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-- File: 'melee_weapons'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("weapon")

GameData["accuracy"] = 1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["max_lifetime"] = 2.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"] = Reference("accuracy_ranged_weapon_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"]["application_type"] = "apply_to_squad"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"]["exclusive"] = true
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"]["modifier_class_name"] = Reference("tp_ranged_accuracy")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_07"]["modifier"]["value"] = 0.010
GameData["death_motion_value"] = "Melee"
GameData["melee_weapon"] = true
