----------------------------------------
-- File: 'eldar_witchblade'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_melee_weapons")

GameData["accuracy"] = 0.800
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 45.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 75.000
GameData["cost"]["cost"]["power"] = 50.000
GameData["cost"]["cost"]["requisition"] = 100.000
GameData["cost"]["time_seconds"] = 25.000
GameData["reload_time"] = 1.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "eldar_soul_shrine"
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37955"
GameData["ui_effective_against"]["text_03"] = "$37957"
GameData["ui_hotkey_name"] = "eldar_witchblade"
GameData["ui_info"]["help_text_id"] = "$98780"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98800"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98781"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98782"
GameData["ui_info"]["help_text_list"]["text_04"] = "$98783"
GameData["ui_info"]["screen_name_id"] = "$98780"
