----------------------------------------
-- File: 'marines_frag_grenades'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "frag_grenades"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = "Unit_Ability_FX/Marine_Frag_grenade_explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = "Unit_Ability_FX/Marine_Frag_grenade_explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = "Unit_Ability_FX/Marine_Frag_grenade_explosion"
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = "Unit_Ability_FX/Marine_Frag_grenade_explosion"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["radius"] = 4.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference("tp_monster_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference("tp_monster_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference("tp_builder")
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 0.125
GameData["area_effect"]["sweeping_information"]["sweep_type"] = "InToOut"
GameData["area_effect"]["throw_data"]["force_max"] = 33.000
GameData["area_effect"]["throw_data"]["force_min"] = 27.000
GameData["area_effect"]["throw_data"]["up_angle_max"] = 35.000
GameData["area_effect"]["throw_data"]["up_angle_min"] = 25.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_infantry_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 90.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_infantry_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 95.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 85.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.100
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 20.000
GameData["child_ability_name"] = "marines_frag_grenades_2"
GameData["duration_time"] = 1.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 0.300
GameData["projectile_name"] = "frag_grenade"
GameData["projectile_spawn_pos"]["x"] = -0.520
GameData["projectile_spawn_pos"]["y"] = 1.750
GameData["projectile_spawn_pos"]["z"] = 1.660
GameData["range"] = 30.000
GameData["recharge_time"] = 30.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_frag_grenade_research"
GameData["speech_directory"] = "ability/frag_grenades"
GameData["ui_hotkey_name"] = "marine_frag_grenades"
GameData["ui_info"]["help_text_id"] = "$91511"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91512"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91513"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91514"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91515"
GameData["ui_info"]["icon_name"] = "space_marine_icons/fraggrenade_icon"
GameData["ui_info"]["screen_name_id"] = "$91510"
GameData["ui_instructional_msg"] = "$43253"
GameData["ui_invalid_target_msg"] = "$43300"
