<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/"> 

<Frame name="DAB_FloaterOptions" parent="DAB_Options" inherits="DAB_TooltipBGTemplate" hidden="true">
	<Size><AbsDimension x="397" y="605"/></Size>
	<Anchors>
		<Anchor point="TOPLEFT" relativeTo="DAB_OptionsTitle" relativePoint="BOTTOMLEFT"/>
	</Anchors>
	<Frames>
		<Button name="$parent_Icon" inherits="DAB_TooltipBGTemplate" frameStrata="HIGH">
			<Size><AbsDimension x="45" y="45"/></Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset><AbsDimension x="55" y="-45"/></Offset>
				</Anchor>
			</Anchors>
			<Layers>
				<Layer level="ARTWORK">
					<Texture name="$parent_Texture">
						<Anchor point="TOPLEFT" relativePoint="TOPLEFT"/>
						<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"/>
					</Texture>
				</Layer>
			</Layers>
			<Scripts>
				<OnLoad>
					this:RegisterForDrag("LeftButton");
					this:SetBackdropColor(0,0,0,1);
				</OnLoad>
				<OnClick>
					if (DAB_FLOATER) then
						PickupAction(DAB_FLOATER);
						local texture = GetActionTexture(DAB_FLOATER);
						DAB_FloaterOptions_Icon_Texture:SetTexture(texture);
					end
				</OnClick>
				<OnDragStart>
					if (DAB_FLOATER) then
						PickupAction(DAB_FLOATER);
						local texture = GetActionTexture(DAB_FLOATER);
						DAB_FloaterOptions_Icon_Texture:SetTexture(texture);
					end
				</OnDragStart>
				<OnReceiveDrag>
					if (DAB_FLOATER) then
						PlaceAction(DAB_FLOATER);
						local texture = GetActionTexture(DAB_FLOATER);
						DAB_FloaterOptions_Icon_Texture:SetTexture(texture);
					end
				</OnReceiveDrag>
				<OnEnter>
					if (DAB_FLOATER) then
						if ( GetCVar("UberTooltips") == "1" ) then
							GameTooltip_SetDefaultAnchor(GameTooltip, this);
						else
							GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						end
						GameTooltip:SetAction(DAB_FLOATER);
					end
				</OnEnter>
				<OnLeave>
					GameTooltip:Hide();
				</OnLeave>
			</Scripts>
		</Button>
		<Button name="$parent_ConvertToFloater" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="250" y="26"/></Size>
			<Anchors>
				<Anchor point="TOP">
					<Offset><AbsDimension x="0" y="-10"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText(DAB_TEXT.ConvertToFloater);
				</OnLoad>
				<OnClick>
					DAB_Options_GetNewFloater();
				</OnClick>
			</Scripts>
		</Button>
		<Frame name="DAB_CurrentFloater"  inherits="DAB_TooltipBGTemplate">
			<Size><AbsDimension x="50" y="30"/></Size>
			<Anchors>
				<Anchor point="TOP">
					<Offset><AbsDimension x="0" y="-60"/></Offset>
				</Anchor>
			</Anchors>
			<Frames>
				<Button name="DAB_NextFloaterButton" inherits="DAB_ButtonTemplate">
					<Size><AbsDimension x="20" y="30"/></Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT">
							<Offset><AbsDimension x="3" y="0"/></Offset>
						</Anchor>
					</Anchors>
					<Scripts>
						<OnLoad>
							DAB_NextFloaterButton_OnLoad();
						</OnLoad>
						<OnClick>
							DAB_Options_GetNextFloater();
						</OnClick>
					</Scripts>
				</Button>
				<Button name="DAB_PreviousFloaterButton" inherits="DAB_ButtonTemplate">
					<Size><AbsDimension x="20" y="30"/></Size>
					<Anchors>
						<Anchor point="RIGHT" relativePoint="LEFT">
							<Offset><AbsDimension x="-3" y="0"/></Offset>
						</Anchor>
					</Anchors>
					<Scripts>
						<OnLoad>
							DAB_PreviousFloaterButton_OnLoad();
						</OnLoad>
						<OnClick>
							DAB_Options_GetPrevFloater();
						</OnClick>
					</Scripts>
				</Button>
			</Frames>
			<Layers>
				<Layer level="ARTWORK">
					<FontString name="$parent_Text" inherits="GameFontNormalLarge" justifyH="CENTER" justifyV="CENTER">
						<Color r="1" g="1" b="0"/>
						<Anchors>
							<Anchor point="TOPLEFT"/>
							<Anchor point="BOTTOMRIGHT"/>
						</Anchors>
					</FontString>
					<FontString name="$parent_Label" inherits="GameFontNormal" justifyH="CENTER" justifyV="CENTER" text="DAB_SELECTFLOATER">
						<Color r="1" g="1" b="0"/>
						<Anchors>
							<Anchor point="BOTTOM" relativePoint="TOP"/>
						</Anchors>
					</FontString>
				</Layer>
			</Layers>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0,0,0,1);
				</OnLoad>
			</Scripts>
		</Frame>
		<Frame name="DAB_FloaterFreeButtons"  inherits="DAB_TooltipBGTemplate">
			<Size><AbsDimension x="40" y="25"/></Size>
			<Anchors>
				<Anchor point="TOPRIGHT">
					<Offset><AbsDimension x="-5" y="-60"/></Offset>
				</Anchor>
			</Anchors>
			<Layers>
				<Layer level="ARTWORK">
					<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="CENTER" justifyV="CENTER">
						<Color r="1" g="1" b="0"/>
						<Anchors>
							<Anchor point="TOPLEFT"/>
							<Anchor point="BOTTOMRIGHT"/>
						</Anchors>
					</FontString>
					<FontString name="$parent_Label" inherits="GameFontNormal" justifyH="CENTER" justifyV="CENTER" text="DAB_FREEBUTTONSLABEL">
						<Color r="1" g="1" b="0"/>
						<Anchors>
							<Anchor point="RIGHT" relativePoint="LEFT"/>
						</Anchors>
					</FontString>
				</Layer>
			</Layers>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0,0,0,1);
				</OnLoad>
			</Scripts>
		</Frame>
		<CheckButton name="$parent_Hide" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset><AbsDimension x="10" y="-90"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "hide";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.Hide);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_HideOnClick" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_Hide" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "hideonclick";
					DAB_Set_Label(DAB_TEXT.HideFloaterOnClick);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_ShowOnKeypress" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_HideOnClick" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "showonkeypress";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ShowWhileKeyIsPressed);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_AutoAttack" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_ShowOnKeypress" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "AutoAttack";
					DAB_Set_Label(DAB_TEXT.AutoAttack);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_FriendlyTarget" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_AutoAttack" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "friendlytarget";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ShowForFriendly);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_HostileTarget" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_FriendlyTarget" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "hostiletarget";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ShowForHostile);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_InCombat" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_HostileTarget" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "incombat";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ShowInCombat);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_NotInCombat" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_InCombat" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "notincombat";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ShowOutOfCombat);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<CheckButton name="$parent_OneTrue" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_NotInCombat" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "onetrue";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.OneTrue);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<Button name="$parent_BorderColor" inherits="DAB_ColorPickerTemplate">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_OneTrue" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="-5"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "bordercolor";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.BorderColor);
				</OnLoad>
			</Scripts>
		</Button>
		<EditBox name="$parent_DefaultTarget" inherits="DAB_EditBoxTemplate" letters="1000" autoFocus="false" id="1">
			<Size><AbsDimension x="100" y="16"/></Size>
			<Scripts>
				<OnLoad>
					DAB_Set_Label(DAB_TEXT.DefaultTarget);
					DAB_Set_Anchor("_BorderColor", 0, -5);
					this.index = "floater";
					this.subindex = "target";
				</OnLoad>
			</Scripts>
		</EditBox>
		<CheckButton name="$parent_ForceTarget" inherits="DAB_CheckboxTemplate">
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parent_DefaultTarget" relativePoint="RIGHT"/>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "ForceTarget";
					DAB_Set_Label(DAB_TEXT.Force);
				</OnLoad>
			</Scripts>
		</CheckButton>
		<EditBox name="$parent_MiddleClickButton" inherits="DAB_EditBoxTemplate" letters="3" autoFocus="false" id="2">
			<Size><AbsDimension x="50" y="16"/></Size>
			<Scripts>
				<OnLoad>
					DAB_Set_Label(DAB_TEXT.MiddleClickButton);
					DAB_Set_Anchor("_BorderColor", 0, -30);
					this.index = "floater";
					this.subindex = "middleclick";
				</OnLoad>
			</Scripts>
		</EditBox>
		<EditBox name="$parent_RightClickButton" inherits="DAB_EditBoxTemplate" letters="3" autoFocus="false" id="2">
			<Size><AbsDimension x="50" y="16"/></Size>
			<Scripts>
				<OnLoad>
					DAB_Set_Label(DAB_TEXT.RightClickButton);
					DAB_Set_Anchor("_BorderColor", 195, -30);
					this.index = "floater";
					this.subindex = "rightclick";
				</OnLoad>
			</Scripts>
		</EditBox>
		<Button name="$parent_Forms" inherits="DAB_MenuControlTemplate">
			<Size><AbsDimension x="150" y="24"/></Size>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0.0, 0.0, 0.0);
					this.menu = "forms";
					this.index = "floater";
					this.subindex = "form";
					DAB_Set_Label(DAB_TEXT.ShowForShapeshiftForm);
					DAB_Set_Anchor("_BorderColor", 0, -55);
				</OnLoad>
			</Scripts>
		</Button>
		<Slider name="$parent_ButtonSize" inherits="DAB_BarSliderTemplate" minValue="10" maxValue="100"  valueStep="1">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_BorderColor" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="-95"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "size"
					this.func = DAB_Floater_Initialize;
					this.minlock = true;
					DAB_Set_Label(DAB_TEXT.ButtonSize);
				</OnLoad>
			</Scripts>
		</Slider>
		<Slider name="$parent_ButtonAlpha" inherits="DAB_BarSliderTemplate" minValue="0" maxValue="100"  valueStep="1">
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parent_ButtonSize" relativePoint="RIGHT">
					<Offset><AbsDimension x="70" y="0"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "alpha"
					this.func = DAB_Floater_Initialize;
					this.minlock = true;
					this.maxlock = true;
					this.scale = 100;
					DAB_Set_Label(DAB_TEXT.ButtonAlpha);
				</OnLoad>
			</Scripts>
		</Slider>
		<Slider name="$parent_BorderPadding" inherits="DAB_BarSliderTemplate" minValue="-50" maxValue="50"  valueStep="1">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_ButtonSize" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="-20"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "borderpadding"
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.ButtonBorderPadding);
				</OnLoad>
			</Scripts>
		</Slider>
		<Slider name="$parent_ButtonBorderAlpha" inherits="DAB_BarSliderTemplate" minValue="0" maxValue="100"  valueStep="1">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_ButtonAlpha" relativePoint="BOTTOMLEFT">
					<Offset><AbsDimension x="0" y="-20"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "borderalpha"
					this.func = DAB_Floater_Initialize;
					this.minlock = true;
					this.maxlock = true;
					this.scale = 100;
					DAB_Set_Label(DAB_TEXT.ButtonBorderAlpha);
				</OnLoad>
			</Scripts>
		</Slider>
		<Button name="$parent_AnchorFrame" inherits="DAB_MenuControlTemplate">
			<Size><AbsDimension x="100" y="24"/></Size>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0.0, 0.0, 0.0);
					this.menu = DAB_MENU_ANCHORFRAMES;
					this.index = "floater";
					this.subindex = "attachframe";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.AnchorFrame);
					DAB_Set_Anchor("_BorderPadding", 0, -25);
				</OnLoad>
			</Scripts>
		</Button>
		<EditBox name="$parent_AnchorButton" inherits="DAB_EditBoxTemplate" letters="3" autoFocus="false" id="2">
			<Size><AbsDimension x="50" y="16"/></Size>
			<Scripts>
				<OnLoad>
					DAB_Set_Label(DAB_TEXT.AnchorButton);
					DAB_Set_Anchor("_BorderPadding", 0, -49);
					this.index = "floater";
					this.subindex = "attachbutton";
					this.func = DAB_Floater_Initialize;
				</OnLoad>
			</Scripts>
		</EditBox>
		<Button name="$parent_AnchorPoint" inherits="DAB_MenuControlTemplate">
			<Size><AbsDimension x="100" y="24"/></Size>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0.0, 0.0, 0.0);
					this.menu = DAB_MENU_ANCHORS;
					this.index = "floater";
					this.subindex = "attachpoint";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.AnchorPoint);
					DAB_Set_Anchor("_BorderPadding", 0, -65);
				</OnLoad>
			</Scripts>
		</Button>
		<Button name="$parent_AnchorTo" inherits="DAB_MenuControlTemplate">
			<Size><AbsDimension x="100" y="24"/></Size>
			<Scripts>
				<OnLoad>
					this:SetBackdropColor(0.0, 0.0, 0.0);
					this.menu = DAB_MENU_ANCHORS;
					this.index = "floater";
					this.subindex = "attachto";
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.AnchorTo);
					DAB_Set_Anchor("_BorderPadding", 0, -85);
				</OnLoad>
			</Scripts>
		</Button>
		<Slider name="$parent_XOffset" inherits="DAB_BarSliderTemplate" minValue="-50" maxValue="50"  valueStep="1">
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_AnchorFrame" relativePoint="TOPRIGHT">
					<Offset><AbsDimension x="10" y="0"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "attachoffsetx"
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.OffsetX);
				</OnLoad>
			</Scripts>
		</Slider>
		<Slider name="$parent_YOffset" inherits="DAB_BarSliderTemplate" minValue="-50" maxValue="50"  valueStep="1">
			<Anchors>
				<Anchor point="TOP" relativeTo="$parent_XOffset" relativePoint="BOTTOM">
					<Offset><AbsDimension x="0" y="-20"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this.index = "floater";
					this.subindex = "attachoffsety"
					this.func = DAB_Floater_Initialize;
					DAB_Set_Label(DAB_TEXT.OffsetY);
				</OnLoad>
			</Scripts>
		</Slider>
		<Button name="$parent_DeleteFloater" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="250" y="26"/></Size>
			<Anchors>
				<Anchor point="BOTTOM">
					<Offset><AbsDimension x="0" y="5"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText(DAB_TEXT.DeleteThisFloater);
				</OnLoad>
				<OnClick>
					DAB_Options_DeleteFloater();
				</OnClick>
			</Scripts>
		</Button>
		<Button name="$parent_NudgeUp" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="24" y="24"/></Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset><AbsDimension x="330" y="-170"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText("^");
				</OnLoad>
				<OnClick>
					DAB_Nudge_Up("floater");
				</OnClick>
			</Scripts>
		</Button>
		<Button name="$parent_NudgeDown" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="24" y="24"/></Size>
			<Anchors>
				<Anchor point="TOP" relativeTo="$parent_NudgeUp" relativePoint="BOTTOM">
					<Offset><AbsDimension x="0" y="4"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText("v");
				</OnLoad>
				<OnClick>
					DAB_Nudge_Down("floater");
				</OnClick>
			</Scripts>
		</Button>
		<Button name="$parent_NudgeLeft" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="24" y="24"/></Size>
			<Anchors>
				<Anchor point="TOPRIGHT" relativeTo="$parent_NudgeUp" relativePoint="LEFT">
					<Offset><AbsDimension x="2" y="0"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText(DAB_ARROW_LEFT);
				</OnLoad>
				<OnClick>
					DAB_Nudge_Left("floater");
				</OnClick>
			</Scripts>
		</Button>
		<Button name="$parent_NudgeRight" inherits="DAB_ButtonTemplate">
			<Size><AbsDimension x="24" y="24"/></Size>
			<Anchors>
				<Anchor point="TOPLEFT" relativeTo="$parent_NudgeUp" relativePoint="RIGHT">
					<Offset><AbsDimension x="-2" y="0"/></Offset>
				</Anchor>
			</Anchors>
			<Scripts>
				<OnLoad>
					this:SetText(DAB_ARROW_RIGHT);
				</OnLoad>
				<OnClick>
					DAB_Nudge_Right("floater");
				</OnClick>
			</Scripts>
		</Button>
		<Frame name="$parent_NudgeLabel">
			<Size><AbsDimension x="10" y="20"/></Size>
			<Anchors>
				<Anchor point="BOTTOM" relativeTo="$parent_NudgeUp" relativePoint="TOP"/>
			</Anchors>
			<Layers>
				<Layer level="ARTWORK">
					<FontString name="$parent_Label" inherits="GameFontNormal" text="DAB_NUDGE">
						<Color r=".8" g=".8" b="0"/>
						<Anchors>
							<Anchor point="CENTER"/>
						</Anchors>
					</FontString>
				</Layer>
			</Layers>
		</Frame>
	</Frames>
	<Scripts>
		<OnLoad>
			this:SetBackdropColor(.2, .2, .2);			
		</OnLoad>
	</Scripts>
</Frame>

</Ui>