DYNAMICDATA_DURABILITY			= "Durability";

DYNAMICDATA_WEAPON_SPEED		= "Speed";

DYNAMICDATA_RANK				= "Rank";

DYNAMICDATA_DPS_GSUB			= "%(%w+ damage per second%)";
DYNAMICDATA_DAMAGE_GSUB			= "%w+ - %w+ Damage";

DYNAMICDATA_BIND_ON				= "Bind on ";


