<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">

	<Frame name="NecrosisShardMenu" frameStrata="DIALOG" movable="false" enableMouse="true" parent="NecrosisGeneralFrame">
		<Size>
			<AbsDimension x="350" y="452"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOMLEFT" relativeTo="NecrosisGeneralFrame"/>
		</Anchors>
		<HitRectInsets>
			<AbsInset left="0" right="35" top="0" bottom="75"/>
		</HitRectInsets>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="NecrosisShardsInventory_Section" inherits="GameFontNormalSmall">
					<Color r="1.0" g="0.5" b="1.0" a="1"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
							<Offset>
								<AbsDimension x="30" y="-20"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="NecrosisSoulshardSort_Option" inherits="GameFontNormalSmall">
					<Color r="1.0" g="1.0" b="1.0" a="1"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-40"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="NecrosisSoulshardDestroy_Option" inherits="GameFontNormalSmall">
					<Color r="1.0" g="1.0" b="1.0" a="1"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-60"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="NecrosisShardsCount_Section" inherits="GameFontNormalSmall">
					<Color r="1.0" g="0.5" b="1.0" a="1"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
							<Offset>
								<AbsDimension x="30" y="-145"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="NecrosisShowCount_Option" inherits="GameFontNormalSmall">
					<Color r="1.0" g="1.0" b="1.0" a="1"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-165"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Slider name="NecrosisBag_Slider" inherits="OptionsSliderTemplate" minValue="0" maxValue="4" valueStep="1" virtual="true">
				<Size>
					<AbsDimension x="150" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
						<Offset>
							<AbsDimension x="0" y="120"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText(5-this:GetValue());
					</OnEnter>
					<OnValueChanged>
						GameTooltip:SetText(5-this:GetValue());
					</OnValueChanged>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnMouseUp>
						GameTooltip:SetText(5-this:GetValue());
						NecrosisConfig.SoulshardContainer = 4-this:GetValue();
						Necrosis_SoulshardSwitch("MOVE");
					</OnMouseUp>
				</Scripts>
			</Slider>
			<Slider name="NecrosisCountType_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="3" valueStep="1" virtual="true">
				<Size>
					<AbsDimension x="150" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
						<Offset>
							<AbsDimension x="0" y="15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						if this:GetValue() == 1 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
						elseif this:GetValue() == 2 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
						else
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
						end
					</OnEnter>
					<OnValueChanged>
						if this:GetValue() == 1 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
						elseif this:GetValue() == 2 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
						else
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
						end
					</OnValueChanged>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnMouseUp>
						NecrosisConfig.CountType = this:GetValue();
						Necrosis_BagExplore();
					</OnMouseUp>
				</Scripts>
			</Slider>
			<Slider name="NecrosisCircle_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="2" valueStep="1" virtual="true">
				<Size>
					<AbsDimension x="150" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
						<Offset>
							<AbsDimension x="0" y="-30"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						if this:GetValue() == 1 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
						else
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
						end
					</OnEnter>
					<OnValueChanged>
						if this:GetValue() == 1 then
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
						else
							GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
						end
					</OnValueChanged>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnMouseUp>
						NecrosisConfig.Circle = this:GetValue();
						Necrosis_BagExplore();
					</OnMouseUp>
				</Scripts>
			</Slider>
			<Slider name="NecrosisColor_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="6" valueStep="1" virtual="true">
				<Size>
					<AbsDimension x="150" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
						<Offset>
							<AbsDimension x="0" y="-75"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>	
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						if (this:GetValue() == 1) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
						elseif (this:GetValue() == 2) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
						elseif (this:GetValue() == 3) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
						elseif (this:GetValue() == 4) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
						elseif (this:GetValue() == 5) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
						else
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X);
						end
					</OnEnter>
					<OnValueChanged>
						GameTooltip:SetText(this:GetValue());
						if (this:GetValue() == 1) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
							NecrosisConfig.NecrosisColor = "Rose";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Rose\\Shard16");
						elseif (this:GetValue() == 2) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
							NecrosisConfig.NecrosisColor = "Bleu";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Bleu\\Shard16");
						elseif (this:GetValue() == 3) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
							NecrosisConfig.NecrosisColor = "Orange";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Orange\\Shard16");
						elseif (this:GetValue() == 4) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
							NecrosisConfig.NecrosisColor = "Turquoise";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Turquoise\\Shard16");
						elseif (this:GetValue() == 5) then
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
							NecrosisConfig.NecrosisColor = "Violet";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Violet\\Shard16");
						else
							GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
							NecrosisConfig.NecrosisColor = "X";
							NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\X\\Shard16");
						end
					</OnValueChanged>
					<OnLeave>
						GameTooltip:Hide();
						Necrosis_BagExplore();
					</OnLeave>
				</Scripts>
			</Slider>
			<CheckButton name="NecrosisSoulshardSort_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
						<Offset>
							<AbsDimension x="30" y="-35"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						if (this:GetChecked()) then
							NecrosisConfig.SoulshardSort = true;
						else
							NecrosisConfig.SoulshardSort = false;
						end
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="NecrosisSoulshardDestroy_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
						<Offset>
							<AbsDimension x="30" y="-55"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						if (this:GetChecked()) then
							NecrosisConfig.SoulshardDestroy = true;
						else
							NecrosisConfig.SoulshardDestroy = false;
						end
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="NecrosisShowCount_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
						<Offset>
							<AbsDimension x="30" y="-160"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						if (this:GetChecked()) then
							NecrosisConfig.ShowCount = true;
						else
							NecrosisConfig.ShowCount = false;
						end
						Necrosis_BagExplore();
					</OnClick>
				</Scripts>
			</CheckButton>
		</Frames>
     		<Scripts>
        		<OnLoad>
				HideUIPanel(NecrosisShardMenu);
			</OnLoad>
		</Scripts>
	</Frame>
</Ui>
