----------------------------------------
-- File: 'cadinq_assault_cannon_dreadnought'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 03.10.2004

GameData = Inherit("cadinq_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 44.100
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 46.900
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 42.700
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 29.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 14.700
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 48.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 24.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 28.560
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 7.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 10.050
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 27.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 17.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 28.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 35.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 4.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events/Impact_Bolter_Hvy_blood_only"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/Impact_Bolter_Hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Impact_events/Impact_Bolter_Hvy_blood"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["cost"]["cost"]["power"] = 70.000
GameData["cost"]["cost"]["requisition"] = 30.000
GameData["cost"]["time_seconds"] = 20.000
GameData["max_range"] = 30.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Grass.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Rock.events"
GameData["miss_events"]["water"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Water.events"
GameData["reload_time"] = 0.200
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_hotkey_name"] = "marine_assault_cannon"
GameData["ui_info"]["icon_name"] = "space_marine_icons/upgrade_dreadnought_assault_cannon"
GameData["ui_info"]["screen_name_id"] = "$2002670"
GameData["ui_info"]["help_text_id"] = "$2002671"
GameData["ui_info"]["help_text_list"]["text_01"] = "$2002672"
GameData["ui_info"]["help_text_list"]["text_02"] = "$2002673"
GameData["ui_info"]["help_text_list"]["text_03"] = "$2002674"
GameData["ui_info"]["help_text_list"]["text_04"] = "$2002675"
GameData["ui_info"]["help_text_list"]["text_05"] = "$2002676"
GameData["ui_info"]["help_text_list"]["text_06"] = "$2002677"
GameData["ui_info"]["help_text_list"]["text_07"] = "$2002678"
GameData["ui_info"]["help_text_list"]["text_08"] = "$2002679"