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-- File: 'chaos_plasma_gun'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_plasma_variants")

GameData["accuracy"] = 0.600
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_vehicle_low")
GameData["cost"]["cost"]["power"] = 35.000
GameData["cost"]["cost"]["requisition"] = 50.000
GameData["cost"]["time_seconds"] = 15.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "chaos_armoury"
GameData["requirements"]["required_2"] = Reference("global_required_addon")
GameData["requirements"]["required_2"]["global_addon_name"] = "chaos_hq_addon_1"
GameData["stationary_horizontal_multiplier"] = 0.100
