----------------------------------------
-- File: 'marines_sabotage'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "Sabotage"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_building_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_building_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_building_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_vehicle_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_vehicle_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "unit_ability_fx/sabotage_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_ability_fx/sabotage_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_ability_fx/sabotage_hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_ability_fx/sabotage_hit"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("enable_squad_upgrades")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("enable_abilities")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("enable_general_combat")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"] = Reference("enable_production")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"] = Reference("enable_movement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"] = Reference("enable_squad_reinforcement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"]["value"] = -1.000
GameData["child_ability_name"] = "marines_sabotage_child"
GameData["duration_time"] = 15.000
GameData["range"] = 8.000
GameData["recharge_time"] = 60.000
GameData["speech_directory"] = "ability/sabotage"
GameData["ui_hotkey_name"] = "marine_sabotage"
GameData["ui_info"]["help_text_id"] = "$91581"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91582"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91583"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91584"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91585"
GameData["ui_info"]["icon_name"] = "space_marine_icons/sabotage_icon"
GameData["ui_info"]["screen_name_id"] = "$91580"
GameData["ui_instructional_msg"] = "$43268"
GameData["ui_invalid_target_msg"] = "$43311"
