---------
--KNOWN ISSUES
---------

-Hitting the hotkeys for vanilla units while the drop pod is selected causes the hero occupying that slot to be built
-If a player drops during the loading screen or in-game before selecting a hero, the game cannot be started since it is waiting for the player to pick a hero.
-Lord of Terror occasionnally causes a SCAR error, but it can be clicked away.
-While Eternal War is active, other life steal effects actually cause life loss. This is a not something I can fix, just don't use other life steal effects when using Eternal War. :)
-Some abilities are still making craters which can cause lag once there's too many of them, if you figure out which abilities do so please tell me.

1.61 -> 1.62

---------
--GENERAL
---------

CAMERA
-Maximum zoom out increased from 55 to 100

ENEMIES
-Damage reduced by 4% overall

GLOBALS
-It is no longer possible to target the Venerable Dreadnought with the Heal global. Previously you could waste red doing so even though it had no effect.
-Revive cooldown reduced from 180 to 120
-Revive cooldown is now shared among players

PERFORMANCE
-Removed crater making effects from more abilities and weapons

---------
--HEROES
---------

APOTHECARY
-Fixed a bug with Purification Vials' damage over time tic rate
-Combat Stimulants wasn't granting knockdown immunity as intended, it does now.
-Consecrated Bolter now puts the Apothecary into ranged stance when equipped

FARSEER
-Spiritual Rites will no longer try to restore energy to mines and other random things

IRON WARRIOR
-Lascannon Turrets now refund 50 population when destroyed (bug fix)

KHORNE LORD
-Name now properly listed as Khorne Lord

KOMMANDO KNOB
-Booby Trap now does full damage at all distances (used to do 150 within 2.5 radius and 75 within 5 radius but now does 150 within 5 radius)
-Kaboom is now instant

LIBRARIAN
-The Avenger cost reduced from 40 to 30

MEKBOY
-Bouncy Shield is now a timed ability lasting 5 seconds instead of a toggled ability

PLAGUE LORD
-Name now properly listed as Plague Lord
-Manreaper tooltip fixed
-Plague Cleaver tooltip fixed

SORCERER
-Daemonic Orb no longer requires the Sorcerer to face his target
-Doombolt cost increased from 15 to 25

VENERABLE DREADNOUGHT
-Rites of Repair tooltip fixed
-Sweeping Barrage shells (each bullet) AoE increased from 5 to 6

WARLOCK
-Providence limit break cost increased from 750 to 1000 (the tooltip was wrong and listed 500)
-Providence duration increased from 20 to 25
-Providence graphic changed

1.6 -> 1.61

---------
--HOTFIX
---------

-Some enemy abilities were using the wrong damage types. When I made the dreadnought I had to make a whole new set of damage types to accomodate his vehicle armor and I missed a few changes.
-Iron Warrior texture now displays at all video settings
-Iron Warrior turrets can now shoot in a 360 degree arc as the tooltip says
-Iron Warrior Automatic Grenade Launcher scatter increased from 0 to 5 (the ability related to the weapon increases the scatter to 10)
-Iron Warrior Hail of Iron cooldown increased from 25 to 30 to match the tooltip

1.5 -> 1.6

---------
--GENERAL
---------

GLOBALS
-Tyranid global abilities should no longer show up when selecting a Tyranid hero in the lobby

MAPS
-Added "(6p) The Last Stand" by Dofd

SCOREBOARD
-Now shows total kills properly

TANKS
-Front armor protection reduced from 90% less damage to 75% less damage (front armor is 2.5x weaker)

WARGEAR
-You no longer need to garrison the drop pod to change wargear, you just need to be close to it.

---------
--BOSSES
---------

LIBRARIAN
-NOTE: Hopefully this will make phase 2 more doable. I know phase 3 is still tough but it would require more dramatic changes which would take more time. I'll come back to it after more core things.
-Phase 1 HP reduced from 21000 to 20000
-Phase 2 HP reduced from 4200 each to 4000 each
-Phase 2 healer and fighter are now vulnerable to light knockdown
-Reduced phase 2 healer's healing from 30% to others or 15% to self to 20% to others or 10% to self
-Phase 2 healer spellcast frequency reduced from once per 15 seconds to once per 20 seconds
-Phase 2 fighter spellcast frequency reduced from once per 10 seconds to once per 15 seconds
-Phase 2 The Avenger knockdown type changed from ability to light
-Phase 2 The Avenger damage reduced from 225 to 175
-Phase 2 Ignite Sould impact damage reduced from 400 to 200 and lingering burn damage in the AoE reduced from 50 to 25
-Phase 3 HP reduced from 21000 to 20000

---------
--HEROES
---------

APOTHECARY
-Healing Grenade now detonates on impact. While the delay was intended to allow heroes to enter the radius, it's probably better to just let the Apothecary worry about aiming.
-Healing Grenade projectile speed increased from 9 min/18 max to 25/25
-Neural Toxin is now a timed ability lasting 7 seconds rather than a toggled ability
-Advanced Healing no longer prevents energy regeneration while active in addition to removing 10 energy per second. It only removes 10 energy per second.

CHAOS LORD
-Has been renamed Khorne Lord to differentiate from the Plague Lord. In the future the patch notes will refer to him as such.
-No longer has melee right of way
-Skulls for the Skull Throne duration and cooldown increased from 10 to 15
-Lord of Terror cost reduced from 40 to 30
-Eye of Chaos cost reduced from 50 to 40
-Hemorrhage cost reduced from 40 to 30
-Kill the Weak knockdown type changed from light to medium
-Fixed a bug which cause Kill the Weak to not restore health if the unit was killed by it
-Daemon Sword knockdown type changed from light to medium
-Blood Maul was doing 100 DPS rather than 80 DPS as listed in the tooltip. It now does 80 DPS.

FARSEER
-Fortune was only lasting 15 seconds instead of its intended 25 second duration (bug fix)
-Spiritual Rites healing increased from 20% to 25%

FORCE COMMANDER
-Rally's non-healing effects were applying to mines/traps/vehicles. They now only affect infantry as intended.
-Orbital Strike cost reduced from 50 to 40
-Split the Earth cost reduced from 50 to 40
-Iron Halo cost reduced from 40 to 30
-Power Sword knockdown type changed from light to medium

KOMMANDO NOB
-Stikkbombs no longer cause friendly knockdown
-Rokkit Barrage no longer causes friendly knockdown
-Stickybomb no longer causes friendly knockdown (not sure it did to begin with)

IRON WARRIOR
-Added this hero

LIBRARIAN
-Force Dome cost reduced from 50 to 40
-Force Dome cooldown reduced from 60 to 45
-Force Dome tooltip had an error, it actually does pure damage, not heavy.
-Force Dome no longer heals the Venerable Dreadnought
-Purify cost reduced from 40 to 25

MEKBOY
-Reworked More Dakka, it now removes weapon cooldown and grants light knockdown.
-Bouncy Shield energy drain reduced from 10 to 5 energy per second
-Bouncy Shield must now be maintained for at least 5 seconds
-Bouncy Shield cooldown decreased from 25 to 20
-Mega Rumblah cost reduced from 50 to 40
-Now teleports over obstacles while moving
-Have a Taste healing increased from 25% to 30%

PLAGUE LORD
-Added this hero

PSIONICIST
-Psionic Push cooldown increased from 10 to 15
-Psionic Push knockdown type changed from heavy to medium
-Psionic Shield duration decreased from 12.5 to 10
-Psionic Shield now actually has a 30 second cooldown like its tooltip says, up from 12.5

SORCERER
-Chains of Destruction cost reduced from 50 to 40
-Chains of Destruction cooldown reduced from 120 to 90
-Chains of Destruction damage type changed from heavy to sniper

TECHMARINE
-Artillery Strike no longer requires the Techmarine to face his target
-Artillery Strike cost reduced from 50 to 40
-Missile Turret rate of fire increased from 5.6 to 2.5
-Missile Turret DPS increased from 25 to 40

VENERABLE DREADNOUGHT
-Can now ressurect fallen heroes
-Now takes 33% less damage from anti-vehicle weapons (down from 16/24 [2/3] of what heroes take to 12/24 [1/2] of what heroes take)
-Now takes 25% less damage from power/plasma weapons (down from 12/24 [1/2] of what heroes take to 9/24 [3/8] of what heroes take)
-Smokescreen energy cost increased to 25 from 0
-Fist of the Emperor energy cost reduced from 50 to 30
-The Last Stand energy cost reduced from 60 to 40
-The Last Stand healing increased from 15% to 25%
-The Last Stand minimum health cap increased from 15% to 25%
-Machine Spirit cost reduced from 40 to 30
-Machine Spirit cooldown reduced from 75 to 50
-Rites of repair cost reduced from 50 to 40

WEIRDBOY
-Can now ressurect fallen heroes
-Is now vulnerable to bleeding
-Open Yer Gob can no longer be accidentally interrupted
-Open Yer Gob projectile speed increased from 25 min/30 max to 35/35
-Headbanger is now a timed ability lasting 5 seconds rather than a toggled ability
-Headbanger now stuns enemies in its radius
-Headbanger now makes the Weirdboy take half damage while active
-Headbanger radius reduced from 10 to 7.5
-Warp Vomit no longer overshoots its target

1.5 -> 1.51

---------
--HOTFIX
---------

-Fixed a SCAR error
-Drop pods are causing some problems, so enemies just deep strike for now instead (same result but not as cool looking)

1.41 -> 1.5

---------
--GENERAL
---------

AI
-Enemies will now prefer stationary targets for abilities that have a delay before casting or do not track their target (e.g. grenade barrage, stikkbombs, rokkit barrage, boomgun, doombolt)

ENEMIES
-Increased overall damage by 12%
-Fixed a miscalculation that caused heavy bolter type weapons to do 33% more DPS than intended

GLOBALS
-Increased the red cost of Larraman's Blessing from 360 to 600

MISC
-Removed a lot of legacy files to make the mod size smaller

TEXT
-Scoreboard now lists kills using gamertags instead of player numbers
-Fixed the tooltip for the adjustment toggle on the ripper

WEAPONS
-Set the scatter angle of non-aoe ranged weapons to 3

---------
--HEROES
---------

APOTHECARY
-Consecrated Bolter DPS reduced from 100 to 75
-Neural Toxin no longer affects bosses
-Neural Toxin now costs an additional 10 energy per second after the first 10 seconds

FARSEER
-Reduced the cost of Levitation Field from 40 to 30
-Reduced the cost of Spiritual Rites from 40 to 30
-Reduced the cost of Time Field from 50 to 40
-Reduced the cost of Eldritch Storm from 60 to 40
-Reduced the cooldown of Eldritch Storm from 120 to 90

FORCE COMMANDER
-Is now a Relic Space Marine
-Charge now pushes enemies away more aggressively so it's less likely the charge will be stopped prematurely
-Split the Earth cooldown decreased from 90 to 75
-Orbital Bombardment cooldown decreased from 90 to 75

KOMMANDO NOB
-Added this hero

MEKBOY
-Have a Taste no longer causes setup weapons to teardown
-Bouncy Shield knockdown type changed from ability to medium

PSIONICIST
-Added this hero

SORCERER
-Rain of Fire no longer does friendly fire damage (for real this time!)
-Doombolt and Teleport hotkeys switched (blame hellic!)

TECHMARINE
-Signum Artillery no longer causes friendly knockdown
-Fixed meltagun damage and tooltip. The meltagun was actually doing 50 DPS and the tooltip said 80 DPS. The meltagun actually does 60 DPS.
-High-Powered Shot (Bolter) damage increased from 75 to 100
-High-Powered Shot (Meltagun) now looks awesome

VENERABLE DREADNOUGHT
-Added this hero
-Cannot be healed by abilities but instead must shut down to repair
-Does not bleed
-Must be near drop pod to change wargear
-Vehicle armor takes significantly less damage from most weapons, but beware of meltas, rockets and heavy melee.
-Probably needs some balancing

WARBOSS
-Bommaboyz now spawn at a fixed distance from the target rather than at the edges of the map (less buggy)
-Bommaboyz will now despawn after 7 seconds in case they fail to trigger correctly
-Bommaboyz are now spawned as enemies to prevent a situation in which they could cause SCAR errors
-Charge now pushes enemies away more aggressively so it's less likely the charge will be stopped prematurely
-Reckless now grants +25% damage, +40% energy gains from damage taken, -5 skill and removes medium knockdown resistance. Formerly it was +60% damage, +40% energy gains from damage taken, +5 skill and -40% armor.

WARLOCK
-Had accidentally reduced his melee skill to 17 last patch. It's back up to 22.

WEIRDBOY
-Added this hero

---------
--BOSSES
---------

LIBRARIAN
-Fixed a bug where librarian clones could cast full strength avengers (they have a weaker version)
-Librarian clone force sword was using the vanilla weapon instead of one specific to the mod
-Phase 2 healer now only heals every 15 seconds instead of 10

---------
--CHAOS
---------

DREADNOUGHT
-Berserk now triggers at 50% health instead of 33%
-Storm bolter torso guns now leave tracers

HAVOC
-Havoc autocannon DPS decreased from 60 to 50 (for real this time!)

---------
--ORK
---------

DEFF DREAD
-Rampage now activates at 50% health instead of 33%

KOMMANDO SQUAD
-Removed detection

NOB SQUAD
-Frenzy now activates at 50% health instead of 33%
-Size set to 1 to improve pathing

SHOOTA NOBS
-Removed detection
-Size set to 1 to improve pathing

SLUGGA NOBS
-Swamp 'Em now activates at 50% health instead of 33%
-Size set to 1 to improve pathing

STORMBOY NOBS
-Size set to 1 to improve pathing

WARTRUKK
-Wartrukk armor type changed from vehicle to light vehicle (not so resistant to front armor shots)

1.4 -> 1.41

---------
--HOTFIX
---------

-Librarian boss can now use purify and ignite soul in phase 2
-Cultists can now use grenade barrage
-Race enabling/disabling fixed
-Revive global ability tooltip fixed
-Sorcerer doombolt damage increased from 33 to 67 (won't shoot 6 bolts at once for some reason)
-Anointed Power Axe energy refresh on hit increased from 3 to 6
-Witchblade energy refresh on hit increased from 1.5 to 3

1.3 -> 1.4

---------
--GENERAL
---------

DAMAGE TYPES
-Pure damage modifier against buildings increased from 0.1 to 1 (basically just effects enemy doombolts vs turrets)
-Fire damage modifier against buildings reduced from 2 to 1

DECORATORS
-The chaos heroes and librarian now have a yellow colored ally decorator (instead of blue)

MELEE
-Increased splash arc of melee auto-attacks from 90 degrees to 180 degrees
-Increased splash radius of melee auto-attack froms 3 radius to 4 radius
-Melee heroes take 40% damage from ranged attack while in melee, down from 50%
-Chaos Lord, Force Commander and Warboss can now taunt, see their specific sections for more details

MISC
-Fixed a bug where some drop pods were not despawning
-Rippers and spore mine now spawn at player location 1 of the map rather than at the center as they were getting trapped on some maps
-The host can now toggle hero leveling. If enabled heroes level up every 4 waves, gaining 5% extra HP, HP-R, EP and EP-R per level. You can turn this on to make heroes scale with the enemies a little as the game goes on.
-The host can now adjust the % damage both enemies and heroes receive at the beginning of the game. For example, if you find it too hard you could increase the damage enemies take or reduce the damage heroes receive. Similarly you can increase the difficulty by doing the opposite.
-There's now a Revive global (Larraman's Blessing from vanilla)

PERFORMANCE
-Took out the blood

RANGED
-All pistol/destructor auto-attacks had their DPS increased to 50 (from 25 or 37.5)

WAVES
-Units are now colored appropriately (eg. Khorne berserkers use World Eaters, rubrics use Thousand Sons, plague marines use Death Guard)
-50% of fodder units are replaced starting at wave 15, down from 25
-Vehicles now spawn as early as wave 15, down from 25
-Support units and enemy heroes no longer spawn with an additional fodder unit
-Enemy heroes now have a squad decorator above their health bars

---------
--HEROES
---------

APOTHECARY
-Sanguine Chainsword DPS increased from 50 to 60
-Sanguine Chainsword now heals 4% HP/hit, up from 19.5
-Power Axe DPS increased from 40 to 50
-Healing grenade now multiplies HP-R by 15 instead of increasing it by 25 (scales with leveling and has a greater effect on tanks)
-Purification Vials area of effect reduced from 15 to 7.5
-Purification Vials no longer does friendly fire (bug fix)

CHAOS LORD
-Eternal War now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Daemon sword now heals 4% HP/hit, up from 22.5

FARSEER
-Increased energy regeneration from 1.75 to 2
-Witchblade special attack damage increased from 50 to 100 (missed in the melee damage update)
-Power sword special attack damage increased from 60 to 120 (missed in the melee damage update)
-Reduced the cost of doom from 40 to 25
-Levitation Field now does damage to enemies who enter the field after the ability has started

FORCE COMMANDER
-Battle Cry now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Defend now reduces speed by 50% instead of damage dealt

LIBRARIAN
-Reduced the chance for Force Staff to clone the librarian from 25% to 20%
-Ignite Soul now does 100% impact damage within 1 radius of the impact point, 75% within 2 radius and 50% within 4 radius (previously all 100%)
-Ignite Soul cooldown increased from 10 to 15
-Smite cooldown increased from 10 to 15
-Vortex cooldown increased from 120 to 135
-Vortex now has a 30 energy base cost
-Vortex now drains an extra 10 energy per second after 10 seconds of channeling and an additional 10 energy per second after 15 seconds (has an indicator above the HP bar)

MEKBOY
-Turrets now have a self-destruct button if you want to rebuild them elsewhere
-Mines knockdown type changed from heavy to medium
-Mines speed reduction to vehicles reduced from -50% to -20%

SORCERER
-Doombolt cast time decreased from 2 seconds to 1 second (fires all 6 bolts at once)
-Warpfire now shoots 4 lines instead of 3
-Warpfire damage increased from 100 to 150
-Rain of Fire cooldown increased from 45 to 60
-Rain of Fire now drains an extra 10 energy per second after 10 seconds of channeling (has an indicator above the HP bar)
-Rain of Fire no longer does friendly fire damage (bug fix)
-Daemonic Orb no longer affects turrets

TECHMARINE
-Turrets now have a self-destruct button if you want to rebuild them elsewhere
-Turret can now upgrade to missile launchers
-Reduced the cost of Mark Target from 40 to 25
-Powerful Sweep damage increased from 47.5 to 75

WARBOSS
-Now uses energy rather than limit break to cast abilities. Does not regenerate energy but instead gains it by taking and dealing damage.
-Bommaboyz cooldown reduced from 45 to 0
-Charge cooldown reduced from 20 to 15
-Now I'm Angry now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Now I'm Angry cooldown increased from 15 to 45

WARLOCK
-Providence limit break cost increased from 500 to 750
-Reduced energy regeneration from 2 to 1.75
-Immolate cast time reduced from 2 to 0
-Immolate cooldown while providence is active increased from 0 to 2 seconds
-Psychic Blast post firing delay reduced from 0.6 to 0
-Warp Throw damage increased from 50 to 75

---------
--CHAOS
---------

ASPIRING CHAMPION
-Melee DPS increased from 45 to 60
-Range DPS increased from 22.5 to 30

BLOODCRUSHER
-DPS increased from 45 to 70

CHAOS LORD (enemy)
-Malignant Blindness duration reduced from 10 to 6
-Daemon Sword DPS increased from 60 to 75
-Fixed outdated special attack damage

CULTIST
-Grenade launchers are now passed to surviving cultists when a model holding one dies
-Grenade launcher no longer leaves light cover
-Grenade barrage no longer leaves light cover
-Fixed a bug where grenade barrage was replaced by the dreadnought's missile barrage against turrets
-Doomblast damage increased from 25 to 50

DREADNOUGHT
-Increased missile barrage DoT DPS from 11 to 15

HAVOC
-Reduced damage modifier againt targets at medium distance from 100% to 75% and close distance from 200% to 150%
-Autocannon DPS reduced from 60 to 50

PLAGUE CHAMPION
-Bile Spewer DPS increased from 30 to 45
-Plague Sword DPS increased from 45 to 75

SORCERER (enemy)
-Melee DPS increased from 45 to 60
-Melta Pistol DPS increased from 22.5 to 30
-Destructor DPS increased from 30 to 45
-Fixed a bug where doombolt was replaced by the dreadnought's missile barrage against turrets
-Chains of Torment duration decreased from 10 to 6

1.2 -> 1.3

---------
--GENERAL
---------

WAVES
-Reduced the number of waves from 50 to 40
-Increased the rate at which the difficulty increases

CRASHES
-Fixed a crash caused by the dreadnought's missile launcher

SUPPRESSION
-Speed reduction decreased from -65% to -50% (from -30% to -25% for plague marines)
-Accuracy reduction decreased from -85% to -75%

---------
--HEROES
---------

FARSEER
-Now has light knockdown resist

---------
--CHAOS
---------

DREADNOUGHT
-Reduced Missile Launcher DPS from 68.75 to 60
-Missile Barrage missiles no longer deal impact damage, they just have a fire DoT
-Reduced Missile Barrage fire DoT from 40 to 11 (WTF was I thinking)

v1.1 -> v1.2

---------
--GENERAL
---------

PERFORMANCE
-Removed crater formation from all abilities due to performance strain

---------
--CHAOS
---------

CHAOS LORD (enemy)
-Sweeping Doom wasn't doing knockdown as intended, it now has heavy knockdown

DREADNOUGHT
-Missile launcher area of effect increased from 3 to 7
-Missile launcher accuracy decreased from 100% to 0%. This was a bug, the missile launcher was intended to barrage an area.

KHORNE BESERKERS
-Now use a custom model made by Shuma
-Removed knockdown on charge

TERMINATOR
-Fixed a graphical bug with Lightning Claws
-Autocannon no longer causes suppression

v1.0 -> v1.1

---------
--GENERAL
---------

BUILDINGS
-Turrets will no longer be destroyed when drop pods are removed

COVER
-Enemies no longer receive benefits from cover, this should significantly increase the DPS of ranged auto-attacks as crater formation usually provided enemies with light cover.

DAMAGE TYPES
-Fire damage now does 75% damage to heavy armor, down from 100%
-Fire damage no longer does extra damage to units in cover due to how many craters tend to pop up during gameplay

GLOBAL POWERS
-Removed a few vanilla global powers I missed
-Health Pack and Energy Pack are now available
-Fixed a bug where retreating while bleeding caused you to die
-Increased the amount of blood by 9001%

MELEE
-Melee attacks now deal 1/3 of their damage as splash within 90 degrees and 3 radius (lightning claws have 180 degree arcs)
-Melee special attacks now deal damage in direct proportion to their DPS rather than at 50% of their DPS

RANGED
-Doubled the DPS of "traditional" ranged weapons by increasing their rate of fire. They also had their firing patterns altered to cause less overkill to "fodder" enemies.

SPELLS
-The range of "short" spells has been increased from 22 to 25
-The range of "long" spells has been increased from 44 to 50

TANKS
-Tanks used to take 1/1000 damage from front hits with rear hits causing 1000x damage. This has been changed to 1/10 and 10x respectively to make them somewhat killable from the front.

SUPPRESSION
-Suppression now reduced ranged accuracy by 85% instead of increasing cooldown
-Suppression speed reduction is now exclusive

WAVES
-Increased the frequency of breaks from every 5 waves to every 3 waves
-Reduced enemy damage by 7% globally
-Vehicles now count towards the maximum number of enemies allowable at a time
-Reduced enemy weapon range from 38 to 33 for standard units (except for tanks which have 44 range)
-Enemy support weapons now have 50 range

---------
--HEROES
---------

APOTHECARY
-Increased range of Combat Stimulants from 20 to 44 (bug fix)
-Combat Stimulants duration increased from 15 seconds to 25 seconds
-Combat Stimulants cooldown increased from 15 seconds to 25 seconds
-Sanguine Chainsword now grants immunity to light knockdown
-Anointed Power Axe now grants immunity to light knockdown
-Fixed a bug where Healing Grenade was granting 10x as much health regeneration as it should
-Sanguine Chainsword tooltip said it does power damage, it actually does melee

CHAOS LORD
-Health increased from 900 to 1000
-Can now issue attack-move orders with lightning claws
-Eternal War no longer shows a targeting circle (cosmetic)
-Eternal War energy cost increased from 30 to 40
-Lord of Terror energy cost increased from 20 to 40
-Let it Burn DPS increased from 25 to 47.5
-Let it Burn cooldown increased from 15 to 30
-Kill the Weak damage increased from 45 to 75
-Kill the Weak healing increased from 22.5 per hit to 50 per hit
-Kill the Weak energy cost increased from 20 to 25
-Hemorrhage DPS increased from 15 to 25
-Hemorrhage HPS increased from 7.5 to 12.5
-Dark Halo melee thorns damage increased from 15 to 25
-Dark Halo range thorns damage increased from 7.5 to 12.5

FARSEER
-Guide duration increased from 15 seconds to 25 seconds
-Guide cooldown increased from 15 seconds to 25 seconds
-Fortune duration increased from 15 seconds to 25 seconds
-Fortune cooldown increased from 15 seconds to 25 seconds

FORCE COMMANDER
-Health increased from 900 to 1000
-Fixed tooltip for Rally
-Fixed tooltip for Battle Cry which said it taunts enemies. It doesn't actually do that.
-Battle Cry cooldown increased from 30 seconds to 45 seconds
-Battle cry energy cost increased from 25 to 40
-Assault Jump energy cost increased from 20 to 25
-Charge damage increased from 25 damage/hit to 75 damage/hit
-Flesh Over Steel is now available when using the Lightning Claw or Power Fist

LIBRARIAN
-Ignite soul no longer deals friendly fire to turrets
-Veil of Time duration increased from 15 seconds to 25 seconds
-Veil of Time cooldown increased from 15 seconds to 25 seconds

MEKBOY
-Skorch da Gitz DPS increased from 25 to 47.5
-Skorch da Gitz cooldown increased from 15 to 30
-Mines now explode properly
-Mega Rumblah stun now only affects infantry
-Mega Rumblah now has infinite range
-More Dakka DPS increased from 75 to 150

SORCERER
-Changed the DoT component of the Sword of Flame into instant damage
-Chains of Torment no longer affects targets that walk into the area after the spell is initially cast
-Warpfire range increased from 44 to 50
-Chain of Destruction range increased from 30 to 38
-Chain of Destruction now grants 50% damage reduction while active

TECHMARINE
-High-Powered Shot (Plasma) now actually works
-High-Powered Shot (Bolter) range decreased from 44 to 38
-High-Powered Shot (Melta) damage decreased from 60 per hit to 30 per hit
-Orbs of the Omnissiah now properly restore energy
-Plasma Gun DPS reduced from 90 to 80
-Overcharge now increases weapon DPS (by increasing rate of fire) by 50% except for with the Master-Crafter Bolter which only gets +33% (which is still more DPS than his other weapons)

WARBOSS
-Health increased from 900 to 1000
-Charge damage increased from 25 damage/hit to 75 damage/hit
-Fixed tooltip for Waaagh!!! which said it grants suppression resistance as it does not. Note that Now I'm Angry grants suppression immunity though.

WARLOCK
-Removed the charge visual effect on his leap attack (cosmetic)
-Fixed a bug where Heart of Darkness was draining 10x as much health as it should
-Immolate now causes a 25% speed reduction
-Immolate now does 25 DPS (the tooltip said 20 but the ability was actually doing 30)
-Removed the Immolator Blade, it didn't really have a reason to exist

---------
--CHAOS
---------

BLOODLETTER
-Removed squad decorator
-Was spawning prematurely due to the absense of Khorne Beserkers

CHAOS LORD (enemy)
-Reduced the frequency the Chaos Lord tries to use abilities from every 15 seconds to every 20 seconds

CULTISTS
-Grenade Barrage will now prioritize nearby turrets
-Grenade Barrage damage reduced from 42.75 to 28.5
-Grenade Launcher DPS reduced from 15 to 10
-Gun DPS reduced from 8 to 5
-Sword DPS reduced from 10 to 8
-Fist DPS reduced from 5 to 4
-Doomblast suppression reduced from 200 to 90

DREADNOUGHT
-Missile Barrage will now prioritize nearby turrets

KHORNE BESERKER
-Added this unit to the spawn list, I seemed to have missed it before (though still eagerly waiting for Shuma to finish the model for this)

PLAGUE CHAMPION (enemy)
-Removed squad decorator
-Removed the passive slow effect of bile flamers

PLAGUE MARINE
-Explosion on death changed from ability knockdown to light knockdown
-Removed the passive slow effect of bile flamers

SORCERER (enemy)
-Removed squad decorator
-Doombolt will now prioritize nearby turrets