----------------------------------------
-- File: 'rhino'
-- Created by: Compiler
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_tank")

GameData["ability_ext"] = Reference("ability_ext")
GameData["ability_ext"]["abilities"]["ability_01"] = "marines_smoke_launchers"
GameData["ability_ext"]["abilities"]["ability_02"] = "marines_dozer_blade"
GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["complex_upgrades"] = true
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "<No_weapon>"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_dummy_weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["x"] = 0.515
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 2.454
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 1.845
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_storm_bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["x"] = 0.515
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 2.454
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["z"] = 1.840
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_storm_bolter_rhino"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Hull"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "<No_weapon>"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_dummy_weapon"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_dozer_blade"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_dozer_blade"
GameData["cost_ext"]["cost_power"] = 70.000
GameData["cost_ext"]["cost_req"] = 130.000
GameData["cost_ext"]["cost_time"] = 35.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 70.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 75.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 15.000
GameData["death_explosion_ext"]["chance"] = 1.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["chance"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["area_effect_information"]["radius"] = 4.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["force_max"] = 40.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["force_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["up_angle_max"] = 60.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["throw_data"]["up_angle_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 125.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 75.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_02"]["chance"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["area_effect_information"]["radius"] = 4.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["force_max"] = 50.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["force_min"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["up_angle_max"] = 55.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 400.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 200.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 30.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_03"]["chance"] = 25.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["area_effect_information"]["radius"] = 4.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["force_max"] = 55.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["up_angle_max"] = 65.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["throw_data"]["up_angle_min"] = 20.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 5.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 600.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 400.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_04"]["chance"] = 10.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Assault_Rhino"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 2000.000
GameData["moving_ext"]["acceleration_time"] = 0.700
GameData["moving_ext"]["deceleration_time"] = 0.700
GameData["moving_ext"]["rotation_rate"] = 100.000
GameData["moving_ext"]["speed_max"] = 32.000
GameData["sight_ext"]["sight_radius"] = 35.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "space_marine_vehicle_building"
GameData["special_attack_physics_ext"]["mass"] = 50.000
GameData["squad_hold_ext"] = Reference("squad_hold_ext")
GameData["squad_hold_ext"]["acceptable_type_02"] = Reference("transport_tactical")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Rhino;Speech/Races/Space_Marines/Tanks"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_rhino"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97102"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "Transport vehicle"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97104"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97105"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "Can be upgraded with a Storm Bolter and a structural reinforcement"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/rhino_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$97100"
