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-- File: 'chaos_furious_rage'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_abilities")

GameData["activation"] = "timed"
GameData["anticipation_event_name"] = "Unit_Ability_FX/Furious_rage_sound"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("morale_rangeddamage_received_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 0.500
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("max_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 1.400
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("health_meleedamage_received_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["value"] = 1.200
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"] = Reference("health_rangedamage_received_1_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"]["value"] = 1.200
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"] = Reference("morale_meleedamage_received_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"]["value"] = 0.500
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"] = Reference("min_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"]["value"] = 1.400
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"] = Reference("ability_beserk_event")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"]["application_type"] = "apply_to_squad"
GameData["duration_time"] = 10.000
GameData["entity_busy_time"] = 1.000
GameData["recharge_time"] = 120.000
GameData["speech_directory"] = "ability/furious_rage"
GameData["ui_hotkey_name"] = "chaos_furious_rage"
GameData["ui_info"]["help_text_id"] = "$91811"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91812"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91813"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91814"
GameData["ui_info"]["icon_name"] = "chaos_icons/berserk_ability_icon"
GameData["ui_info"]["screen_name_id"] = "$91810"
