----------------------------------------
-- File: 'dreadnought_hellfire_variant'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("space_marine_troop")

GameData["combat_ext"] = Reference("combat_ext")
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Right"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.300
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Assault_Cannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_assault_cannon_hellfire"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["muzzle"]["z"] = 0.300
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Lascannon"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["weapon"] = "space_marine_lascannon_twin_hellfire"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["parent_hardpoint"] = 0.000
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Left"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["x"] = -1.175
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["muzzle"]["z"] = 0.300
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "space_marine_missile_launcher_dreadnought"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = -1.175
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.100
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "space_marine_missile_launcher_hellfire"
GameData["cost_ext"]["cost_power"] = 0.000
GameData["cost_ext"]["cost_req"] = 0.000
GameData["cost_ext"]["cost_time"] = 0.000
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 275.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 120.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 40.000
GameData["cover_ext"]["cover_heavy"]["modifiers"]["modifier_01"]["value"] = 0.750
GameData["cover_ext"]["cover_light"]["modifiers"]["modifier_01"]["value"] = 1.000
GameData["death_explosion_ext"] = Reference("death_explosion_ext")
GameData["death_explosion_ext"]["chance"] = 0.250
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["area_type_name"] = "area_circle"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["filter_type"] = "all"
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["area_effect_information"]["radius"] = 8.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["direction_angle_random"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_max"] = 45.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["force_min"] = 35.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_max"] = 45.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["throw_data"]["up_angle_min"] = 30.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 110.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 90.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 10.000
GameData["death_explosion_ext"]["death_explosions"]["death_explosion_01"]["chance"] = 100.000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/hellfire_dreadnought"
GameData["entity_blueprint_ext"]["scale_x"] = 1.500
GameData["entity_blueprint_ext"]["scale_y"] = 1.500
GameData["entity_blueprint_ext"]["scale_z"] = 1.500
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["can_be_repaired"] = true
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/vehicle_death.events"
GameData["health_ext"]["display_health_bar"] = true
GameData["health_ext"]["hitpoints"] = 8000.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["health_ext"]["pre_death_event_delay"] = 3.500
GameData["health_ext"]["stay_in_pathfinding_after_dead_time"] = 2.000
GameData["moving_ext"]["acceleration_time"] = 0.500
GameData["moving_ext"]["deceleration_time"] = 0.000
GameData["moving_ext"]["rotation_rate"] = 100.000
GameData["moving_ext"]["speed_max"] = 16.000
GameData["moving_ext"]["turning_behavior_template"] = "walker"
GameData["requirement_ext"] = Reference("requirement_ext")
GameData["sight_ext"]["sight_radius"] = 30.000
GameData["special_attack_physics_ext"]["face_backwards_when_flying"] = false
GameData["special_attack_physics_ext"]["get_up_time"] = 0.000
GameData["special_attack_physics_ext"]["mass"] = 50.000
GameData["type_ext"]["type_armour"] = Reference("tp_vehicle_med")
GameData["type_ext"]["type_surface"] = Reference("tp_heavy_metal_armour")
GameData["type_ext"]["type_synckill"] = Reference("tp_sk_vehicle")
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Dreadnought"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_dreadnought_hellfire"
GameData["ui_ext"]["ui_index_hint"] = 4.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "Brother Magnus"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97032"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97033"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97034"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97035"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97036"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/dreadnought_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Brother Magnus"

