----------------------------------------
-- File: 'eldar_plasma_grenades'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_abilities")

GameData["ability_motion_name"] = "Plasma_Grenades"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Unit_Ability_FX/Plasma_Grenade"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Unit_Ability_FX/Plasma_Grenade"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Unit_Ability_FX/Plasma_Grenade"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Unit_Ability_FX/Plasma_Grenade"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["radius"] = 4.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_builder")
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 0.125
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["throw_data"]["force_max"] = 33.000
GameData["area_effect"]["throw_data"]["force_min"] = 26.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 95.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 85.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.100
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["child_ability_name"] = "eldar_plasma_grenades_2"
GameData["duration_time"] = 1.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 0.370
GameData["projectile_name"] = "plasma_grenade"
GameData["projectile_spawn_pos"]["x"] = 0.310
GameData["projectile_spawn_pos"]["y"] = 1.650
GameData["projectile_spawn_pos"]["z"] = 0.940
GameData["range"] = 25.000
GameData["recharge_time"] = 75.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "eldar_plasma_grenade_research"
GameData["speech_directory"] = "ability/plasma_grenades"
GameData["ui_hotkey_name"] = "eldar_plasma_grenades"
GameData["ui_info"]["help_text_id"] = "$92421"
GameData["ui_info"]["help_text_list"]["text_01"] = "$92422"
GameData["ui_info"]["help_text_list"]["text_02"] = "$92423"
GameData["ui_info"]["help_text_list"]["text_03"] = "$92424"
GameData["ui_info"]["help_text_list"]["text_04"] = "$92425"
GameData["ui_info"]["icon_name"] = "eldar_icons/plasmagrenades_icon"
GameData["ui_info"]["screen_name_id"] = "$92420"
GameData["ui_instructional_msg"] = "$43259"
GameData["ui_invalid_target_msg"] = "$43300"
