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-- File: 'weapon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("")

GameData["accuracy"] = 0.000
GameData["accuracy_reduction_when_moving"] = 0.000
GameData["area_effect"] = Reference("area_effect_table")
GameData["attack_priorities"] = Reference("type_armour_table")
GameData["cost"] = Reference("time_cost_table")
GameData["death_motion_value"] = ""
GameData["melee_weapon"] = false
GameData["reload_time"] = 0.000
GameData["requirements"] = Reference("requirement_table")
GameData["setup_time"] = 0.000
GameData["ui_effective_against"] = Reference("text_table")
GameData["ui_hotkey_name"] = ""
GameData["ui_info"] = Reference("ui_info_table")
GameData["ui_info"]["icon_name"] = "space_marine_icons/upgrade"
GameData["weapon_spawned_event_name"] = ""
