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-- File: 'space_marine_soldier'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_troop")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Melee_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = ""
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 450.000
GameData["health_ext"]["regeneration_rate"] = 1.000
GameData["melee_ext"] = Reference("melee_ext")
GameData["moving_ext"]["speed_max"] = 16.000
GameData["moving_ext"]["turning_behavior_template"] = "infantry"
GameData["sight_ext"]["sight_radius"] = 25.000
GameData["special_attack_physics_ext"]["get_up_time"] = 2.800
GameData["special_attack_physics_ext"]["mass"] = 18.000
GameData["synckill_ext"] = Reference("synckill_ext")
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 6.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["killer_invulnerable_time"] = 5.300
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["dead_zombie_time"] = 5.500
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_02"]["killer_invulnerable_time"] = 5.200
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["dead_zombie_time"] = 3.000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_03"]["killer_invulnerable_time"] = 3.600
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_heavy_med")
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$96000"
