----------------------------------------
-- File: 'marines_melta_bombs'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "Melta_Bombs"
GameData["activation"] = "targeted"
GameData["anticipation_event_name"] = "unit_ability_fx/Melta_Bomb_Pre_Explosion"
GameData["anticipation_lead_time"] = 0.500
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_vehicle_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_vehicle_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_vehicle_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_building_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_building_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 900.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 800.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_ability_fx/Melta_Bomb_Explosion"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_ability_fx/Melta_Bomb_Explosion"
GameData["duration_time"] = 1.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 0.370
GameData["projectile_name"] = "Melta_Bomb"
GameData["range"] = 20.000
GameData["recharge_time"] = 50.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_melta_bomb_research"
GameData["speech_directory"] = "ability/melta_bombs"
GameData["ui_hotkey_name"] = "marine_melta_bombs"
GameData["ui_info"]["help_text_id"] = "$91551"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91552"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91553"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91554"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91555"
GameData["ui_info"]["icon_name"] = "space_marine_icons/meltabombs_icon"
GameData["ui_info"]["screen_name_id"] = "$91550"
GameData["ui_instructional_msg"] = "$43266"
GameData["ui_invalid_target_msg"] = "$43308"
