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-- File: 'health_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")

GameData["armour"] = 0.000
GameData["armour_minimum"] = 0.000
GameData["can_be_repaired"] = false
GameData["death_event"] = ""
GameData["display_health_bar"] = false
GameData["hitpoints"] = 0.000
GameData["max_repairers"] = 1.000
GameData["morale_death"] = 0.000
GameData["regeneration_decrease_in_combat"] = 0.000
GameData["regeneration_rate"] = 0.000
GameData["stay_in_pathfinding_after_dead_time"] = 0.0
GameData["pre_death_event_delay"] = 5
GameData["post_death_event_delay"] = 3