Vox V0.14
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New Features:
* You can now rotate the character models in 'Select Character' and 'Create Character' screens with the right mouse button.
* Reset defaults button on 'Create Character' screen resets the rotation of the model.
* Dev build version and release type debug text shown at bottom of screen.
* Add a close button to the Vox application window.
* Open up the intial world size a bit, so people can test compatability with a larger world.
* Add time and season text display to the HUD
* Add option menu toggle to turn day/night cycle on and off.

Bugfixes:
* Add button audio to switching character buttons and also the buttons on 'select world' screen.
* Better cloud creation, height offset.
* Fix the bomb crash when bombs are thrown outside of the world and explode, invalid pointer.
* Fix the memory limitations when using a large world size, re-use the vertex buffer objects, dont create new ones!
* Put a limit on the size of the shadow texture, fix lag on HIGH-END graphics cards.



Vox V0.13
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Bugfixes:
* Fix more shader bugs, should work on ATI and Intel grahpics cards now.



Vox V0.12
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New Features:
* Working options menu in-game.
* Configuration manager saves out settings/configurations.
* Options Toggle for turning on/off inverted mouse controls.
* When creating custom characters, the 'create custom' part buttons will now edit the current show model.
* Dont output the world chunks when exiting from the frontend.

Bugfixes:
--Game--
* Dont allow the pause menu to be opened when the inventory is still animating
* AUtomatically close an open inventory when we open the pause menu
* Allow the overriding of the chunk modified flag, so we dont output the chunks when going from frontend to the game.

--Juice Engine--
* Fix the shader bug that was causing a crash on ATI graphics cards



Vox V0.11
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Bugfixes:
--Game--
* ALWAYS hide the tooltips when closing the inventory.
* Unload the popup GUI components when switching between FE screens.
* Show popup error message when shaders are not loaded.
* Popup warnings when Frame Buffer Objects cannot be created.
* World button 1 also removes the popup message box

--Juice Engine--
* Dont throw exception when deferred rendering cannot be setup, instead allow for a error message popup. (BOOL return value)
* Use a better shadow texture size, ratio is worked out from GL_MAX_TEXTURE_SIZE.



Vox V0.1
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New Features:
* Completely redo the create character screen
* Allow for custom body parts on Body, Legs, Hands and Feet.
* Scaling weapons and offset when modifying weapons in creation mode.
* SSAO shader tweaks.
* Remove cave creation for the demo.
* Limit the work size to 10x10 chunksize for demo.
* Remove NPC creation for demo.

Bugfixes:
--Game--
* Fix memory leak when in creation mode from the frontend.
* Shadow rendering bug when going from game mode back to frontend
* Fix player modement when in absolute movement mode.
* Fix missing filename when adding particles in creation mode.
* Clear particles when round tripping game modes.
* Clear the creation particles when pressing the 'create new' button.
* Be sure to check for cleared NPCs and enemies when switching modes (NULL pointer check).
* Only allow quit menu when in game mode.

--Juice Engine--
* Reduce the audio volume on button audio events.
* Increase the shadow rendering texture memory.
* Allow for customizable pulldown menus (WIP - Needs lots of work).
* various bugfixes for pulldown menus.
* GUI animations memory freeing.