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-- File: 'cadinq_demolishercannon_shell'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.
-- Edited by meppa @ 16.09.2004

GameData = Inherit("projectiles")

GameData["entity_blueprint_ext"]["animator"] = "Races/Orks/Projectiles/Ork_Battlecannon_Shell"
GameData["entity_blueprint_ext"]["scale_x"] = 0.070
GameData["entity_blueprint_ext"]["scale_y"] = 0.070
GameData["entity_blueprint_ext"]["scale_z"] = 0.250
GameData["projectile_ext"]["artillery"]["fow_visibility_duration"] = 5.000
GameData["projectile_ext"]["artillery"]["height_distance_ratio"] = 0.100
GameData["projectile_ext"]["artillery"]["offtarget_distance_cap"] = 90.000
GameData["projectile_ext"]["artillery"]["offtarget_radius"] = 20.000
GameData["projectile_ext"]["artillery"]["offtarget_radius_blindfire"] = 35.000
GameData["projectile_ext"]["artillery"]["offtarget_radius_minimum"] = 4.000
GameData["projectile_ext"]["artillery"]["use_values"] = true
GameData["projectile_ext"]["rotation_speed"] = 20.000
GameData["projectile_ext"]["speed"] = 70.000
