----------------------------------------
-- File: 'marines_weaken_resolve'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "Weaken_Resolve"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["radius"] = 10.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_builder")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_monster_high")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("morale_rate_squad_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.300
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("ability_weaken_resolve_event")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_squad"
GameData["duration_time"] = 15.000
GameData["entity_busy_time"] = 3.030
GameData["initial_delay_time"] = 1.900
GameData["range"] = 25.000
GameData["recharge_time"] = 60.000
GameData["refresh_time"] = 20.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_librarian_research_2"
GameData["speech_directory"] = "ability/weaken_resolve"
GameData["ui_hotkey_name"] = "marine_weaken_resolve"
GameData["ui_index_hint"] = 2.000
GameData["ui_info"]["help_text_id"] = "$91611"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91612"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91613"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91614"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91615"
GameData["ui_info"]["icon_name"] = "space_marine_icons/weakenresolve_icon"
GameData["ui_info"]["screen_name_id"] = "$91610"
GameData["ui_instructional_msg"] = "$43270"
GameData["ui_invalid_target_msg"] = "$43300"
