----------------------------------------
-- File: 'guard_squad_soldier'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("guard_squad")

GameData["squad_attach_receive_ext"] = Reference("squad_attach_receive_ext")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "guard_soldier"
GameData["squad_loadout_ext"]["unit_max"] = 15.000
GameData["squad_loadout_ext"]["unit_min"] = 5.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 150.000
GameData["squad_morale_ext"]["broken_min_time"] = 10.000
GameData["squad_morale_ext"]["default"] = 250.000
GameData["squad_morale_ext"]["max"] = 250.000
GameData["squad_morale_ext"]["morale_armour"] = 0.500
GameData["squad_morale_ext"]["rate_per_second"] = 8.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 20.000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 15.000
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 5.000
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97991"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/imperial_guard_soldier_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97990"
