----------------------------------------
-- File: 'cadinq_multimelta'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 16.09.2004

GameData = Inherit("cadinq_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 45.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 47.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 68.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 65.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["damage_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 400.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 340.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\zzap_gun_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Impact_events\\zzap_gun_hit_hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Impact_events\\zzap_gun_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Impact_events\\zzap_gun_hit"
GameData["max_range"] = 12.000
GameData["reload_time"] = 2.000
GameData["ui_effective_against"]["text_01"] = "KILLS EVERYTHING"
GameData["ui_effective_against"]["text_02"] = ""
GameData["ui_hotkey_name"] = "ork_zzzap_gun"
GameData["ui_info"]["help_text_id"] = ""
GameData["ui_info"]["icon_name"] = "ork_icons/upgrade_zzzap_gun"
GameData["ui_info"]["screen_name_id"] = "Multimelta"
