----------------------------------------
-- File: 'chaos_corruption'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_abilities")

GameData["ability_motion_name"] = "Corruption"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "unit_ability_fx/corruption"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "unit_ability_fx/corruption"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "unit_ability_fx/corruption"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "unit_ability_fx/corruption"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["area_effect"]["area_effect_information"]["radius"] = 12.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_vehicle_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_vehicle_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_10"] = Reference("tp_vehicle_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_11"] = Reference("tp_vehicle_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_12"] = Reference("tp_builder")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 60.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_infantry_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 14.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 12.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 15.000
GameData["duration_time"] = 15.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 1.000
GameData["range"] = 40.000
GameData["recharge_time"] = 120.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "chaos_sorcerer_research_2"
GameData["speech_directory"] = "ability/corruption"
GameData["ui_hotkey_name"] = "chaos_corruption"
GameData["ui_index_hint"] = 3.000
GameData["ui_info"]["help_text_id"] = "$91761"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91762"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91763"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91764"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91765"
GameData["ui_info"]["icon_name"] = "chaos_icons/corruption_icon"
GameData["ui_info"]["screen_name_id"] = "$91760"
GameData["ui_instructional_msg"] = "$43251"
GameData["ui_invalid_target_msg"] = "$43301"
