----------------------------------------
-- File: 'chaos_autocannon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 16.352
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 65.408
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 69.936
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 69.936
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 56.113
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 46.776
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 63.705
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 15.696
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 31.577
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 73.973
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 39.452
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 43.692
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 84.615
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 69.231
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\Impact_Autocannon_Flesh"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/Impact_Autocannon_HVY"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_impact_events/Impact_Autocannon_All"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/Impact_Autocannon_All"
GameData["attack_priorities"]["priority_01"] = Reference("tp_infantry_low")
GameData["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["attack_priorities"]["priority_03"] = Reference("tp_infantry_high")
GameData["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_med")
GameData["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_high")
GameData["attack_priorities"]["priority_06"] = Reference("tp_monster_med")
GameData["attack_priorities"]["priority_07"] = Reference("tp_monster_high")
GameData["attack_priorities"]["priority_08"] = Reference("tp_vehicle_low")
GameData["attack_priorities"]["priority_09"] = Reference("tp_vehicle_med")
GameData["attack_priorities"]["priority_10"] = Reference("tp_vehicle_high")
GameData["max_range"] = 45.000
GameData["miss_events"]["dirtsand"] = "data:art/events/ground_impact/Auto_Large_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "data:art/events/ground_impact/Auto_Large_Miss_Grass.events"
GameData["miss_events"]["rock"] = "data:art/events/ground_impact/Auto_Large_Miss_Rock.events"
GameData["miss_events"]["water"] = "data:art/events/ground_impact/Auto_Large_Miss_Water.events"
GameData["reload_time"] = 1.000
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37955"
GameData["ui_info"]["help_text_id"] = "$98011"
GameData["ui_info"]["screen_name_id"] = "$98010"
