----------------------------------------
-- File: 'cadinq_squad_valkyrie'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("cadinq_squad")

GameData["squad_cap_ext"]["support_cap_usage"] = 4.000
GameData["squad_combat_stance_ext"]["ranged_attackrange"] = 100.000
GameData["squad_jump_ext"] = Reference("squad_jump_ext")
GameData["squad_jump_ext"]["breakdown_time"] = 0.367
GameData["squad_jump_ext"]["charge_jump_cost_max"] = 45.000
GameData["squad_jump_ext"]["charge_jump_cost_min"] = 45.000
GameData["squad_jump_ext"]["charge_max"] = 90.000
GameData["squad_jump_ext"]["charge_regeneration"] = 1.000
GameData["squad_jump_ext"]["jump_distance_max"] = 90.000
GameData["squad_jump_ext"]["jump_time_max"] = 3.000
GameData["squad_jump_ext"]["setup_time"] = 0.433
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "cadinq_valkyrie"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 150.000
GameData["squad_requirement_ext"] = Reference("squad_requirement_ext")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["global_addon_name"] = "cadinq_hq_addon_2"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["structure_name"] = "cadinq_airsupport_building"
GameData["squad_requirement_ext"]["requirement_table"]["required_6"] = Reference("required_ownership")
GameData["squad_requirement_ext"]["requirement_table"]["required_6"]["own_name"] = "relic_struct"
GameData["squad_requirement_ext"]["requirement_table"]["required_6"]["owned_count"] = 1.000
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_transportable_ext"]["transport_type"] = Reference("transport_terminator")
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 0.000
GameData["squad_ui_ext"]["multi_select_priority"] = 9.000
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "cadinq_icons/cadinq_valkyrie_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$2002820"
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$2002821"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2002822"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2002823"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2002824"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2002825"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2002826"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2002827"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2002828"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2002829"
