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-- File: 'guard_shooting_weapons'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("shooting_weapons")

GameData["accuracy"] = 0.500
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/Impact_Bolter_Hvy"
GameData["horizontal_traverse_speed"] = 45.000
GameData["max_traverse_down"] = -60.000
GameData["max_traverse_left"] = -90.000
GameData["max_traverse_right"] = 90.000
GameData["max_traverse_up"] = 60.000
GameData["vertical_traverse_speed"] = 20.000
