----------------------------------------
-- File: 'space_marine_vindicator_gun'
-- Created by: Compiler
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_shooting_weapons")

GameData["accuracy"] = 0.800
GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "ground_impact/artillery_impact_water"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["area_effect"]["throw_data"]["force_max"] = 80.000
GameData["area_effect"]["throw_data"]["force_min"] = 30.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 50.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 8.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 66.667
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 66.667
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 66.667
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 80.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 16.333
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 16.333
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 16.333
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 16.334
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 33.334
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference("tp_monster_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 23.334
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_monster_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 23.334
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 23.334
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 1000.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 600.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 400.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 150.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/unit_impact_events/Unit_Thrown_Smoke_Spray.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/unit_impact_events/Unit_Thrown_Smoke_Spray.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "data:art/events/unit_impact_events/Unit_Thrown_Smoke_Spray.events"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 5.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("speed_maximum_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.500
GameData["fire_cone_angle"] = 10.000
GameData["fired_projectile"] = "vindicator_shell"
GameData["max_range"] = 35.000
GameData["min_range"] = 10.000
GameData["miss_events"]["dirtsand"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["miss_events"]["grass"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["miss_events"]["rock"] = "data:Art/Events/ground_impact/Impact_Artillery_L_All.events"
GameData["miss_events"]["water"] = "ground_impact/artillery_impact_water"
GameData["reload_time"] = 7.000
GameData["setup_time"] = 3.000
GameData["ui_effective_against"]["text_01"] = "Buildings and Vehicles"
GameData["ui_info"]["help_text_id"] = "High explosive shell"
GameData["ui_info"]["screen_name_id"] = "Vindicator gun"
GameData["vertical_traverse_speed"] = 40.000
