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-- File: 'eldar_psychic_storm_fx'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_psychic_storm")

GameData["ability_motion_name"] = ""
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Unit_Ability_FX/Psychic_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Unit_Ability_FX/Psychic_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Unit_Ability_FX/Psychic_Storm_Explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Unit_Ability_FX/Psychic_Storm_Explosion"
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Ability_FX\\psychic_Storm_HIT"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Ability_FX\\psychic_Storm_HIT"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Ability_FX\\psychic_Storm_HIT"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Ability_FX\\psychic_Storm_HIT"
GameData["child_ability_name"] = ""
GameData["duration_time"] = 0.000
GameData["entity_busy_time"] = 0.000
GameData["initial_delay_time"] = 1.800
GameData["recharge_time"] = 0.000
GameData["refresh_time"] = 30.000
