----------------------------------------
-- File: 'chaos_assault_cannon'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 42.588
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 72.800
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 63.700
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 72.072
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 64.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 29.914
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 22.447
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 9.362
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 76.440
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 9.929
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 25.184
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 49.140
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 18.350
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 21.801
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 11.846
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 9.692
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 4.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events/Impact_Bolter_Hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/unit_impact_events/Impact_Bolter_Hvy.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Unit_Impact_events/Impact_Bolter_Hvy_blood.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["attack_priorities"]["priority_01"] = Reference("tp_infantry_low")
GameData["attack_priorities"]["priority_02"] = Reference("tp_infantry_med")
GameData["attack_priorities"]["priority_03"] = Reference("tp_infantry_high")
GameData["attack_priorities"]["priority_04"] = Reference("tp_infantry_heavy_med")
GameData["attack_priorities"]["priority_05"] = Reference("tp_infantry_heavy_high")
GameData["attack_priorities"]["priority_06"] = Reference("tp_monster_med")
GameData["attack_priorities"]["priority_07"] = Reference("tp_monster_high")
GameData["attack_priorities"]["priority_08"] = Reference("tp_vehicle_low")
GameData["attack_priorities"]["priority_09"] = Reference("tp_vehicle_med")
GameData["attack_priorities"]["priority_10"] = Reference("tp_vehicle_high")
GameData["max_range"] = 30.000
GameData["max_traverse_left"] = -100.000
GameData["max_traverse_right"] = 100.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Grass.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Rock.events"
GameData["miss_events"]["water"] = "Data:Art/Events/Ground_impact/Bolter_Medium_Miss_Water.events"
GameData["reload_time"] = 0.200
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_hotkey_name"] = "marine_assault_cannon"
GameData["ui_info"]["help_text_id"] = "$98001"
GameData["ui_info"]["screen_name_id"] = "$98000"
