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-- File: 'melee_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")

GameData["charge_modifiers"] = Reference("modifier_table")
GameData["charge_range"] = 10.000
GameData["in_melee_modifiers"] = Reference("modifier_table")
GameData["in_melee_modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["in_melee_modifiers"]["modifier_01"]["value"] = 0.774
GameData["in_melee_modifiers"]["modifier_02"] = Reference("morale_rangeddamage_received_modifier")
GameData["in_melee_modifiers"]["modifier_02"]["value"] = 0.100
GameData["in_melee_modifiers"]["modifier_03"] = Reference("health_rangedamage_received_2_modifier")
GameData["in_melee_modifiers"]["modifier_03"]["value"] = 0.774
