GameData = Inherit([[]])
GameData["modifiers"] = Reference([[tables\modifier_table.lua]])
GameData["modifiers"]["modifier_01"] = Reference([[modifiers\default_weapon_modifier_hardpoint7.lua]])
GameData["modifiers"]["modifier_01"]["target_type_name"] = [[force_commander_advance_sp]]
GameData["modifiers"]["modifier_02"] = Reference([[modifiers\health_maximum_modifier.lua]])
GameData["modifiers"]["modifier_02"]["0x36550F42"] = false
GameData["modifiers"]["modifier_02"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_02"]["target_type_name"] = [[force_commander_advance_sp]]
GameData["modifiers"]["modifier_02"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["modifiers"]["modifier_02"]["value"] = 600
GameData["modifiers"]["modifier_03"] = Reference([[modifiers\special_attack_physics_mass.lua]])
GameData["modifiers"]["modifier_03"]["0x36550F42"] = false
GameData["modifiers"]["modifier_03"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity_type.lua]])
GameData["modifiers"]["modifier_03"]["target_type_name"] = [[force_commander_advance_sp]]
GameData["modifiers"]["modifier_03"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_addition.lua]])
GameData["modifiers"]["modifier_03"]["value"] = 75
GameData["requirements"] = Reference([[tables\requirements.lua]])
GameData["time_cost"] = Reference([[tables\time_cost_table.lua]])
GameData["time_cost"]["cost"]["0x95C6E512"] = 0
GameData["time_cost"]["cost"]["0xE67C5779"] = 0
GameData["ui_hotkey_name"] = [[]]
GameData["ui_index_hint"] = 1
GameData["ui_info"] = Reference([[tables\ui_info_table.lua]])
GameData["ui_info"]["screen_name_id"] = [[$578450]]
