----------------------------------------
-- File: 'chaos_chains_of_torment'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_abilities")

GameData["ability_motion_name"] = "Chains_Of_Torment"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_builder")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_monster_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_armour")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 80.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 3.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "unit_ability_fx/chains_of_torment"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_ability_fx/chains_of_torment"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_ability_fx/chains_of_torment"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_ability_fx/chains_of_torment"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("enable_movement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = -10.000
GameData["duration_time"] = 10.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 1.000
GameData["range"] = 40.000
GameData["recharge_time"] = 60.000
GameData["refresh_time"] = 10.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "chaos_sorcerer_research_1"
GameData["speech_directory"] = "ability/chains_of_torment"
GameData["ui_hotkey_name"] = "chaos_chains"
GameData["ui_index_hint"] = 2.000
GameData["ui_info"]["help_text_id"] = "$91751"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91752"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91753"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91754"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91755"
GameData["ui_info"]["help_text_list"]["text_05"] = "$91756"
GameData["ui_info"]["icon_name"] = "chaos_icons/chainsoftorment_icon"
GameData["ui_info"]["screen_name_id"] = "$91750"
GameData["ui_instructional_msg"] = "$43250"
GameData["ui_invalid_target_msg"] = "$43300"
