VertexLitGeneric
{
	"$basetexture"	"models\weapons\pistol_glock\c1911"
	"$surfaceprop" "metal"
	"$bumpmap"	"models\weapons\pistol_glock\glock_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmap"	"envmap\specmap"
	//"$envmapmask"   "models\weapons\pistol_glock\glock"

}
