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-- File: 'eldar_plasma_grenades_2'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("marines_frag_grenades")

GameData["ability_motion_name"] = "Plasma_Grenades"
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 3.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("accuracy_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.500
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["max_lifetime"] = 3.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("speed_maximum_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 0.500
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["max_lifetime"] = 3.000
GameData["child_ability_name"] = ""
GameData["initial_delay_time"] = 0.370
GameData["projectile_name"] = "plasma_grenade"
GameData["projectile_spawn_pos"]["x"] = 0.310
GameData["projectile_spawn_pos"]["y"] = 1.650
GameData["projectile_spawn_pos"]["z"] = 0.940
