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-- File: 'eldar_eldritchstorm_throw'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_eldritchstorm")

GameData["ability_motion_name"] = ""
GameData["area_effect"]["area_effect_information"]["angle_left"] = 0.000
GameData["area_effect"]["area_effect_information"]["angle_right"] = 0.000
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Unit_Ability_FX/Eldritch_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Unit_Ability_FX/Eldritch_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Unit_Ability_FX/Eldritch_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Unit_Ability_FX/Eldritch_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["area_effect"]["area_effect_information"]["radius"] = 20.000
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 1.000
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["area_effect"]["throw_data"]["force_min"] = 40.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 40.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 0.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("no_modifier")
GameData["child_ability_name"] = ""
GameData["duration_time"] = 8.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 6.000
GameData["recharge_time"] = 0.000
GameData["refresh_time"] = 8.000
GameData["requirements"]["required_1"] = Reference("required_none")
GameData["ui_hotkey_name"] = ""
