VertexLitGeneric
{
	"$basetexture"	"models\weapons\rifle_rem700\scout"
	"$bumpmap"	"models\weapons\rifle_rem700\scout_normal"
	"$envmap"	"envmap\specmap"
	"$normalmapalphaenvmapmask" "1"
	//"$envmap"        "env_cubemap"
}