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-- File: 'chaos_squad_possessed_marine'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_squad")

GameData["squad_attach_receive_ext"] = Reference("squad_attach_receive_ext")
GameData["squad_cap_ext"]["squad_cap_usage"] = 3.000
GameData["squad_capture_strategic_point_ext"] = Reference("squad_capture_strategic_point_ext")
GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.630
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_formation_ext"]["idle_formation"] = "orc_chaos"
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "chaos_possessed_marine"
GameData["squad_loadout_ext"]["unit_max"] = 12.000
GameData["squad_loadout_ext"]["unit_min"] = 6.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 150.000
GameData["squad_morale_ext"]["broken_min_time"] = 10.000
GameData["squad_morale_ext"]["default"] = 300.000
GameData["squad_morale_ext"]["max"] = 300.000
GameData["squad_morale_ext"]["morale_armour"] = 0.300
GameData["squad_morale_ext"]["rate_per_second"] = 10.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["can_upgrade"] = false
GameData["squad_reinforce_ext"]["cost"]["cost"]["power"] = 25.000
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 75.000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 16.000
GameData["squad_reinforce_ext"]["leader_event"] = "Unit_Upgrade_Morale_FX/reinforce_chaos_trooper"
GameData["squad_reinforce_ext"]["max_upgrades"] = 12.000
GameData["squad_reinforce_ext"]["trooper_event"] = "Unit_Upgrade_Morale_FX/reinforce_chaos_trooper"
GameData["squad_reinforce_ext"]["weapon_event"] = "Unit_Upgrade_Morale_FX/Chaos_Weapon_Upgrade"
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 9.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97321"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97322"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97323"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97324"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97325"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "chaos_icons/pos_marine_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97320"
