----------------------------------------
-- File: 'chaos_doombolt'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_abilities")

GameData["ability_motion_name"] = "Doombolt"
GameData["activation"] = "Targeted"
GameData["anticipation_lead_time"] = 3.500
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 0.500
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 25.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "unit_ability_fx/doombolt_impact_unit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_ability_fx/doombolt_impact_unit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_ability_fx/doombolt_impact_unit"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_ability_fx/doombolt_impact_unit"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("chaos_flamer_hit_event")
GameData["child_ability_name"] = "chaos_doombolt2"
GameData["duration_time"] = 3.000
GameData["entity_busy_time"] = 3.030
GameData["initial_delay_time"] = 1.800
GameData["projectile_name"] = "chaos_doombolt_projectile"
GameData["projectile_spawn_pos"]["y"] = 1.500
GameData["projectile_spawn_pos"]["z"] = 1.500
GameData["range"] = 35.000
GameData["recharge_time"] = 120.000
GameData["refresh_time"] = 3.000
GameData["speech_directory"] = "ability/doombolt"
GameData["ui_hotkey_name"] = "chaos_doom_bolt"
GameData["ui_info"]["help_text_id"] = "$91781"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91782"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91783"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91784"
GameData["ui_info"]["icon_name"] = "chaos_icons/doombolt_icon"
GameData["ui_info"]["screen_name_id"] = "$91780"
GameData["ui_instructional_msg"] = "$43252"
GameData["ui_invalid_target_msg"] = "$43302"
