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-- File: 'space_marine_single_player_only_drop_pod_building'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_orbital_relay")

GameData["building_ext"]["advanced_build_option"] = true
GameData["building_ext"]["build_menu_priority"] = 1.000
GameData["deep_strike_ext"]["area_effect"]["area_effect_information"]["radius"] = 15.000
GameData["deep_strike_ext"]["click_event"] = ""
GameData["deep_strike_ext"]["deep_strike_object_name"] = "drop_pod_single_player"
GameData["health_ext"]["death_event"] = "unit_death_events/drop_pod_fade_out"
GameData["health_ext"]["post_death_event_delay"] = 1.000
GameData["health_ext"]["pre_death_event_delay"] = 4.000
GameData["requirement_ext"]["requirement_table"]["required_2"]["max_cap"] = 0.000
GameData["requirement_ext"]["requirement_table"]["required_3"] = Reference("required_none")
GameData["spawner_ext"]["squad_table"]["squad_01"] = ""
GameData["spawner_ext"]["squad_table"]["squad_02"] = ""
GameData["ui_ext"]["ui_hotkey_name"] = "marine_temp_drop_building"
GameData["ui_ext"]["ui_index_hint"] = 1.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "This building allows you to drop pod.  Its temporary, so revel in its boxy glory now, while you still can."
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Temp Drop Pod Building"
