----------------------------------------
-- File: 'sergeant'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_soldier")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "marines_rally"
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Bolt_Pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_bolt_pistol_sergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Plasma_Pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_plasma_pistol_sergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Chainsword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_chainsword_sergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Power_Sword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_power_sword_sergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = "Space_Marines_Power_Fist"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_03"]["weapon"] = "space_marine_power_fist_sergeant"
GameData["cost_ext"]["cost_req"] = 0.000
GameData["cost_ext"]["cost_time"] = 0.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 25.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 75.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 30.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Sergeant"
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/sink_into_ground.events"
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 650.000
GameData["health_ext"]["morale_death"] = 75.000
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"] = Reference("squad_cap_player_modifier")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"]["value"] = 2.000
GameData["morale_add_ext"] = Reference("morale_add_ext")
GameData["morale_add_ext"]["inc_morale_max"] = 100.000
GameData["morale_add_ext"]["inc_morale_rate"] = 1.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "space_marine_barracks"
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference("global_required_addon")
GameData["requirement_ext"]["requirement_table"]["required_2"]["global_addon_name"] = "space_marine_hq_addon_1"
GameData["synckill_ext"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 5.600
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_invulnerable_time"] = 5.700
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_zombie_time"] = 5.600
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_invulnerable_time"] = 5.300
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_zombie_time"] = 4.100
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_invulnerable_time"] = 3.000
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Sergeant"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_sergeant"
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$97181"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97182"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97183"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97184"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97185"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97186"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/seargant_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$97180"
