AntiCamper |
This mutator will cause any player standing in one
area for too long (camping) to lose health.
There are 3 settings:
"CampRadius", "CampTime", and
"CampDamage".
All these settings can be configured in the AntiCamper
Configuration Window.
which comes up when you click the "Mods" menu and
choose "AntiCamper".
The settings are saved to the file
"mentals_mutators.ini" in your UT system folder.
The are under the "AntiCamper" section.
Here's how they work:
CampRadius
how large of a radius around a player
to consider them a camper.
the default is 60
CampTime
the number of seconds that a player
can be in the CampRadius before they are
considered a camper.
the default is 6.
CampDamage
how much health to take off a player
when CampTime is reached.
the default is 20.
This mutator was not intended as a slam on
"snipers",
as I myself like sniping and it's a skill to hit a 'good' player
who is moving-jumping-dodging or otherwise acting like a crazed
maniac.
No, the intent was to discourage "hiding" in games like
"Last Man Standing" or "Fox & Hounds"
where a player can win by simply finding a hiding spot and just
sitting there.
Any comments, bug reports, etc.
email me at - patrickf@oz.net
Version History:
================
v103 - switched to common 'ini' file for all my mutators
v102 - added config window for settings, changed default values
v100 - Initial Release
Improvements planned:
==========================
got any ideas?
Credits/Thanks:
===============
Tim Sweeny's tutorial docs, which were an indispensable aid.
N.Bogenrieder (beppo@planetunreal.com) author of
"NBAntiCamper".
Disclaimer/Legal stuff:
=======================
I've tested it but use it at your own risk (although I don't know
of any risks).
This Mutator is Copyright 2000 by Patrick Freeman
Please do not try to make money with this, or distribute it under
a different name, etc.
If you do use my code in someway I would be grateful of some kind
of acknowledgement.