VertexLitGeneric
{
	"$basetexture"	"models\weapons\m37\breath_super"
	"$envmap"	   "envmap/sewer"
	"$bumpmap" "models\weapons\m37\m37_super_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmapmode" "1"
}
