----------------------------------------
-- Created by: Corsix's Formation Editor
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[formations\formations.nil]])
MetaData = InheritMeta([[formations\formations.nil]])

GameData["scale"] = 1.4
GameData["spots"]["spot_01"]["priority"] = 100
GameData["spots"]["spot_01"]["pos_x"] = 0.01
GameData["spots"]["spot_01"]["pos_y"] = 0.04
GameData["spots"]["spot_02"]["priority"] = 50
GameData["spots"]["spot_02"]["pos_x"] = 1.67
GameData["spots"]["spot_02"]["pos_y"] = 2.65
GameData["spots"]["spot_03"]["priority"] = 50
GameData["spots"]["spot_03"]["pos_x"] = -1.58
GameData["spots"]["spot_03"]["pos_y"] = 2.66
GameData["spots"]["spot_04"]["priority"] = 50
GameData["spots"]["spot_04"]["pos_x"] = -3.02
GameData["spots"]["spot_05"]["priority"] = 50
GameData["spots"]["spot_05"]["pos_x"] = -1.63
GameData["spots"]["spot_05"]["pos_y"] = -2.59
GameData["spots"]["spot_06"]["priority"] = 50
GameData["spots"]["spot_06"]["pos_x"] = 1.71
GameData["spots"]["spot_06"]["pos_y"] = -2.61
GameData["spots"]["spot_07"]["priority"] = 50
GameData["spots"]["spot_07"]["pos_x"] = 3.01
GameData["spots"]["spot_07"]["pos_y"] = 0.01

MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}