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-- File: 'space_marine_drop_pod_building'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_orbital_relay")

GameData["building_ext"]["advanced_build_option"] = true
GameData["building_ext"]["build_menu_priority"] = 1.000
GameData["health_ext"]["post_death_event_delay"] = 1.000
GameData["health_ext"]["pre_death_event_delay"] = 4.000
GameData["requirement_ext"]["requirement_table"]["required_2"]["max_cap"] = 0.000
GameData["requirement_ext"]["requirement_table"]["required_3"]["is_display_requirement"] = false
GameData["spawner_ext"]["squad_table"]["squad_01"] = ""
GameData["spawner_ext"]["squad_table"]["squad_02"] = ""
GameData["ui_ext"]["ui_hotkey_name"] = "marine_temp_drop_building"
GameData["ui_ext"]["ui_index_hint"] = 1.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$0"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$0"
