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-- File: 'space_marine_knife'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_melee_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 40.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 5.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events\\Blood_Splatter_Impact_S.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Unit_Impact_events\\Blood_Splatter_Impact_S.events"
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_info"]["help_text_id"] = "$98141"
GameData["ui_info"]["screen_name_id"] = "$98140"
