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-- File: 'landing.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("deepstrike_types")

GameData["entity_blueprint_ext"]["animator"] = "Environment\\All\\Deep_Strike"
GameData["entity_blueprint_ext"]["scale_x"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 2.000
GameData["squad_hold_ext"]["acceptable_type_02"] = Reference("transport_terminator")
GameData["squad_hold_ext"]["nr_available_spots"] = 1.000
