----------------------------------------
-- File: 'cadinq_barracks'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_building")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "cadinq_pop_growth_increase_at_10"
GameData["ability_ext"]["abilities"]["ability_02"] = "cadinq_pop_growth_increase_at_9"
GameData["ability_ext"]["abilities"]["ability_03"] = "cadinq_pop_growth_increase_at_8"
GameData["ability_ext"]["abilities"]["ability_04"] = "cadinq_pop_growth_increase_at_7"
GameData["ability_ext"]["abilities"]["ability_05"] = "cadinq_pop_growth_increase_at_6"
GameData["ability_ext"]["abilities"]["ability_06"] = "cadinq_pop_growth_increase_at_5"
GameData["ability_ext"]["abilities"]["ability_07"] = "cadinq_pop_growth_increase_at_4"
GameData["ability_ext"]["abilities"]["ability_08"] = "cadinq_pop_growth_increase_at_3"
GameData["ability_ext"]["abilities"]["ability_09"] = "cadinq_pop_growth_increase_at_2"
GameData["ability_ext"]["abilities"]["ability_10"] = "cadinq_pop_growth_increase_at_1"
GameData["ability_ext"]["abilities"]["ability_11"] = "cadinq_pop_growth_increase_at_0"
GameData["building_ext"]["build_menu_priority"] = 1.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 250.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 45.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Cadinq/Structures/cadinq_barracks"
GameData["entity_blueprint_ext"]["scale_x"] = 3.283
GameData["entity_blueprint_ext"]["scale_z"] = 5.154
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 2500.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["object_info_ext"]["hide_type"] = 6.000
GameData["object_info_ext"]["size"] = 1.000
GameData["sight_ext"]["sight_radius"] = 15.000
GameData["sim_entity_ext"]["no_rotate"] = true
GameData["site_ext"]["control_structure_use"] = true
GameData["site_ext"]["is_land"] = true
GameData["site_ext"]["show_site_decal"] = true
GameData["spawner_ext"] = Reference("spawner_ext")
GameData["spawner_ext"]["spawner_space_offset_for_new_unit_position"]["z"] = 5.000
GameData["spawner_ext"]["squad_table"]["squad_01"] = "cadinq_squad_kasrkin"
GameData["spawner_ext"]["squad_table"]["squad_02"] = "cadinq_squad_firesupport"
GameData["spawner_ext"]["squad_table"]["squad_03"] = "cadinq_squad_paratrooper"
GameData["spawner_ext"]["squad_table"]["squad_04"] = "cadinq_squad_paratrooper_kasrkin"
GameData["spawner_ext"]["squad_table"]["squad_05"] = "cadinq_squad_colonel"

GameData["deep_strike_ext"] = Reference("deep_strike_ext")
GameData["deep_strike_ext"]["click_event"] = "Data:Art/Events/order_confirm_events/deep_strike.events"
GameData["deep_strike_ext"]["deep_strike_object_name"] = "drop_ship"
GameData["deep_strike_ext"]["delay"] = 4.000
GameData["deep_strike_ext"]["fadeout_delay"] = 8.000
GameData["deep_strike_ext"]["is_droppod"] = true
GameData["deep_strike_ext"]["spawn_entity_event"] = "Data:Art/Events/unit_ability_FX/deep_strike_UNIT.events"
GameData["deep_strike_ext"]["spawn_ground_event"] = "Data:Art/Events/unit_ability_fx/deep_strike_spawn_ground.events"

GameData["squad_hold_ext"] = Reference("squad_hold_ext")
GameData["squad_hold_ext"]["acceptable_type_01"] = Reference("transport_terminator")
GameData["squad_hold_ext"]["holds_produced_squads"] = true
GameData["squad_hold_ext"]["nr_available_spots"] = 6.000
GameData["squad_hold_ext"]["unload_delay"] = 5.000

GameData["research_ext"] = Reference("research_ext")
GameData["research_ext"]["research_table"]["research_03"] = "cadinq_paratrooper_doctrine"
--GameData["research_ext"]["research_table"]["research_06"] = "cadinq_infiltrator_doctrine"
GameData["research_ext"]["research_table"]["research_09"] = "cadinq_frag_grenade_research"
GameData["research_ext"]["research_table"]["research_10"] = "cadinq_krak_grenade_research"
GameData["research_ext"]["research_table"]["research_11"] = "cadinq_infiltration_research"


GameData["type_ext"]["type_armour"] = Reference("tp_building_med")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Barracks"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_chapel"
--GameData["ui_ext"]["ui_index_hint"] = 2.000
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/barracks_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000510"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000511"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000512"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000513"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000514"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000515"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000516"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000517"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000518"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000519"