-- Defaults for any model that does not have an associated Lua file

simvis_attributes =
{
	-- Shadow Types:
	-- 0 = None
	-- 1 = blob (rotated by light dir)
	-- 2 = blob (rotated by object dir)
	-- 3 = shadow map
	-- 4 = stencil shadow volume
	shadow_type					= 0,
	shadow_scale					= 0.027,

--	disable_cheap_skinning			= 1,
--	no_depth_write_hack			= 1,
--	update_bones_when_invisible	= 1,

--	simvis_occluder					= 1,
--	simvis_occludee					= 1,

--	selection_sloppiness				= 0.0,

	selection_ground				= 1,
--	selection_child					= 0,
--	selection_volume					= 1,

--	melee_size 						= 0,		-- size (0 = small, 1 = medium, 2 = large)
--	melee_block_ratio 				= 25,		-- block ratio (0 - 100%)
}

--simvis_attributes_strings =
--{
--	shadow_texture			= "Shadows/shadow_dir_blob-dreadnought.tga"
--}
