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-- File: 'space_marine_squad_tactical'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_attach_receive_ext"] = Reference("squad_attach_receive_ext")
GameData["squad_cap_ext"]["squad_cap_usage"] = 2.000
GameData["squad_capture_strategic_point_ext"] = Reference("squad_capture_strategic_point_ext")
GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.630
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_infantry_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_vehicle_high")
GameData["squad_leader_ext"] = Reference("squad_leader_ext")
GameData["squad_leader_ext"]["add_while_moving"] = true
GameData["squad_leader_ext"]["cost_time"]["cost"]["requisition"] = 75.000
GameData["squad_leader_ext"]["cost_time"]["time_seconds"] = 30.000
GameData["squad_leader_ext"]["leader"]["type"] = "sargegryphon"
GameData["squad_loadout_ext"]["unit_max"] = 5.000
GameData["squad_loadout_ext"]["unit_min"] = 3.000
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "space_marine_tactical"
GameData["squad_morale_ext"] = Reference("squad_morale_ext")
GameData["squad_morale_ext"]["broken_min_morale"] = 50.000
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_01"]["application_type"] = "apply_to_entity"
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_02"]["value"] = 0.100
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_03"] = Reference("morale_break_event_space_marine")
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_04"] = Reference("no_modifier")
GameData["squad_morale_ext"]["default"] = 300.000
GameData["squad_morale_ext"]["max"] = 300.000
GameData["squad_morale_ext"]["morale_armour"] = 0.500
GameData["squad_morale_ext"]["rate_per_second"] = 10.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 50.000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 10.000
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 2.000
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_ui_ext"]["multi_select_priority"] = 3.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "Devastator Legion"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97142"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97143"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97144"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97145"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/tacticalmarine_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "Devastator Legion"
