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-- File: 'eldar_bonessong'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_abilities")

GameData["ability_motion_name"] = "Special_Ability_1"
GameData["activation"] = "targeted"
GameData["anticipation_event_name"] = "Unit_ability_FX/bone_song_sound"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["area_effect_information"]["radius"] = 15.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_building_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_building_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("armour_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 2.100
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("health_regeneration_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 8.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("ability_bonesong_event")
GameData["duration_time"] = 60.000
GameData["entity_busy_time"] = 1.000
GameData["range"] = 35.000
GameData["recharge_time"] = 150.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "eldar_hq"
GameData["speech_directory"] = "ability/bonesong"
GameData["ui_hotkey_name"] = "eldar_bonesong"
GameData["ui_index_hint"] = 3.000
GameData["ui_info"]["help_text_id"] = "$92251"
GameData["ui_info"]["help_text_list"]["text_01"] = "$92252"
GameData["ui_info"]["help_text_list"]["text_02"] = "$92253"
GameData["ui_info"]["icon_name"] = "eldar_icons/bonesong_icon"
GameData["ui_info"]["screen_name_id"] = "$92250"
