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-- File: 'ability'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("")

GameData["ability_motion_name"] = ""
GameData["ability_ordered_event_name"] = ""
GameData["activation"] = "always_on"
GameData["anticipation_event_name"] = ""
GameData["anticipation_lead_time"] = 0.000
GameData["area_effect"] = Reference("area_effect_table")
GameData["center_target_on_owner"] = false
GameData["child_ability_name"] = ""
GameData["duration_time"] = 0.000
GameData["entity_busy_time"] = 0.000
GameData["initial_delay_time"] = 0.000
GameData["looping_event_name"] = ""
GameData["projectile_name"] = ""
GameData["projectile_spawn_pos"] = Reference("position")
GameData["projectile_spawn_pos"]["y"] = 1.000
GameData["random_offset"] = 0.000
GameData["range"] = 0.000
GameData["recharge_time"] = 0.000
GameData["refresh_time"] = 1.000
GameData["requirements"] = Reference("requirement_table")
GameData["speech_directory"] = ""
GameData["target_ground"] = false
GameData["target_leader_in_squad"] = false
GameData["ui_hotkey_name"] = ""
GameData["ui_index_hint"] = 1.000
GameData["ui_info"] = Reference("ui_info_table")
GameData["ui_instructional_msg"] = ""
GameData["ui_invalid_target_msg"] = ""
