----------------------------------------
-- File: 'chaos_missile_launcher'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 5.000
GameData["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["area_effect"]["throw_data"]["force_min"] = 20.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 25.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 160.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 140.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 55.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "projectile_fx/chaos_missile_impact"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "projectile_fx/chaos_missile_impact_hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "projectile_fx/chaos_missile_impact"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "projectile_fx/chaos_missile_impact"
GameData["cost"]["cost"]["power"] = 25.000
GameData["cost"]["cost"]["requisition"] = 75.000
GameData["cost"]["time_seconds"] = 15.000
GameData["fired_projectile"] = "chaos_missile"
GameData["max_range"] = 45.000
GameData["reload_time"] = 5.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "chaos_armoury"
GameData["requirements"]["required_2"] = Reference("global_required_addon")
GameData["requirements"]["required_2"]["global_addon_name"] = "chaos_hq_addon_1"
GameData["setup_time"] = 2.500
GameData["stationary_horizontal_multiplier"] = 0.100
GameData["ui_effective_against"]["text_01"] = "$37952"
GameData["ui_effective_against"]["text_02"] = "$37957"
GameData["ui_hotkey_name"] = "chaos_missile_launcher"
GameData["ui_info"]["help_text_id"] = "$98091"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98800"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98091"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98092"
GameData["ui_info"]["help_text_list"]["text_04"] = "$98093"
GameData["ui_info"]["icon_name"] = "chaos_icons/upgrade_missile_launcher"
GameData["ui_info"]["screen_name_id"] = "$98090"
