<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
	<Script file="localization.lua"/>
	<Script file="localization.de.lua"/>
	<Script file="localization.fr.lua"/>
	<Script file="localization.cn.lua"/>
	<Script file="localization.tw.lua"/>
	<Script file="globals.lua"/>
	<Script file="SHunterTimers.lua"/>
		
	<Frame name="SHunterTimersBarTemplate" virtual="true" hidden="true" >
		<Size>
			<AbsDimension x="220" y="10"/>
		</Size> 
		<Frames>
			<StatusBar name="$parentBar" inherits="TextStatusBar" enableMouse="true" >
				<Size>
					<AbsDimension x="220" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativePoint="CENTER">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
				<BarColor r="0" g="0.8" b="0" />
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parentLeftText" inherits="GameFontNormal" text="Error!">
							<Anchors>
								<Anchor point="LEFT" relativePoint="LEFT">
									<Offset>
										<AbsDimension x="10" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentRightText" inherits="GameFontNormal" text="Error!">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="-10" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>					
				</Layers>
				<Scripts>	
					<OnEnter>
						SHunterTimers_Tooltip(this:GetParent());
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</StatusBar>
			
			<StatusBar name="$parentBGBar" inherits="TextStatusBar">
				<Size>
					<AbsDimension x="200" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP" relativePoint="TOP" relativeTo="$parentBar">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
				<BarColor r="0" g="0.8" b="0" a="0.25"/>
			</StatusBar>
			
		</Frames>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentIcon" hidden="true">
					<Size>
						<AbsDimension x="10" y="10"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				this.texture = nil;
				this.channeling = false;
				this.fadeOut = false;
				this.startTime = nil;
				this.endTime = nil;
				this.duration = nil;
				this.step = 0;
				this.target = nil;
			</OnLoad>
			
			<OnUpdate>
				SHunterTimers_OnUpdateBar(this:GetID());
			</OnUpdate>
		</Scripts>
	</Frame>
	<CheckButton name="SHTCheckBoxTemplate" inherits="OptionsCheckButtonTemplate" virtual="true">
		<HitRectInsets>
			<AbsInset left="0" right="-50" top="0" bottom="0"/>
		</HitRectInsets>
		<Scripts>
			<OnClick>
				if ( this:GetChecked() ) then
					PlaySound("igMainMenuOptionCheckBoxOff");
				else
					PlaySound("igMainMenuOptionCheckBoxOn");
				end
			</OnClick>
		</Scripts>
	</CheckButton>
	<Frame name="SHunterTimersAnchor" hidden="true" parent="UIParent" movable="true" enableMouse="true">
		<Size>
			<AbsDimension x="16" y="16"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER" relativePoint="CENTER">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		<Scripts>
			<OnLoad>
				this:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnDragStart>
				this:StartMoving();
			</OnDragStart>
			<OnDragStop>
				this:StopMovingOrSizing();
			</OnDragStop>
			<OnEnter>
				GameTooltip:ClearLines();
				GameTooltip:AddLine("Hunter Timers Anchor.");
				GameTooltip:Show();
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Frame>
	<Frame name="SHunterTimersFrame" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="240" y="30"/>
		</Size>
		<Anchors>
			<Anchor point="TOP" relativePoint="CENTER" relativeTo="SHunterTimersAnchor">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		<Scripts>
			<OnLoad>
				SHunterTimers_OnLoad();
				this.updateTime = 0;
			</OnLoad>
			<OnUpdate>
				SHunterTimersFrame_OnUpdate(GetTime());
			</OnUpdate>
			<OnEvent>
				SHunterTimersFrame_OnEvent(event);
			</OnEvent>
			<OnDragStart>
				this:StartMoving();
			</OnDragStart>
			<OnDragStop>
				this:StopMovingOrSizing();
			</OnDragStop>
		</Scripts>
	</Frame>
	<Frame name="SHunterTimersStatus1" inherits="SHunterTimersBarTemplate" id="1" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="TOP" relativeTo="SHunterTimersFrame">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus2" inherits="SHunterTimersBarTemplate" id="2" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus1">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus3" inherits="SHunterTimersBarTemplate" id="3" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus2">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus4" inherits="SHunterTimersBarTemplate" id="4" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus3">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus5" inherits="SHunterTimersBarTemplate" id="5" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus4">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus6" inherits="SHunterTimersBarTemplate" id="6" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus5">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus7" inherits="SHunterTimersBarTemplate" id="7" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus6">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus8" inherits="SHunterTimersBarTemplate" id="8" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus7">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus9" inherits="SHunterTimersBarTemplate" id="9" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus8">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus10" inherits="SHunterTimersBarTemplate" id="10" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus9">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<Frame name="SHunterTimersStatus11" inherits="SHunterTimersBarTemplate" id="11" parent="UIParent">
		<Anchors>
			<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus10">
				<Offset>
					<AbsDimension x="0" y="-10"/>
				</Offset>
			</Anchor>
		</Anchors>
	</Frame>
	<GameTooltip name="SHuntersTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate">
		<Scripts>
			<OnLoad>
				this:SetOwner(WorldFrame, "ANCHOR_NONE");
			</OnLoad>
		</Scripts>
	</GameTooltip>

	-- Main GUI Screen
	<Frame name="SHunterTimersOptions" hidden="true" movable="true" enableKeyboard="true">
		<Size>
			<AbsDimension x="1015" y="581" />
		</Size>
		<Anchors>
			<Anchor point="CENTER" relativeTo="UIParent">
				<Offset>
					<AbsDimension x="0" y="0" />
				</Offset>
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11" />
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32" />
			</TileSize>
			<EdgeSize>
				<AbsValue val="32" />
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer>
				<Texture name="$parentTitleBorder" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="270" y="32" />
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="5" />
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.2" right="0.8" top="0" bottom="0.6" />
				</Texture>
				<FontString name="$parentTitleString" inherits="GameFontNormal" text="Sorren's Hunter Timers">
					<Size>
						<AbsDimension x="200" y="0" />
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-6" />
							</Offset>
						</Anchor>
					</Anchors>
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="0.8196079" b="0" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentButtonOkay" text="Okay">
				<Size>
					<AbsDimension x="66" y="22" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="40" y="-535" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>SHunterTimers_SaveCloseOptions();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</PushedTexture>
				<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</DisabledTexture>
				<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</HighlightTexture>
				<ButtonText>
					<FontHeight>
						<AbsValue val="10" />
					</FontHeight>
				</ButtonText>
				<NormalFont name="$parentText" inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="0.8196079" b="0" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</NormalFont>
				<HighlightFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="1" b="1" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</HighlightFont>
				<DisabledFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="0.4901961" g="0.4901961" b="0.4901961" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</DisabledFont>
				<PushedTextOffset x="0" y="0" />
			</Button>
			<Button name="$parentButtonApply" text="Apply">
				<Size>
					<AbsDimension x="66" y="22" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="137" y="-535" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>SHunterTimers_SaveOptions();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</PushedTexture>
				<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</DisabledTexture>
				<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</HighlightTexture>
				<ButtonText>
					<FontHeight>
						<AbsValue val="10" />
					</FontHeight>
				</ButtonText>
				<NormalFont name="$parentText" inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="0.8196079" b="0" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</NormalFont>
				<HighlightFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="1" b="1" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</HighlightFont>
				<DisabledFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="0.4901961" g="0.4901961" b="0.4901961" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</DisabledFont>
				<PushedTextOffset x="0" y="0" />
			</Button>
			<Button name="$parentButtonCancel" text="Cancel">
				<Size>
					<AbsDimension x="66" y="22" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="233" y="-535" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>SHunterTimersOptions:Hide();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</PushedTexture>
				<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</DisabledTexture>
				<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
					<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
				</HighlightTexture>
				<ButtonText>
					<FontHeight>
						<AbsValue val="10" />
					</FontHeight>
				</ButtonText>
				<NormalFont name="$parentText" inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="0.8196079" b="0" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</NormalFont>
				<HighlightFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="1" g="1" b="1" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</HighlightFont>
				<DisabledFont inherits="GameFontNormal">
					<FontHeight>
						<AbsValue val="12" />
					</FontHeight>
					<Color r="0.4901961" g="0.4901961" b="0.4901961" />
					<Shadow>
						<Color r="0" g="0" b="0" />
						<Offset>
							<AbsDimension x="1" y="-1" />
						</Offset>
					</Shadow>
				</DisabledFont>
				<PushedTextOffset x="0" y="0" />
			</Button>

			<Frame name="$parentBars">
				<Size>
					<AbsDimension x="474" y="462" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="520" y="-30" />
						</Offset>
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<BackgroundInsets>
						<AbsInset left="5" right="5" top="5" bottom="5" />
					</BackgroundInsets>
					<TileSize>
						<AbsValue val="16" />
					</TileSize>
					<EdgeSize>
						<AbsValue val="16" />
					</EdgeSize>
				</Backdrop>
				<Frames>
					<Frame name="SHunterTimersOptionsBarsLabel1">
						<Size>
							<AbsDimension x="75" y="18" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="210" y="-10" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentLabel" inherits="GameFontNormal" text="Bars">
									<Anchors>
										<Anchor point="TOPLEFT" />
										<Anchor point="BOTTOMRIGHT" />
									</Anchors>
									<FontHeight>
										<AbsValue val="12" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
					</Frame>
					<CheckButton name="$parentCheckButtonOn">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="20" y="-30" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="On">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
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								this:SetFocus();
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								this:ClearFocus();
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							<OnEscapePressed>
								this:ClearFocus();
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								this:SetFocus();
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							<OnEnterPressed>
								this:ClearFocus();
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							<OnEscapePressed>
								this:ClearFocus();
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										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton25">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-30" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Quick Shots">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton26">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-68" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Expose Weakness">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton27">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-106" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Primal Blessing">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton28">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-144" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Devilsaur Eye">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton29">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-182" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Zandalarian Hero Medallion">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
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											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton30">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-220" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Earthstrike">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton31">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-258" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Badge of the Swarmguard">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton32">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-296" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Jom Gabbar">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
										<Offset>
											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
					<CheckButton name="SHunterTimersOptionsTimersCheckButton33">
						<Size>
							<AbsDimension x="32" y="32" />
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="280" y="-334" />
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer>
								<FontString name="$parentText" inherits="GameFontNormalSmall" text="Kiss of the Spider">
									<Anchors>
										<Anchor point="LEFT" relativePoint="RIGHT">
											<Offset>
												<AbsDimension x="-2" y="0" />
											</Offset>
										</Anchor>
									</Anchors>
									<FontHeight>
										<AbsValue val="10" />
									</FontHeight>
									<Color r="1" g="0.8196079" b="0" />
									<Shadow>
										<Color r="0" g="0" b="0" />
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											<AbsDimension x="1" y="-1" />
										</Offset>
									</Shadow>
								</FontString>
							</Layer>
						</Layers>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
					</CheckButton>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>this:RegisterForDrag("LeftButton");</OnLoad>
			<OnDragStart>this:StartMoving();</OnDragStart>
			<OnDragStop>this:StopMovingOrSizing();</OnDragStop>
		</Scripts>
	</Frame>
</Ui>


