----------------------------------------
-- File: 'space_marine_librarian_evil_sp'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad_librarian")

GameData["squad_cap_ext"]["squad_cap_usage"] = 8.000
GameData["squad_can_attach_ext"] = Reference("squad_can_attach_ext")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "evil_librarian"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 50.000
GameData["squad_morale_ext"]["default"] = 450.000
GameData["squad_morale_ext"]["max"] = 450.000
GameData["squad_morale_ext"]["morale_armour"] = 0.500
GameData["squad_morale_ext"]["rate_per_second"] = 11.000
GameData["squad_requirement_ext"] = Reference("squad_requirement_ext")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["global_addon_name"] = "chaos_hq_addon_1"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["structure_name"] = "chaos_greater_sacrificial_circle"
GameData["squad_requirement_ext"]["requirement_table"]["required_3"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_10"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["structure_name"] = "chaos_hq"
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 2.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97071"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97077"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/librarian_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "Heretic Isador"
