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-- File: 'cover_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")

GameData["cover_blocking"] = Reference("cover_table")
GameData["cover_blocking"]["modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["cover_blocking"]["modifiers"]["modifier_02"] = Reference("speed_maximum_modifier")
GameData["cover_blocking"]["modifiers"]["modifier_02"]["application_type"] = "apply_to_entity"
GameData["cover_heavy"] = Reference("cover_table")
GameData["cover_heavy"]["modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["cover_heavy"]["modifiers"]["modifier_01"]["value"] = 0.500
GameData["cover_heavy"]["modifiers"]["modifier_02"] = Reference("speed_maximum_modifier")
GameData["cover_heavy"]["modifiers"]["modifier_02"]["application_type"] = "apply_to_entity"
GameData["cover_heavy"]["modifiers"]["modifier_02"]["value"] = 0.750
GameData["cover_heavy"]["modifiers"]["modifier_03"] = Reference("morale_rate_squad_modifier")
GameData["cover_heavy"]["modifiers"]["modifier_03"]["value"] = 2.000
GameData["cover_light"] = Reference("cover_table")
GameData["cover_light"]["modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["cover_light"]["modifiers"]["modifier_01"]["value"] = 0.750
GameData["cover_light"]["modifiers"]["modifier_02"] = Reference("speed_maximum_modifier")
GameData["cover_light"]["modifiers"]["modifier_02"]["application_type"] = "apply_to_entity"
GameData["cover_light"]["modifiers"]["modifier_02"]["value"] = 0.900
GameData["cover_light"]["modifiers"]["modifier_03"] = Reference("morale_rate_squad_modifier")
GameData["cover_light"]["modifiers"]["modifier_03"]["value"] = 1.500
GameData["cover_negative"] = Reference("cover_table")
GameData["cover_negative"]["modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["cover_negative"]["modifiers"]["modifier_01"]["value"] = 1.100
GameData["cover_negative"]["modifiers"]["modifier_02"] = Reference("speed_maximum_modifier")
GameData["cover_negative"]["modifiers"]["modifier_02"]["application_type"] = "apply_to_entity"
GameData["cover_negative"]["modifiers"]["modifier_02"]["value"] = 0.800
GameData["cover_stealth"] = Reference("cover_table")
GameData["cover_stealth"]["modifiers"]["modifier_01"] = Reference("health_rangedamage_received_1_modifier")
GameData["cover_stealth"]["modifiers"]["modifier_02"] = Reference("speed_maximum_modifier")
GameData["cover_stealth"]["modifiers"]["modifier_02"]["application_type"] = "apply_to_entity"
