CTF-Face2000SE

Special Edition

Author: Chris A Weidert

Dedicated to my little bro


File Name: ctf-face2000se.zip
Version: v105
Author's Webpage: www.geocities.com/stoneviperus
Author's email: stoneviperus@hotmail.com
   

GAMEPLAY

 
Game: Unreal Tournament
Level Name: CTF-Face2000SE
Level Type: Capture the Flag
Recommended Player Count: 8 - 12 Players
New Sound FX: none
New Music: none
New Textures: none
New Script: none
Known Bugs: none
   

CONSTRUCTION

 
Editor (programs) Used: UnrealED 2.0  Photoshop6.0
Construction Time: 5 weeks
Base: from scratch
   
INSTALLATION extract .unr file to ...UnrrealTournament/Maps directory.
DESCRIPTION CTF-Face2000SE is, well, a Face level.  You know the kind.  This level has Mars in the near background, and Earth in the far background.  And yes, the background spins.
AUTHOR'S NOTES CTF-Face2000SE is a level I decided to build because my brother always played CTF-Face and loves it, though he wanted more levels like it.  If you have a suggestion on how to make this level even better, or to report a bug please email me.  Please check my website for furthur updates before other websites, as they get posted there much quicker.
OTHER MAPS BY AUTHOR

CTF-SpiritualWorlds
CTF-MiniArena

ADDITIONAL CREDITS www.planetunreal.com/inoxx
www.birrabrothers.com/drac/unrealt/dunrealtm.asp

 

version updates was then renamed to eliminate server to client "version mismatches"
version 105 fixed lighting issue in underground tunnels, and is now more realistic
  reconstructed steps in flag room (they caused node problems)
  futhur improved bots:
  deleted two defense spots in each flag room
  added one more defensive spot in each flag room in a more strategic area
 

sniper bots are better than ever, they now know where "high-traffic" areas are

  added version number in screenshot
  bots should now stop jumping to ground from atop the tower (they still did that occasionally)
   
version 104 furthur improved bots:
  bots no longer jump from very top middle tower to ground and die
  added defense spot in flag room
   
version 103 furthur improved bots:
  bots can now translocate up to platform above flag to get shield belt
  bots can now retrieve goodies atop all towers
  no respawning facing walls anymore (my bad)
   
version 102 reconstructed interior of middle tower to make side routes to flag more worth while by
  dropping flag to lower level and raising shield belt to upper platform
  now easier for bots to capture flag using side routes
  shield belt in flag room is less likely to be taken by enemy
  furthur improved bots:
  bots now can translocate up to middle ground platform from lower side ground areas
   
version 101 improved framerates in main rooms for each tower. (by significantly reducing node count)
  HOM effects when looking out of bases to the background are now eliminated
  fixed texture issues (should've spent more time on them anyways)
  greatly improved bots:
  added defensive point above base entrance
  moved two playerstarts per side (bots now get armor when starting at side bases)
  fixed upper defensive sniper points (bots no longer face sideways, sorry 'bout that one)
  bots now use middle route to flag slightly more since it is easier to get flag that way)
  bots now waste less time when returning flag by way of side routes
  added enhanced shock rifle in each base.  (two important players no longer start near no weapons)
  slime pits at bottom of side towers now give less time to translocate out of
   
version 100 first release

You may distribute this zip file as long it hasn't been tampered with, ie: all  files that lurk within are the same unedited files originally included.