GameData = Inherit([[EBPs\Races\Space_Marines\Structures\space_marine_building.nil]])
MetaData = InheritMeta([[EBPs\Races\Space_Marines\Structures\space_marine_building.nil]])

GameData["structure_buildable_ext"]["air_dropped"] = true
GameData["structure_buildable_ext"]["build_menu_priority"] = 2.000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 250.000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 45.000
GameData["deep_strike_ext"] = Reference([[EBPExtensions\deep_strike_ext.lua]])
GameData["deep_strike_ext"]["area_effect"]["area_effect_information"]["area_type"] = Reference([[TYPE_AreaEffect\tp_area_effect_circle.lua]])
GameData["deep_strike_ext"]["area_effect"]["area_effect_information"]["filter_type"] = Reference([[TYPE_AreaFilter\tp_area_filter_all.lua]])
GameData["deep_strike_ext"]["area_effect"]["area_effect_information"]["radius"] = 5.000
GameData["deep_strike_ext"]["area_effect"]["throw_data"]["direction_angle_random"] = 43.000
GameData["deep_strike_ext"]["area_effect"]["throw_data"]["force_max"] = 60.000
GameData["deep_strike_ext"]["area_effect"]["throw_data"]["force_min"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["throw_data"]["up_angle_max"] = 90.000
GameData["deep_strike_ext"]["area_effect"]["throw_data"]["up_angle_min"] = 45.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_piercing_value"] = 2.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_01"]["armour_type"] = Reference([[TYPE_Armour\tp_infantry_heavy_med.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_piercing_value"] = 2.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_02"]["armour_type"] = Reference([[TYPE_Armour\tp_infantry_heavy_high.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_piercing_value"] = 2.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_03"]["armour_type"] = Reference([[TYPE_Armour\tp_commander.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_piercing_value"] = 2.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_04"]["armour_type"] = Reference([[TYPE_Armour\tp_monster_med.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_piercing_value"] = 2.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_05"]["armour_type"] = Reference([[TYPE_Armour\tp_monster_high.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_06"]["armour_type"] = Reference([[TYPE_Armour\tp_building_low.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_07"]["armour_type"] = Reference([[TYPE_Armour\tp_building_med.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_08"]["armour_type"] = Reference([[TYPE_Armour\tp_building_high.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_09"]["armour_type"] = Reference([[TYPE_Armour\tp_vehicle_low.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_10"]["armour_type"] = Reference([[TYPE_Armour\tp_vehicle_med.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_piercing_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["armour_piercing_types"]["entry_11"]["armour_type"] = Reference([[TYPE_Armour\tp_vehicle_high.lua]])
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["max_damage"] = 160.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage"] = 140.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["min_damage_value"] = 10.000
GameData["deep_strike_ext"]["area_effect"]["weapon_damage"]["armour_damage"]["morale_damage"] = 50.000
GameData["deep_strike_ext"]["areaeffect_delay"] = 4.000
GameData["deep_strike_ext"]["click_event"] = "Data:Art/Events/order_confirm_events/deep_strike.events"
GameData["deep_strike_ext"]["deep_strike_object_name"] = "Deep_Strike"
GameData["deep_strike_ext"]["delay"] = 5.000
GameData["deep_strike_ext"]["fadeout_delay"] = 3.000
GameData["deep_strike_ext"]["is_deepstrike"] = true
GameData["deep_strike_ext"]["requirements"]["required_1"] = Reference([[Requirements\required_structure.lua]])
GameData["deep_strike_ext"]["requirements"]["required_1"]["structure_name"] = [[ebps\races\space_marines\structures\space_marine_armoury.lua]]
GameData["deep_strike_ext"]["spawn_entity_event"] = "Data:Art/Events/unit_ability_FX/deep_strike_UNIT.events"
GameData["deep_strike_ext"]["spawn_ground_event"] = "Data:Art/Events/unit_ability_fx/deep_strike_spawn_ground.events"
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Structures/Barracks"
GameData["entity_blueprint_ext"]["scale_x"] = 4.000
GameData["entity_blueprint_ext"]["scale_z"] = 6.000
GameData["health_ext"]["armour"] = 100.000
GameData["health_ext"]["hitpoints"] = 2500.000
GameData["health_ext"]["max_repairers"] = 3.000
GameData["requirement_ext"] = Reference([[EBPExtensions\requirement_ext.lua]])
GameData["requirement_ext"]["requirements"]["required_1"] = Reference([[Requirements\required_structure.lua]])
GameData["requirement_ext"]["requirements"]["required_1"]["structure_name"] = [[ebps\races\space_marines\structures\space_marine_hq.lua]]
GameData["requirement_ext"]["requirements"]["required_10"] = Reference([[Requirements\required_structure.lua]])
GameData["requirement_ext"]["requirements"]["required_10"]["is_display_requirement"] = true
GameData["requirement_ext"]["requirements"]["required_10"]["structure_name"] = [[ebps\races\space_marines\structures\space_marine_hq.lua]]
GameData["research_ext"] = Reference([[EBPExtensions\research_ext.lua]])
GameData["research_ext"]["research_table"]["research_02"] = [[research\marine_frag_grenade_research.lua]]
GameData["research_ext"]["research_table"]["research_03"] = [[research\marine_melta_bomb_research.lua]]
GameData["sight_ext"]["sight_radius"] = 15.000
GameData["sim_entity_ext"]["no_rotate"] = true
GameData["structure_ext"]["control_structure_use"] = true
GameData["structure_ext"]["is_land"] = true
GameData["structure_ext"]["show_site_decal"] = true
GameData["spawner_ext"] = Reference([[EBPExtensions\spawner_ext.lua]])
GameData["spawner_ext"]["spawner_space_offset_for_new_unit_position"]["z"] = 5.000
GameData["spawner_ext"]["squad_table"]["squad_01"] = [[sbps\races\space_marines\space_marine_squad_force_commander.lua]]
GameData["spawner_ext"]["squad_table"]["squad_02"] = [[sbps\races\space_marines\space_marine_squad_tactical.lua]]
GameData["spawner_ext"]["squad_table"]["squad_04"] = [[sbps\races\space_marines\space_marine_squad_assault.lua]]
GameData["spawner_ext"]["squad_table"]["squad_05"] = [[sbps\races\space_marines\space_marine_squad_veterans.lua]]
GameData["spawner_ext"]["squad_table"]["squad_06"] = [[sbps\races\space_marines\space_marine_squad_terminator_assault.lua]]
GameData["spawner_ext"]["squad_table"]["squad_07"] = [[sbps\races\space_marines\space_marine_squad_terminator.lua]]
GameData["squad_hold_ext"] = Reference([[EBPExtensions\squad_hold_ext.lua]])
GameData["squad_hold_ext"]["acceptable_type_01"] = Reference([[type_transportable\transport_terminator.lua]])
GameData["squad_hold_ext"]["holds_produced_squads"] = true
GameData["squad_hold_ext"]["nr_available_spots"] = 5.000
GameData["squad_hold_ext"]["unload_delay"] = 30.000
GameData["summon_ext"] = Reference([[EBPExtensions\summon_ext.lua]])
GameData["type_ext"]["type_armour"] = Reference([[TYPE_Armour\tp_building_med.lua]])
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Buildings/Barracks"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_chapel"
GameData["ui_ext"]["ui_index_hint"] = 2.000
GameData["ui_ext"]["ui_info"]["help_text_id"] = "$94011"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$94012"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$94013"
GameData["ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$94014"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/barracks_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$94010"
