----------------------------------------
-- File: 'vindicator'
-- Created by: Compiler
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_tank")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -0.453
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 1.471
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 2.995
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "ork_battlecannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["x"] = -0.453
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.400
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 2.500
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marines_vindicator_gun"
GameData["cost_ext"]["cost_power"] = 110.000
GameData["cost_ext"]["cost_req"] = 335.000
GameData["cost_ext"]["cost_time"] = 30.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 350.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 300.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 80.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Vindicator"
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 5000.000
GameData["moving_ext"]["acceleration_time"] = 1.800
GameData["moving_ext"]["rotation_rate"] = 100.000
GameData["moving_ext"]["speed_max"] = 16.000
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["sight_ext"]["sight_radius"] = 35.000
GameData["special_attack_physics_ext"]["mass"] = 80.000
GameData["type_ext"]["type_armour"] = Reference("tp_vehicle_med")
GameData["type_ext"]["type_speech"] = Reference("speech_artillery")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Tanks"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_vindicator"
GameData["ui_ext"]["ui_index_hint"] = 5.000
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "Assault Gun Tank"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "Efficient against buildings and vehicles"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97174"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97175"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "WARNING : this unit is vulnerable to melee attacks !"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/vindicator_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Vindicator"
