----------------------------------------
-- File: 'cadinq_squad_soldier'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("cadinq_squad")

GameData["squad_formation_ext"]["idle_formation"] = "cadinq_guard_formation"
GameData["squad_cap_ext"]["squad_cap_usage"] = 1.000
GameData["squad_attach_receive_ext"] = Reference("squad_attach_receive_ext")
GameData["squad_capture_strategic_point_ext"] = Reference("squad_capture_strategic_point_ext")
GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.630
GameData["squad_leader_ext"] = Reference("squad_leader_ext")
GameData["squad_leader_ext"]["add_while_moving"] = true
GameData["squad_leader_ext"]["cost_time"]["cost"]["power"] = 15.000
GameData["squad_leader_ext"]["cost_time"]["cost"]["requisition"] = 40.000
GameData["squad_leader_ext"]["cost_time"]["time_seconds"] = 25.000
GameData["squad_leader_ext"]["leader"]["type"] = "cadinq_juniorofficer"
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "cadinq_soldier"
GameData["squad_loadout_ext"]["unit_max"] = 15.000
GameData["squad_loadout_ext"]["unit_min"] = 5.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 150.000
GameData["squad_morale_ext"]["broken_min_time"] = 12.000
GameData["squad_morale_ext"]["default"] = 250.000
GameData["squad_morale_ext"]["max"] = 250.000
GameData["squad_morale_ext"]["morale_armour"] = 0.500
GameData["squad_morale_ext"]["rate_per_second"] = 8.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 20.000
GameData["squad_reinforce_ext"]["cost"]["cost"]["power"] = 0.000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 10.000
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 5.000
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_transportable_ext"]["transport_type"] = Reference("transport_infantry")
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "cadinq_icons/cadinq_platoon_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$2000410"
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$2000411"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000412"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000413"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000414"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000415"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000416"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000417"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000418"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000419"