Particle
{
	frames			"20"
	

	spawn
	{
		particle	"explosion3_fx1"
		burst		"8"
		z		"0~100"
	}

	spawn
	{
		particle 	"explosion3_fx2"
		burst 		"15"
		radius		"0~90"
		phi 		"90~180"
		theta 		"0~360"
		z		"0~60"
	}

	spawn
	{
		particle	"explosion3_fx3"
		burst		"10"
		z		"0~100"
	}
	
	spawn
	{
		particle	"explosion3_fx4"
		burst		"50"
		z		"40"
		phi		"0~360"
		theta		"0~360"
	}
}

