GameData = Inherit([[]])
GameData["modifiers"] = Reference([[tables\modifier_table.lua]])
GameData["modifiers"]["modifier_01"] = Reference([[modifiers\default_weapon_modifier_hardpoint3.lua]])
GameData["modifiers"]["modifier_01"]["0x36550F42"] = false
GameData["modifiers"]["modifier_01"]["target_type_name"] = [[force_commander_advance_sp]]
GameData["modifiers"]["modifier_02"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_02"]["0x36550F42"] = false
GameData["modifiers"]["modifier_02"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_02"]["target_type_name"] = [[force_commander_advance_sp]]
GameData["modifiers"]["modifier_02"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["modifiers"]["modifier_02"]["value"] = 100
GameData["modifiers"]["modifier_03"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_03"]["target_type_name"] = [[space_marine_chainsword_force_commander]]
GameData["modifiers"]["modifier_03"]["value"] = 1.25
GameData["modifiers"]["modifier_04"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_04"]["0x36550F42"] = false
GameData["modifiers"]["modifier_04"]["target_type_name"] = [[space_marine_chainsword_force_commander]]
GameData["modifiers"]["modifier_04"]["value"] = 1.25
GameData["modifiers"]["modifier_05"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_05"]["target_type_name"] = [[space_marine_power_sword_force_commander]]
GameData["modifiers"]["modifier_05"]["value"] = 1.25
GameData["modifiers"]["modifier_06"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_06"]["0x36550F42"] = false
GameData["modifiers"]["modifier_06"]["target_type_name"] = [[space_marine_power_sword_force_commander]]
GameData["modifiers"]["modifier_06"]["value"] = 1.25
GameData["modifiers"]["modifier_07"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_07"]["target_type_name"] = [[space_marine_daemon_hammer]]
GameData["modifiers"]["modifier_07"]["value"] = 1.25
GameData["modifiers"]["modifier_08"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_08"]["0x36550F42"] = false
GameData["modifiers"]["modifier_08"]["target_type_name"] = [[space_marine_daemon_hammer]]
GameData["modifiers"]["modifier_08"]["value"] = 1.25
GameData["modifiers"]["modifier_09"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_09"]["target_type_name"] = [[space_marine_bolt_pistol_forcecommander]]
GameData["modifiers"]["modifier_09"]["value"] = 1.25
GameData["modifiers"]["modifier_10"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_10"]["0x36550F42"] = false
GameData["modifiers"]["modifier_10"]["target_type_name"] = [[space_marine_bolt_pistol_forcecommander]]
GameData["modifiers"]["modifier_10"]["value"] = 1.25
GameData["modifiers"]["modifier_11"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_11"]["target_type_name"] = [[space_marine_bolt_pistol_combi_chaingun_forcecommander]]
GameData["modifiers"]["modifier_11"]["value"] = 1.25
GameData["modifiers"]["modifier_12"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_12"]["0x36550F42"] = false
GameData["modifiers"]["modifier_12"]["target_type_name"] = [[space_marine_bolt_pistol_combi_chaingun_forcecommander]]
GameData["modifiers"]["modifier_12"]["value"] = 1.25
GameData["modifiers"]["modifier_13"] = Reference([[modifiers\max_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_13"]["target_type_name"] = [[space_marine_plasma_pistol_commander]]
GameData["modifiers"]["modifier_13"]["value"] = 1.25
GameData["modifiers"]["modifier_14"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["modifier_14"]["0x36550F42"] = false
GameData["modifiers"]["modifier_14"]["target_type_name"] = [[space_marine_plasma_pistol_commander]]
GameData["modifiers"]["modifier_14"]["value"] = 1.25
GameData["requirements"] = Reference([[tables\requirements.lua]])
GameData["time_cost"] = Reference([[tables\time_cost_table.lua]])
GameData["time_cost"]["cost"]["0x95C6E512"] = 0
GameData["time_cost"]["cost"]["0xE67C5779"] = 0
GameData["ui_hotkey_name"] = [[]]
GameData["ui_index_hint"] = 1
GameData["ui_info"] = Reference([[tables\ui_info_table.lua]])
GameData["ui_info"]["screen_name_id"] = [[$578150]]
