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-- File: 'eldar_dcannon_turret'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_dcannon")

GameData["accuracy"] = 0.900
GameData["area_effect"]["area_effect_information"]["radius"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 7.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["damage_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 160.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 150.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["cost"]["cost"]["power"] = 0.000
GameData["cost"]["cost"]["requisition"] = 50.000
GameData["horizontal_traverse_speed"] = 180.000
GameData["max_range"] = 30.000
GameData["max_traverse_left"] = -180.000
GameData["max_traverse_right"] = 180.000
GameData["min_range"] = 5.000
GameData["reload_time"] = 3.000
