----------------------------------------
-- File: 'cadinq_demolisher'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 16.09.2004

GameData = Inherit("cadinq_troop")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.600
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.800
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "cadinq_demolishercannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.600
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_demolishercannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.700
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "cadinq_plasmacannon_lemanruss_l"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = -1.800
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["z"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_plasmacannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = -2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 0.700
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "cadinq_multimelta_lemanruss_l"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["origin"]["x"] = -1.680
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["origin"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["origin"]["z"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_multimelta_lemanruss_left"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.700
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "cadinq_plasmacannon_lemanruss_r"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["x"] = 1.800
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["z"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_plasmacannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = 2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 0.700
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "cadinq_multimelta_lemanruss_r"
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["origin"]["x"] = 1.680
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["origin"]["y"] = 1.450
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["origin"]["z"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_multimelta_lemanruss_right"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -0.350
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.870
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.380
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "guard_heavybolter_lemanruss"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["x"] = -0.350
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.870
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["z"] = 1.700
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_heavybolter_lemanruss"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = -0.350
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 1.870
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 2.380
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "cadinq_lascannon_lemanruss"
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["origin"]["x"] = -0.350
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["origin"]["y"] = 1.870
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["origin"]["z"] = -0.400
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_lascannon_lemanruss"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["hardpoint_weapon_variant_motion_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.220
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.200
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.970
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "no_weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.220
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.200
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["origin"]["z"] = 2.970
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_dummy_weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = 0.220
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 2.200
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 2.600
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "cadinq_demolisher_heavystubber"
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["origin"]["x"] = 0.220
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["origin"]["y"] = 2.200
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["origin"]["z"] = 2.600
GameData["combat_ext"]["hardpoints"]["hardpoint_05"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_heavystubber"
GameData["death_explosion_ext"] = Reference("death_explosion_ext")
GameData["death_explosion_ext"]["chance"] = 0.250
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["chance"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["force_max"] = 40.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["force_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["up_angle_max"] = 60.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["up_angle_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 125.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 75.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["force_min"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["up_angle_max"] = 55.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 400.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 200.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 30.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["force_max"] = 55.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["up_angle_max"] = 65.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["up_angle_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 600.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 400.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["cost_ext"]["cost_power"] = 150.000
GameData["cost_ext"]["cost_req"] = 300.000
GameData["cost_ext"]["cost_time"] = 70.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 400.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 250.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 70.000
GameData["entity_blueprint_ext"]["animator"] = "Single_Player/Troops/Imperial_Guard_Leman_Russ"
GameData["entity_blueprint_ext"]["scale_x"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 2.500
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["can_be_repaired"] = true
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/vehicle_death.events"
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 4750.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["health_ext"]["stay_in_pathfinding_after_dead_time"] = 2.000
GameData["moving_ext"]["is_land"] = true
GameData["moving_ext"]["rotation_rate"] = 75.000
GameData["moving_ext"]["speed_max"] = 24.000
GameData["moving_ext"]["turning_behavior_template"] = "tank"
GameData["sight_ext"]["sight_radius"] = 35.000
GameData["special_attack_physics_ext"]["face_backwards_when_flying"] = false
GameData["special_attack_physics_ext"]["get_up_time"] = 0.000
GameData["special_attack_physics_ext"]["mass"] = 75.000
GameData["type_ext"]["type_armour"] = Reference("tp_vehicle_high")
GameData["type_ext"]["type_surface"] = Reference("tp_heavy_metal_armour")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_vehicle")
GameData["ui_ext"]["minimap_teamcolor"] = true
GameData["ui_ext"]["speech_directory"] = "Speech/Single_player/Leman_russ"
GameData["ui_ext"]["ui_info"]["icon_name"] = "cadinq_icons/cadinq_lemanruss_demolisher_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000040"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000041"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000042"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000043"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000044"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000045"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000046"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000047"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000048"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000049"