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-- File: 'space_marine_squad_servitor'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_cap_ext"]["squad_cap_usage"] = 1.000
GameData["squad_combat_stance_ext"]["default_stance_name"] = "stance_standground"
GameData["squad_combat_stance_ext"]["ignore_building_stance"] = true
GameData["squad_combat_stance_ext"]["ranged_attackrange"] = 0.000
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "servitor"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 0.000
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 75.000
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_01"]["value"] = 1.500
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_02"] = Reference("no_modifier")
GameData["squad_morale_ext"]["default"] = 150.000
GameData["squad_morale_ext"]["max"] = 150.000
GameData["squad_morale_ext"]["morale_armour"] = 1.000
GameData["squad_morale_ext"]["rate_per_second"] = 8.000
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 15.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97121"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97122"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97123"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/servitor_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97120"
