----------------------------------------
-- File: 'cadinq_powerglove'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 24.09.2004

GameData = Inherit("cadinq_melee_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 56.700
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 61.722
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 51.833
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 53.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 32.963
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 26.790
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 21.100
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 8.374
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 51.800
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 8.374
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 25.640
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 43.960
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 16.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 19.540
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 175.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 165.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 60.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events\\Impact_bolter_hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/Unit_Impact_events\\Impact_Bolter_Hvy.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Unit_Impact_events\\Impact_bolter_hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "data:art/events/Unit_Impact_events\\Impact_Bolter_Hvy.events"
GameData["reload_time"] = 2.000
GameData["setup_time"] = 1.000
GameData["ui_effective_against"]["text_01"] = ""
GameData["ui_effective_against"]["text_02"] = ""
GameData["ui_effective_against"]["text_03"] = ""
GameData["ui_info"]["help_text_id"] = ""
GameData["ui_info"]["screen_name_id"] = ""
