----------------------------------------
-- File: 'ork_squiggoth'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("ork_vehicle")

GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.010
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 8.340
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 5.830
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Ork_Zzzap_Gun"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 8.336
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 3.545
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "ork_zzzap_gun"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -4.300
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 6.997
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.200
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "ork_big_shoota_twin_squig_l"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = -2.372
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 6.997
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["z"] = 0.263
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "ork_big_shoota_twin_squig_l"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 4.300
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 6.997
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.230
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "ork_big_shoota_twin_squig_r"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["x"] = 2.386
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["y"] = 6.997
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["z"] = 0.263
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["weapon"] = "ork_big_shoota_twin_squig_r"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Melee_1"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "ork_squiggoth_gore"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["weapon"] = "ork_squiggoth_gore"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 1145.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 960.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 155.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Orks/Troops/Squiggoth"
GameData["entity_blueprint_ext"]["scale_x"] = 3.500
GameData["entity_blueprint_ext"]["scale_z"] = 3.500
GameData["health_ext"]["hitpoints"] = 16000.000
GameData["health_ext"]["pre_death_event_delay"] = 3.480
GameData["melee_ext"] = Reference("melee_ext")
GameData["melee_ext"]["in_melee_modifiers"]["modifier_01"] = Reference("no_modifier")
GameData["melee_ext"]["in_melee_modifiers"]["modifier_02"] = Reference("no_modifier")
GameData["melee_ext"]["in_melee_modifiers"]["modifier_03"] = Reference("no_modifier")
GameData["moving_ext"]["acceleration_time"] = 0.250
GameData["moving_ext"]["deceleration_time"] = 0.150
GameData["moving_ext"]["rotation_rate"] = 30.000
GameData["moving_ext"]["speed_max"] = 24.000
GameData["moving_ext"]["turning_behavior_template"] = "squiggoth"
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_cap")
GameData["requirement_ext"]["requirement_table"]["required_1"]["max_cap"] = 1.000
GameData["sight_ext"]["keen_sense"] = true
GameData["sight_ext"]["sight_radius"] = 35.000
GameData["special_attack_ext"] = Reference("special_attack_ext")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_left"] = -180.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_right"] = 180.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_max"] = 60.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_max"] = 60.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_min"] = 50.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 26.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 22.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 19.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 15.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 17.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 3.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 7.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 10.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 453.125
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 377.583
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect_time"] = 2.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["chance"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["duration"] = 4.030
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_left"] = -45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_right"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_max"] = 80.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_min"] = 60.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 26.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 22.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 19.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 15.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 17.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 3.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 7.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 10.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 2790.625
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 2282.813
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect_time"] = 1.060
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["chance"] = 40.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["duration"] = 2.030
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_left"] = -45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_right"] = 45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["radius"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_max"] = 70.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_min"] = 60.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_max"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_min"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 26.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 22.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 19.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 15.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 17.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 20.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 18.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 3.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 7.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 10.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 1562.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 1400.313
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 250.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect_time"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["duration"] = 1.000
GameData["special_attack_ext"]["time_between_special_attacks"] = 3.000
GameData["special_attack_ext"]["time_between_special_attacks_random"] = 1.000
GameData["special_attack_physics_ext"]["mass"] = 80.000
GameData["squad_hold_ext"] = Reference("squad_hold_ext")
GameData["squad_hold_ext"]["nr_available_spots"] = 2.000
GameData["synckill_ext"] = Reference("synckill_ext")
GameData["synckill_ext"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["chance"] = 100.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_motion_name"] = "SyncDeath_4"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 3.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["distance"] = 6.400
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_invulnerable_time"] = 5.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_motion_name"] = "SyncKill_4"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["chance"] = 100.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_family"] = Reference("tp_sk_commanders")
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_motion_name"] = "SyncDeath_4"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_zombie_time"] = 3.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["distance"] = 6.400
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_invulnerable_time"] = 5.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_motion_name"] = "SyncKill_4"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["chance"] = 100.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_family"] = Reference("tp_sk_magic")
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_motion_name"] = "SyncDeath_4"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_zombie_time"] = 3.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["distance"] = 6.400
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_invulnerable_time"] = 5.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_motion_name"] = "SyncKill_4"
GameData["type_ext"]["type_armour"] = Reference("tp_vehicle_high")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Orks/Squiggoth"
GameData["ui_ext"]["ui_hotkey_name"] = "ork_squiggoth"
GameData["ui_ext"]["ui_index_hint"] = 5.000
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97582"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97583"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97584"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97585"
GameData["ui_ext"]["ui_info"]["icon_name"] = "ork_icons/squiggoth_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$90812"
GameData["ui_ext"]["use_hero_ui"] = true
