----------------------------------------
-- File: 'chaos_ranged_skill_research'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_research")

GameData["modifiers"]["modifier_01"] = Reference("armour_piercing_weapon_modifier")
GameData["modifiers"]["modifier_01"]["target_type_name"] = "chaos_bolter"
GameData["modifiers"]["modifier_01"]["usage_type"] = "addition"
GameData["modifiers"]["modifier_02"] = Reference("armour_piercing_weapon_modifier")
GameData["modifiers"]["modifier_02"]["target_type_name"] = "chaos_heavy_bolter_tactical"
GameData["modifiers"]["modifier_02"]["usage_type"] = "addition"
GameData["modifiers"]["modifier_03"] = Reference("armour_piercing_weapon_modifier")
GameData["modifiers"]["modifier_03"]["target_type_name"] = "chaos_plasma_gun"
GameData["modifiers"]["modifier_03"]["usage_type"] = "addition"
GameData["modifiers"]["modifier_04"] = Reference("armour_piercing_weapon_modifier")
GameData["modifiers"]["modifier_04"]["target_type_name"] = "chaos_missile_launcher"
GameData["modifiers"]["modifier_04"]["usage_type"] = "addition"
GameData["time_cost"]["cost"]["power"] = 100.000
GameData["time_cost"]["cost"]["requisition"] = 200.000
GameData["time_cost"]["time_seconds"] = 90.000
GameData["ui_hotkey_name"] = "chaos_ranged_research_1"
GameData["ui_index_hint"] = 5.000
GameData["ui_info"]["help_text_id"] = "$95421"
GameData["ui_info"]["help_text_list"]["text_01"] = "$95422"
GameData["ui_info"]["icon_name"] = "chaos_icons/ranged_skill_icon"
GameData["ui_info"]["screen_name_id"] = "$95420"
