----------------------------------------
-- File: 'space_marine_squad_vindicator'
-- Created by: Compiler
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_cap_ext"]["support_cap_usage"] = 2.000
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_combat_stance_ext"]["ranged_attackrange"] = 100.000
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "vindicator"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 0.000
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["global_addon_name"] = "space_marine_hq_addon_2"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"] = Reference("global_required_addon")
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["global_addon_name"] = "space_marine_hq_addon_1"
GameData["squad_requirement_ext"]["requirement_table"]["required_2"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["max_squad_cap"] = 1.000
GameData["squad_ui_ext"]["multi_select_priority"] = 12.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "Vindicator"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "Assault Gun Tank"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "Efficient against buildings and vehicles"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97174"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97175"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "WARNING : this unit is vulnerable to melee attacks !"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/vindicator_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "Vindicator"
