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-- Created by: Corsix's Formation Editor
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("formations")

GameData["scale"] = 3.1
GameData["spots"]["spot_01"]["priority"] = 100
GameData["spots"]["spot_02"]["priority"] = 90
GameData["spots"]["spot_02"]["pos_x"] = 0.42
GameData["spots"]["spot_02"]["pos_y"] = 0.56
GameData["spots"]["spot_03"]["priority"] = 90
GameData["spots"]["spot_03"]["pos_x"] = -0.42
GameData["spots"]["spot_03"]["pos_y"] = 0.56
GameData["spots"]["spot_04"]["priority"] = 90
GameData["spots"]["spot_04"]["pos_x"] = 0.02
GameData["spots"]["spot_04"]["pos_y"] = 1.05
GameData["spots"]["spot_05"]["priority"] = 80
GameData["spots"]["spot_05"]["pos_x"] = 0.87
GameData["spots"]["spot_05"]["pos_y"] = -0.02
GameData["spots"]["spot_06"]["priority"] = 80
GameData["spots"]["spot_06"]["pos_x"] = -1.03
GameData["spots"]["spot_06"]["pos_y"] = 0.08
GameData["spots"]["spot_07"]["priority"] = 60
GameData["spots"]["spot_07"]["pos_x"] = 1.5
GameData["spots"]["spot_07"]["pos_y"] = -0.75
GameData["spots"]["spot_08"]["priority"] = 60
GameData["spots"]["spot_08"]["pos_x"] = -1.4
GameData["spots"]["spot_08"]["pos_y"] = -0.69
GameData["spots"]["spot_09"]["priority"] = 65
GameData["spots"]["spot_09"]["pos_x"] = 1.5
GameData["spots"]["spot_09"]["pos_y"] = 0.59
GameData["spots"]["spot_10"]["priority"] = 65
GameData["spots"]["spot_10"]["pos_x"] = -1.5
GameData["spots"]["spot_10"]["pos_y"] = 0.62
