----------------------------------------
-- File: 'ebps\races\space_marines\troops\veteran_sergeant.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\space_marines\troops\sergeant.lua]])
MetaData = InheritMeta([[ebps\races\space_marines\troops\sergeant.lua]])

GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Plasma_Pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_plasma_pistol_sergeant.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Power_Fist"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_power_fist_sergeant.lua"
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 150.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/veteran_sergeant"
GameData["health_ext"]["hitpoints"] = 750.00000
GameData["health_ext"]["morale_death"] = 200.00000
GameData["morale_add_ext"]["inc_morale_max"] = 300.00000
GameData["morale_add_ext"]["inc_morale_rate"] = 2.00000
GameData["sight_ext"]["keen_sense"] = true
GameData["sight_ext"]["sight_radius"] = 30.00000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "Veteran Sergeant"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "- Leader of the Veteran Squad"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "- Can detect camouflaged and hidden units"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "Veteran Sergeant"

MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
