----------------------------------------
-- File: 'space_marine_generator'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_building")

GameData["building_ext"]["build_menu_priority"] = 3.000
GameData["building_ext"]["power_gift"] = 50.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 165.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 30.000
GameData["death_explosion_ext"] = Reference("death_explosion_ext")
GameData["death_explosion_ext"]["chance"] = 0.250
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["radius"] = 12.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_max"] = 60.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_min"] = 15.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 800.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 100.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["chance"] = 100.000
GameData["entity_blueprint_ext"]["animator"] = "races/space_marines/structures/plasma_generator"
GameData["entity_blueprint_ext"]["scale_x"] = 1.500
GameData["entity_blueprint_ext"]["scale_y"] = 2.000
GameData["entity_blueprint_ext"]["scale_z"] = 1.500
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 1500.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_01"] = Reference("cost_requisition_modifier")
GameData["modifier_apply_ext"]["modifiers_immediate"]["modifier_01"]["target_type_name"] = "space_marine_generator"
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure_ratio")
GameData["requirement_ext"]["requirement_table"]["required_1"]["required_structure_count"] = 1.000
GameData["requirement_ext"]["requirement_table"]["required_1"]["required_structure_name"] = "space_marine_hq"
GameData["requirement_ext"]["requirement_table"]["required_1"]["this_structure_count"] = 6.000
GameData["requirement_ext"]["requirement_table"]["required_2"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_2"]["is_display_requirement"] = true
GameData["requirement_ext"]["requirement_table"]["required_2"]["structure_name"] = "space_marine_hq"
GameData["research_ext"] = Reference("research_ext")
GameData["research_ext"]["research_table"]["research_01"] = "marine_power_research_1"
GameData["research_ext"]["research_table"]["research_02"] = "marine_power_research_2"
GameData["resource_ext"] = Reference("resource_ext")
GameData["resource_ext"]["power_per_second"] = 1.000
GameData["sight_ext"]["sight_radius"] = 15.000
GameData["site_ext"]["control_structure_use"] = true
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Plasma_generator"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_generator"
GameData["ui_ext"]["ui_index_hint"] = 4.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$94041"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$94042"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$94043"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$94044"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/generator_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$94040"
