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-- File: 'squad'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("squad_blueprint")

GameData["squad_cap_ext"] = Reference("squad_cap_ext")
GameData["squad_combat_stance_ext"] = Reference("squad_combat_stance_ext")
GameData["squad_cover_ext"] = Reference("squad_cover_ext")
GameData["squad_cover_ext"]["cover_heavy"]["modifiers"]["modifier_01"] = Reference("morale_rate_squad_modifier")
GameData["squad_cover_ext"]["cover_heavy"]["modifiers"]["modifier_01"]["value"] = 2.000
GameData["squad_cover_ext"]["cover_heavy"]["priority"] = 10.000
GameData["squad_cover_ext"]["cover_light"]["modifiers"]["modifier_01"] = Reference("morale_rate_squad_modifier")
GameData["squad_cover_ext"]["cover_light"]["modifiers"]["modifier_01"]["value"] = 1.500
GameData["squad_cover_ext"]["cover_light"]["priority"] = 5.000
GameData["squad_formation_ext"] = Reference("squad_formation_ext")
GameData["squad_loadout_ext"] = Reference("squad_loadout_ext")
GameData["squad_melee_stance_ext"] = Reference("squad_melee_stance_ext")
GameData["squad_melee_stance_ext"]["versatile_attack_range"] = 14.000
GameData["squad_modifier_ext"] = Reference("squad_modifier_ext")
