----------------------------------------
-- File: 'ork_heavy_bolter'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("ork_shooting_weapons")

GameData["accuracy"] = 0.400
GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 31.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 38.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 21.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 24.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 23.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 8.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 14.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 110.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 12.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events\\Impact_bolter_hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/Unit_Impact_events\\Impact_Bolter_Hvy.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Unit_Impact_events\\Impact_bolter_hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["max_range"] = 35.000
GameData["max_traverse_down"] = -10.000
GameData["max_traverse_left"] = -70.000
GameData["max_traverse_right"] = 70.000
GameData["max_traverse_up"] = 10.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/ground_impact/Bolter_Medium_Miss_Grass.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/ground_impact/Bolter_Medium_Miss_Rock.events"
GameData["miss_events"]["water"] = "Data:Art/Events/ground_impact/Bolter_Medium_Miss_Water.events"
GameData["reload_time"] = 0.400
GameData["setup_time"] = 1.000
GameData["ui_effective_against"]["text_01"] = "$37954"
