----------------------------------------
-- File: 'cadinq_post'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_building")

GameData["addon_ext"] = Reference("addon_ext")
GameData["addon_ext"]["addons"]["addon_01"] = "cadinq_list_post_addon_1"
GameData["addon_ext"]["addons"]["addon_02"] = "cadinq_list_post_addon_2"
GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "cadinq_pop_growth_increase_at_10"
GameData["ability_ext"]["abilities"]["ability_02"] = "cadinq_pop_growth_increase_at_9"
GameData["ability_ext"]["abilities"]["ability_03"] = "cadinq_pop_growth_increase_at_8"
GameData["ability_ext"]["abilities"]["ability_04"] = "cadinq_pop_growth_increase_at_7"
GameData["ability_ext"]["abilities"]["ability_05"] = "cadinq_pop_growth_increase_at_6"
GameData["ability_ext"]["abilities"]["ability_06"] = "cadinq_pop_growth_increase_at_5"
GameData["ability_ext"]["abilities"]["ability_07"] = "cadinq_pop_growth_increase_at_4"
GameData["ability_ext"]["abilities"]["ability_08"] = "cadinq_pop_growth_increase_at_3"
GameData["ability_ext"]["abilities"]["ability_09"] = "cadinq_pop_growth_increase_at_2"
GameData["ability_ext"]["abilities"]["ability_10"] = "cadinq_pop_growth_increase_at_1"
GameData["ability_ext"]["abilities"]["ability_11"] = "cadinq_pop_growth_increase_at_0"
GameData["building_ext"]["build_menu_priority"] = 2.000
GameData["building_ext"]["requisition_gift"] = 50.000
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "<No_weapon>"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_dummy_weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 4.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 2.000
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Storm_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 4.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_storm_bolter_turret_listeningpost"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["muzzle"]["y"] = 4.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["muzzle"]["z"] = 2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["origin"]["y"] = 4.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["weapon"] = "space_marine_heavy_bolter_listening_post"
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 100.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 30.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Structures/Listening_Post"
GameData["entity_blueprint_ext"]["scale_x"] = 2.000
GameData["entity_blueprint_ext"]["scale_y"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 2.000
GameData["garrison_ext"] = Reference("garrison_ext")
GameData["garrison_ext"]["requisition_rate_multiplier"] = 2.000
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["death_event"] = "Data:Art/Events/Unit_Death_Events/Death_Listening_Post.events"
GameData["health_ext"]["hitpoints"] = 2250.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["modifier_apply_ext"]["modifiers"]["modifier_04"]["usage_type"] = "addition"
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_01"] = Reference("cost_time_modifier")
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_01"]["target_type_name"] = "cadinq_listening_post"
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_02"] = Reference("cost_requisition_modifier")
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_02"]["target_type_name"] = "cadinq_listening_post"
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["research_ext"] = Reference("research_ext")
GameData["research_ext"]["research_table"]["research_01"] = "cadinq_requisition_research_1"
GameData["research_ext"]["research_table"]["research_02"] = "cadinq_requisition_research_2"
GameData["resource_ext"] = Reference("resource_ext")
GameData["sight_ext"]["sight_radius"] = 25.000
GameData["site_ext"]["attach_to"]["active"] = true
GameData["site_ext"]["attach_to"]["attach_to_tp"] = Reference("tp_strategic_point_struct")
GameData["site_ext"]["attach_to_tp"] = Reference("tp_strategic_point_struct")
GameData["site_ext"]["control_structure_is"] = true
GameData["site_ext"]["control_structure_radius"] = 20.000
GameData["summon_ext"] = Reference("summon_ext")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Listening_post"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_listening_post"
--GameData["ui_ext"]["ui_index_hint"] = 5.000
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/listeningpost_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000550"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000551"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000552"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000553"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000554"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000555"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000556"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000557"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000558"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000559"
