----------------------------------------
-- File: 'chaos_obliterator'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_troop")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Choice_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.950
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.240
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.040
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "chaos_obliterator_group_test"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.950
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.240
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "chaos_obliterator_group_test"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Melee_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "chaos_power_fist_obliterator"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "chaos_power_fist_obliterator"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.220
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.140
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "chaos_heavy_flamer_obliterator"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.220
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["weapon"] = "chaos_heavy_flamer_obliterator"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 25.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 80.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 16.000
GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_negative"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Chaos/Troops/Obliterator"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["armour_minimum"] = 3.000
GameData["health_ext"]["hitpoints"] = 705.000
GameData["health_ext"]["regeneration_rate"] = 0.500
GameData["melee_ext"] = Reference("melee_ext")
GameData["melee_ext"]["charge_range"] = 3.000
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"] = Reference("speed_maximum_modifier")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"]["usage_type"] = "enable"
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"]["value"] = -1.000
GameData["moving_ext"]["is_land"] = true
GameData["moving_ext"]["speed_max"] = 12.000
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_physics_ext"]["get_up_time"] = 2.700
GameData["special_attack_physics_ext"]["mass"] = 40.000
GameData["summon_ext"] = Reference("summon_ext")
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_heavy_high")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_none")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Chaos_Marines/Obliterator"
GameData["ui_ext"]["ui_hotkey_name"] = "chaos_obliterator"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97312"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97313"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97314"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97315"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97316"
GameData["ui_ext"]["ui_info"]["icon_name"] = "chaos_icons/obliterator_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$90610"
