----------------------------------------
-- File: 'eldar_mind_war'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_abilities")

GameData["ability_motion_name"] = "special_ability_6"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_builder")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 70.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Ability_FX\\Mind_War_Hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Ability_FX\\Mind_War_Hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Ability_FX\\Mind_War_Hit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Ability_FX\\Mind_War_Hit"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 5.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("speed_maximum_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.750
GameData["duration_time"] = 5.000
GameData["entity_busy_time"] = 2.050
GameData["initial_delay_time"] = 1.400
GameData["range"] = 30.000
GameData["recharge_time"] = 110.000
GameData["speech_directory"] = "ability/mind_war"
GameData["target_leader_in_squad"] = true
GameData["ui_hotkey_name"] = "eldar_mind_war"
GameData["ui_index_hint"] = 2.000
GameData["ui_info"]["help_text_id"] = "$92411"
GameData["ui_info"]["help_text_list"]["text_01"] = "$92412"
GameData["ui_info"]["help_text_list"]["text_02"] = "$92413"
GameData["ui_info"]["help_text_list"]["text_03"] = "$92414"
GameData["ui_info"]["help_text_list"]["text_04"] = "$92415"
GameData["ui_info"]["icon_name"] = "eldar_icons/mindwar_icon"
GameData["ui_info"]["screen_name_id"] = "$92410"
GameData["ui_instructional_msg"] = "$43258"
GameData["ui_invalid_target_msg"] = "$43300"
