----------------------------------------
-- File: 'space_marine_tactical_bolter'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_soldier")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "marine_frag_grenades"
GameData["ability_ext"]["abilities"]["ability_02"] = "marine_red_thirst"
GameData["ability_ext"]["abilities"]["ability_03"] = "marine_ignore_injury"
GameData["health_ext"]["display_health_bar"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Bolt_Pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_bolt_pistol_sergeant"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["muzzle"]["x"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["muzzle"]["y"] = 1.700
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["origin"]["x"] = 0.250
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["origin"]["y"] = 1.700
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["muzzle"]["x"] = 0.400
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["muzzle"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["muzzle"]["z"] = 0.940
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["origin"]["x"] = 0.400
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_05"]["origin"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Chainsword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_chainsword_sergeant"
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 60.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 30.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 7.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Sergeant"
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/sink_into_ground.events"
GameData["health_ext"]["hitpoints"] = 800.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["melee_ext"]["charge_modifiers"]["modifier_01"] = Reference("speed_maximum_modifier")
GameData["melee_ext"]["charge_modifiers"]["modifier_01"]["application_type"] = "apply_to_entity"
GameData["melee_ext"]["charge_modifiers"]["modifier_01"]["value"] = 1.500
GameData["range_ext"] = Reference("range_ext")
GameData["range_ext"]["weapon_accuracy_1"] = 65.000
GameData["range_ext"]["weapon_field_of_fire"] = 80.000
GameData["range_ext"]["weapon_id_1"] = 1.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_cap")
GameData["requirement_ext"]["requirement_table"]["required_1"]["max_cap"] = 1.000
GameData["synckill_ext"]["chance"] = 1.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 5.600
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_invulnerable_time"] = 5.700
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_zombie_time"] = 5.600
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_invulnerable_time"] = 5.300
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_zombie_time"] = 4.100
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_invulnerable_time"] = 3.000
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Sergeant"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_sergeant"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "extremely powerful close combat squad"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "difficult to kill"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "Madness causes unit to lose hp over time"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97145"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/tacticalmarine_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Death Honour Legion"
