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-- File: 'space_marine_squad_dreadnought'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_squad")

GameData["squad_cap_ext"]["support_cap_usage"] = 2.000
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference("tp_commander")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference("tp_monster_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference("tp_monster_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference("tp_vehicle_low")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference("tp_vehicle_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference("tp_vehicle_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference("tp_infantry_heavy_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference("tp_infantry_heavy_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference("tp_infantry_high")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference("tp_infantry_med")
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference("tp_infantry_low")
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "closecombatdreadnought"
GameData["squad_loadout_ext"]["unit_max"] = 1.000
GameData["squad_loadout_ext"]["unit_min"] = 1.000
GameData["squad_melee_stance_ext"]["default"] = -1.000
GameData["squad_reinforce_ext"] = Reference("squad_reinforce_ext")
GameData["squad_reinforce_ext"]["leader_event"] = "Data:Art/Events/Unit_Upgrade_Morale_FX/reinforce_marine_trooper.events"
GameData["squad_reinforce_ext"]["max_upgrades"] = 1.000
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["structure_name"] = "space_marine_vehicle_building"
GameData["squad_requirement_ext"]["requirement_table"]["required_1"] = Reference("required_squad_cap")
GameData["squad_requirement_ext"]["requirement_table"]["required_1"]["max_squad_cap"] = 1.000
GameData["squad_requirement_ext"]["requirement_table"]["required_10"] = Reference("required_structure")
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirement_table"]["required_10"]["structure_name"] = "space_marine_hq"
GameData["squad_requirement_ext"]["requirement_table"]["required_5"]["is_display_requirement"] = true
GameData["squad_transportable_ext"] = Reference("squad_transportable_ext")
GameData["squad_transportable_ext"]["nr_spots"] = 2.000
GameData["squad_transportable_ext"]["transport_type"] = Reference("transport_dreadnought")
GameData["squad_ui_ext"]["multi_select_priority"] = 9.000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$97021"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "Deadly Close combat Machine"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "Will Tear apart armour"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "Can use Battlecry & machine Spirit"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "With Smoke launcher capabilities"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/dreadnought_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "Brother Deathclaw"
