----------------------------------------
-- File: 'cadinq_turret_bolter'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_building")

GameData["addon_ext"] = Reference("addon_ext")
GameData["addon_ext"]["addons"]["addon_01"] = "cadinq_turret_addon"
GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "cadinq_pop_growth_increase_at_10"
GameData["ability_ext"]["abilities"]["ability_02"] = "cadinq_pop_growth_increase_at_9"
GameData["ability_ext"]["abilities"]["ability_03"] = "cadinq_pop_growth_increase_at_8"
GameData["ability_ext"]["abilities"]["ability_04"] = "cadinq_pop_growth_increase_at_7"
GameData["ability_ext"]["abilities"]["ability_05"] = "cadinq_pop_growth_increase_at_6"
GameData["ability_ext"]["abilities"]["ability_06"] = "cadinq_pop_growth_increase_at_5"
GameData["ability_ext"]["abilities"]["ability_07"] = "cadinq_pop_growth_increase_at_4"
GameData["ability_ext"]["abilities"]["ability_08"] = "cadinq_pop_growth_increase_at_3"
GameData["ability_ext"]["abilities"]["ability_09"] = "cadinq_pop_growth_increase_at_2"
GameData["ability_ext"]["abilities"]["ability_10"] = "cadinq_pop_growth_increase_at_1"
GameData["ability_ext"]["abilities"]["ability_11"] = "cadinq_pop_growth_increase_at_0"
GameData["building_ext"]["build_menu_priority"] = 5.000
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.260
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 1.860
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Heavy_Bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.260
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_heavy_bolter_turret"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 1.260
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 1.020
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Missile_Launcher"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 1.260
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_missile_turret"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 75.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 150.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 30.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Structures/Emplacements"
GameData["entity_blueprint_ext"]["scale_x"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 2.000
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 1200.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "cadinq_hq"
GameData["requirement_ext"]["requirement_table"]["required_10"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_10"]["is_display_requirement"] = true
GameData["requirement_ext"]["requirement_table"]["required_10"]["structure_name"] = "cadinq_hq"
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["site_ext"]["control_structure_use"] = true
GameData["summon_ext"] = Reference("summon_ext")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Turret"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_bolter_turret"
--GameData["ui_ext"]["ui_index_hint"] = 9.000
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/bolter_turret_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000590"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000591"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000592"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000593"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000594"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000595"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000596"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000597"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000598"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000599"