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-- File:		'range_ext'
-- Created by:	AttributeEditor v1.0
-- Note:		Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")
GameData["weapon_offset_x_2"] = 0.000000
GameData["can_fire_in_melee"] = false
GameData["weapon_id_2"] = 0.000000
GameData["weapon_id_1"] = 0.000000
GameData["weapon_offset_y_1"] = 0.000000
GameData["weapon_accuracy_2"] = 0.000000
GameData["weapon_accuracy_1"] = 0.000000
GameData["weapon_offset_z_1"] = 0.000000
GameData["weapon_offset_z_2"] = 0.000000
GameData["weapon_offset_y_2"] = 0.000000
GameData["weapon_offset_x_1"] = 0.000000
GameData["weapon_field_of_fire"] = 0.000000
