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-- File: 'marine_max_weapons_research'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("marine_research")

GameData["modifiers"]["modifier_01"] = Reference("max_upgrades_squad_modifier")
GameData["modifiers"]["modifier_01"]["target_type_name"] = "space_marine_squad_tactical"
GameData["modifiers"]["modifier_01"]["value"] = 2.000
GameData["modifiers"]["modifier_02"] = Reference("max_upgrades_squad_modifier")
GameData["modifiers"]["modifier_02"]["target_type_name"] = "space_marine_squad_veteran"
GameData["modifiers"]["modifier_02"]["value"] = 2.000
GameData["time_cost"]["cost"]["power"] = 75.000
GameData["time_cost"]["cost"]["requisition"] = 75.000
GameData["time_cost"]["time_seconds"] = 60.000
GameData["ui_hotkey_name"] = "marine_max_weapons_research"
GameData["ui_info"]["help_text_id"] = "$95071"
GameData["ui_info"]["help_text_list"]["text_01"] = "- Upgrade maximum number of heavy weapons Space Marine and Scout squads can carry."
GameData["ui_info"]["icon_name"] = "space_marine_icons/heavy_weapon_research_1_icon"
GameData["ui_info"]["screen_name_id"] = "$95070"
