----------------------------------------
-- File: 'chaos_furious_charge_research'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit("chaos_research")

GameData["modifiers"]["modifier_01"] = Reference("combat_melee_damage_modifier")
GameData["modifiers"]["modifier_01"]["target_type_name"] = "chaos_cultist"
GameData["modifiers"]["modifier_01"]["value"] = 1.150
GameData["modifiers"]["modifier_02"] = Reference("combat_melee_damage_modifier")
GameData["modifiers"]["modifier_02"]["target_type_name"] = "chaos_marine_bolter"
GameData["modifiers"]["modifier_02"]["value"] = 1.150
GameData["modifiers"]["modifier_03"] = Reference("enable_charge_modifiers")
GameData["modifiers"]["modifier_03"]["application_type"] = "apply_to_entity_type"
GameData["modifiers"]["modifier_03"]["target_type_name"] = "chaos_cultist"
GameData["modifiers"]["modifier_03"]["value"] = 2.000
GameData["modifiers"]["modifier_04"] = Reference("enable_charge_modifiers")
GameData["modifiers"]["modifier_04"]["application_type"] = "apply_to_entity_type"
GameData["modifiers"]["modifier_04"]["target_type_name"] = "chaos_marine_bolter"
GameData["modifiers"]["modifier_04"]["value"] = 2.000
GameData["time_cost"]["cost"]["power"] = 25.000
GameData["time_cost"]["cost"]["requisition"] = 100.000
GameData["time_cost"]["time_seconds"] = 45.000
GameData["ui_hotkey_name"] = "chaos_furious_charge_research"
GameData["ui_index_hint"] = 11.000
GameData["ui_info"]["help_text_id"] = "$95431"
GameData["ui_info"]["help_text_list"]["text_01"] = "$95432"
GameData["ui_info"]["help_text_list"]["text_02"] = "$95433"
GameData["ui_info"]["icon_name"] = "chaos_icons/furious_skill"
GameData["ui_info"]["screen_name_id"] = "$95430"
