----------------------------------------
-- File: 'space_marine_sniper_rifle'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_shooting_weapons")

GameData["accuracy"] = 0.800
GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 3.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 6.856
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 6.196
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 50.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 35.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 350.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 300.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 15.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 150.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events\\Impact_bolter_hvy_blood_only.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/Unit_Impact_events\\Impact_Bolter_Hvy.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Unit_Impact_events\\impact_bolter_hvy_blood.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 10.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("morale_rate_squad_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.500
GameData["cost"]["cost"]["power"] = 20.000
GameData["cost"]["cost"]["requisition"] = 40.000
GameData["cost"]["time_seconds"] = 20.000
GameData["max_range"] = 40.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/ground_impact/impact_HVY_bolter_ground_dirt.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/ground_impact/impact_HVY_bolter_ground_dirt.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/ground_impact/impact_HVY_bolter_ground_dirt.events"
GameData["miss_events"]["water"] = "Data:Art/Events/ground_impact/impact_HVY_bolter_ground_dirt.events"
GameData["reload_time"] = 12.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "space_marine_armoury"
GameData["setup_time"] = 2.500
GameData["stationary_horizontal_multiplier"] = 0.100
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_effective_against"]["text_02"] = "$37958"
GameData["ui_hotkey_name"] = "marine_sniper_rifle"
GameData["ui_info"]["help_text_id"] = "$98111"
GameData["ui_info"]["help_text_list"]["text_01"] = "$98800"
GameData["ui_info"]["help_text_list"]["text_02"] = "$98111"
GameData["ui_info"]["help_text_list"]["text_03"] = "$98112"
GameData["ui_info"]["help_text_list"]["text_04"] = "$98113"
GameData["ui_info"]["icon_name"] = "space_marine_icons/upgrade_sniper_rifle"
GameData["ui_info"]["screen_name_id"] = "$98110"
