----------------------------------------
-- File: 'marines_inspiring_aura'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["area_effect_information"]["radius"] = 15.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("max_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 1.100
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("min_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 1.100
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("ability_aura_event")
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_force_commander_ability_research_1"
GameData["speech_directory"] = "ability/inspiring_aura"
GameData["ui_info"]["help_text_id"] = "$91531"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91532"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91533"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91534"
GameData["ui_info"]["screen_name_id"] = "$91530"
