----------------------------------------
-- File: 'chaos_plasma_variants'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["accuracy_reduction_when_moving"] = 0.300
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events/chaos_impact_plasma_hit_s"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Impact_events/chaos_impact_plasma_hit_Hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Impact_events/chaos_impact_plasma_hit_s"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Impact_events/chaos_impact_plasma_hit_s"
GameData["max_range"] = 25.000
GameData["reload_time"] = 0.500
GameData["ui_effective_against"]["text_01"] = "$37955"
GameData["ui_hotkey_name"] = "chaos_plasma_gun"
GameData["ui_info"]["help_text_id"] = "$98101"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98800"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98101"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98102"
GameData["ui_info"]["help_text_list"]["text_04"] = "$98103"
GameData["ui_info"]["help_text_list"]["text_05"] = "$98191"
GameData["ui_info"]["icon_name"] = "chaos_icons/upgrade_plasma_gun"
GameData["ui_info"]["screen_name_id"] = "$98100"
