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-- File: 'cadinq_vehicle_building'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_building")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "cadinq_pop_growth_increase_at_10"
GameData["ability_ext"]["abilities"]["ability_02"] = "cadinq_pop_growth_increase_at_9"
GameData["ability_ext"]["abilities"]["ability_03"] = "cadinq_pop_growth_increase_at_8"
GameData["ability_ext"]["abilities"]["ability_04"] = "cadinq_pop_growth_increase_at_7"
GameData["ability_ext"]["abilities"]["ability_05"] = "cadinq_pop_growth_increase_at_6"
GameData["ability_ext"]["abilities"]["ability_06"] = "cadinq_pop_growth_increase_at_5"
GameData["ability_ext"]["abilities"]["ability_07"] = "cadinq_pop_growth_increase_at_4"
GameData["ability_ext"]["abilities"]["ability_08"] = "cadinq_pop_growth_increase_at_3"
GameData["ability_ext"]["abilities"]["ability_09"] = "cadinq_pop_growth_increase_at_2"
GameData["ability_ext"]["abilities"]["ability_10"] = "cadinq_pop_growth_increase_at_1"
GameData["ability_ext"]["abilities"]["ability_11"] = "cadinq_pop_growth_increase_at_0"
GameData["building_ext"]["build_menu_priority"] = 1.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 100.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 350.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 75.000
GameData["entity_blueprint_ext"]["animator"] = "Races/cadinq/Structures/cadinq_vehicle_bay"
GameData["entity_blueprint_ext"]["scale_x"] = 6.664
GameData["entity_blueprint_ext"]["scale_z"] = 6.900
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 4000.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["modifier_apply_ext"]["modifiers"]["modifier_02"] = Reference("support_cap_player_modifier")
GameData["modifier_apply_ext"]["modifiers"]["modifier_02"]["value"] = 2.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "cadinq_barracks"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_2"]["structure_name"] = "cadinq_research_building"
GameData["requirement_ext"]["requirement_table"]["required_3"] = Reference("global_required_addon")
GameData["requirement_ext"]["requirement_table"]["required_3"]["global_addon_name"] = "cadinq_hq_addon_1"
GameData["requirement_ext"]["requirement_table"]["required_10"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_10"]["is_display_requirement"] = true
GameData["requirement_ext"]["requirement_table"]["required_10"]["structure_name"] = "cadinq_hq"
GameData["research_ext"] = Reference("research_ext")
GameData["research_ext"]["research_table"]["research_05"] = "cadinq_airsupport_doctrine"
GameData["research_ext"]["research_table"]["research_06"] = "cadinq_mechanicunits_doctrine"
GameData["sight_ext"]["sight_radius"] = 15.000
GameData["site_ext"]["control_structure_use"] = true
GameData["site_ext"]["extra_no_build_buffer"] = 2.000
GameData["spawner_ext"] = Reference("spawner_ext")
GameData["spawner_ext"]["squad_table"]["squad_01"] = "cadinq_squad_sentinel"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "cadinq_squad_chimera"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "cadinq_squad_lemun_russ"
GameData["spawner_ext"]["squad_table"]["squad_04"] = "cadinq_squad_demolisher"
GameData["summon_ext"] = Reference("summon_ext")
GameData["type_ext"]["type_armour"] = Reference("tp_building_med")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Machine_cult"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_machine_cult"
--GameData["ui_ext"]["ui_index_hint"] = 3.000
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/machinecult_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000600"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000601"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000602"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000603"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000604"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000605"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000606"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000607"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000608"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000609"