----------------------------------------
-- File: 'ork_squad_squiggoth'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("ork_squad")

GameData["squad_cap_ext"]["support_cap_usage"] = 5.000
GameData["squad_can_attach_ext"] = Reference("squad_can_attach_ext")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "ork_squiggoth"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_rampage_ext"] = Reference("squad_rampage_ext")
GameData["squad_rampage_ext"]["blocked"]["blocked_duration"] = 1.700
GameData["squad_rampage_ext"]["breakdown"]["breakdown_duration"] = 1.700
GameData["squad_rampage_ext"]["max_distance"] = 200.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["area_effect_information"]["angle_left"] = -180.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["area_effect_information"]["angle_right"] = 180.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["area_effect_information"]["radius"] = 8.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["direction_angle_random"] = 5.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["force_max"] = 65.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["impact_point_z"] = -6.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["up_angle_max"] = 60.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["throw_data"]["up_angle_min"] = 30.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 65.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 45.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.000
GameData["squad_rampage_ext"]["rampage"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["squad_rampage_ext"]["rampage"]["rampage_offset_z"] = 5.000
GameData["squad_rampage_ext"]["reload_time"] = 1.000
GameData["squad_rampage_ext"]["speed"] = 36.000
GameData["squad_rampage_ext"]["startup"]["startup_area_attack_time"] = 3.000
GameData["squad_rampage_ext"]["startup"]["startup_duration"] = 2.530
GameData["squad_requirement_ext"] = Reference("squad_requirement_ext")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_total_pop")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["population_required"] = 76.000
GameData["squad_requirement_ext"]["requirement_table"]["required_3"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_3"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_3"]["structure_name"] = "ork_mek_shop"
GameData["squad_requirement_ext"]["requirement_table"]["required_4"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_4"]["global_addon_name"] = "ork_hq_addon"
GameData["squad_requirement_ext"]["requirement_table"]["required_5"] = Reference("required_squad_cap")
GameData["squad_ui_ext"]["multi_select_priority"] = 13.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97581"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97582"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97583"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97584"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97585"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "ork_icons/squiggoth_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97580"
