----------------------------------------
-- File: 'librarian'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_troop")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "marines_smite"
GameData["ability_ext"]["abilities"]["ability_02"] = "marines_weaken_resolve"
GameData["ability_ext"]["abilities"]["ability_03"] = "marines_word_of_emperer"
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marines_bolt_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_bolt_pistol_librarian"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_plasma_pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_plasma_pistol_librarian"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Melee_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Force_Weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_force_weapon"
GameData["cost_ext"]["cost_power"] = 60.000
GameData["cost_ext"]["cost_req"] = 185.000
GameData["cost_ext"]["cost_time"] = 40.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 80.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 245.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 25.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Librarian_Evil"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["armour_minimum"] = 3.000
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 1400.000
GameData["health_ext"]["morale_death"] = 250.000
GameData["health_ext"]["regeneration_rate"] = 2.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["morale_add_ext"] = Reference("morale_add_ext")
GameData["morale_add_ext"]["inc_morale_max"] = 150.000
GameData["morale_add_ext"]["inc_morale_rate"] = 1.000
GameData["moving_ext"]["speed_max"] = 16.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_cap")
GameData["requirement_ext"]["requirement_table"]["required_1"]["max_cap"] = 1.000
GameData["sight_ext"]["keen_sense"] = true
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_ext"] = Reference("special_attack_ext")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_left"] = -2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["angle_right"] = 2.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["area_effect_information"]["radius"] = 3.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_max"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["force_min"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 31.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 14.480
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 13.867
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 29.714
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 23.771
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 83.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 71.372
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 91.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 36.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 77.037
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 70.778
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 173.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 141.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["area_effect_time"] = 1.300
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["chance"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_01"]["duration"] = 2.100
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_left"] = -45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["angle_right"] = 45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["area_effect_information"]["radius"] = 6.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["sweeping_information"]["sweep_duration"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_max"] = 45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_max"] = 55.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["throw_data"]["up_angle_min"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 31.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 14.480
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 13.867
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 29.714
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 23.771
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 83.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 71.372
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 91.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 36.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 77.037
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 70.778
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 85.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 69.750
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["area_effect_time"] = 1.600
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["chance"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_02"]["duration"] = 3.100
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_left"] = -180.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["angle_right"] = 180.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["area_effect_information"]["radius"] = 8.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["sweeping_information"]["sweep_duration"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_max"] = 45.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_max"] = 50.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["throw_data"]["up_angle_min"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 31.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_building_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 14.480
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_building_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 13.867
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_building_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 29.714
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_vehicle_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 23.771
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_vehicle_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 83.200
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 71.372
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 35.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_commander")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 91.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 100.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_monster_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 36.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_infantry_low")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 77.037
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_infantry_med")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 70.778
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_infantry_high")
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 21.250
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 17.500
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["area_effect_time"] = 1.400
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["chance"] = 25.000
GameData["special_attack_ext"]["special_attacks"]["special_attack_03"]["duration"] = 3.100
GameData["special_attack_ext"]["time_between_special_attacks"] = 4.000
GameData["special_attack_ext"]["time_between_special_attacks_random"] = 1.000
GameData["special_attack_physics_ext"]["disable_special_attack"] = true
GameData["special_attack_physics_ext"]["get_up_time"] = 2.800
GameData["special_attack_physics_ext"]["mass"] = 25.000
GameData["synckill_ext"] = Reference("synckill_ext")
GameData["synckill_ext"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["chance"] = 0.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["chance"] = 0.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["chance"] = 0.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["dead_family"] = Reference("tp_sk_avatar")
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["dead_motion_name"] = "SyncDeath_8"
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["dead_zombie_time"] = 13.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["distance"] = 4.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["killer_invulnerable_time"] = 9.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_08"]["killer_motion_name"] = "SyncKill_8"
GameData["type_ext"]["type_armour"] = Reference("tp_commander")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_magic")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Librarian"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_librarian"
GameData["ui_ext"]["ui_index_hint"] = 2.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$97071"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97072"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97073"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97074"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97075"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/librarian_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Baltazor Deathblazer"
GameData["ui_ext"]["use_hero_ui"] = true
