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-- File: 'chaos_heavy_flamer'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_flamer_variants")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 24.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 16.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["ui_hotkey_name"] = "chaos_heavy_flamer"
