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-- File: 'chaos_symbol_of_chaos2'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_symbol_of_chaos")

GameData["area_effect"]["area_effect_information"]["filter_type"] = "enemy"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("morale_rate_squad_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("no_modifier")
