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-- File: 'eldar_race'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("race")

GameData["income_cap"]["power"] = 35.000
GameData["income_cap"]["requisition"] = 40.000
GameData["race_details"]["desc_id"] = ""
GameData["race_details"]["name_id"] = "$90010"
GameData["race_path"]["building_path"] = "Races/Eldar/Structures"
GameData["race_path"]["projectile_path"] = "Races/Eldar/Projectiles"
GameData["race_path"]["speech_path"] = "Speech/Races/Eldar/Shared"
GameData["race_path"]["squad_path"] = "Races/Eldar"
GameData["race_path"]["taskbar_path"] = "Eldar"
GameData["race_path"]["unit_path"] = "Races/Eldar/Troops"
GameData["race_squad_cap_table"]["base_squad_cap"] = 1000.000
GameData["race_squad_cap_table"]["max_squad_cap"] = 1000.000
GameData["race_squad_cap_table"]["base_support_cap"] = 1000.000
GameData["race_squad_cap_table"]["max_support_cap"] = 1000.000
GameData["starting_buildings"]["building_01"] = "eldar_hq"
GameData["starting_squads"]["squad_02"] = "eldar_squad_bonesinger"
GameData["teamcolour_preview"]["entity_01"] = "eldar_guardian"
GameData["teamcolour_preview"]["entity_02"] = "eldar_falcon_grav_tank"
