class UR_Weap_Rox_D extends UR_Weap_Rox;

defaultproperties
{
	ItemName="RocketSnare"
	PickupMessage="RocketSnare"
	Begin Object Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
		Scale=3.0
	End Object
	SkeletonFirstPersonMesh=FirstPersonMesh
	ShouldFireOnRelease(0)=0
	ShouldFireOnRelease(1)=0
	FireInterval(0)=1.400000
	FireInterval(1)=0.700000

	ShotCost(0)= 0
	ShotCost(1)= 0
	
	WeaponProjectiles(0)=Class'UnrealRider.UR_Proj_Snare'
	WeaponProjectiles(1)=Class'UnrealRider.UR_Proj_Snare'

	InventoryGroup=1
	bCanThrow=False
}