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-- File: 'eldar_dcannon_support_platform'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_dcannon")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 10.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 36.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 45.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 47.250
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 25.200
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 28.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 1450.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 1350.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 70.000
GameData["cost"]["cost"]["power"] = 0.000
GameData["cost"]["cost"]["requisition"] = 50.000
GameData["horizontal_traverse_speed"] = 180.000
GameData["max_range"] = 40.000
GameData["max_traverse_down"] = -30.000
GameData["max_traverse_left"] = -180.000
GameData["max_traverse_right"] = 180.000
