----------------------------------------
-- File: 'cadinq_gk_terminator'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 20.09.2004

GameData = Inherit("cadinq_soldier")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marines_storm_bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_storm_bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_heavy_flamer"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_incinerator"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = "space_marines_assault_cannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["weapon"] = "cadinq_psycannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Melee_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "power_fist"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_nemesis_power_weapon"
GameData["cost_ext"]["cost_power"] = 25.000
GameData["cost_ext"]["cost_req"] = 85.000
GameData["cost_ext"]["cost_time"] = 6.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 25.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 85.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 17.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Terminator"
GameData["health_ext"]["armour_minimum"] = 3.000
GameData["health_ext"]["hitpoints"] = 800.000
GameData["health_ext"]["morale_death"] = 40.000
GameData["health_ext"]["regeneration_rate"] = 1.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["melee_ext"]["charge_modifiers"]["modifier_01"] = Reference("speed_maximum_modifier")
GameData["melee_ext"]["charge_modifiers"]["modifier_01"]["application_type"] = "apply_to_entity"
GameData["melee_ext"]["charge_modifiers"]["modifier_01"]["value"] = 1.500
GameData["melee_ext"]["charge_range"] = 12.000
GameData["moving_ext"]["speed_max"] = 12.000
GameData["moving_ext"]["turning_behavior_template"] = "infantry"
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_physics_ext"]["get_up_time"] = 2.700
GameData["special_attack_physics_ext"]["mass"] = 30.000
GameData["synckill_ext"] = Reference("synckill_ext")
GameData["synckill_ext"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 6.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_invulnerable_time"] = 5.300
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_zombie_time"] = 5.500
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_invulnerable_time"] = 5.200
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_zombie_time"] = 3.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_invulnerable_time"] = 3.600
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_heavy_high")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Terminator"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_terminator"
GameData["ui_ext"]["ui_index_hint"] = 3.000
GameData["ui_ext"]["ui_info"]["icon_name"] = "cadinq_icons/cadinq_gk_terminator_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000160"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000161"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000162"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000163"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000164"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000165"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000166"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000167"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000168"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000169"
