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-- File: 'chaos_defiler_ranged'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_shooting_weapons")

GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/Impact_Bolter_Hvy.events"
GameData["group_weapon_table"] = Reference("group_weapon_table")
GameData["group_weapon_table"]["weapon_01"]["referenced_weapon_name"] = "chaos_battlecannon"
GameData["group_weapon_table"]["weapon_02"]["referenced_weapon_name"] = "chaos_heavy_flamer_defiler"
GameData["group_weapon_table"]["weapon_03"]["referenced_weapon_name"] = "chaos_autocannon_twin"
GameData["group_weapon_table"]["weapon_04"]["weapon_motion_name"] = "sd"
GameData["horizontal_traverse_speed"] = 120.000
GameData["max_traverse_left"] = -175.000
GameData["max_traverse_right"] = 175.000
GameData["vertical_traverse_speed"] = 120.000
