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-- File: 'space_marine_squad_asault_rhino'
-- Created by: Compiler
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_cap_ext"]["support_cap_usage"] = 2.000
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "rhino"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 0.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 2.000
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "space_marine_vehicle_building"
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["max_squad_cap"] = 1.000
GameData["squad_ui_ext"]["multi_select_priority"] = 10.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97101"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97102"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "Transport vehicle. Can be upgraded with a Storm Bolter and a structural reinforcement"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "The Reinforce Rhinos research, available at the Mechanicus building, increases the rhino's resistance to damage"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97104"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97105"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/rhino_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$97100"