----------------------------------------
-- File: 'chaos_heavy_bolter_tactical'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_heavy_bolter")

GameData["accuracy_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 67.200
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 88.889
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 64.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 38.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 28.235
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 10.971
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 5.486
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 37.333
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 18.462
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_12"]["armour_piercing_value"] = 20.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_13"]["armour_piercing_value"] = 6.400
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_14"]["armour_piercing_value"] = 3.556
GameData["area_effect"]["weapon_damage"]["armour_damage"]["damage_reduction_when_moving"] = 1.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 33.846
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 27.692
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 2.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 9.000
GameData["cost"]["cost"]["power"] = 10.000
GameData["cost"]["cost"]["requisition"] = 40.000
GameData["cost"]["time_seconds"] = 12.000
GameData["requirements"]["required_1"] = Reference("required_structure")
GameData["requirements"]["required_1"]["structure_name"] = "chaos_armoury"
GameData["setup_time"] = 2.500
GameData["stationary_horizontal_multiplier"] = 0.100
GameData["ui_hotkey_name"] = "chaos_heavy_bolter"
