----------------------------------------
-- File: 'eldar_haywire_bombs'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("eldar_abilities")

GameData["ability_motion_name"] = "Haywire_Bomb"
GameData["activation"] = "targeted"
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference("tp_vehicle_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference("tp_vehicle_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference("tp_vehicle_high")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference("tp_building_low")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference("tp_building_med")
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference("tp_vehicle_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference("tp_vehicle_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference("tp_vehicle_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference("tp_building_low")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 100.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference("tp_building_med")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 75.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference("tp_building_high")
GameData["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 900.000
GameData["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 800.000
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_flesh"] = "Unit_Ability_FX/Haywire_explosion"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_heavy_metal_armour"] = "Unit_Ability_FX/Haywire_explosion"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_light_metal_armour"] = "Unit_Ability_FX/Haywire_explosion"
GameData["area_effect"]["weapon_damage"]["hit_events"]["tp_stone"] = "Unit_Ability_FX/Haywire_explosion"
GameData["duration_time"] = 1.000
GameData["entity_busy_time"] = 1.000
GameData["initial_delay_time"] = 0.370
GameData["projectile_name"] = "haywire_bomb"
GameData["projectile_spawn_pos"]["x"] = 0.340
GameData["projectile_spawn_pos"]["y"] = 1.700
GameData["projectile_spawn_pos"]["z"] = 1.030
GameData["range"] = 18.000
GameData["recharge_time"] = 120.000
GameData["requirements"]["required_1"] = Reference("required_research")
GameData["requirements"]["required_1"]["research_name"] = "eldar_haywire_bomb_research"
GameData["speech_directory"] = "ability/haywire_bombs"
GameData["ui_hotkey_name"] = "eldar_haywire_bombs"
GameData["ui_info"]["help_text_id"] = "$92371"
GameData["ui_info"]["help_text_list"]["text_01"] = "$92372"
GameData["ui_info"]["help_text_list"]["text_02"] = "$92373"
GameData["ui_info"]["help_text_list"]["text_03"] = "$92374"
GameData["ui_info"]["help_text_list"]["text_04"] = "$92375"
GameData["ui_info"]["icon_name"] = "eldar_icons/haywirebombs_icon"
GameData["ui_info"]["screen_name_id"] = "$92370"
GameData["ui_instructional_msg"] = "$43257"
GameData["ui_invalid_target_msg"] = "$43305"
