<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
	<Script file="localization.lua"/>
	<Script file="localization.ge.lua"/>
	<Script file="localization.fr.lua"/>
	<Script file="CT_Timer.lua"/>
	<Frame name="CT_TimerFrame" movable="true" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="128" y="36"/>
		</Size>
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
				<Offset>
					<AbsDimension x="0" y="-14"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP"/>
					</Anchors>
				</Texture>
				<FontString name="$parentTime" inherits="GameFontNormal" text="00:00:00">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentHeaderTexture">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentScrollDownHour" inherits="UIPanelScrollDownButtonTemplate" hidden="false">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-18" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_Timer_ModTime(-3600);
					</OnClick>
					<OnEnter>
						CT_Timer_OnMouseOver();
					</OnEnter>
					<OnLeave>
						CT_Timer_OnMouseOut();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentScrollUpHour" inherits="UIPanelScrollUpButtonTemplate" hidden="false">
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-18" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_Timer_ModTime(3600);
					</OnClick>
					<OnEnter>
						CT_Timer_OnMouseOver();
					</OnEnter>
					<OnLeave>
						CT_Timer_OnMouseOut();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentScrollDownMin" inherits="UIPanelScrollDownButtonTemplate" hidden="false">
				<Anchors>
					<Anchor point="TOPRIGHT" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="18" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_Timer_ModTime(-60);
					</OnClick>
					<OnEnter>
						CT_Timer_OnMouseOver();
					</OnEnter>
					<OnLeave>
						CT_Timer_OnMouseOut();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentScrollUpMin" inherits="UIPanelScrollUpButtonTemplate" hidden="false">
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="18" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						CT_Timer_ModTime(60);
					</OnClick>
					<OnEnter>
						CT_Timer_OnMouseOver();
					</OnEnter>
					<OnLeave>
						CT_Timer_OnMouseOut();
					</OnLeave>
				</Scripts>
			</Button>
			<Frame toplevel="true" name="$parentDragClickFrame" hidden="false">
				<Anchors>
					<Anchor point="CENTER"/>
				</Anchors>
				<Size>
					<AbsDimension x="135" y="30"/>
				</Size>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText(CT_TIMER_DRAG1 .. "\n" .. CT_TIMER_DRAG2 .. "\n" .. CT_TIMER_DRAG3);
						CT_Timer_OnMouseOver();
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
						CT_Timer_OnMouseOut();
					</OnLeave>
					<OnMouseDown>
						if ( IsShiftKeyDown() and arg1 == "LeftButton" ) then
							this:GetParent():StartMoving();
						end
					</OnMouseDown>
					<OnMouseUp>
						if ( arg1 == "RightButton" ) then
							CT_Timer_Reset();
						elseif ( arg1 == "LeftButton" and not IsShiftKeyDown() ) then
							CT_Timer_Toggle();
						end
						this:GetParent():StopMovingOrSizing();
					</OnMouseUp>
					<OnLoad>
						this.onbutton = 0;
						this.updatetime = 0.01;
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				this:RegisterEvent("VARIABLES_LOADED");
				CT_Timer.step = 1;
				this.showsecs = 1;
				CT_Timer.time = 0;
				getglobal(this:GetName() .. "Time"):SetTextColor(1, 0, 0);
				CT_Timer.color = { 1, 0, 0 };
			</OnLoad>
			<OnEvent>
				CT_Timer_OnEvent(event);
			</OnEvent>
		</Scripts>
	</Frame>
	<Frame name="CT_TimerOptionsFrame" movable="true" frameStrata="DIALOG" toplevel="true" hidden="true" parent="UIParent">
		<Size>
			<AbsDimension x="200" y="150"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontNormal" text="Timer Options">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentHeaderTexture">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentShowTimer" inherits="GameFontNormal" text="Show Timer">
					<Anchors>
						<Anchor point="LEFT" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-50"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentShowSeconds" inherits="GameFontNormal" text="Show Seconds">
					<Anchors>
						<Anchor point="LEFT" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-70"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentHideBackground" inherits="GameFontNormal" text="Hide Background">
					<Anchors>
						<Anchor point="LEFT" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="60" y="-90"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDrag">
				<Size>
					<AbsDimension x="150" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-12" y="12"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnMouseDown>
						if ( arg1 == "LeftButton" ) then
							this:GetParent():StartMoving();
						elseif ( arg1 == "RightButton" ) then
							this:GetParent():ClearAllPoints();
							this:GetParent():SetPoint("CENTER", "UIParent", "CENTER");
						end
					</OnMouseDown>
					<OnMouseUp>
						this:GetParent():StopMovingOrSizing();
					</OnMouseUp>
					<OnEnter>
						GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
						GameTooltip:SetText("Left-click to drag\nRight-click to reset");
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Button name="$parentCloseButton" hidden="false" inherits="GameMenuButtonTemplate" text="Okay">
				<Size>
					<AbsDimension x="100" y="25"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM">
						<Offset>
							<AbsDimension x="0" y="15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						HideUIPanel(this:GetParent());
					</OnClick>
				</Scripts>
			</Button>
			<CheckButton name="$parentShowTimerCB" id="1" hidden="false" inherits="OptionsCheckButtonTemplate">
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentShowTimer">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="0" right="0" top="0" bottom="0"/>
				</HitRectInsets>
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_TimerOptions_OnClick(1, this:GetChecked());
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parentShowSecondsCB" id="2" hidden="false" inherits="OptionsCheckButtonTemplate">
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentShowSeconds">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="0" right="0" top="0" bottom="0"/>
				</HitRectInsets>
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_TimerOptions_OnClick(2, this:GetChecked());
					</OnClick>
				</Scripts>
			</CheckButton>
			<CheckButton name="$parentHideBackgroundCB" id="3" hidden="false" inherits="OptionsCheckButtonTemplate">
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentHideBackground">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="0" right="0" top="0" bottom="0"/>
				</HitRectInsets>
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Scripts>
					<OnClick>
						CT_TimerOptions_OnClick(3, this:GetChecked());
					</OnClick>
				</Scripts>
			</CheckButton>
		</Frames>
		<Scripts>
			<OnLoad>
				this:RegisterEvent("PLAYER_ENTERING_WORLD");
			</OnLoad>
			<OnEvent>
				CT_TimerOptions_Initialize();
			</OnEvent>
			<OnShow>
				PlaySound("UChatScrollButton");
			</OnShow>
			<OnHide>
				PlaySound("UChatScrollButton");
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="CT_TimerGlobalFrame" parent="UIParent" hidden="false">
		<Scripts>
			<OnUpdate>
				CT_Timer_UpdateTime(arg1);
			</OnUpdate>
		</Scripts>
	</Frame>
</Ui>