a rapid firing primary, and secondary slowly recharges ammunition.
    * Super Rocket Launcher: Similar to the Rocket Launcher, fires in clusters, and secondary slowly recharges ammunition.

HUD:

    * below flag icon on the top of the screen, a new option has been added. It shows the number of friendly generators not disabled and the number of
	  enemey shieldGenerator still enabled. There's also an arrow on each number which point to the nearest shieldGenerator to heal or to disable.

Interaction:
    * When player enters dead state, they can press right click, it will display the ClassMenu and the player will be able to choose a different class
	
*******************************************************************************************************************************
**** The map CTFPlus-Test.ut3 is the most complete map as it contains all kismets events and actions used by Shield System ****
*******************************************************************************************************************************

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Content
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UTGame
	Config
		UTUnrealRider.ini
	Published
		CookedPC
			CustomMaps
				CTFPlus-FacingWorlds.ini
				CTFPlus-FacingWorlds.ut3
				CTFPlus-Satellite-V2.ini
				CTFPlus-Satellite-V2.ut3
				CTFPlus-Test.ini
				CTFPlus-Test.ut3
			Script
				UnrealRider.u
			CTFPlus-Satellite-V2.upk
			EA_UR_Package.upk
			LP_UR_Assets.upk
			LP_Weapons.upk
			UnrealRider_shieldgenerator.upk
			
	src
		classes
			all UCFiles

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Installation
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1) Unzip CTF++_v1.0.zip
2) Copy the content of CookedPC folder to the Published folder
3) Copy UTUnrealRider.ini to Config folder

The Gametype is ready to launch.

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Development and Known issues
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The development forum can be found at the following address: http://forums.revora.net/index.php?showtopic=60848
UnrealRider has been taken as a challenge as we realise the project in 3 weeks.

 - no AI support
 - the class menu doesn't appear when joining map (need to die once)



