----------------------------------------
-- File: 'scout_marine'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_soldier")

GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marines_bolter"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_bolt_pistol_scout"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "space_marines_flamer"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_flamer_scout"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = "space_marines_sniper_rifle"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["weapon"] = "space_marine_sniper_rifle"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["name_for_this_weapon_choice"] = "space_marines_plasma_gun"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_04"]["weapon"] = "space_marine_plasma_gun_scout"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Upgrade_Melee_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Knife"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_knife_pistol"
GameData["cost_ext"]["cost_req"] = 45.000
GameData["cost_ext"]["cost_time"] = 3.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 45.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 6.000
GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_04"]["application_type"] = ""
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_01"]["value"] = 0.600
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_02"]["value"] = 1.000
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_04"]["application_type"] = ""
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Scout"
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/sink_into_ground.events"
GameData["health_ext"]["hitpoints"] = 250.000
GameData["health_ext"]["morale_death"] = 40.000
GameData["infiltration_ext"]["identification_range"] = 0.000
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["moving_ext"]["speed_max"] = 20.000
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_physics_ext"]["mass"] = 12.000
GameData["synckill_ext"]["chance"] = 1.000
GameData["type_ext"]["type_armour"] = Reference("tp_infantry_med")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Scout"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_scout"
GameData["ui_ext"]["ui_index_hint"] = 2.000
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97112"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97113"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97114"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97115"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97116"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/scoutmarine_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$97110"
