----------------------------------------
-- File: 'marine_terminator_line_formation'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("formations")

GameData["scale"] = 3.100
GameData["spots"]["spot_01"]["priority"] = 100.000
GameData["spots"]["spot_02"]["pos_x"] = 1.000
GameData["spots"]["spot_02"]["priority"] = 90.000
GameData["spots"]["spot_03"]["pos_x"] = -1.000
GameData["spots"]["spot_03"]["priority"] = 90.000
GameData["spots"]["spot_04"]["pos_y"] = -1.000
GameData["spots"]["spot_04"]["priority"] = 80.000
GameData["spots"]["spot_05"]["pos_x"] = 1.000
GameData["spots"]["spot_05"]["pos_y"] = -1.000
GameData["spots"]["spot_05"]["priority"] = 80.000
GameData["spots"]["spot_06"]["pos_x"] = -1.000
GameData["spots"]["spot_06"]["pos_y"] = -1.000
GameData["spots"]["spot_06"]["priority"] = 80.000
GameData["spots"]["spot_07"]["pos_x"] = 2.000
GameData["spots"]["spot_07"]["priority"] = 70.000
GameData["spots"]["spot_08"]["pos_x"] = -2.000
GameData["spots"]["spot_08"]["priority"] = 70.000
GameData["spots"]["spot_09"]["pos_x"] = 2.000
GameData["spots"]["spot_09"]["pos_y"] = -1.000
GameData["spots"]["spot_09"]["priority"] = 70.000
GameData["spots"]["spot_10"]["pos_x"] = -2.000
GameData["spots"]["spot_10"]["pos_y"] = -1.000
GameData["spots"]["spot_10"]["priority"] = 70.000
