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-- File: 'space_marine_squad_skull_probe'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_can_attach_ext"] = Reference("squad_can_attach_ext")
GameData["squad_infiltration_ext"] = Reference("squad_infiltration_ext")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "skull_probe"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 0.000
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["global_addon_name"] = "space_marine_hq_addon_1"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["max_squad_cap"] = 4.000
GameData["squad_requirement_ext"]["requirement_table"]["required_3"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_3"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_3"]["structure_name"] = "space_marine_listening_post"
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 14.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97131"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97132"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97133"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97134"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97135"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/skullprobe_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97130"
