----------------------------------------
-- File: 'cadinq_colonel'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 15.09.2004

GameData = Inherit("cadinq_troop")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "marines_rally"
GameData["ability_ext"]["abilities"]["ability_02"] = "command_aura"
GameData["ability_ext"]["abilities"]["ability_03"] = "cadinq_basilisk_bombardment"
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -0.080
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.540
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 1.130
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "colonel_bolt_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.540
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_bolt_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "colonel_power_sword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_power_sword"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 65.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 175.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 50.000
GameData["entity_blueprint_ext"]["animator"] = "Single_Player/Troops/Imperial_Guard_Colonal"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["armour_minimum"] = 3.000
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 750.000
GameData["health_ext"]["regeneration_rate"] = 2.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["morale_add_ext"] = Reference("morale_add_ext")
GameData["morale_add_ext"]["inc_morale_max"] = 100.000
GameData["morale_add_ext"]["inc_morale_rate"] = 1.000
GameData["moving_ext"]["speed_max"] = 16.000
GameData["sight_ext"]["keen_sense"] = true
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_ext"] = Reference("special_attack_ext")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_left"] = -2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_right"] = 2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 5.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_max"] = 30.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_min"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_max"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 46.700
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 61.722
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 51.833
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 53.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 32.963
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 7.636
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 10.667
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 51.800
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 52.640
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 250.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 200.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect_time"] = 2.600
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["chance"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["duration"] = 3.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_left"] = -15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_right"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 5.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_max"] = 30.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_min"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_max"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 46.700
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 61.722
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 51.833
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 53.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 32.963
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 7.636
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 10.667
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 51.800
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 52.640
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 51.563
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 42.188
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect_time"] = 0.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["duration"] = 1.000
GameData["special_attack_ext"]["time_between_special_attacks"] = 4.000
GameData["special_attack_ext"]["time_between_special_attacks_random"] = 1.000
GameData["special_attack_physics_ext"]["get_up_time"] = 2.770
GameData["special_attack_physics_ext"]["mass"] = 20.000
GameData["type_ext"]["type_armour"] = Reference("tp_commander")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_commanders")
GameData["ui_ext"]["minimap_teamcolor"] = true
GameData["ui_ext"]["speech_directory"] = "Speech/Single_player/Colonel_brom"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/brom_icon"
GameData["ui_ext"]["use_hero_ui"] = true
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000020"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000021"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000022"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000023"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000024"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000025"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000026"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000027"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000028"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000029"
