----------------------------------------
-- File: 'marines_word_of_emperer_3'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("marines_word_of_emperer")

GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"] = Reference("enable_movement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_01"]["modifier"]["value"] = 200.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"] = Reference("enable_abilities")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_02"]["modifier"]["value"] = 200.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"] = Reference("enable_general_combat")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_03"]["modifier"]["value"] = 200.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"] = Reference("enable_squad_upgrades")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_04"]["modifier"]["value"] = 200.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"] = Reference("speed_maximum_modifier")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"]["usage_type"] = "enable"
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_05"]["modifier"]["value"] = -1.000
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"] = Reference("enable_squad_reinforcement")
GameData["area_effect"]["weapon_damage"]["modifiers"]["modifier_06"]["modifier"]["value"] = -1.000
