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-- File: 'chaos_melee_test'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_melee_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 200.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 200.000
GameData["reload_time"] = 0.200
