----------------------------------------
-- File: 'eldar_prism_cannon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_shooting_weapons")

GameData["accuracy"] = 1.000
GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Ground_Impact\\Fire_Prism_Area_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Ground_Impact\\Fire_Prism_Area_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Ground_Impact\\Fire_Prism_Area_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Ground_Impact\\Fire_Prism_Area_Explosion"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 15.000
GameData["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 60.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 40.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 6.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 23.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 95.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 85.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 65.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 38.700
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 65.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 14.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 83.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 29.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 24.600
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 330.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 200.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 15.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\Fire_Prism_Hit_Flesh"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/Fire_Prism_Hit_Heavy_Metal"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_impact_events/Fire_Prism_Hit_Light_Metal"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Impact_events\\Fire_Prism_Hit_Flesh"
GameData["horizontal_traverse_speed"] = 180.000
GameData["max_range"] = 37.000
GameData["max_traverse_down"] = -10.000
GameData["max_traverse_left"] = -180.000
GameData["max_traverse_right"] = 180.000
GameData["max_traverse_up"] = 45.000
GameData["min_range"] = 5.000
GameData["obey_terrain_line_of_sight"] = true
GameData["reload_time"] = 8.000
GameData["ui_effective_against"]["text_01"] = "$37952"
GameData["ui_effective_against"]["text_02"] = "$37957"
