----------------------------------------
-- File: 'marines_smite'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "Smite"
GameData["activation"] = "targeted"
GameData["anticipation_event_name"] = "Data:Art/Events/Unit_Ability_FX/Smite_anticipation_FX.events"
GameData["anticipation_lead_time"] = 1.000
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Data:Art/Events/Unit_Ability_FX/smite_impact_FX.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Data:Art/Events/Unit_Ability_FX/smite_impact_FX.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Data:Art/Events/Unit_Ability_FX/smite_impact_FX.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Data:Art/Events/Unit_Ability_FX/smite_impact_FX.events"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["radius"] = 7.500
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 0.600
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 40.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 80.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 80.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 105.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 95.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["duration_time"] = 3.000
GameData["entity_busy_time"] = 3.000
GameData["initial_delay_time"] = 2.000
GameData["range"] = 30.000
GameData["recharge_time"] = 120.000
GameData["refresh_time"] = 4.000
GameData["speech_directory"] = "ability/smite"
GameData["ui_hotkey_name"] = "marine_smite"
GameData["ui_info"]["help_text_id"] = "$91591"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91592"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91593"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91594"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91595"
GameData["ui_info"]["icon_name"] = "space_marine_icons/smite_icon"
GameData["ui_info"]["screen_name_id"] = "$91590"
GameData["ui_instructional_msg"] = "$43269"
GameData["ui_invalid_target_msg"] = "$43312"
