VTMB: Arsenal Mod Readme
Version 1.00


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Thank you for playing Vampire - The Masquerade Bloodlines with Arsenal Mod, i hope you enjoy it!

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  Minimum Requirements
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Pentium 4 2400Mhz
512MB RAM
Direct3D 9.0 compatible video card with 128MB VRAM
DirectSound 8.0 compatible sound card
3.0 GB Hard Drive Space
Windows 98/Me/2000/XP/vista?


  The basic idea
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Playing 5 years in the Vampire - The Masquerade Bloodlines, I am bored to death with monotonous guns,
which we won from the Troika Games (the guys from Troika Games if you read this Please excuse me), so
I tried at least not a lot of different ways combat a compelling game. All weapons have new models, 
change specifications and some new visual effects. All weapons (except the bloody mace and soul Reaver)
are available from vendors, so come to him more often. Firearms are now comprise a significant firepower
as it should be, this is a modern Los Angeles. Weapons became more and more diverse, firearms can now be
properly used. Now have to be cut up to select the weapons that drop, and human have a chance to confront
the vampire.
Because only 3 common file mod should be compatible with any other modes and patches, the most important 
thing to put it on top of all modes, patches. 
Leave more space for creativity texturemakers.



  Installation
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1) Install any version of the game, install the top mods, patches.

2) unpack the ARSENAL MOD folder and copy the contents of a folder

3) insert the contents of a folder in a folder with a game (for example:E:\Games\Vampire - The Masquerade Bloodlines)
   with the replacement of files. 

All the mod is installed, run and play!

  Deinstallation
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1) save the folder items (is E:\Games\Vampire - The Masquerade Bloodlines\Vampire\vdata)
   save the files particleimpacttable.txt, vendors.txt (is E:\Games\Vampire - The Masquerade Bloodlines\Vampire\vdata\system)
   save the file skill1.cfg (is E:\Games\Vampire - The Masquerade Bloodlines\Vampire\cfg)

2) insert the folder and files back and all the old weapons will be in place.

   As you can see the mod replaces only files weapons: item_w_xxxxxx.txt and 3 shared files particleimpacttable.txt, vendors.txt, skill1.cfg. 
   So if you have any problems in these files.


  Weapons:
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FIREARMS:

PISTOLS:

1) Colt peacemaker
2) Colt 1911
3) Dan Wesson PPc
4) Thunderbolt

SHOTGUNS:

1) Mossberg 500A persuader
2) Dragon's Breath

SUBMACHINEGUNS:

1) Modified mac10
2) M3 grease gun

RIFLES:

1) M16
2) G36 bullpap
3) Steyr Scout

SLAUGHTERHOUSE:

1) LAW M72
2) Pocket flamethrower
3) M79 Blooper
4) Frag grenade

MELEE:

1) Water pipe
2) POlice baton
3) Golf stick
4) Knife
5) Machete
6) Normann's axe
7) Medieval sword
8) War hammer
9) electroshock
10) Bloody mace
11) Soul Reaver
12) Halberd

   For details, see tables.


  License Agreement:
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 - Bla, bla, bla.... Eat to appetite, dear user. suppressed - stupid yourself. 
   if You will feed the other, without permission - cook kick your ass. Bla, bla, bla...
   Forget all this bullshit that the traditional License arrangements, You can use all 
   my materials anywhere, anything, without asking permission and without identifying 
   the source. Other words: Eat, dear user.



  Credits:
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  Lenusk@ (Email - Lenusya@sibmail.com)


  Technical Support:
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Most technical support questions can be answered from the "bastard Games"

Customer Service:

Call: 
On duty the police department, contact telephone 02

Write:
Customer Service
"bastard Games"
Red Square, 1st house.
Moscow, Russian Federation

"Screw you guys , I'm going home" - Eric Cartman(c)


05, june, 2009.