----------------------------------------
-- File: 'terminator_assault'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("terminator")

GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["name_for_this_weapon_choice"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_03"]["weapon"] = ""
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "thunder_hammer"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_thunder_hammer"
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/Space_Marine"
GameData["melee_ext"]["in_melee_modifiers"]["modifier_03"] = Reference("health_meleedamage_received_modifier")
GameData["melee_ext"]["in_melee_modifiers"]["modifier_03"]["value"] = 0.900
GameData["modifier_apply_ext"] = Reference("modifier_apply_ext")
GameData["ui_ext"]["ui_hotkey_name"] = "marine_assault_terminator"
GameData["ui_ext"]["ui_index_hint"] = 4.000
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "Death Assault Legion"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97163"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97164"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97165"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97166"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Death Assault Legion"
