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-- File: 'ork_kustomforcefield'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("ork_abilities")

GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["area_effect_information"]["radius"] = 20.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_builder")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "unit_ability_fx/kustom_force_field_UNIT"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "unit_ability_fx/kustom_force_field_unit_HVY"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_ability_fx/kustom_force_field_UNIT"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_ability_fx/kustom_force_field_UNIT"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("health_rangedamage_received_1_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.900
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "ork_research_big_mek_1"
GameData["speech_directory"] = "ability/kustomforcefield"
GameData["ui_info"]["help_text_id"] = "$92041"
GameData["ui_info"]["help_text_list"]["text_01"] = "$92042"
GameData["ui_info"]["help_text_list"]["text_02"] = "$92043"
GameData["ui_info"]["help_text_list"]["text_03"] = "$92044"
GameData["ui_info"]["help_text_list"]["text_04"] = "$92045"
GameData["ui_info"]["screen_name_id"] = "$92040"
