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-- File: 'marines_skullprobe_slowdeath'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("health_degeneration_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_entity"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 2.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("enable_infiltration")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["target_type_name"] = "skull_probe"
GameData["speech_directory"] = "ability/skullprobe_slowdeath"
