Change log
Dark Magic 0.80
Bug Fixes General:
- Fixed the problem with users getting general protection faults when you
became a wizard. This was due to a "bad" sound that didn't play
well with some sound cards.
- Fixed the problem with broadcast messages and sounds not going to all
players.
- Fixed the strange disappearing HUD syndrome.
- Moved the HUD over to the right slightly, so it didn't overlap with some
Frag text in some HUD modes.
- Fixed the light radius on Regeneration, which was causing major slow downs
when lots of players had regen on.
- Fixed the bug in Olympian where your trailers would not show in
multiplayer mode.
- Fixed the invisible Lava Ball problem for Level one lava balls.
- Fixed a situation where your trailers for Olympian would have skins on
them from previous spells, i.e. they didn't update when you changed
appearance.
- Fixed bugs between Heal and Regen, where in some cases, Heal would drop
you to 100 if you were over, and regen would drop you back to 100 each
iteration if it was lower level =)
- Fixed the non-spawning HUD issue.
- Fixed the wings so they were on the player more, not floating behind
them.
- Fixed problem where people who got disintegrated would stay fat and FOV'd.
(You'll see)
General Changes:
- Added the spell name to the HUD so you could see which icon was for which
spell
- Added one new spell. Had two in there, but the other is still not
perfected, so I took it out. This will most likely be the main spell
set. With others added as spell packs.
- Changed the Scroll pickup mesh so that you could not only see them better,
but knew which spells you were picking up.
- Added some all around better sounds in different places, thanks to "Maz"
Beethoven for the sound help!
- Bots now understand how to use spells. You thought they were tough
before? I am going to guess that godlike bots will be
"Godlike"... more testing required, as most of the lower level
bots still give me a run...
- Added A Key Bind Helper to the Kew Client Window in the Setup
window. It lets you bind keys to spells easily. Unlike Macro
weapon keys, these work locally.
- Added the Gametypes DarkMagicDM, DarkMagicCTF, and DarkMagicDOM, which
include the Dark Magic Mutator directly. You can set up your browser
to look for these specific game types, making it much easier to find Dark
Magic servers.
Spell Changes:
- Added a blinking effect to the wings on your paper doll, so you can tell
when the spell is about to end.
- Made Wings last a touch longer
- Made Regeneration last a touch longer
- Made Lightning A touch faster
- Made Lava Ball a bit less hard hitting when past level 7, but not too
much.
- Adjusted Lava Ball to throw you farther from the shockwave.
- After casting a lava 10 lava ball, you are reduced to level 9 from the
hardship. (This is due to the fact that a crafty well hidden player at level
10 lava with full mana could kill everyone in a map with four quick lava
balls...) You still retain your wizard status however.
- Made Olympian a bit faster at the start, and a bit slower at the end. I
still think it is unbalanced for CTF, but needs testing from you guys.
- Changed disintegrate so that there were less chance of getting a insta-gib
at lower levels, but at higher levels you could get one about one in three
tries.
- Disintegrate has some nifty new effects when you insta-gib people.
- Magic Missile was changed by popular demand. I hope you like the new one.
It is MUCH faster now, does a bit less damage, and has a new look.
- Changed the look of the stasis field, hopefully a better appearance now.
- Made the Mana vials a bit larger, but not enough. new mesh required.
- The Spell Protective Skin now show a cyan colored "Skin" on your
doll ala Shield belt, so you know when it runs out.
- Added the Spell "Energy Bolt", which shoots rows of projectiles
at your target very quickly. This spell has no special at level 10, because
it doesn't need it =)