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-- File: 'cadinq_squad_colonel'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 15.09.2004

GameData = Inherit("cadinq_squad")

GameData["squad_can_attach_ext"] = Reference("squad_can_attach_ext")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "cadinq_colonel"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 150.000
GameData["squad_morale_ext"]["broken_min_time"] = 10.000
GameData["squad_morale_ext"]["default"] = 400.000
GameData["squad_morale_ext"]["max"] = 400.000
GameData["squad_morale_ext"]["morale_armour"] = 0.500
GameData["squad_morale_ext"]["rate_per_second"] = 12.000
GameData["squad_requirement_ext"] = Reference("squad_requirement_ext")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_squad_cap")
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 4.000
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/brom_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$2000310"
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$2000311"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$2000312"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$2000313"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$2000314"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$2000315"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$2000316"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_06"] = "$2000317"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_07"] = "$2000318"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_08"] = "$2000319"