----------------------------------------
-- File: 'cadinq_firesupport'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 14.09.2004

GameData = Inherit("cadinq_troop")

GameData["ability_ext"] = Reference("ability_ext")
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = 0.140
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.520
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 1.040
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "cadinq_lasgun"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.520
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_lasgun"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "cadinq_heavybolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "cadinq_heavybolter_firesupport"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = "cadinq_autocannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["weapon"] = "cadinq_autocannon_firesupport"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["name_for_this_weapon_choice"] = "cadinq_lascannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["weapon"] = "cadinq_lascannon_firesupport"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Melee_1"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "cadinq_knife"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "cadinq_knife"
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 20.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 4.000
--GameData["entity_blueprint_ext"]["animator"] = "Single_Player/Troops/Imperial_Guard_Guardsman"
GameData["entity_blueprint_ext"]["animator"] = "Races/Cadinq/Troops/cadinq_firesupport"
GameData["event_manager_ext"]["event_02"]["event_entry_03"]["event_name"] = "aura/Positive_marine"
GameData["event_manager_ext"]["event_02"]["event_entry_04"]["event_name"] = "aura/Positive_STR_marine"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 150.000
GameData["health_ext"]["regeneration_rate"] = 1.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["melee_ext"]["charge_range"] = 4.500
GameData["moving_ext"]["speed_max"] = 14.000
GameData["sight_ext"]["sight_radius"] = 25.000
GameData["special_attack_physics_ext"]["get_up_time"] = 1.930
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_med")
GameData["ui_ext"]["minimap_teamcolor"] = true
GameData["ui_ext"]["speech_directory"] = "Speech/Single_player/Guardsman"
GameData["ui_ext"]["ui_info"]["icon_name"] = "cadinq_icons/cadinq_firesupport_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$2000050"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$2000051"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000052"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000053"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000054"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000055"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000056"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000057"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000058"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000059"