----------------------------------------
-- File: 'sbps\races\space_marines\space_marine_squad_veterans.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[sbps\races\space_marines\space_marine_squad.nil]])
MetaData = InheritMeta([[sbps\races\space_marines\space_marine_squad.nil]])

GameData["squad_attach_receive_ext"] = Reference([[sbpextensions\squad_attach_receive_ext.lua]])
GameData["squad_cap_ext"]["squad_cap_usage"] = 4.00000
GameData["squad_capture_strategic_point_ext"] = Reference([[sbpextensions\squad_capture_strategic_point_ext.lua]])
GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.63000
GameData["squad_combat_stance_ext"] = Reference([[sbpextensions\squad_combat_stance_ext.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference([[type_armour\tp_commander.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_08"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_09"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_10"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_11"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["squad_formation_ext"]["idle_formation"] = "formations\\marine_vet_squad_formation.lua"
GameData["squad_leader_ext"] = Reference([[sbpextensions\squad_leader_ext.lua]])
GameData["squad_leader_ext"]["add_while_moving"] = true
GameData["squad_leader_ext"]["cost_time"]["cost"]["requisition"] = 150.00000
GameData["squad_leader_ext"]["cost_time"]["time_seconds"] = 30.00000
GameData["squad_leader_ext"]["leader"]["type"] = "ebps\\races\\space_marines\\troops\\veteran_sergeant.lua"
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "ebps\\races\\space_marines\\troops\\space_marine_veteran.lua"
GameData["squad_loadout_ext"]["unit_max"] = 5.00000
GameData["squad_loadout_ext"]["unit_min"] = 3.00000
GameData["squad_melee_stance_ext"] = Reference([[sbpextensions\squad_melee_stance_ext.lua]])
GameData["squad_morale_ext"] = Reference([[sbpextensions\squad_morale_ext.lua]])
GameData["squad_morale_ext"]["broken_min_morale"] = 50.00000
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_01"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_entity.lua]])
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_02"]["value"] = 0.10000
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_03"] = Reference([[modifiers\morale_break_event_space_marine.lua]])
GameData["squad_morale_ext"]["broken_modifiers"]["modifier_04"] = Reference([[modifiers\no_modifier.lua]])
GameData["squad_morale_ext"]["default"] = 300.00000
GameData["squad_morale_ext"]["max"] = 300.00000
GameData["squad_morale_ext"]["morale_armour"] = 0.50000
GameData["squad_morale_ext"]["rate_per_second"] = 10.00000
GameData["squad_reinforce_ext"] = Reference([[sbpextensions\squad_reinforce_ext.lua]])
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 50.00000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 10.00000
GameData["squad_reinforce_ext"]["leader_event"] = "Unit_Upgrade_Morale_FX/reinforce_marine_trooper"
GameData["squad_reinforce_ext"]["max_upgrades"] = 2.00000
GameData["squad_requirement_ext"] = Reference([[sbpextensions\squad_requirement_ext.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_1"] = Reference([[requirements\global_required_addon.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_1"]["global_addon_name"] = "addons\\space_marine_hq_addon_2.lua"
GameData["squad_requirement_ext"]["requirements"]["required_10"] = Reference([[requirements\required_structure.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_10"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirements"]["required_10"]["structure_name"] = "ebps\\races\\space_marines\\structures\\space_marine_barracks.lua"
GameData["squad_transportable_ext"] = Reference([[sbpextensions\squad_transportable_ext.lua]])
GameData["squad_ui_ext"]["multi_select_priority"] = 3.00000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "Space Marines Veteran Squad"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "- Veterans of countless battles"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "- Outstanding in both ranged and close combat"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "- Members of the Chapter's First Company"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/veteranmarine_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "Space Marines Veteran Squad"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["squad_attach_receive_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_capture_strategic_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_combat_stance_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_leader_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_melee_stance_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_morale_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_reinforce_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_requirement_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_transportable_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
