----------------------------------------
-- File: 'chaos_heavy_bolter'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 55.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 45.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 12.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\Impact_Bolter_Hvy_Blood"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_impact_events/Impact_Bolter_Hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_impact_events/Impact_Bolter_Metal_S"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["max_range"] = 35.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["water"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["reload_time"] = 0.400
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_info"]["help_text_id"] = "$98041"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98800"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98041"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98042"
GameData["ui_info"]["help_text_list"]["text_04"] = "$98043"
GameData["ui_info"]["help_text_list"]["text_05"] = "$98190"
GameData["ui_info"]["icon_name"] = "chaos_icons/upgrade_heavy_bolter"
GameData["ui_info"]["screen_name_id"] = "$98040"
