----------------------------------------
-- File: 'marines_orbital_bombardment_children'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_ordered_event_name"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_marker.events"
GameData["activation"] = "Targeted"
GameData["anticipation_event_name"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_pre_explosion.events"
GameData["anticipation_lead_time"] = 3.500
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_explosion.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_explosion.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_explosion.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Data:Art/Events/Marine_Weapon_FX/orbital_bombardment_explosion.events"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 0.500
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 8.000
GameData["area_effect"]["throw_data"]["force_max"] = 60.000
GameData["area_effect"]["throw_data"]["force_min"] = 50.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 40.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_monster_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 70.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 480.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 405.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 40.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/unit_impact_events/Unit_Thrown_Smoke_Spray.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/unit_impact_events/impact_fire_medium.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/unit_impact_events/Unit_Thrown_Smoke_Spray.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "data:art/events/unit_impact_events/impact_fire_medium.events"
GameData["child_ability_name"] = "marines_orbital_bombardment_child1"
GameData["duration_time"] = 0.500
GameData["initial_delay_time"] = 11.000
GameData["random_offset"] = 12.000
GameData["range"] = 1500.000
GameData["recharge_time"] = 1.000
GameData["ui_info"]["help_text_id"] = "$97511"
GameData["ui_info"]["icon_name"] = "space_marine_icons/orbitalbombardment_icon"
GameData["ui_info"]["screen_name_id"] = "$97510"
