----------------------------------------
-- File: 'cadinq_troop'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("troop")

GameData["event_manager_ext"]["event_02"]["event_entry_01"]["event_name"] = "aura/Negative_STR"
GameData["event_manager_ext"]["event_02"]["event_entry_02"]["event_name"] = "aura/Negative"
GameData["event_manager_ext"]["event_02"]["event_entry_03"]["event_name"] = "aura/Positive"
GameData["event_manager_ext"]["event_02"]["event_entry_04"]["event_name"] = "aura/Positive_STR"
GameData["event_manager_ext"]["event_09"]["event_entry_01"]["event_name"] = "Unit_Ability_FX\\Entanglement"
GameData["event_manager_ext"]["event_09"]["modifier_name"] = "ability_eldar_entangle_event"
GameData["event_manager_ext"]["event_11"]["event_entry_02"]["active_range_max"] = -1.000
GameData["event_manager_ext"]["event_11"]["event_entry_02"]["active_range_min"] = -1000.000
GameData["event_manager_ext"]["event_11"]["has_active_range"] = true
GameData["event_manager_ext"]["event_11"]["modifier_name"] = ""
GameData["event_manager_ext"]["event_13"]["event_entry_01"]["event_name"] = "unit_ability_fx/warshout"
GameData["event_manager_ext"]["event_13"]["modifier_name"] = "ability_war_shout_event"
GameData["event_manager_ext"]["event_15"]["event_entry_01"]["event_name"] = "aura/cover_aura"
GameData["event_manager_ext"]["event_15"]["modifier_name"] = "cover_event_modifier"
GameData["infiltration_ext"]["infiltration_event_name"] = "data:Art\\Events\\Order_Confirm_Events/infiltrate_marines.events"
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/sink_into_ground.events"
GameData["sim_entity_ext"]["is_collide"] = true
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_low")
GameData["ui_ext"]["minimap_enable"] = true
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Trooper"
