----------------------------------------
-- File: 'chaos_bolt_pistol'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_bolter_variants")

GameData["accuracy"] = 0.850
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_armour")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 30.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 25.000
GameData["reload_time"] = 0.800
