class UR_PlayerReplicationInfo extends UTPlayerReplicationInfo;

//use integer for replication of PlayerReplication enums

var int iSurfer;
var int iStealth;
var int iAkimbo;

var int iSniper;
var int iLink;
var int iRox ;
var int iHammer;

var int iSlowField;
var int iShield;
var int iLandMine;
var int iSkyMine;


var int iClass, iWeapon, iKit;
var int ArmourRatio, ColourData;
var LinearColor EffectsColour;

replication
{
  if(Role == Role_Authority)
    iClass, iWeapon, iKit, ArmourRatio, ColourData, EffectsColour;
}

defaultproperties
{
 iClass = 2
 iWeapon = 1
 iKit = 1
 ArmourRatio = 2
 EffectsColour = (R=255,G=0,B=0,A=255)

 iSurfer = 0;
 iStealth = 1;
 iAkimbo = 2;

 iSniper = 0;
 iLink = 1;
 iRox = 2;
 iHammer = 3;

 iSlowField = 0;
 iShield = 1;
 iLandMine = 2;
 iSkyMine = 3;
}