18880000	Killteam v1.62 by OneProduct a.k.a. unusualfashion

18880002	Health Pack
18880003	CD: 10 | +50% HP
18880004	Heals 50% health.

18880005	Energy Pack
18880006	CD: 10 | +50 EP
18880007	Refreshes 50 energy.

18880008	Drop Pod
18880009	Calls down a drop pod to choose heroes from
18880010	NOTE: Player 1's drop pod is the retreat point and should be placed strategically.

18880011	Spawn Spore Mine
18880012	Creates a spore mine
18880013	Place spore mines where you would like enemies to spawn.

18880014	Detonate Spore Mine
18880015	Destroys this spore mine
18880016	Use if you want fewer enemy spawn locations.

18880017	Detonate
18880018	Destroys this structure
18880019	Use if you want to build this somewhere else.

18880020	Leveling Toggle
18880021	Enables/Disables leveling
18880022	If enabled, heroes gain 5% health, health regeneration, energy and energy regeneration every 4 waves. 1 = enabled; -1 = disabled.

18880023	Race Toggle
18880024	Enables/Disables this race
18880025	If enabled, this race has a chance to be randomly selected. 1 = enabled; -1 = disabled.

18880026	Adjustment
18880027	Toggles between increase and decrease
18880028	Use this to determine whether the other buttons cause increases or decreases.

18880029	Hero Vulnerability
18880030	Adjusts received damage
18880031	Higher numbers mean heroes take more damage.

18880032	Enemy Vulnerability
18880033	Adjusts received damage
18880034	Higher numbers mean enemies take more damage.

18880035	Revive
18880036	CD: 180 | +50% HP
18880037	Revives all unconscious heroes, healing 50% health.

18880038	Near Drop Pod

18880100	Farseer
18880101	HP: 750 | HP-R: 2.25 | EP: 200 | EP-R: 2 | SKL: 17 | M-Resist: 15% | KD-Resist: Light
18880102	Melee based support hero. Buffs and heals allies while debuffing and snaring enemies.

18880103	Power Sword
18880104	DPS: 60 Power | AoE: 120 Pure | KD: Ability | R-DPS: 50 Bolter
18880105
18880106	Witchblade
18880107	DPS: 50 Melee | AoE: 100 Pure | KD: Ability | EP: +3/hit | R-DPS: 50 Bolter
18880108	Refreshes 3 energy per hit.
18880109	Singing Spear
18880110	DPS: 78 Melee | AoE: 120 Pure | KD: Ability | R-DPS: 50 Pure
18880111

18880112	Guide
18880113	R: 50 | D: 25 | CD: 25 | +33% DMG & RAN, +5 SKL
18880114	Target hero gains 33% increased damage and attack range and 5 skill.
18880115	Doom
18880116	R: 50 | D: 10 | CD: 25 | +33% DMG
18880117	Target enemy takes 33% extra damage.
18880118	Fortune
18880119	R: 50 | D: 25 | CD: 25 | +33% ARM, -KD
18880120	Target hero takes 33% less damage and is immune to knockdown.
18880121	Spiritual Rites
18880122	AoE: 25 | CD: 10 | +25% HP, )+10 EP(
18880123	Heroes within 25 radius are healed for 20% health and heroes other than the Farseer are refreshed for 10 energy.
18880124	Levitation Field
18880125	AoE: 10 | CD: 30 | DPS: 25 Heavy | KD: Ability | +50% ARM
18880126	Does 25 heavy DPS to enemies and ability knockdown to enemy infantry. The Farseer takes 50% less damage while active.
18880127	Time Field
18880128	R: 50 | D: 10 | CD: 60 | Disable | AoE: 15
18880129	Enemies in the time field are disabled.
18880130	Eldritch Storm
18880131	AoE: ~16 | CD: 90 | DMG: 9x3x200 Pure | KD: Ability | V-Disable: 10s
18880132	Eldritch bolts strike within 16 radius of the Farseer, disabling enemy vehicles that are hit.

18880200	Force Commander
18880201	HP: 1000 | HP-R: 3 | EP: 200 | EP-R: 1.5 | SKL: 22 | M-Resist: 30% | KD-Resist: Light
18880202	Melee hero. Can tank with a Storm Shield and Battle Cry's taunt. Very mobile and all weapons have superior damage types.

18880203	Power Sword & Storm Shield
18880204	DPS: 60 Power | AoE: 120-220 Power | KD: Medium
18880205	Crusader
18880206	Two-Handed Thunder Hammer
18880207	DPS: 80 Power | AoE: 160 Power | KD: Heavy
18880208
18880209	Power Fist
18880210	DPS: 70 Heavy | AoE: 140 Heavy | KD: Heavy | R-DPS: 50 Plasma
18880211
18880212	Lightning Claw
18880213	DPS: 60 AoE Power | AoE: 120 Power | KD: Ability | R-DPS: 50 Plasma
18880214
18880215	Helmet: None
18880216	My face is my shield!
18880217	Helmet: Tactical
18880218	Helmet: Tactical Veteran
18880219	Helmet: Beaked
18880220	Helmet: Beaked Veteran

18880221	Assault Jump
18880222	R: 50 | CD: 15 | DMG: 75 Melee | KD: Heavy | AoE: 7
18880223	Jumps to the target location and deals 75 melee damage, heavy knockdown and suppression to enemies within 7 radius.
18880224	Battle Cry
18880225	AoE: 25/40 | D: 15 | CD: 45 | Taunt | 100% Special Attack | -KD | )+15% DMG(
18880226	Taunts enemies within 40 radius and grants 100% special attack chance and knockdown immunity. Other heroes within 25 radius gain 15% increased damage.
18880227	Charge
18880228	R: 50 | CD: 20 | DPS: 150 Melee | KD: Ability | I-Stun: 5s | AoE: 5
18880229	Charges to the target location dealing 37.5 melee damage, ability knockdown and stunning enemy infantry for 5 seconds within 5 radius every 0.25 seconds.
18880230	Defend
18880231	CD: 10 | +20% ARM | -75% SUP | -50% SPD
18880232	The Force Commander takes 20% less damage and 75% less suppression but moves 50% slower. Toggling starts a 10 second cooldown.
18880233	Flesh Over Steel
18880234	CD: 30 | DMG: 140 Heavy | V-Disable: 8s
18880235	Target vehicle takes 140 heavy damage and is disabled for 8 seconds.
18880236	Iron Halo
18880237	D: 10 | CD: 45 | Invulnerable | -KD
18880238	Grants invulnerability and knockdown immunity for 10 seconds.
18880239	Orbital Strike
18880240	CD: 90 | DPS: 47.5 Pure | DMG: 300 Pure | KD: Ability
18880241	Deals 47.5 pure DPS and ability knockdown for 6.5 seconds then 300 pure damage.
18880242	Rally
18880243	R: 25 | D: 10 | CD: 15 | +25% HP | +15% ARM | -50% SUP
18880244	Heals 25% health and breaks suppression to heroes within 25 radius. Heroes also take 15% less damage and 50% less suppression for 10 seconds.
18880245	Split the Earth
18880246	R: ~38 | CD: 90 | DMG: 250/375 Heavy | KD: Medium/Heavy
18880247	A line of rocks burst forth. The smaller rocks deal 250 heavy damage and medium knockdown while the larger rocks deal 375 heavy damage and heavy knockdown.

18880300	Khorne Lord
18880301	HP: 1000 | HP-R: 3 | EP: 200 | EP-R: 1.5 | SKL: 22 | M-Resist: 30% | KD-Resist: Light & Medium
18880302	Melee hero. Makes a good tank due to powerful AoE attacks and life steal effects.

18880303	Daemon Sword
18880304	DPS: 60 Melee | AoE: 150 Melee | KD: Medium | +4% HP/hit | R-DPS: 50 Bolter
18880305	Heals 4% health per hit.
18880306	Blood Maul
18880307	DPS: 80 Melee | AoE: 200-264 Melee | KD: Heavy
18880308
18880309	Lightning Claws
18880310	DPS: 60 AoE Power | AoE: 120 Power | KD: Ability
18880311

18880312	Dark Halo
18880313	D: 15 | CD: 25 | M-Thorns: 25 Pure | R-Thorns: 12.5 Pure
18880314	Deals 15 pure damage to enemies that strike the Khorne Lord in melee and 7.5 pure damage to enemies that strike the Chaos Lord at range.
18880315	Destructive Strike
18880316	CD: 15 | DMG: 50 + 3x50 Power | KD: Ability | AoE: 15 Cone
18880317	Deals 50 power damage and ability knockback around self then 3 extra times along three lines in a forward cone.
18880318	Eternal War
18880319	AoE: 40 | D: 6 | CD: 90 | Taunt | -1x DMG
18880320	Taunts enemies within 40 radius. Damage inflicted to the Khorne Lord heals him rather than harming him.
18880321	Eye of Chaos
18880322	AoE: ~26 | CD: 120 | DMG: 125/250/375 Heavy | KD: Light/Medium/Heavy
18880323	Deals 125 heavy damage and light knockback to enemies within 2-10 radius, 250 heavy damage and medium knockdown to enemies within 6-18 radius and 375 heavy damage and heavy knockdown to enemies within 10-26 radius.
18880324	Hemorrhage
18880325	R: 50 | D: 6 | CD: 60 | DPS: 25 Pure | HPS: 12.5
18880326	Deals 25 pure damage per second for 6 seconds to enemy infantry within 50 radius. The Khorne lord heals 12.5 health per second for each enemy affected.
18880327	Kill the Weak
18880328	R: 5 | CD: 15 | DMG: 75 Melee | KD: Medium | +50 HP/hit
18880329	Deals 75 melee damage and medium knockdown to enemies within 5 radius. Heals 50 health per enemy hit.
18880330	Let it Burn
18880331	R: 5-20 | D: 1-15 | CD: 30 | DPS: 47.5 Fire | AoE: 10
18880332	Deals 47.5 fire DPS to enemies within 10 radius for up to 15 seconds.
18880333	Lord of Terror
18880334	D: 4 | CD: 60 | Enemies retreat
18880335	Enemies retreat for 4 seconds up to a maximum of 44 radius from their current positions.
18880336	Sweeping Doom
18880337	R: 10 | CD: 20 | DMG: 150 Melee | KD: Heavy
18880338	Deals 150 melee damage and heavy knockdown to enemy infantry within 10 radius.
18880339	Skulls for the Skull Throne
18880340	D: 15 | CD: 15 | Per skull: +5% DMG & SPD, +2.5% ARM, +1.25% Lifesteal, +1 SKL, +0.1 HP-R 
18880341	Earn up to 8 skulls by killing enemies in hand-to-hand combat. Each skull grants 5% increased damage and speed, 1.25% life steal, reduces received damage by 2.5%, increased skill by 1 and health regeneration by 0.1

18880400	Librarian
18880401	HP: 675 | HP-R: 1.5 | EP: 200 | EP-R: 2 | SKL: 17 | M-Resist: None | KD-Resist: None
18880402	Spellcasting/support hero. Good mix of spell damage, healing and buffing.

18880403	Force Sword
18880404	DPS: 30 Power & 30 Pure | AoE: 120 Pure | KD: Ability | +5 SKL | R-DPS: 50 Plasma
18880405	Grants 15% melee resistance, 5 skill and immunity to light knockdown.
18880406	Force Staff
18880407	DPS: 25 Power & 25 Pure | AoE 100 Pure | KD: Ability | R-DPS 50 Pure
18880408	20% chance to get a triple cast when casting Avenger, Ignite Soul, Purify or Smite.

18880409	Avenger
18880410	AoE: 10 | CD: 20 | DMG: 150 Heavy | KD: Ability
18880411	Does 150 heavy damage and ability knockdown to enemies within 10 radius.
18880412	Force Dome
18880413	R: 50 | D: 15 | CD: 45 | DPS: 10 Pure | -KD, +2% HP/s, -25% DMG | AoE: 10
18880414	Heroes within the force dome are healed for 2% health per second, take 25% less damage and are immune to knockdown. Enemies take 10 pure DPS.
18880415	Ignite Soul
18880416	R: 10-50 | CD: 15 | DMG: 300 Heavy + 6.25 Fire/s @ 8s @ AoE: 4
18880417	Does 300 heavy damage and 6.25 fire DPS for 8 seconds to enemies within 4 radius.
18880418	Purify
18880419	R: 50 | CD: 10 | +33% HP
18880420	Target hero is healed for 33% health.
18880421	Smite
18880422	R: 50 | CD: 15 | DMG: 4x37.5 Heavy
18880423	Deals 4 x 37.5 heavy damage.
18880424	Veil of Time
18880425	R: 50 | D: 25 | CD: 25 | +50% SPD, +5 SKL, -KD, No Weapon CD & Setup Time
18880426	Target hero gains 50% speed and 5 weapon skill, is immune to knockdown and has no weapon cooldown or setup time.
18880427	Vortex
18880428	R: 30 | CD: 135 | DPS: 75 Heavy | KD: Ability | AoE: 20 | -10/20/30 EP/s
18880429	Deals 75 heavy DPS and ability knockdown to enemies within 20 radius. Drains 10 energy per second for the first 10 seconds then an additional 10 energy per second after 10 seconds and another additional 10 energy per second after 15 seconds.

18880500	Mekboy
18880501	HP: 600 | HP-R: 1.5 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: None | KD-Resist: None
18880502	Ranged support hero. Good at suppressing/stunning enemies and can heal.

18880503	Big Shoota
18880504	DPS: 100 Bolter | M-DPS: 25 Melee
18880505	+33% rate of fire from reduced cooldown effects.
18880506	Burna
18880507	DPS: 25 Fire | R: 5 | +5 SKL | KD Resist | M-DPS: 37.5 Melee
18880508	Has no cooldown. Grants 15% melee resist, 5 skill and immunity to light knockdown.
18880509	Deffgun
18880510	DPS: 60 Bolter | M-DPS: 25 Melee
18880511	+43% rate of fire from reduced cooldown effects.
18880512	Beamy Deffgun
18880513	DPS: 80 Plasma | M-DPS: 25 Melee
18880514	+100% rate of fire from reduced cooldown effects.
18880515	Mega Blasta
18880516	DPS: 40 Plasma | M-DPS: 25 Melee
18880517	Just for Rue <3

18880518	Bouncy Shield
18880519	AoE: 10 | D: 5 | CD: 20 | DPS: 25 Pure | KD: Medium
18880520	Deals medium knockdown to enemies within 6 radius. Deals 25 pure DPS to enemies within 10 radius. The Mekboy takes 25% less ranged damage and is immune to suppression.

18880521	Gib it Rounds
18880522	D: 15 | CD: 25 | +50% DMG | -SUP
18880523	Increases deffgun damage by 100% but no longer deals suppression damage.

18880524	'ave a Taste
18880525	R: 50 | CD: 10 | +30% HP | )+15 EP(
18880526	Target hero is healed for 30% health. Also refreshes 15 energy if the target is not the Mekboy himself.

18880527	Mega Rumblah
18880528	D: 25 | CD: 120 | DPS: 12.5 Heavy | I-Stun: 15s | KD: Ability | AoE: 25
18880529	After a 5 second delay, deals continual ability knockdown to enemies within 25 radius. After 10 seconds, deals 12.5 heavy DPS and stuns enemies for 15 seconds.

18880530	Mines
18880531	R: 30 | CD: 15 | 4 Mines | DMG: 50 Pure | KD: Medium | V-SPD: -20% | AoE: 7
18880532	Deals 50 pure damage and medium knockdown to units within 3 radius, vehicles hit are slowed by 20% for 10 seconds. Additionally, deals 50 pure damage, 200 suppression and heavy knockdown to units within 7 radius.

18880533	More Dakka
18880534	D: 10 | CD: 30 | CD: 0% | KD: Light
18880535	The twin-linked shoota does light knockdown on hit and its cooldown is removed.

18880536	Overcharge
18880537	D: 15 | CD: 30 | 0% CD
18880538	Removes weapon cooldowns.

18880539	Skorch da Gitz
18880540	R: 5-20 | D: 1-15 | CD: 30 | DPS: 47.5 Fire | AoE: 10
18880541	Deals 47.5 fire DPS to enemies within 10 radius for up to 15 seconds.

18880542	Teleport
18880543	R: 50 | CD: 5
18880544	Teleports to the target location.

18880545	Shoota Turret
18880546	R: 5-49 | DPS: 25 Heavy Bolter
18880547	Has a 100 degree firing arc and causes heavy suppression damage. Deals greater damage at close range. Repairs automatically when out of combat.

18880548	Overcharge
18880549	D: 15 | CD: 25 | 0% RL
18880550	Removes weapon reload times.

18880600	Techmarine
18880601	HP: 600 | HP-R: 1.5 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: None | KD-Resist: None
18880602	Ranged hero. Has high auto-attack damage and can provide suppressive support.

18880603	Master-Crafted Bolter
18880604	DPS: 100 Bolter | R: 38 | M-DPS: 25 Melee
18880605	+33% rate of fire from Overcharge.

18880606	Plasma Gun
18880607	DPS: 80 Plasma | R: 38 | M-DPS: 25 Melee
18880608	+50% rate of fire from Overcharge.

18880609	Meltagun
18880610	DPS: 60 Melta | R: 28 | M-DPS: 25 Melee
18880611	+50% rate of fire from Overcharge. Does 50% extra damage within 14 radius and 100% extra damage within 7 radius.

18880612	Sniper Rifle
18880613	DPS: 80 Sniper | R: 55 | M-DPS: 25 Melee
18880614	+50% rate of fire from Overcharge.

18880615	Artillery Strike
18880616	CD: 60 | DMG: 20x75 Heavy & 200 SUP | KD: Heavy | AoE: 8
18880617	20 shells rain down within 8 radius on the target dealing 75 heavy damage, 200 suppression and heavy knockdown to enemies within 8 radius of the shell.

18880618	Mark Target
18880619	R: 50 | D: 10 | CD: 25 | +33% DMG
18880620	Target enemy receives 33% increased damage.

18880621	Orbs of the Omnissiah
18880622	R: 25 | D: 6 | CD: 15 | )+20 EP( | Immobilize | AoE: 10
18880623	Enemies within 10 radius are immobilized for 6 seconds. Heroes other than the Techmarine are refreshed for 20 energy.

18880624	Overcharge
18880625	0% CD | -5 EP/s
18880626	Removes weapon cooldowns, greatly increasing rate of fire. Drains 5 energy per second.

18880627	Powerful Sweep
18880628	R: 5 | CD: 10 | DMG: 75 Melee | KD: Medium
18880629	Deals 75 melee damage and medium knockback to all enemies within 5 radius.

18880630	High-Powered Shot (Bolter)
18880631	R: 38 | CD: 15 | DMG: 100 Bolter & 200 SUP | AoE: 5
18880632	Deals 100 bolter damage and 200 suppression to enemies within 5 radius of the target.

18880633	High-Powered Shot (Plasma)
18880634	R: 10-70 | CD: 15 | DMG: 150 Plasma | KD: | AoE: 7
18880635	Deals 150 plasma damage and heavy knockdown to enemies within 7 radius.

18880636	High-Powered Shot (Melta)
18880637	R: 28 | CD: 15 | DMG: 300 Melta
18880638	Fires a sustained melta blast. Deals 50% extra damage within 14 radius and 100% extra damage within 7 radius.

18880639	High-Powered Shot (Sniper)
18880640	R: 55 | CD: 15 | DMG: 400 Sniper
18880641	Deals 400 sniper damage.

18880642	Tarantula Turret
18880643	DPS: 25 Heavy Bolter | R: 5-49
18880644	Has a 360 degree firing arc and causes suppression damage. Repairs automatically when out of combat.

18880645	Missile Launcher
18880646	DPS: 40 Missile | R: 5-49 | D: 10
18880647	Swaps the turret's heavy bolters for missile launchers. Missiles lock on and track targets of all sizes. Cannot fire while upgrading.

18880700	Warboss
18880701	HP: 1000 | HP-R: 3 | EP: 200 | EP-R: 0 | SKL: 22 | M-Resist: 30% | KD-Resist: Light & Medium
18880702	Melee tank/buffer/debuffer/disabler. Has good health and damage, throws around his weight to stun infantry and buffs/debuffs with shouts. Gains energy by taking and dealing damage.

18880703	Huge Choppa
18880704	DPS: 80 Melee | AoE: 184 Melee | KD: Medium | EP: +40/hit | R-DPS: 50 Bolter
18880705	Refreshes 40 energy per hit.
18880706	Bang Bang Hammer
18880707	DPS: 25 + 25 AoE Melee | Aoe: 120-240 Melee | KD: Heavy | EP: +20/hit | R-DPS: 50 Bolter
18880708	Refreshes 20 energy per hit.
18880709	Power Klaw
18880710	DPS: 80 Heavy | AoE: 184 Heavy | KD: Heavy | EP: +20/hit | R-DPS: 50 Bolter
18880711	Refreshes 20 energy per hit.

18880712	Bommaboyz
18880713	DMG: 8x50 Heavy | KD: Heavy | AoE: 9
18880714	Calls 8 bommaboyz for a "special mission." Deals 8x50 heavy damage and heavy knockback within 9 radius of each bommaboy.
18880715	Charge
18880716	R: 50 | CD: 15 | DPS: 150 Melee | KD: Ability | I-Stun: 5s | AoE: 5
18880717	Charges to the target location dealing 37.5 melee damage, ability knockdown and stunning enemy infantry for 5 seconds within 5 radius every 0.25 seconds.
18880718	Now I'm Angry
18880719	D: 15 | CD: 45 | Taunt +25% DMG & SPD | -KD | -SUP
18880720	Taunts enemies within 40 radius. Grants +25% increased damage and speed and immunity to knockdown and suppression for 15 seconds.
18880721	Piercing Howl
18880722	AoE: 25 | D: 20 | CD: 5 | -5% DMG | -5% ARM | -1 SKL | SUP: 200
18880723	Enemies within 25 radius take 200 suppression, deal 5% less damage, have 1 less skill and take 5% increased damage (stacks).
18880724	Recklessness
18880725	CD: 10 | +25% DMG | +40% EP gain when hit | -Medium KD Resist | -5 SKL
18880726	Grants 25% increased damage and 40% increased energy gains from damage taken but decreases melee skill by 5 and removes medium knockdown resistance. Toggling starts a 10 second cooldown.
18880727	Stomp
18880728	AoE: 10 | CD: 20 | DMG: 75 Melee | KD: Heavy | I-Stun: 7s
18880729	Deals 75 melee damage, heavy knockdown and stuns enemy infantry within 10 radius for 7 seconds.
18880730	Waaagh!!!
18880731	AoE: 25 | D: 20 | CD: 5 | +10% DMG OUT | +5% ARM | +5% SPD
18880732	Grants 10% increased damage and 5% increased speed and reduces damage by 5% for 20 seconds (stacks).

18880800	Warlock
18880801	HP: 750 | HP-R: 2.25 | EP: 200 | EP-R: 1.75 | SKL: 22 | M-Resist: 30% | KD-Resist: Light
18880802	Melee/spellcaster hybrid. Spells are less damaging but can be used more frequently. Heart of darkness and psychic shield allow health/energy control.

18880803	Immolator
18880804	DPS: 40 Melee & 40 Fire | AoE: 52 Melee & 52 Fire | KD: Light | R-DPS: 50 Pure
18880805
18880806	Power Sword
18880807	DPS: 60 Power | AoE: 156 Power | KD: Light | R-DPS: 50 Pure
18880808
18880809	Merciless Witchblade
18880810	DPS: 70 Melee | AoE: 182 Melee | KD: Medium | R-DPS: 50 Pure
18880811

18880812	Ethereal Slash
18880813	R: 12.5 | CD: 15 | DMG: 75 + 3x75 Heavy | KD: Heavy
18880814	Deals 75 damage and heavy knockdown to enemies within 6 radius then 3 additional blasts at distances increasing by 2.5 from the previous blast in 4 directions.
18880815	Heart of Darkness
18880816	+5 MP-R | -5 HP-R
18880817	Converts 5 health to energy per second. Psychic shield does not absorb damage while active. Disables automatically when under 15% health or above 99% energy.
18880818	Immolate
18880819	R: 40 | D: 7 | CD: 10 | DPS: 25 Fire | -25% SPD | AoE: 7
18880820	Deals 25 fire DPS for 7 seconds and reduces speed by 25% to enemy infantry within 7 radius of the target position.
18880821	Providence
18880822	Limit Break: 1000 | Duration: 25 | -CD & Cost
18880823	Removes spell cooldowns and costs for 25 seconds (Immolate cooldown reduced to 2 seconds as it has no cast time and could be stacked too much).
18880824	Psychic Blast
18880825	R: 50 | CD: 15 | DMG: 100 Pure | AoE: 5 | I-Stun: 5s
18880826	Deals 100 pure damage and stuns enemy infantry for 5 seconds.
18880827	Psychic Shield
18880828	CD: 10 | Absorbs 5 DMG/EP
18880829	Absorbs 5 damage per point of energy. Does not absorb damage while heart of darkness is active. Toggling off starts a 10 second cooldown.
18880830	Warp Throw
18880831	R: 40 | CD: 10 | DMG: 75 Heavy | KD: Ability | AoE: 12
18880832	Deals 75 heavy damage and ability knockback to enemies with 12 radius of the target position.

18880900	Sorcerer
18880901	HP: 675 | HP-R: 1.5 | EP: 200 | EP-R: 2 | SKL: 17 | M-Resist: None | KD-Resist: None
18880902	Spellcasting hero. Fire, doom and chains etc.

18880903	Sword of Flame
18880904	DPS: 30 power & 30 pure | AoE: 120 Pure | KD: Ability | +5 SKL | R-DPS: 50 Plasma
18880905	Grants 15% melee resistance, 5 skill and immunity to light knockdown.
18880906	Rod of Warpfire
18880907	DPS: 25 Melee & 25 Pure | AoE: 100 Pure | KD: Ability | R-DPS: 50 Pure
18880908	25% chance on casting a spell that the next spell costs no energy.

18880909	Chains of Torment
18880910	R: 30 | D: 10 | CD: 25 | DPS: 10 Melee | Immobilize | AoE: 15
18880911	Deals 10 melee DPS and immobilizes enemy infantry for 10 seconds within 15 radius of the target position.
18880912	Chains of Destruction
18880913	AoE: 38 | CD: 90 | DMG: 75 Sniper/Chain | KD: Heavy | +50% ARM
18880914	Fires chains at enemies within 30 radius dealing 75 sniper damage and heavy knockback. The Sorcerer takes 50% less damage while active.
18880915	Coruscating Flames
18880916	R: 50 | D: 15 | CD: 15 | DPS: 20 Fire | AoE: 10
18880917	Deals 20 fire damage per second for 10 seconds within 10 radius of the target hero.
18880918	Daemonic Orb
18880919	R: 50 | D: 15 | CD: 30 | 50% Lifesteal
18880920	Heroes within the orb gain 50% lifesteal.
18880921	Doombolt
18880922	R: 50 | CD: 10 | DMG: 3x67 Plasma | AoE: 6
18880923	Fires 3 doombolts which deal 67 plasma damage to enemies within 6 radius.
18880924	Rain of Fire
18880925	R: 50 | CD: 60 | DMG: 25 Heavy/Fireball @ 3 Fireballs/s (AoE: 6) + 10 Fire/s @ 5s (AoE: 10) | -10/20 EP/s
18880926	Three fireballs rain from the sky per second dealing 25 heavy damage on impact to enemies within 6 radius and burning dealing 10 fire DPS for 5 seconds to enemies within 10 radius. Drains 10 energy per second for the first 10 seconds and an additional 10 energy per second after 10 seconds.
18880927	Teleport
18880928	R: 50 | CD: 5
18880929	Teleport to the target location.
18880930	Warpfire
18880931	R: 50 | CD: 20 | DMG: 150 Plasma | KD: Ability | AoE: 20x20
18880932	Four lines covering 20 radius in width extend 20 radius in the target direction dealing 100 plasma damage and ability knockback.

18881000	Apothecary
18881001	HP: 750 | HP-R: 2.25 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: 15% | KD-Resist: None
18881002	Support hero. Best of the healers and the only one that can revive unconscious heroes using spells. Has chemical weapons which are deadly to enemy infantry.

18881003	Anointed Power Axe
18881004	DPS: 50 Power | AoE: 100 Power | KD: Medium | +6 EP/hit | R-DPS: 50 Plasma
18881005	Refreshes 6 energy per hit. Grants immunity to light knockdown.

18881006	Sanguine Chainsword
18881007	DPS: 60 Melee | AoE: 168 Melee | KD: Light | +4% HP/hit | R-DPS: 50 Plasma
18881008	Heals 4% health per hit. Grants immunity to light knockdown.

18881009	Consecrated Bolter
18881010	DPS: 75 Bolter | M-DPS: 25 Melee
18881011

18881012	Advanced Healing
18881013	AoE: 25 | CD: 25 | +10% HP/s | -10 EP/s
18881014	Heroes within 25 radius are healed for 10% health per second. Drains 10 energy per second.

18881015	Neural Toxin
18881016	AoE: 20 | CD: 40 | DPS: 15 Pure | I-Disable: 7 | 0 SKL
18881017	Releases a toxic cloud within 20 radius. Enemy infantry take 15 pure DPS, are disabled and have their skill reduced to 0.

18881018	Combat Stimulants
18881019	R: 50 | D: 25 | CD: 25 | +25% M-DMG & SPD, +5 SKL, -SUP
18881020	Target hero gains 25% increased melee damage and speed, 5 skill and suppression immunity.

18881021	Heal
18881022	R: 50 | CD: 10 | +40% HP | DMG: 37.5 Pure | KD: Ability | AoE: 7
18881023	Target hero is healed for 40% health. Does 37.5 pure damage and ability knockdown to enemies within 7 radius.

18881024	Healing Grenade
18881025	R: 25 | D: 10 | CD: 15 | 15x HP-R | +25% Max HP | AoE: 15
18881026	Heroes within 15 radius gain 15 times health regeneration and 25% increased max health for 10 seconds.

18881027	Larraman's Blessing
18881028	R: 50 | CD: 60 | Revive: 50% | DMG: 75 Pure | KD: Ability | AoE: 7
18881029	Target unconscious hero is revived with 50% health. Does 75 pure damage and ability knockdown to enemies within 7 radius.

18881030	Purification Vials
18881031	R: 38 | CD: 15 | D: 10 | DPS: 30 Fire | AoE: 7.5
18881032	Deals 30 fire DPS toe enemies within 7.5 radius for 10 seconds.

18881100	Kommando Nob
18881101	HP: 750 | HP-R: 2.25 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: 0% | KD-Resist: None
18881102	Armed to the teef with explody bits.

18881103	Twin-linked Shoota
18881104	DPS: 100 Bolter | R: 38 | M-DPS: 25 Melee
18881105

18881106	Assashun's Knife
18881107	DPS: 60 Power | AoE: 120 Power | KD: Medium | +5 SKL | R-DPS: 50 Bolter
18881108	Grants 15% melee resistance, 5 skill and immunity to light knockdown.

18881109	Rokkit Launcha
18881110	DPS: 45 Missile | AoE: 6 | M-DPS: 25 Melee
18881111	Rokkits only track vehicles but the splash damage is still effective versus infantry. Enemies closer to the impact point take increased damage.

18881112	Spechul Shoota
18881113	DPS: 25 Bolter | R: 26 | AoE: 5 @ 60 Degrees | KD: Light @ 33% | M-DPS: 25 Melee
18881114	Does 50% extra damage to enemies within 13 radius and 100% extra damage to enemies within 6.5 radius. Has a 33% chance of dealing light knockdown.

18881115	Stikkbombs
18881116	R: 40 | CD: 15 | DMG: 5x40 Heavy | KD: Medium | AoE: 4.5
18881117	Throws 5 stikkbombs which deal 40 heavy damage and medium knockdown to enemies within 4.5 radius. Enemies closer to the impact point take increased damage.

18881118	Stunbomb
18881119	R: 40 | CD: 25 | I-Stun: 7s
18881120	Throws 5 stun bomb in a 42 degree arc around the target location.

18881121	Stickybomb
18881122	R: 25 | CD: 30 | DMG: 100 Melta + 100 Melta vs V | KD: Medium | V-Immobilize: 8 | AoE: 5
18881123	Thrown stickybombs attach to any target and detonate after 3 seconds. Deals 100 melta damage and medium knockdown to enemies within 5 radius. If the target was a vehicle, it takes 100 extra melta damage and is immobilized for 8 seconds.

18881124	Booby Trap
18881125	R: 25 | CD: 15 | DMG: 75-150 Heavy | KD: Medium | AoE: 5
18881126	Deals 150 heavy damage and medium knockdown to enemies within 5 radius.

18881127	Kaboom
18881128	AoE: 10 | CD: 60 | DMG: 275 Heavy to Enemies & 100 Heavy to Self | KD: Ability
18881129	Deals 275 damage and ability knockdown to enemies within 10 radius. The Kommando Nob takes 100 heavy damage and is knocked "down" as well.

18881130	Stikkbomb Armor
18881131	D: 10+ | CD: 10 | DMG: 50 Heavy | KD: Medium | AoE: 5
18881132	While active, melee attacks against the Kommando Nob have a 15% chance of setting off one of his stikkbombs, dealing 50 heavy damage and medium knockdown to the Kommando Nob and enemies within 5 radius. Toggling on triggers a 10 second cooldown.

18881133	High Explosive Shells
18881134	R: 26 | CD: 15 | DMG: 100 Bolter & 200 SUP | AoE: 5
18881135	Deals 100 bolter damage and 200 suppression to enemies within 5 radius of the target.

18881136	Rokkit Barrage
18881137	R: 15-65 | CD: 25 | DMG: 3x50 Heavy | KD: Heavy | AoE: 5
18881138	Fires 3 rokkits which deal 50 heavy damage and heavy knockdown to enemies within 5 radius.

18881139	Assassinate
18881140	D: 5 | CD: 30 | DMG: 180 Power | -50% DMG & SPD & ARM
18881141	An enemy infantry target takes 180 power damage and suffers 50% reduced damage, speed and armor for 5 seconds.

18881142	Luv da Dakka
18881143	D: 10 | CD: 30 | CD: 0% | KD: Light
18881144	The twin-linked shoota does light knockdown on hit and its cooldown is removed.

18881200	Avitus
18881201	HP: 600 | HP-R: 1.5 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: None | KD-Resist: None
18881202	More corpses.

18881203	Neverending Hail of Devastation
18881204	DPS: 60 Heavy Bolter | R: 49 | M-DPS: 25 Melee
18881205

18881206	Plasma Cannon
18881207	DPS: 40 Plasma | R: 10-70 | AoE: 6 | M-DPS: 25 Melee
18881208

18881209	Angel's Death Dealer
18881210	DPS: 100 Bolter | R: 38 | M-DPS: 25 Melee
18881211

18881212	Lascannon
18881213	DPS: 80 Pure | R: 65 | M-DPS: 25 Melee
18881214

18881215	Pre-Heresy Armor

18881216	Piercing Truth
18881217	D: 11 | CD: 30
18881218	While active, shots from the lascannon will pass through targets.

18881219	Vengeance Rounds
18881220	D: 10 | CD: 25 | +100% R-DPS | -SUP
18881221	Increases damage dealt by 100% but removes suppression damage.

18881222	Underbarrel Grenade Launcher
18881223	R: 10-40 | CD: 15 | DMG: 100 Heavy | KD: Heavy | AoE: 5
18881224	Deals 100 heavy damage and heavy knockdown to enemies within 5 radius of the target.

18881225	That's Close Enough
18881226	AoE: 5 | D: 4 | CD: 15 | DMG: 75 Melee | KD: Medium | -Setup
18881227	Deals 75 melee damage and medium knockdown to enemies within 5 radius and removes setup time for 4 seconds.

18881228	Now You Are a Devastator Brother
18881229	D: 15 | CD: 60
18881230	Two devastators temporarily join their brother.

18881231	Hold the Line
18881232
18881233

18881234
18881235
18881236

18881237
18881238
18881239

18881300	Weirdboy
18881301	HP: 600 | HP-R: 1.5 | EP: 200 | EP-R: 2 | SKL: 17 | M-Resist: None | KD-Resist: None
18881302	Ranged spellcaster. Da brainy one.

18881303	Waaagh Rod
18881304	DPS: 25 Pure | R: 7-50 | AoE: 6 | M-DPS: 25 Melee
18881305

18881306	Zzapin' Stikk
18881307	DPS: 50 Pure | R: 38 | M-DPS: 25 Melee
18881308

18881309	WEAPON 3
18881310
18881311

18881312	Zzap
18881313	R: 50 | CD: 15 | DMG: 100 Pure + 10/hit @ 9 hits | AoE: 15
18881314	Deals 100 damage to the initial target then hits another target within 15 radius for 10 plus the previous hit's damage. Hits up to 9 targets.

18881315	Foot of Gork
18881316	R: 15-70 | CD: 60 | DMG: 300 Heavy | KD: Ability | I-Stun: 5s | AoE: 10
18881317	Deals 300 heavy damage to enemies within 10 radius. Deals ability knockdown and stuns enemy infantry for 5 seconds. Enemies closer to the center take increased damage.

18881318	Rokks
18881319	CD: 120 | DMG: 33x50 Heavy + 6x75 Heavy + 3x100 Heavy + 3x150 Heavy + 4x200 Heavy | KD: Light-Ability
18881320	Tiny rokks deal 50 heavy damage and light knockdown, small rokks deal 75 heavy damage and light knockdown, medium rokks deal 100 heavy damage and medium knockdown, large rocks deal 150 heavy damage and heavy knockdown and 'uge rokks deal 200 heavy damage and ability knockdown.

18881321	'eadbanger
18881322	AoE: 7.5 | D: 5 | CD: 25 | DPS: 35 Pure | -10 EP/s
18881323	Enemies within 7.5 radius take 35 pure damage per second and are stunned.

18881324	Warp Vomit
18881325	R: 30 | D: 10 | CD: 30 | DMG: 75 Pure + 10 Pure/s | -50% SPD | AoE: 12
18881326	Deals 75 pure damage and ability knockdown to enemies in 12 radius and reduces their speed by 50%. Deals an additional 10 pure damage per second for 10 seconds in 12 radius.

18881327	Sparky Armor
18881328	R: 50 | D: 15 | CD: 15 | DPS: 20 Plasma | AoE: 10
18881329	Deals 20 plasma damage per second for 10 seconds within 10 radius of the target hero.

18881330	Open yer Gob!
18881331	R: 50 | CD: 10 | HP: +33% | AoE: 7.5
18881332	Heals 33% health to heroes within 7.5 radius of the target.

18881400	Psionicist
18881401	HP: 750 | HP-R: 2.25 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: 15% | KD-Resist: Light
18881402	Model by Shuma. Melee spellcaster hero. Behold the power of recursion!

18881403	Psionic Spear
18881404	DPS: 60 Melee | AoE: 120 Heavy | KD: Heavy | R-DPS: 50 Heavy
18881405	25% chance on kill to be awesome

18881406	WEAPON 2
18881407
18881408

18881409	WEAPON 3
18881410
18881411

18881412	Psionic Push
18881413	R: 18 | CD: 15 | DMG: 100 Heavy | KD: Medium
18881414	Deals 100 heavy damage and medium knockdown in a 66 degree cone with 18 radius.

18881415	Psionic Repulsion
18881416	AoE: 9 | CD: 15 | DMG: 50-150 Heavy | KD: Heavy
18881417	Deals 50 heavy damage and heavy knockdown to enemies within 3 radius, 6 radius and 9 radius.

18881418	Psionic Shield
18881419	D: 10 | CD: 30 | -100% Received Accuracy
18881420	Projectiles fired at the Psionicist collide harmlessly against the psionic shield.

18881421	Psionic Cage
18881422	AoE: 15 | D: 9 | CD: 30 | DMG: 50 Heavy | KD: Ability | +50% ARM
18881423	Creates a collapsing cage of psionic barriers which deal 50 heavy damage and ability knockdown on hit. Enemies hit by the outermost barriers are knocked inwards towards the next barriers. The Psionicist takes half damage while the ability is active.

18881424	Psionic Symbiosis
18881425	D: 5 | CD: 15 | +50% SPD | -KD | +8% HP/s while moving
18881426	Grants +50% increased speed, knockdown immunity and heals 8% health per second while moving for 5 seconds.

18881427	Psionic Pac Man
18881428	D: 12.5 | CD: 90 | DMG: 150 Heavy | KD: Heavy
18881429	Deals heavy knockdown when the mouth opens and 150 heavy damage when the mouth closes.

18881430	Psionic Tornado
18881431	R: 15 | D: 9 | CD: 90 | DMG: 25 Heavy
18881432	Three rows of psionic barriers rotate dealing 25 damage per hit.

18881500	Venerable Dreadnought
18881501	HP: 1500 | HP-R: 0 | EP: 200 | EP-R: 1.5 | SKL: 27 | M-Resist: 75% | R-Resist: 75% | KD-Resist: Immune
18881502	The Venerable Dreadnought's armor provides him excellent protection, but he cannot be healed by conventional means. Beware of power weapons and anti-vehicle weapons.

18881503	Double Power Fists
18881504	DPS: 70 Heavy | AoE: 210 Heavy | KD: Heavy | R-DPS: 25 Fire | AoE: 5
18881505	Comes with a heavy flamer that does 25 fire damage per second to enemies within 5 radius.

18881506	Assault Cannon
18881507	DPS: 80 Bolter | R: 38 | M-DPS: 40 Heavy
18881508

18881509	Multimelta
18881510	DPS: 50 Melta | R: 24 | M-DPS: 40 Heavy
18881511	Does 50% extra damage within 14 radius and 100% extra damage within 7 radius.

18881512	WEAPON 4
18881513
18881514

18881515	Fist of the Emperor
18881516	AoE: 10 | D: 7 | CD: 20 | DMG: 75 Melee | KD: Heavy | I-Stun: 7s
18881517	Deals 75 melee damage, heavy knockdown and stuns enemy infantry within 10 radius for 7 seconds.

18881518	Charge
18881519	R: 50 | CD: 20 | DPS: 150 Heavy | KD: Ability | I-Stun: 5s | AoE: 5
18881520	Charges to the target location dealing 37.5 heavy damage, ability knockdown and stunning enemy infantry for 5 seconds within 5 radius every 0.25 seconds.

18881521	Smoke Screen
18881522	R: 40 | D: 15 | CD: 30 | -SUP & +50% R-Dodge for Heroes | +100% SUP & -50% R-ACC for Enemies
18881523	Fires 3 smoke grenades in an arc around the target point. Heroes standing in smoke are immune to suppression and are 50% less likely to be hit by ranged attacks. Enemies standing in smoke suffer 100% increased suppression and -50% ranged accuracy.

18881524	Machine Spirit
18881525	D: 25 | CD: 75 | M-DMG: +50% | SPD: +25% | ARM: +25% | CD: 0% | Berserk
18881526	The Venerable Dreadnought's machine spirit activates, increasing melee damage by 50%, speed and armor by 25% and removing weapon cooldowns for 25 seconds. During this time the Venerable Dreadnought cannot be controlled and will attack the nearest enemy.

18881527	Rites of Repair
18881528	D: 15 | CD: 45 | Disable | +50% HP
18881529	Disables the Venerable Dreadnought for 15 seconds to initiate the rites of repair. Restores 50% health once the rites are complete.

18881530	The Last Stand
18881531	D: 12 | CD: 96 | +25% HP | Min HP: 25%
18881532	Heroes are healed for 25% health and cannot have their health reduced below 25% for 12 seconds.

18881533	Sweeping Barrage
18881534	R: 20-50 | CD: 30 | DMG: 300 Bolter
18881535	Fires 40 bolts in a 55 degree arc from right to left then another 40 bolts from left to right.

18881536	Rigorous Stroke
18881537	D: 8 | CD: 30 | DMG: 140 Heavy | V-Disable: 8s
18881538	Target vehicle takes 140 heavy damage and is disabled for 8 seconds.

18881539	WEAPON 4 ABILITY
18881540
18881541

18881542	Meltastream
18881543	R: 28 | D: 4 | CD: 30 | DPS: 75 Melta | AoE: 7.5
18881544	Superheats the air within 7.5 radius of the target area, dealing 75 melta damage per second for 4 seconds.

18881600	Plague Lord
18881601	HP: 1000 | HP-R: 3 | EP: 200 | EP-R: 1.5 | SKL: 22 | M-Resist: 30% | KD-Resist: Light & Medium
18881602	Model by Shuma. Festering with plague and disease, the Plague Lord inflicts lingering death upon his foes. While vehicle crews are immune to airborne contamination, direct contact with foul toxins can eat through flesh and armor alike.

18881603	Manreaper
18881604	DPS: 37.5 Melee & 37.5 Pure | AoE: 187.5-247.5 Melee/Pure | KD: Heavy
18881605	Dipped in the filth seeping from the throne of Nurgle.

18881606	Plague Cleaver
18881607	DPS: 30 Melee & 30 Pure | AoE: 150 Melee/Pure | KD: Medium
18881608	Dipped in the foul pus and contagion at the base of Nurgle's throne.

18881609	Foul Harvest
18881610	AoE: 5 | CD: 15 | DMG: 55 Melee + 15 Pure/s @ 5s | KD: Medium
18881611	Slashes horizontally, dealing 55 melee damage and medium knockdown to enemy infantry within 5 radius. The cuts dealt by this attack become infected, dealing 15 pure damage per second for 5 seconds.

18881612	Contagion
18881613	R: 50 | D: 6 | CD: 15 | DPS: 15 Pure | AoE: 10 initial & 7.5 spread
18881614	Enemy infantry within 10 radius of the impact become diseased and take 15 pure damage per second for 6 seconds. Enemy infantry who come within 7.5 radius of a diseased enemy become diseased as well. No touchbacks!

18881615	Bloated Flesh
18881616	R: 50 | D: 5 | CD: 25 | DMG: 125 Pure + 75 Pure AoE | KD: Medium | AoE: 10
18881617	Target squad begins to bloat with disease. After 5 seconds each unit left alive in the squad explodes with pus, taking 100 pure damage and dealing 75 pure damage and medium knockdown to enemies within 10 radius.

18881618	Destroyer Hive
18881619	AoE: 10 | D: 5+ | CD: 15 | DPS: 12.5 Melee & 12.5 Pure | -5 EP/s
18881620	Deals 12.5 melee damage and 12.5 pure damage per second to enemies within 10 radius. Drains 5 energy per second and must be maintained for at least 5 seconds.

18881621	Blessings of the Plague Father
18881622	AoE: 25 | D: 10 | CD: 10 | 12x HP-R
18881623	Allies within 25 radius have their health regeneration multiplied by 12 for 10 seconds.

18881624	Nurgle's Rot
18881625	AoE: 20 Cone | CD: 20 | DMG: 55 Pure + 15 Pure/s @ 7s | I-Stun: 7
18881626	Deals 55 pure damage plus 15 pure damage per second for 7 seconds to enemies within the 20 radius cone. Infantry are also stunned.

18881627	Pandemic
18881628	D: 10 | CD: 90 | DPS: 1.5 Pure | AoE: 15
18881629	All enemy infantry become diseased, dealing 1.5 pure damage per second for 10 seconds to enemy infantry within 15 radius (e.g. a 6 member squad deals 6x6x1.5 = 54 DPS to itself, if two such squads are within 15 radius they would each take 108 DPS).

18881700	Iron Warrior
18881701	HP: 600 | HP-R: 1.5 | EP: 200 | EP-R: 1.75 | SKL: 17 | M-Resist: None | KD-Resist: None
18881702	Texture by Ruelle. Iron Warriors are masters of siege warfare. Armed with grenade launchers and capable of building turrets to keep enemy units suppressed, the Iron Warrior keeps enemies at bay while bombarding them from afar.

18881703	Automatic Grenade Launcher
18881704	DPS: 40 Bolter | AoE: 5 | R: 5-50 | M-DPS: 25 Melee
18881705	Fires 6 grenades over 3 seconds then reloads for 3 seconds

18881706	Plasma Grenade Launcher
18881707	DPS: 35 Plasma | AoE: 5 | R: 5-50 | M-DPS: 25 Melee
18881708	Fires 1 grenade every 3 seconds

18881709	Cybernetic Link
18881710	AoE: 25 | D: 15 | CD: 35 | +7% DMG & SPD | +5% RAN | -10% CD | +1 SKL
18881711	For each hero in range, each hero gains 7% increased damage, 5% increased speed and range, 10% faster reload and 1 skill for 15 seconds (eg. if 3 heroes are in range you each get +21% DMG & SPD, +15% RAN, -30% CD, +3 SKL).

18881712	Iron Within, Iron Without!
18881713	R: 50 | D: 25 | CD: 25 | +33% ARM | -33% SPD | -KD
18881714	Target hero takes 33% less damage and is immune to knockdown but moves 33% slower.

18881715	Point Blank
18881716	AoE: 10 | DMG: 100 Heavy | KD: Medium
18881717	Deals 100 heavy damage and medium knockdown to enemies within 10 radius. The Iron Warrior is also knocked down.

18881718	Temper
18881719	R: 20-50 | D: 15 | CD: 30 | AoE: 10 | DPS: 20 Fire | -50% SPD
18881720	Fires 4 incendiary grenades in an 80 degree arc around the target point. Enemy infantry passing through the flames take 20 fire damage per second and have their movement speed decreased by 50% for 5 seconds after being hit.

18881721	Rending Iron
18881722	AoE: ~20 | CD: 75 | DMG: 150 Heavy | KD: Ability
18881723	Calls down a barrage dealing 100 heavy damage and ability knockdown to enemies in the area.

18881724	Hail of Iron
18881725	D: 10 | CD: 30 | -Reload | -Accuracy
18881726	Removes weapon reload time but decreases accuracy.

18881727	Pulse Stopper
18881728	R: 5-50 | D: 7 | CD: 20 | AoE: 10 | I-Stun: 7
18881729	Enemies within 10 radius of the impact point are stunned for 7 seconds.

18881730	Heavy Bolter Turret
18881731	DPS: 25 Heavy Bolter | R: 5-49
18881732	Has a 360 degree firing arc and causes suppression damage. Repairs automatically when out of combat.

18881733	Lascannon Turret
18881734	DPS: 40 Pure | R: 5-49 | D: 10
18881735	Swaps the turret's heavy bolters for lascannons. Cannot fire while upgrading.

18889000	Now featuring the Iron Warrior with a custom texture by Ruelle and the Plague Lord with a custom model by Shuma. Next update will be tyranid waves, another boss and more difficulty customization options. Use the Steam group to find people to play with and leave feedback about balance/gameplay or suggestions on the forums!