----------------------------------------
-- File: 'marines_battlecry'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_abilities")

GameData["ability_motion_name"] = "battlecry"
GameData["activation"] = "timed"
GameData["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["area_effect"]["area_effect_information"]["filter_type"] = "own"
GameData["area_effect"]["area_effect_information"]["radius"] = 15.000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_infantry_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_infantry_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_infantry_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_infantry_heavy_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_infantry_heavy_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_commander")
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Ability_FX/battlecry_UNIT_god_lights"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Ability_FX/battlecry_UNIT_god_lights"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Ability_FX/battlecry_UNIT_god_lights"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Ability_FX/battlecry_UNIT_god_lights"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("morale_maximum_squad_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["usage_type"] = "addition"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 200.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("max_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 1.400
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("min_damage_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["value"] = 1.400
GameData["duration_time"] = 10.000
GameData["entity_busy_time"] = 4.370
GameData["looping_event_name"] = "art/events/aura/negative_str.events"
GameData["recharge_time"] = 120.000
GameData["refresh_time"] = 20.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "marine_force_commander_research_2"
GameData["speech_directory"] = "ability/battlecry"
GameData["ui_hotkey_name"] = "marine_battlecry"
GameData["ui_info"]["help_text_id"] = "$91501"
GameData["ui_info"]["help_text_list"]["text_01"] = "$91502"
GameData["ui_info"]["help_text_list"]["text_02"] = "$91503"
GameData["ui_info"]["help_text_list"]["text_03"] = "$91504"
GameData["ui_info"]["help_text_list"]["text_04"] = "$91505"
GameData["ui_info"]["icon_name"] = "space_marine_icons/battlecry_icon"
GameData["ui_info"]["screen_name_id"] = "$91500"
