Particle
{
	loop	"0"

	spawn
	{
		particle	"D_Thaumaturgy_Bloodshield_dripfx1"
		rate		"100"
		theta		"0~360"
		radius		"3"
	}


	spawn
	{
		particle	"D_Thaumaturgy_Bloodshield_Bloodtrailfx1"
		rate		"30"
		theta		"0~360"
		radius		"3"
	}
	
}

