----------------------------------------
-- File: 'space_marine_tank'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_troop")

GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_01"]["value"] = 0.750
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_01"]["value"] = 1.000
GameData["death_explosion_ext"] = Reference("death_explosion_ext")
GameData["death_explosion_ext"]["chance"] = 0.250
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_max"] = 45.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 110.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 90.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["chance"] = 100.000
GameData["entity_blueprint_ext"]["scale_x"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 3.000
GameData["health_ext"]["can_be_repaired"] = true
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/vehicle_death.events"
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["max_repairers"] = 3.000
GameData["health_ext"]["stay_in_pathfinding_after_dead_time"] = 2.000
GameData["moving_ext"]["turning_behavior_template"] = "tank"
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_physics_ext"]["face_backwards_when_flying"] = false
GameData["special_attack_physics_ext"]["get_up_time"] = 0.000
GameData["type_ext"]["type_armour"] = Reference("tp_vehicle_low")
GameData["type_ext"]["type_speech"] = Reference("speech_tank")
GameData["type_ext"]["type_surface"] = Reference("tp_heavy_metal_armour")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_vehicle")
