----------------------------------------
-- File: 'combat_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")

GameData["accuracy_multiplier"] = 1.000
GameData["complex_upgrades"] = false
GameData["hardpoints"] = Reference("hardpoint_table")
GameData["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Attack_In_Range_Combat_1"
GameData["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Range_1"
GameData["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_1"
GameData["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Attack_Range_1"
GameData["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_1"
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["muzzle"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["origin"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["muzzle"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["origin"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["muzzle"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["origin"]["y"] = 1.000
GameData["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Attack_In_Range_Combat_2"
GameData["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Range_2"
GameData["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_2"
GameData["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Attack_Range_2"
GameData["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_2"
GameData["hardpoints"]["hardpoint_03"]["attack_motion_variable_name"] = "Attack_In_Range_Combat_3"
GameData["hardpoints"]["hardpoint_03"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Range_3"
GameData["hardpoints"]["hardpoint_03"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_3"
GameData["hardpoints"]["hardpoint_03"]["shoot_motion_variable_name"] = "Attack_Range_3"
GameData["hardpoints"]["hardpoint_03"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_3"
GameData["hardpoints"]["hardpoint_04"]["attack_motion_variable_name"] = "Attack_In_Range_Combat_4"
GameData["hardpoints"]["hardpoint_04"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Range_4"
GameData["hardpoints"]["hardpoint_04"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_4"
GameData["hardpoints"]["hardpoint_04"]["shoot_motion_variable_name"] = "Attack_Range_4"
GameData["hardpoints"]["hardpoint_04"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_4"
GameData["hardpoints"]["hardpoint_05"]["attack_motion_variable_name"] = "Attack_In_Range_Combat_5"
GameData["hardpoints"]["hardpoint_05"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Range_5"
GameData["hardpoints"]["hardpoint_05"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_5"
GameData["hardpoints"]["hardpoint_05"]["shoot_motion_variable_name"] = "Attack_Range_5"
GameData["hardpoints"]["hardpoint_05"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_5"
GameData["in_combat_modifiers"] = Reference("modifier_table")
