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-- File: 'sergeant_assault_marine'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("sergeant")

GameData["combat_ext"]["complex_upgrades"] = false
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_bolt_pistol_assaultsergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_plasma_pistol_assaultsergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_chainsword_assaultsergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_power_sword_assaultsergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_03"]["weapon"] = "space_marine_power_fist_assaultsergeant"
GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_negative"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Assault_Marine_Sergeant"
GameData["moving_ext"]["speed_max"] = 24.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$97191"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97192"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97193"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97194"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97195"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97196"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Brother Sergeant Valarous"
