----------------------------------------
-- File: 'chaos_missile_turret'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_missile_launcher")

GameData["accuracy"] = 0.800
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 10.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 850.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 700.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 60.000
GameData["cost"]["cost"]["power"] = 0.000
GameData["cost"]["cost"]["requisition"] = 0.000
GameData["cost"]["time_seconds"] = 0.000
GameData["fired_projectile"] = "chaos_turret_missile"
GameData["max_range"] = 40.000
GameData["max_traverse_left"] = -180.000
GameData["max_traverse_right"] = 180.000
GameData["reload_time"] = 3.000
GameData["setup_time"] = 0.000
GameData["stationary_horizontal_multiplier"] = 1.000
GameData["ui_hotkey_name"] = "chaos_missile_launcher_turret"
