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-- File: 'chaos_plasma_twin'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_plasma_gun")

GameData["accuracy"] = 0.850
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 21.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 31.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 72.072
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 36.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 29.914
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 22.447
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 9.362
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 76.440
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 9.929
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 25.184
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 49.140
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 18.350
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 21.801
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 22.647
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 18.530
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.500
GameData["attack_priorities"]["priority_01"] = Reference("tp_infantry_heavy_med")
GameData["attack_priorities"]["priority_02"] = Reference("tp_infantry_heavy_high")
GameData["attack_priorities"]["priority_03"] = Reference("tp_monster_med")
GameData["attack_priorities"]["priority_04"] = Reference("tp_monster_high")
GameData["max_range"] = 30.000
GameData["max_traverse_left"] = -100.000
GameData["max_traverse_right"] = 100.000
