----------------------------------------
-- File: 'marines_word_of_emperer'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["activation"] = "timed"
GameData["anticipation_event_name"] = "Unit_ability_FX/Word_of_emperor_start"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor.events"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor.events"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["area_effect_information"]["radius"] = 20.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_monster_high")
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor_unit.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor_unit.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:Art/Events/Unit_Ability_FX/word_of_emperor_unit.events"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("enable_death")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = -10.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("morale_rate_squad_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 2.000
GameData["duration_time"] = 20.000
GameData["entity_busy_time"] = 1.000
GameData["range"] = 20.000
GameData["recharge_time"] = 180.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_librarian_research_1"
GameData["speech_directory"] = "ability/word_of_emperor"
GameData["ui_hotkey_name"] = "marine_word_of_emperer"
GameData["ui_index_hint"] = 3.000
GameData["ui_info"]["help_text_id"] = "$91621"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91622"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91623"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91624"
GameData["ui_info"]["icon_name"] = "space_marine_icons/wordoftheemperor_icon"
GameData["ui_info"]["screen_name_id"] = "$91620"
