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-- File: 'special_attack_ext'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("extension")

GameData["special_attacks"] = Reference("special_attack_table")
GameData["special_attacks"]["special_attack_01"]["motion_name"] = "Special_Attack_1"
GameData["special_attacks"]["special_attack_02"]["motion_name"] = "Special_Attack_2"
GameData["special_attacks"]["special_attack_03"]["motion_name"] = "Special_Attack_3"
GameData["special_attacks"]["special_attack_04"]["motion_name"] = "Special_Attack_4"
GameData["special_attacks"]["special_attack_05"]["motion_name"] = "Special_Attack_5"
GameData["special_attacks"]["special_attack_06"]["motion_name"] = "Special_Attack_6"
GameData["special_attacks"]["special_attack_07"]["motion_name"] = "Special_Attack_7"
GameData["special_attacks"]["special_attack_08"]["motion_name"] = "Special_Attack_8"
GameData["time_between_special_attacks"] = 0.000
GameData["time_between_special_attacks_random"] = 0.000
