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-- File: 'shooting_weapons'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("weapon")

GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 0.050
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "data:art/events/Unit_Impact_events\\Blood_Splatter_Impact_S.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "data:art/events/Impact_Bolter_Metal_S.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "data:art/events/Impact_Bolter_Metal_S.events"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "data:art/events/Impact_Bolter_Metal_S.events"
GameData["fire_cone_angle"] = 5.000
GameData["fired_projectile"] = ""
GameData["horizontal_traverse_speed"] = 0.000
GameData["linger_on_target_after_fire_time"] = 0.000
GameData["max_range"] = 0.000
GameData["max_traverse_down"] = 0.000
GameData["max_traverse_left"] = 0.000
GameData["max_traverse_right"] = 0.000
GameData["max_traverse_up"] = 0.000
GameData["min_range"] = 0.000
GameData["miss_events"] = Reference("terrain_footfall_based_event_table")
GameData["move_aim_to_home"] = true
GameData["move_to_home_position_delay"] = 1.500
GameData["obey_terrain_line_of_sight"] = false
GameData["random_aim_on_create"] = false
GameData["stationary_horizontal_multiplier"] = 1.000
GameData["vertical_traverse_speed"] = 0.000
