simvis_attributes 			=
{
	selection_ground		= 1,

	-- Shadow Types:
	-- 0 				= None
	-- 1 				= blob (rotated by light dir)
	-- 2 				= blob (rotated by object dir)
	-- 3				= shadow map
	-- 4 				= stencil shadow volume
	shadow_type			= 4,

	occluder 			= 1,

}

