----------------------------------------
-- File: 'chaos_frag_grenades_2'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_frag_grenades")

GameData["area_effect"]["area_effect_information"]["area_effect_events"]["dirtsand"] = ""
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["grass"] = ""
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["rock"] = ""
GameData["area_effect"]["area_effect_information"]["area_effect_events"]["water"] = ""
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 0.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 0.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["max_lifetime"] = 3.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("enable_abilities")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["max_lifetime"] = 3.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("enable_general_combat")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["max_lifetime"] = 3.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("enable_movement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["value"] = -1.000
GameData["child_ability_name"] = ""
GameData["projectile_name"] = ""
GameData["random_offset"] = 6.000
