----------------------------------------
-- File: 'cadinq_sentinel_cc'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_melee_weapons")

GameData["accuracy"] = 0.300
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 65.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 67.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 65.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 51.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 46.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 64.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 38.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 41.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 22.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 32.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 12.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 22.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 120.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 80.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 5.000
GameData["reload_time"] = 0.750
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "unit_impact_events/dreadnought_melee_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/dreadnought_melee_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_impact_events/dreadnought_melee_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/dreadnought_melee_hit"
GameData["ui_effective_against"]["text_01"] = "$37952"
GameData["ui_effective_against"]["text_02"] = "$37954"
GameData["ui_effective_against"]["text_03"] = "$37955"
GameData["ui_effective_against"]["text_04"] = "$37957"
GameData["ui_info"]["help_text_id"] = "$98131"
GameData["ui_info"]["screen_name_id"] = "$98130"
