----------------------------------------
-- File: 'ebps\races\space_marines\troops\space_marine_veteran.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[ebps\races\space_marines\troops\space_marine_soldier.nil]])
MetaData = InheritMeta([[ebps\races\space_marines\troops\space_marine_soldier.nil]])

GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = "abilities\\marines_frag_grenades_veteran.lua"
GameData["ability_ext"]["abilities"]["ability_02"] = "abilities\\marines_melta_bombs_veteran.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["attack_motion_variable_name"] = "Weapon_Range_Tracking_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["hardpoint_weapon_variant_motion_name"] = "Weapon_Range_Upgrade_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["horizontal_aim_motion_variable_name"] = "Aim_Horizontal_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["shoot_motion_variable_name"] = "Weapon_Range_Firing_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["vertical_aim_motion_variable_name"] = "Aim_Vertical_Main"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Plasma_Pistol"
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_plasma_pistol_sergeant.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "Space_Marines_Power_Sword"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\space_marine_power_sword_sergeant.lua"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "Space_Marines_Power_Fist"
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_02"]["weapon"] = "weapon\\space_marine_power_fist_veteran.lua"
GameData["cost_ext"]["time_cost"]["cost"]["power"] = 25.00000
GameData["cost_ext"]["time_cost"]["cost"]["requisition"] = 85.00000
GameData["cost_ext"]["time_cost"]["time_seconds"] = 10.00000
GameData["entity_blueprint_ext"]["animator"] = "Races/Space_Marines/Troops/veteran"
GameData["health_ext"]["death_event"] = "data:/art/events/unit_death_events/sink_into_ground.events"
GameData["health_ext"]["hitpoints"] = 500.00000
GameData["health_ext"]["morale_death"] = 150.00000
GameData["health_ext"]["regeneration_rate"] = 2.00000
GameData["synckill_ext"]["chance"] = 1.00000
GameData["synckill_ext"]["synckillinfos"]["synckillinfo_01"]["dead_zombie_time"] = 5.00000
GameData["ui_ext"]["speech_directory"] = "Speech/Races/Space_Marines/Tactical"
GameData["ui_ext"]["ui_hotkey_name"] = "marine_space_marine"
GameData["ui_ext"]["ui_info"]["icon_name"] = "space_marine_icons/veteranmarine_icon"
GameData["ui_ext"]["ui_info"]["screen_name_id"] = "$0"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["ability_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
