class UR_Proj_SkyMissile extends UTProj_SeekingRocket;

function SetTarget(Actor NewTarget, Vector InitialDirection)
{
	Seeking = NewTarget;
	Init(InitialDirection);
}

DefaultProperties
{
	CheckRadius=40
	RotationRate=(Roll=150000)
	DesiredRotation=(Roll=45000)
	Speed=2700.000000
	MaxSpeed=2800.000000
	LifeSpan=2.000000
}