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-- File: 'chaos_lascannon_obliterator'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_lascannon")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 29.914
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 22.447
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 9.362
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 9.929
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 49.140
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 18.350
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 21.801
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 177.692
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 145.384
GameData["attack_priorities"]["priority_01"] = Reference("tp_vehicle_low")
GameData["attack_priorities"]["priority_02"] = Reference("tp_vehicle_med")
GameData["attack_priorities"]["priority_03"] = Reference("tp_vehicle_high")
GameData["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_med")
GameData["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_high")
GameData["attack_priorities"]["priority_06"] = Reference("tp_building_high")
GameData["attack_priorities"]["priority_07"] = Reference("tp_building_med")
GameData["attack_priorities"]["priority_08"] = Reference("tp_building_low")
GameData["cost"]["cost"]["power"] = 35.000
GameData["max_range"] = 40.000
GameData["max_traverse_left"] = -100.000
GameData["max_traverse_right"] = 100.000
