----------------------------------------
-- File: 'eldar_missile_launcher'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_shooting_weapons")

GameData["accuracy"] = 0.650
GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 4.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 200.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 190.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events\\Eldar_Missile_Launcher_HIT_Flesh"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Impact_events\\Eldar_Missile_Launcher_HIT_Heavy_Metal"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Impact_events\\Eldar_Missile_Launcher_HIT_Light_Metal"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Impact_events\\Eldar_Missile_Launcher_HIT_Flesh"
GameData["fired_projectile"] = "eldar_missile"
GameData["reload_time"] = 3.000
GameData["setup_time"] = 1.000
GameData["ui_effective_against"]["text_01"] = "$37957"
GameData["ui_hotkey_name"] = "eldar_missile_launcher"
GameData["ui_info"]["help_text_id"] = "$98651"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98651"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98652"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98653"
GameData["ui_info"]["icon_name"] = "eldar_icons/upgrade_missile_launcher"
GameData["ui_info"]["screen_name_id"] = "$98650"
