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-- File: 'building'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("entity_blueprint")

GameData["event_manager_ext"] = Reference("event_manager_ext")
GameData["event_manager_ext"]["event_07"]["event_entry_01"]["event_name"] = "structure_fx/relocation"
GameData["event_manager_ext"]["event_07"]["modifier_name"] = "relocation_event_modifier"
GameData["infiltration_ext"] = Reference("infiltration_ext")
GameData["infiltration_ext"]["identification_range"] = 18.000
GameData["infiltration_ext"]["infiltration_event_name"] = "data:Art\\Events\\Order_Confirm_Events/infiltrate.events"
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"] = Reference("enable_infiltration")
GameData["modifier_apply_ext"]["modifiers"]["modifier_01"]["value"] = -1.000
GameData["modifier_ext"] = Reference("modifier_ext")
GameData["site_ext"] = Reference("site_ext")
GameData["site_ext"]["extra_no_build_buffer"] = 1.000
GameData["type_ext"]["type_armour"] = Reference("tp_building_low")
GameData["type_ext"]["type_speech"] = Reference("speech_none")
GameData["type_ext"]["type_surface"] = Reference("tp_heavy_metal_armour")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_building")
GameData["ui_ext"] = Reference("ui_ext")
GameData["ui_ext"]["ghost_hidden_until_seen"] = true
