class UR_Weap_Hammer_D extends UR_Weap_Hammer;

DefaultProperties
{
	ItemName="Impact Hammer"
	PickupMessage="Impact Hammer"
	InventoryGroup=1
	bCanThrow=False

	Begin Object Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
		Scale=3
	End Object

	MinDamage=80.000000
	MaxDamage=500.000000
	MaxChargeTime=1.000000
	MinChargeTime=0.300000
}