----------------------------------------
-- File: 'cadinq_flamer'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_shooting_weapons")

GameData["accuracy"] = 1.000
GameData["area_effect"]["area_effect_information"]["angle_left"] = -10.000
GameData["area_effect"]["area_effect_information"]["angle_right"] = 10.000
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 52.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 69.444
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 44.118
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 8.571
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 7.638
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 28.846
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 28.864
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 13.333
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 3.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 4.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 3.600
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.500
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = ""
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 8.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("health_degeneration_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["max_lifetime"] = 1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("flamer_hit_event")
GameData["flamer_table"] = Reference("flamer_table")
GameData["flamer_table"]["burn_delay"] = 0.500
GameData["reload_time"] = 0.500
GameData["stationary_horizontal_multiplier"] = 0.100
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37958"
GameData["ui_hotkey_name"] = "marine_flamer"
GameData["ui_info"]["icon_name"] = "cadinq_icons/cadinq_upgrade_flamer"
GameData["cost"]["cost"]["power"] = 10.000
GameData["cost"]["cost"]["requisition"] = 40.000
GameData["cost"]["time_seconds"] = 11.000
GameData["max_range"] = 18.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "cadinq_research_building"
GameData["requirements"]["required_3"] = Reference("required_research")
GameData["requirements"]["required_3"]["research_name"] = "cadinq_special_weapons"
GameData["ui_info"]["screen_name_id"] = "$2002540"
GameData["ui_info"]["help_text_id"] = "$2002541"
GameData["ui_info"]["help_text_list"]["text_01"] = "$2002542"
GameData["ui_info"]["help_text_list"]["text_02"] = "$2002543"
GameData["ui_info"]["help_text_list"]["text_03"] = "$2002544"
GameData["ui_info"]["help_text_list"]["text_04"] = "$2002545"
GameData["ui_info"]["help_text_list"]["text_05"] = "$2002546"
GameData["ui_info"]["help_text_list"]["text_06"] = "$2002547"
GameData["ui_info"]["help_text_list"]["text_07"] = "$2002548"
GameData["ui_info"]["help_text_list"]["text_08"] = "$2002549"
