----------------------------------------
-- File: 'cadinq_autocannon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 19.350
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 7.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 28.823
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 28.583
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 28.583
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 10.096
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 10.086
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 47.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 25.200
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 28.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 130.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\impact_autocannon_flesh"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Impact_events\\impact_autocannon_hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Impact_events\\impact_autocannon_all"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Impact_events\\impact_autocannon_all"
GameData["max_range"] = 35.000
GameData["max_traverse_down"] = -15.000
GameData["max_traverse_left"] = -180.000
GameData["max_traverse_right"] = 180.000
GameData["miss_events"]["dirtsand"] = "data:art/events/ground_impact/Auto_Large_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "data:art/events/ground_impact/Auto_Large_Miss_Grass.events"
GameData["miss_events"]["rock"] = "data:art/events/ground_impact/Auto_Large_Miss_Rock.events"
GameData["miss_events"]["water"] = "data:art/events/ground_impact/Auto_Large_Miss_Water.events"
GameData["reload_time"] = 1.000
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37957"
GameData["ui_info"]["help_text_id"] = "$98011"
GameData["ui_info"]["screen_name_id"] = "$98010"
GameData["ui_info"]["icon_name"] = "cadinq_icons/cadinq_upgrade_autocannon"
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "cadinq_research_building"
GameData["requirements"]["required_3"] = Reference("required_research")
GameData["requirements"]["required_3"]["research_name"] = "cadinq_heavy_weapons"


