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-- File: 'chaos_dummy_weapon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 0.000
GameData["max_traverse_left"] = -1.000
GameData["max_traverse_right"] = 1.000
GameData["vertical_traverse_speed"] = 0.000
