----------------------------------------
-- File: 'space_marine_bolter_variants'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_shooting_weapons")

GameData["accuracy"] = 0.600
GameData["accuracy_reduction_when_moving"] = 0.300
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 3.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference("tp_monster_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 28.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 22.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.500
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 4.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Impact_events/Blood_Splatter_Impact_S"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Impact_events/Impact_Bolter_Hvy"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "unit_impact_events/Impact_Bolter_Sml"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "unit_impact_events/wraithbone_hit_small"
GameData["max_range"] = 25.000
GameData["miss_events"]["dirtsand"] = "Data:Art/Events/ground_impact/Bolter_Small_Miss_Dirtsand.events"
GameData["miss_events"]["grass"] = "Data:Art/Events/ground_impact/Bolter_Small_Miss_Grass.events"
GameData["miss_events"]["rock"] = "Data:Art/Events/ground_impact/Bolter_Small_Miss_Rock.events"
GameData["miss_events"]["water"] = "Data:Art/Events/Ground_impact/bolter_small_Miss_Water.events"
GameData["reload_time"] = 0.500
GameData["stationary_horizontal_multiplier"] = 0.100
GameData["ui_effective_against"]["text_01"] = "$37954"
GameData["ui_info"]["help_text_id"] = "$98021"
GameData["ui_info"]["screen_name_id"] = "$98020"
