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-- File: 'space_marine_troop'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("troop")

GameData["cover_ext"]["cover_negative"]["modifiers"]["modifier_02"]["value"] = 0.900
GameData["event_manager_ext"]["event_02"]["event_entry_03"]["event_name"] = "aura/positive_marine"
GameData["event_manager_ext"]["event_02"]["event_entry_04"]["event_name"] = "aura/positive_str_marine"
GameData["event_manager_ext"]["event_04"]["event_entry_01"]["event_name"] = "aura/cover_aura"
GameData["event_manager_ext"]["event_04"]["modifier_name"] = "cover_event_modifier"
GameData["event_manager_ext"]["event_15"]["event_entry_01"]["event_name"] = "Unit_Ability_FX\\Entanglement"
GameData["event_manager_ext"]["event_15"]["has_active_range"] = true
GameData["event_manager_ext"]["event_15"]["modifier_name"] = "ability_eldar_entangle_event"
GameData["health_ext"]["death_event"] = "unit_death_events/sink_into_ground"
GameData["infiltration_ext"]["infiltration_event_name"] = "data:Art\\Events\\Order_Confirm_Events/infiltrate_marines.events"
GameData["moving_ext"]["is_land"] = true
GameData["sim_entity_ext"]["is_collide"] = true
GameData["special_attack_physics_ext"]["mass"] = 0.000
GameData["summon_ext"] = Reference("summon_ext")
GameData["type_ext"]["type_surface"] = Reference("tp_light_metal_armour")
GameData["ui_ext"]["minimap_enable"] = true
GameData["ui_ext"]["minimap_teamcolor"] = true
