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-- File: 'chaos_flamer_variants'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["accuracy"] = 1.000
GameData["area_effect"]["area_effect_information"]["angle_left"] = -10.000
GameData["area_effect"]["area_effect_information"]["angle_right"] = 10.000
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_pie"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 3.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 16.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = ""
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = ""
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 8.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("health_degeneration_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("chaos_flamer_hit_event")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_entity"
GameData["flamer_table"] = Reference("flamer_table")
GameData["flamer_table"]["burn_delay"] = 0.500
GameData["max_range"] = 10.000
GameData["reload_time"] = 0.500
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37958"
GameData["ui_info"]["icon_name"] = "chaos_icons/upgrade_flamer"
