uniform sampler2D tDiffuse; 
uniform sampler2D tPosition;
uniform sampler2D tNormals;

void main( void )
{
	vec4 image = texture2D( tDiffuse, gl_TexCoord[0].xy );
	vec4 position = texture2D( tPosition, gl_TexCoord[0].xy );
	vec4 normal = texture2D( tNormals, gl_TexCoord[0].xy );

	gl_FragColor = image;
}
