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-- File: 'chaos_squad_daemon_prince'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_squad")

GameData["squad_cap_ext"]["squad_cap_usage"] = 8.000
GameData["squad_can_attach_ext"] = Reference("squad_can_attach_ext")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_combat_stance_ext"]["default_stance_name"] = "stance_attack"
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "chaos_daemon_prince"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_requirement_ext"] = Reference("squad_requirement_ext")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["global_addon_name"] = "chaos_hq_addon_2"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["structure_name"] = "chaos_greater_sacrificial_circle"
GameData["squad_requirement_ext"]["requirement_table"]["required_3"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_10"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["structure_name"] = "chaos_hq"
GameData["squad_requirement_ext"]["requirement_table"]["required_11"] = Reference("required_ownership")
GameData["squad_requirement_ext"]["requirement_table"]["required_11"]["own_name"] = "relic_struct"
GameData["squad_requirement_ext"]["requirement_table"]["required_11"]["owned_count"] = 1.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97996"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97997"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97998"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97999"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "chaos_icons/daemon_prince_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97995"
