-- ////////////////////////////////////////////////////////////////
-- FRENCH
-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-- È = \195\136   è = \195\168
-- É = \195\137   é = \195\169
-- Ê = \195\138   ê = \195\170
-- Ï = \195\143   ï = \195\175
-- Ç = \195\135   ç = \195\167

if ( GetLocale() == "frFR" ) then

ZHUNTER_MAGMADAR = "Magmadar"
ZHUNTER_FLAMEGORE = "Flamegor"
ZHUNTER_CHROMMAGUS = "Chrommagus"
ZHUNTER_HUHURAN = "Princesse Huhuran"
-- -----ZHUNTER_GLUTH = "Gluth"

ZHUNTER_TRANQCASTYOU = "(.+) (.+) tir tranquilisant sur (.+)%."
-- -----ZHUNTER_TRANQMISSYOU = "Your Tranquilizing Shot miss"
-- -----ZHUNTER_TRANQFAILYOU = "You fail to dispel (.+)'s Frenzy"
ZHUNTER_TRANQCASTOTHER = "(.+) (.+) tir tranquilisant sur (.+)%."
ZHUNTER_TRANQMISSOTHER = "(.+) voit son tir tranquilisant manquer(.+)"
ZHUNTER_TRANQFAILOTHER = "(.+) fails to dispel (.+)'s Frenzy"
ZHUNTER_GAINFRENZY = "(.+) gagne Fr\195\169n\195\169sie"
ZHUNTER_FRENZY = "fr\195\169n\195\169sie"

ZHUNTER_YOU = "Vous"
ZHUNTER_HUNTER = "Chasseur"
ZHUNTER_BOWS = "Arcs"
ZHUNTER_CROSSBOWS = "Arbal\195\168tes"
ZHUNTER_GUNS = "Fusils"
-- OLD ZHUNTER_GUNS "Armes \195\160 feus"
ZHUNTER_AFFLICTED_DAZED = "(.+) (.+) les effets de H\195\169b\195\169tement"

ZHUNTER_BULLETS_LIGHT = "Balle l\195\169g\195\168re"
ZHUNTER_BULLETS_CRAFTLIGHT = "Balle l\195\169g\195\168re fabriqu\195\169e"
ZHUNTER_BULLETS_FLASH = "Bille d'\195\169clair"
ZHUNTER_BULLETS_HEAVY = "Balle lourde"
ZHUNTER_BULLETS_PEBBLE = "Caillou lisse"
ZHUNTER_BULLETS_CRAFTHEAVY = "Balle lourde fabriqu\195\169e"
ZHUNTER_BULLETS_SOLID = "Balle dure"
ZHUNTER_BULLETS_CRAFTSOLID = "Balle dure fabriqu\195\169e"
ZHUNTER_BULLETS_EXPLODING = "Balle explosive"
ZHUNTER_BULLETS_MITHRILSLUG = "Balle per\195\167antes en mithril"
ZHUNTER_BULLETS_ACCURATE = "Balles de pr\195\169cision"
ZHUNTER_BULLETS_GYROSHOT = "Balle gyroscopique en mithril"
ZHUNTER_BULLETS_ICETHREADED = "Balle de glace"
ZHUNTER_BULLETS_THORIUM = "Obus en thorium"
ZHUNTER_BULLETS_ROCKSHARD = "Balle de roche"
ZHUNTER_BULLETS_CANNONBALL = "Boulet de canon miniature"

ZHUNTER_ARROWS_ROUGH = "Fl\195\168che grossi\195\168re"
ZHUNTER_ARROWS_SHARP = "Fl\195\168che pointue"
ZHUNTER_ARROWS_RAZOR = "Fl\195\168che rasoir"
ZHUNTER_ARROWS_FEATHER = "Fl\195\168che \195\160 plumes"
ZHUNTER_ARROWS_PRECISION = "Fl\195\168che de pr\195\169cision"
ZHUNTER_ARROWS_JAGGED = "Fl\195\168che barbel\195\169e"
ZHUNTER_ARROWS_ICETHREADED = "Fl\195\168che de glace"
ZHUNTER_ARROWS_THORIUM = "Fl\195\168ches \195\160 pointe de thorium"
ZHUNTER_ARROWS_DOOMSHOT = "Tir maudit"

ZHUNTER_HUNTERSMARK = "Marque du chasseur"
ZHUNTER_RAPIDFIRE = "Tir rapide"
ZHUNTER_IMPROVEDHAWK = "Tirs acc\195\169l\195\169r\195\169s"
ZHUNTER_BERSERKING = "Courroux bestial"
ZHUNTER_AUTO = "Tir automatique"
ZHUNTER_AIMED = "Vis\195\169e"
ZHUNTER_SERPENT = "Morsure de serpent"
ZHUNTER_SCORPID = "Piq\195\187re de scorpide"
ZHUNTER_VIPER = "Morsure de vip\195\168re"
ZHUNTER_ARCANE = "Tir des arcanes"
ZHUNTER_CONCUSSIVE = "Trait de choc"
ZHUNTER_TRANQUILIZING = "Tir tranquillisant"
ZHUNTER_DISTRACTING = "Trait provocateur"

ZHUNTER_TRACK_HUMANOIDS = "Pistage des humano\195\175des"
ZHUNTER_TRACK_HIDDEN = "Pistage des camoufl\195\169s"
ZHUNTER_TRACK_BEASTS = "Pistage des b\195\170tes"
ZHUNTER_TRACK_ELEMENTALS = "Pistage des \195\169l\195\169mentaires"
ZHUNTER_TRACK_DEMONS = "Pistage des d\195\169mons"
ZHUNTER_TRACK_DRAGONKIN = "Pistage des draconiens"
ZHUNTER_TRACK_UNDEAD = "Pistage des morts-vivants"
ZHUNTER_TRACK_GIANTS = "Pistage des g\195\169ants"
ZHUNTER_TRACK_MINERALS = "D\195\169couverte de gisements"
ZHUNTER_TRACK_HERBS = "D\195\169couverte d'herbes"
ZHUNTER_TRACK_TREASURE = "D\195\169couverte de tr\195\169sors"

ZHUNTER_FEIGN = "Feindre la mort"
ZHUNTER_TRAP_FREEZING = "Pi\195\168ge givrant"
ZHUNTER_TRAP_FROST = "Pi\195\168ge de givre"
ZHUNTER_TRAP_IMMOLATION = "Pi\195\168ge d'Immolation"
ZHUNTER_TRAP_EXPLOSIVE = "Pi\195\168ge explosif"

ZHUNTER_ASPECT_HAWK = "Aspect du faucon"
ZHUNTER_ASPECT_MONKEY = "Aspect du singe"
ZHUNTER_ASPECT_CHEETAH = "Aspect du gu\195\169pard"
ZHUNTER_ASPECT_BEAST = "Aspect de la b\195\170te"
ZHUNTER_ASPECT_PACK = "Aspect de la meute"
ZHUNTER_ASPECT_WILD = "Aspect de la nature"

ZHUNTER_PET_EYES = "Oeil de la b\195\170te"
ZHUNTER_PET_DISMISS = "Renvoyer le familier"
ZHUNTER_PET_MEND = "Gu\195\169rison du familier"
ZHUNTER_PET_FEED = "Nourrir le familier"
ZHUNTER_PET_CALL = "Appel du familier"
ZHUNTER_PET_REVIVE = "Ressusciter le familier"
ZHUNTER_PET_TAMING = "Apprivoise une b\195\170te"
ZHUNTER_PET_TRAINING = "Dressage des b\195\170tes"
ZHUNTER_PET_LORE = "Conaissance des b\195\170tes"
ZHUNTER_PET_FEAR = "Effrayer une b\195\170te"

end