----------------------------------------
-- File: 'squad_morale_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("squad_extension")

GameData["broken_min_morale"] = 300.000
GameData["broken_min_time"] = 5.000
GameData["broken_modifiers"] = Reference("modifier_table")
GameData["broken_modifiers"]["modifier_01"] = Reference("speed_maximum_modifier")
GameData["broken_modifiers"]["modifier_01"]["application_type"] = "apply_to_squad"
GameData["broken_modifiers"]["modifier_01"]["value"] = 1.200
GameData["broken_modifiers"]["modifier_02"] = Reference("accuracy_weapon_modifier")
GameData["broken_modifiers"]["modifier_02"]["application_type"] = "apply_to_squad"
GameData["broken_modifiers"]["modifier_02"]["value"] = 0.200
GameData["broken_modifiers"]["modifier_04"] = Reference("morale_break_event")
GameData["default"] = 1500.000
GameData["max"] = 1500.000
GameData["morale_armour"] = 0.000
GameData["rate_num_seconds_no_combat"] = 0.000
GameData["rate_per_second"] = 50.000
GameData["rate_strengths"] = Reference("morale_rate_table")
GameData["rate_strengths"]["rate_01"]["armour_add"] = 0.500
GameData["rate_strengths"]["rate_01"]["rate_multiplier"] = 0.750
GameData["rate_strengths"]["rate_01"]["squad_strength"] = 0.250
GameData["rate_strengths"]["rate_01"]["use_rate"] = true
