-- =========================================================================================================
-- Localization (korean)
-- =========================================================================================================

if (GetLocale() == "koKR") then

CH_SPELL_LESSER_HEAL             = '하급 치유';
CH_SPELL_FLASH_HEAL              = '순간 치유';
CH_SPELL_HEALING_TOUCH           = '치유의 손길';
CH_SPELL_HEALING_WAVE            = '치유의 물결';
CH_SPELL_LESSER_HEALING_WAVE     = '하급 치유의 물결';
CH_SPELL_HOLY_LIGHT              = '성스러운 빛';
CH_SPELL_FLASH_OF_LIGHT          = '빛의 섬광';
CH_SPELL_HEAL                    = '치유';
CH_SPELL_GREATER_HEAL            = '상급 치유';
CH_SPELL_DESPERATE_PRAYER        = '구원의 기도';
CH_SPELL_CHAIN_HEAL              = '연쇄 치유';
CH_SPELL_LAY_ON_HANDS            = '신의 축복';
CH_SPELL_RESURRECTION            = '부활';
CH_SPELL_ANCESTRAL_SPIRIT        = '고대의 영혼';
CH_SPELL_REDEMPTION              = '구원';
CH_SPELL_REBIRTH                 = '환생';
CH_SPELL_REGROWTH                = '재생';
CH_SPELL_REJUVENATION            = '회복';
CH_SPELL_RENEW                   = '소생';
CH_SPELL_POWER_WORD_SHIELD       = '신의 권능: 보호막';
CH_SPELL_FADE                    = '소실';
CH_SPELL_SHACKLE_UNDEAD          = '언데드 속박';
CH_SPELL_SMITE                   = '성스러운 일격';
CH_SPELL_MIND_BLAST              = '정신 분열';
CH_SPELL_SHADOW_WORD_PAIN        = '어둠의 권능: 고통';
CH_SPELL_MIND_FLAY               = '마음의 눈';
CH_SPELL_MANA_BURN               = '마나 연소';
CH_SPELL_PRAYER_OF_HEALING       = '치유의 기원';
CH_SPELL_PSYCHIC_SCREAM          = '영혼의 절규';
CH_SPELL_DEVOURING_PLAGUE        = '파멸의 역병';
CH_SPELL_POWER_WORD_FORTITUDE    = '신의 권능: 인내';
CH_SPELL_PRAYER_OF_FORTITUDE     = '인내의 기원';
CH_SPELL_DIVINE_SPIRIT           = '천상의 정신';
CH_SPELL_PRAYER_OF_SPIRIT        = '정신력의 기원';
CH_SPELL_SHADOW_PROTECTION       = '어둠의 보호';
CH_SPELL_PRAYER_OF_SHADOW_PROTECTION = '암흑 보호의 기원';
CH_SPELL_INNER_FIRE              = '내면의 열정';
CH_SPELL_TOUCH_OF_WEAKNESS       = '무력의 손길';
CH_SPELL_ELUNES_GRACE            = "엘룬의 은총";
CH_SPELL_FEAR_WARD               = '공포의 수호물';
CH_SPELL_SHADOWGUARD             = '어둠의 수호';
CH_SPELL_POLYMORPH               = '변이';
CH_SPELL_HIBERNATE               = '겨울잠';
CH_SPELL_ENTANGLING_ROOTS        = '휘감는 뿌리';
CH_SPELL_BANISH                  = '추방';
CH_SPELL_TRANQUILITY             = '평온';
CH_SPELL_BARKSKIN                = '나무 껍질';
CH_SPELL_THORNS                  = '가시';
CH_SPELL_MARK_OF_THE_WILD        = '야생의 징표';
CH_SPELL_GIFT_OF_THE_WILD        = '야생의 선물';
CH_SPELL_NATURES_SWIFTNESS       = "자연의 신속함";
CH_SPELL_SAP                     = '기절시키기';
CH_SPELL_HUNTERS_MARK            = "사냥꾼의 징표";
CH_SPELL_ARCANE_SHOT             = '신비한 사격';
CH_SPELL_ASPECT_OF_THE_HAWK      = '매의 상';
CH_SPELL_ASPECT_OF_THE_MONKEY    = '원숭이의 상';
CH_SPELL_ASPECT_OF_THE_CHEETAH   = '치타의 상';
CH_SPELL_ASPECT_OF_THE_WILD      = '야생의 상';
CH_SPELL_ASPECT_OF_THE_BEAST     = '야수의 상';
CH_SPELL_ASPECT_OF_THE_PACK      = '치타 무리의 상';
CH_SPELL_FEIGN_DEATH             = '죽은척 하기';
CH_SPELL_MEND_PET                = '동물 치료';
CH_SPELL_BESTIAL_WRATH           = '야수의 격노';
CH_SPELL_INTIMIDATION            = '위협';
CH_SPELL_CALL_PET                = '야수 부르기';
CH_SPELL_REVIVE_PET              = '야수 되살리기';
CH_SPELL_DISMISS_PET             = '야수 소환해제';
CH_SPELL_IMMOLATION_TRAP         = '제물의 덫';
CH_SPELL_FREEZING_TRAP           = '얼음의 덫';
CH_SPELL_EXPLOSIVE_TRAP          = '폭발의 덫';
CH_SPELL_FROST_TRAP              = '냉기의 덫';
CH_SPELL_FIREBALL                = '화염구';
CH_SPELL_FROSTBOLT               = '얼음 화살';
CH_SPELL_CONJURE_FOOD            = '음식 창조';
CH_SPELL_CONJURE_WATER           = '음료 창조';
CH_SPELL_FROST_NOVA              = '냉기 회오리';
CH_SPELL_BLINK                   = '점멸';
CH_SPELL_ARCANE_INTELLECT        = '신비한 지능';
CH_SPELL_ARCANE_BRILLIANCE       = '신비한 총명함';
CH_SPELL_FROST_ARMOR             = '냉기 갑옷';
CH_SPELL_ICE_ARMOR               = '얼음 갑옷';
CH_SPELL_MAGE_ARMOR              = '마법사 갑옷';
CH_SPELL_AMPLIFY_MAGIC           = '마법 증폭';
CH_SPELL_DAMPEN_MAGIC            = '마법 감쇠';
CH_SPELL_DIVINE_PROTECTION       = '신의 가호';
CH_SPELL_DIVINE_INTERVENTION     = '성스러운 중재';
CH_SPELL_RIGHTEOUS_FURY          = '정의의 격노';
CH_SPELL_BLESSING_OF_MIGHT       = '힘의 축복';
CH_SPELL_BLESSING_OF_WISDOM      = '지혜의 축복';
CH_SPELL_BLESSING_OF_SALVATION   = '구원의 축복';
CH_SPELL_BLESSING_OF_SANCTUARY   = '성역의 축복';
CH_SPELL_BLESSING_OF_LIGHT       = '빛의 축복';
CH_SPELL_BLESSING_OF_PROTECTION  = '보호의 축복';
CH_SPELL_BLESSING_OF_FREEDOM     = '자유의 축복';
CH_SPELL_BLESSING_OF_SACRIFICE   = '희생의 축복';
CH_SPELL_BLESSING_OF_KINGS       = '왕의 축복';
CH_SPELL_LIGHTNING_SHIELD        = '번개 보호막';
CH_SPELL_STONESKIN_TOTEM         = '돌가죽 토템';
CH_SPELL_EARTHBIND_TOTEM         = '속박의 토템';
CH_SPELL_STONECLAW_TOTEM         = '돌발톱 토템';
CH_SPELL_STRENGTH_OF_EARTH_TOTEM = '대지력 토템';
CH_SPELL_FLAMETONGUE_TOTEM       = '불꽃의 토템';
CH_SPELL_TREMOR_TOTEM            = '진동의 토템';
CH_SPELL_FIRE_NOVA_TOTEM         = '불꽃 회오리 토템';
CH_SPELL_SEARING_TOTEM           = '불타는 토템';
CH_SPELL_FROST_RESISTANCE_TOTEM  = '냉기 저항 토템';
CH_SPELL_MAGMA_TOTEM             = '용암 토템';
CH_SPELL_POISON_CLEANSING_TOTEM  = '독 정화 토템';
CH_SPELL_HEALING_STREAM_TOTEM    = '치유의 토템';
CH_SPELL_MANA_SPRING_TOTEM       = '마나샘 토템';
CH_SPELL_DISEASE_CLEANSING_TOTEM = '질병 정화 토템';
CH_SPELL_FIRE_RESISTANCE_TOTEM   = '화염 저항 토템';
CH_SPELL_MANA_TIDE_TOTEM         = '마나 해일 토템';
CH_SPELL_GROUNDING_TOTEM         = '마법정화 토템';
CH_SPELL_NATURE_RESISTANCE_TOTEM = '자연 저항 토템';
CH_SPELL_WINDFURY_TOTEM          = '질풍의 토템';
CH_SPELL_SENTRY_TOTEM            = '감시의 토템';
CH_SPELL_WINDWALL_TOTEM          = '바람막이 토템';
CH_SPELL_GRACE_OF_AIR_TOTEM      = '은총의 토템';
CH_SPELL_TRANQUIL_AIR_TOTEM      = '평온의 토템';
CH_SPELL_HOWL_OF_TERROR          = '공포의 울부짖음';
CH_SPELL_SUMMON_IMP              = '임프 소환';
CH_SPELL_SUMMON_VOIDWALKER       = '보이드워커 소환';
CH_SPELL_SUMMON_SUCCUBUS         = '서큐버스 소환';
CH_SPELL_SUMMON_FELHUNTER        = '지옥사냥개 소환';
CH_SPELL_EYE_OF_KILROGG          = '킬로그의 눈';
CH_SPELL_RITUAL_OF_SUMMONING     = '소환 의식';
CH_SPELL_DEMON_SKIN              = '악마의 피부';
CH_SPELL_DEMON_ARMOR             = '악마의 갑옷';
CH_SPELL_UNENDING_BREATH         = '영원의 숨결';
CH_SPELL_DETECT_LESSER_INVISIBILITY = '하급 투명체 감지';
CH_SPELL_DETECT_INVISIBILITY     = '투명체 감지';
CH_SPELL_DETECT_GREATER_INVISIBILITY = '상급 투명체 감지';
CH_SPELL_ROCKBITER_WEAPON        = '대지의 무기';
CH_SPELL_FLAMETONGUE_WEAPON      = '불꽃의 무기';
CH_SPELL_FROSTBRAND_WEAPON       = '냉기의 무기';
CH_SPELL_WINDFURY_WEAPON         = '질풍의 무기';
CH_SPELL_FIND_HERBS              = '약초 찾기';
CH_SPELL_FIND_MINERALS           = '광물 찾기';
CH_SPELL_GREATER_BLESSING_OF_MIGHT = '상급 힘의 축복';
CH_SPELL_GREATER_BLESSING_OF_WISDOM = '상급 지혜의 축복';
CH_SPELL_GREATER_BLESSING_OF_KINGS = '상급 왕의 축복';
CH_SPELL_GREATER_BLESSING_OF_LIGHT = '상급 빛의 축복';
CH_SPELL_GREATER_BLESSING_OF_SALVATION = '상급 구원의 축복';
CH_SPELL_GREATER_BLESSING_OF_SANCTUARY = '상급 성역의 축복';
CH_SPELL_SHADOWFORM              = '어둠의 형상';
CH_SPELL_GHOST_WOLF              = '늑대 정령';
CH_SPELL_DISPEL_MAGIC            = '마법 무효화';
CH_SPELL_HOLY_SHOCK              = '신성 충격';
CH_SPELL_OMEN_OF_CLARITY         = '청명의 전조';
CH_SPELL_AUTO_SHOT               = '자동 사격';
CH_SPELL_SHOOT                   = '마법봉 발사';
CH_SPELL_TRACK_BEASTS            = 'Track Beasts';
CH_SPELL_TAUNT                   = 'Taunt';
CH_SPELL_SWIFTMEND               = 'Swiftmend';
CH_SPELL_STEALTH                 = 'Stealth';

CH_PETSPELL_SACRIFICE            = '희생';
CH_PETSPELL_PHASE_SHIFT          = 'Phase Shift';

CH_BUFF_ROCKBITER_PATTERN        = '대지 %d';
CH_BUFF_FLAMETONGUE_PATTERN      = '불꽃 %d';
CH_BUFF_FROSTBRAND_PATTERN       = '냉기 %d';
CH_BUFF_WINDFURY_PATTERN         = '질풍 %d';

CH_DEBUFF_WEAKENED_SOUL          = '약회된 영혼';
CH_DEBUFF_RECENTLY_BANDAGED      = '붕대 치료';
CH_DEBUFF_SEDUCE                 = '현혹';

CH_TOTEM_CORRUPTED_TOTEM         = '타락의 토템';
CH_TOTEM_MOONFLARE_TOTEM         = '달빛섬광 토템';
CH_TOTEM_BRAIN_WASH_TOTEM        = '세뇌의 토템';
CH_TOTEM_EARTHGRAB_TOTEM         = '구속의 토템';
CH_TOTEM_LAVA_SPOUT_TOTEM        = '화산 토템';
CH_TOTEM_ATALAI_TOTEM            = "아탈라이 토템";
CH_TOTEM_ICE_TOTEM               = '얼름 토템';
CH_TOTEM_DIRE_MAUL_CRYSTAL_TOTEM = 'Dire Maul Crystal Totem';
CH_TOTEM_ELEMENTAL_PROTECTION_TOTEM = '원소 저항 토템';
CH_TOTEM_FLAME_BUFFET_TOTEM      = '화염 강타 토템';
CH_TOTEM_SPIRIT_TOTEM            = 'Spirit Totem';
CH_TOTEM_SCORCHING_TOTEM         = '이글거리는 토템';
CH_TOTEM_TRANQUIL_AIR_TOTEM      = '평온의 토템';
CH_TOTEM_ANCIENT_MANA_SPRING_TOTEM = 'Ancient Mana Spring Totem';
CH_TOTEM_HEALING_WARD            = '치유의 수호물';
CH_TOTEM_POWERFUL_HEALING_WARD   = '강력한 치유의 수호물';
CH_TOTEM_SUPERIOR_HEALING_WARD   = '최상급 치유의 수호물';

CH_DEBUFF_TYPE_MAGIC             = '마법';
CH_DEBUFF_TYPE_CURSE             = '저주';
CH_DEBUFF_TYPE_POISON            = '독';
CH_DEBUFF_TYPE_DISEASE           = '질병';
CH_DEBUFF_TYPE_CHARM             = '현혹';

CH_SHAPESHIFT_BEAR_FORM_NAME      = '곰 변신';
CH_SHAPESHIFT_DIRE_BEAR_FORM_NAME = '광포한 곰 변신';
CH_SHAPESHIFT_AQUATIC_FORM_NAME   = '물개 변신';
CH_SHAPESHIFT_CAT_FORM_NAME       = '표범 변신';
CH_SHAPESHIFT_TRAVEL_FORM_NAME    = '치타 변신';
CH_SHAPESHIFT_STEALTH             = 'Stealth';
CH_SHAPESHIFT_BATTLE_STANCE       = 'Battle Stance';
CH_SHAPESHIFT_BERSERKER_STANCE    = 'Berserker Stance';
CH_SHAPESHIFT_DEFENSIVE_STANCE    = 'Defensive Stance';

CH_SPELL_NAME_RANK_FORMAT = "%s(%d 레벨)";
CH_SPELL_RANK_FORMAT      = "%d 레벨";
CH_SPELL_NAME_RANK_REGEXP = "(.+)%(([0-9]+) 레벨%)";
CH_SPELL_RANK_REGEXP      = "([0-9]+) 레벨";

CH_SPELL_PATTERN_LESSER_HEAL         = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_HEAL                = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_GREATER_HEAL        = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_FLASH_HEAL          = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_RENEW               = "15초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_HEALING_TOUCH       = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_REGROWTH            = "대상의 생명력을 (%d+)~(%d+)만큼 치유하고 추가로 (%d+)초에 걸쳐 (%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_REGROWTH1           = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
CH_SPELL_PATTERN_HOLY_LIGHT          = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_FLASH_OF_LIGHT      = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_HEALING_WAVE        = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
CH_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";

CH_LOCAL_CLASS = {DRUID='드루이드',HUNTER='사냥꾼',MAGE='마법사',PALADIN='성기사',PRIEST='사제',
                  ROGUE='도적',SHAMAN='주술사',WARLOCK='흑마법사',WARRIOR='전사',
                  PET='소환수',UNKNOWN="알 수 없음"};

CH_LOCAL_CLASS_ABBR = {DRUID='드루',HUNTER='냥꾼',MAGE='법사',PALADIN='기사',PRIEST='사제',
                       ROGUE='도적',SHAMAN='주술',WARLOCK='흑마',WARRIOR='전사',
                       PET='펫',UNKNOWN='알 수 없음'};

CH_ITEM_HEARTHSTONE_NAME = '생명석';

CH_NUMBER_FONT = 'Fonts/2002.TTF';

-- =========================================================================================================
-- Translation
-- =========================================================================================================

CH_ACTION_TYPE_TEXT_BUFF      = "버프";
CH_ACTION_TYPE_TEXT_DEBUFF    = "디버프 해제";
CH_ACTION_TYPE_TEXT_CONFIG    = "설정/도움말";
CH_ACTION_TYPE_TEXT_TARGET    = "선택";
CH_ACTION_TYPE_TEXT_ASSIST    = "지원";
CH_ACTION_TYPE_TEXT_ATTACK    = "공격";
CH_ACTION_TYPE_TEXT_PETATTACK = "소환수 공격";
CH_ACTION_TYPE_TEXT_ANYITEM   = "아이템 사용";
CH_ACTION_TYPE_TEXT_TOTEMSET  = "토템 세트";
CH_ACTION_TYPE_TEXT_CHAIN     = "연쇄";
CH_ACTION_TYPE_TEXT_SCRIPT    = "Script/Function";
CH_ACTION_TYPE_TEXT_MENU      = "드롭다운 메뉴";
CH_ACTION_TYPE_TEXT_TOOLTIP   = "툴팁 정보";
CH_ACTION_TYPE_TEXT_SPELL     = "주문";
CH_ACTION_TYPE_TEXT_PETSPELL  = "소환수 주문/동작";
CH_ACTION_TYPE_TEXT_PANIC     = "응급";
CH_ACTION_TYPE_TEXT_GRPBUFF   = "파티원 버프";
CH_ACTION_TYPE_TEXT_GRPCURE   = "파티원 디버프 해제";
CH_ACTION_TYPE_TEXT_NONE      = "없음";

-- ========== DRUID ==========
CH_DRUID_EXTRA1_LABEL     = '설정';
CH_DRUID_EXTRA2_LABEL     = '없음';
CH_DRUID_EXTRA3_LABEL     = '파티힐';
CH_DRUID_EXTRA4_LABEL     = '껍질';

CH_DRUID_BUFF_BT_LABEL    = '가시';
CH_DRUID_BUFF_MOTW_LABEL  = '야생';
CH_DRUID_BUFF_OOC_LABEL   = '청명의 전조';

CH_DRUID_BUFF_BT_EFFECT   = '가';
CH_DRUID_BUFF_MOTW_EFFECT = '야';
CH_DRUID_BUFF_OOC_EFFECT  = '청';

CH_DRUID_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_DRUID_ACTION_TYPE_TEXT_HOT     = "시간차 치유";
CH_DRUID_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_DRUID_ACTION_TYPE_TEXT_SHIELD  = "Swiftmend";
CH_DRUID_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== HUNTER =========
CH_HUNTER_EXTRA1_LABEL    = '설정';
CH_HUNTER_EXTRA2_LABEL    = '덫';
CH_HUNTER_EXTRA3_LABEL    = '상';
CH_HUNTER_EXTRA4_LABEL    = '펫';

CH_HUNTER_ACTION_TYPE_TEXT_QUICK   = "QUICK";
CH_HUNTER_ACTION_TYPE_TEXT_HOT     = "HOT";
CH_HUNTER_ACTION_TYPE_TEXT_SLOW    = "SLOW";
CH_HUNTER_ACTION_TYPE_TEXT_SHIELD  = "SHIELD";
CH_HUNTER_ACTION_TYPE_TEXT_USEWAND = "Shoot bow/gun";

-- ========== MAGE ===========
CH_MAGE_EXTRA1_LABEL      = '설정';
CH_MAGE_EXTRA2_LABEL      = '없음';
CH_MAGE_EXTRA3_LABEL      = '자신';
CH_MAGE_EXTRA4_LABEL      = '얼회';

CH_MAGE_BUFF_AIB_LABEL    = '신비한 지능/총명함';
CH_MAGE_BUFF_FA_LABEL     = '냉기/얼음 갑옷';
CH_MAGE_BUFF_MA_LABEL     = '마법사 갑옷';
CH_MAGE_BUFF_AM_LABEL     = '마법 증폭';
CH_MAGE_BUFF_DM_LABEL     = '마법 감쇠';

CH_MAGE_BUFF_AIB_EFFECT   = '지';
CH_MAGE_BUFF_FA_EFFECT    = '냉';
CH_MAGE_BUFF_MA_EFFECT    = '마';
CH_MAGE_BUFF_AM_EFFECT    = '증';
CH_MAGE_BUFF_DM_EFFECT    = '감';

CH_MAGE_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_MAGE_ACTION_TYPE_TEXT_HOT     = "시간차 치유";
CH_MAGE_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_MAGE_ACTION_TYPE_TEXT_SHIELD  = "보호막";
CH_MAGE_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== PALADIN ========
CH_PALADIN_EXTRA1_LABEL   = '설정';
CH_PALADIN_EXTRA2_LABEL   = '없음';
CH_PALADIN_EXTRA3_LABEL   = '사진';
CH_PALADIN_EXTRA4_LABEL   = '신성';

CH_PALADIN_BUFF_RF_LABEL  = '정의의 격노';
CH_PALADIN_BUFF_BOM_LABEL = '(상급) 힘의 축복';
CH_PALADIN_BUFF_BOW_LABEL = '(상급) 지혜의 축복';
CH_PALADIN_BUFF_BOS_LABEL = '(상급) 구원의 축복';
CH_PALADIN_BUFF_BOA_LABEL = '(상급) 성역의 축복';
CH_PALADIN_BUFF_BOL_LABEL = '(상급) 빛의 축복';
CH_PALADIN_BUFF_BOP_LABEL = '보호의 축복';
CH_PALADIN_BUFF_BOF_LABEL = '자유의 축복';
CH_PALADIN_BUFF_BOC_LABEL = '희생의 축복';
CH_PALADIN_BUFF_BOK_LABEL = '(상급) 왕의 축복';

CH_PALADIN_BUFF_RF_EFFECT  = '격';
CH_PALADIN_BUFF_BOM_EFFECT = '힘';
CH_PALADIN_BUFF_BOW_EFFECT = '지';
CH_PALADIN_BUFF_BOS_EFFECT = '구';
CH_PALADIN_BUFF_BOA_EFFECT = '성';
CH_PALADIN_BUFF_BOL_EFFECT = '빛';
CH_PALADIN_BUFF_BOP_EFFECT = '보';
CH_PALADIN_BUFF_BOF_EFFECT = '자';
CH_PALADIN_BUFF_BOC_EFFECT = '희';
CH_PALADIN_BUFF_BOK_EFFECT = '왕';

CH_PALADIN_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_PALADIN_ACTION_TYPE_TEXT_HOT     = "신의 축복";
CH_PALADIN_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_PALADIN_ACTION_TYPE_TEXT_SHIELD  = "보호막";
CH_PALADIN_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== PRIEST =========
CH_PRIEST_EXTRA1_LABEL    = '설정';
CH_PRIEST_EXTRA2_LABEL    = '없음';
CH_PRIEST_EXTRA3_LABEL    = '파티힐';
CH_PRIEST_EXTRA4_LABEL    = '소실';

CH_PRIEST_BUFF_PWF_LABEL  = '인내';
CH_PRIEST_BUFF_DS_LABEL   = '천상';
CH_PRIEST_BUFF_SP_LABEL   = '어둠의 보호';
CH_PRIEST_BUFF_IF_LABEL   = '내면의 열정';
CH_PRIEST_BUFF_TOW_LABEL  = '무력의 손길';
CH_PRIEST_BUFF_EG_LABEL   = "엘룬의 은총";
CH_PRIEST_BUFF_FW_LABEL   = '공포의 수호물';
CH_PRIEST_BUFF_SG_LABEL   = '어둠의 수호';

CH_PRIEST_BUFF_PWF_EFFECT = '인';
CH_PRIEST_BUFF_DS_EFFECT  = '천';
CH_PRIEST_BUFF_SP_EFFECT  = '암';
CH_PRIEST_BUFF_IF_EFFECT  = '열';
CH_PRIEST_BUFF_TOW_EFFECT = '무';
CH_PRIEST_BUFF_EG_EFFECT  = '엘';
CH_PRIEST_BUFF_FW_EFFECT  = '공';
CH_PRIEST_BUFF_SG_EFFECT  = '어';

CH_PRIEST_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_PRIEST_ACTION_TYPE_TEXT_HOT     = "시간차 치유";
CH_PRIEST_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_PRIEST_ACTION_TYPE_TEXT_SHIELD  = "보호막";
CH_PRIEST_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== ROGUE =========
CH_ROGUE_EXTRA1_LABEL    = 'Cfg';
CH_ROGUE_EXTRA2_LABEL    = 'None';
CH_ROGUE_EXTRA3_LABEL    = 'None';
CH_ROGUE_EXTRA4_LABEL    = 'None';

CH_ROGUE_ACTION_TYPE_TEXT_QUICK   = "Unused";
CH_ROGUE_ACTION_TYPE_TEXT_HOT     = "Unused";
CH_ROGUE_ACTION_TYPE_TEXT_SLOW    = "Unused";
CH_ROGUE_ACTION_TYPE_TEXT_SHIELD  = "Unused";
CH_ROGUE_ACTION_TYPE_TEXT_USEWAND = "Shoot bow/gun";

-- ========== SHAMAN =========
CH_SHAMAN_EXTRA1_LABEL    = '설정';
CH_SHAMAN_EXTRA2_LABEL    = '없음';
CH_SHAMAN_EXTRA3_LABEL    = '치유';
CH_SHAMAN_EXTRA4_LABEL    = '없음';

CH_SHAMAN_BUFF_LS_LABEL   = '번개 보호막';
CH_SHAMAN_BUFF_RB_LABEL   = '대지의 무기';
CH_SHAMAN_BUFF_FT_LABEL   = '불꽃의 무기';
CH_SHAMAN_BUFF_FB_LABEL   = '냉기의 무기';
CH_SHAMAN_BUFF_WF_LABEL   = '질풍의 무기';

CH_SHAMAN_BUFF_LS_EFFECT  = '번';
CH_SHAMAN_BUFF_RB_EFFECT  = '대';
CH_SHAMAN_BUFF_FT_EFFECT  = '불';
CH_SHAMAN_BUFF_FB_EFFECT  = '냉';
CH_SHAMAN_BUFF_WF_EFFECT  = '질';

CH_SHAMAN_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_SHAMAN_ACTION_TYPE_TEXT_HOT     = "연쇄 치유";
CH_SHAMAN_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_SHAMAN_ACTION_TYPE_TEXT_SHIELD  = "신속함";
CH_SHAMAN_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== WARLOCK ========
CH_WARLOCK_EXTRA1_LABEL   = '설정';
CH_WARLOCK_EXTRA2_LABEL   = '소환';
CH_WARLOCK_EXTRA3_LABEL   = '자신';
CH_WARLOCK_EXTRA4_LABEL   = '공포';

CH_WARLOCK_BUFF_DSK_LABEL = '악마의 피부/갑옷';
CH_WARLOCK_BUFF_UB_LABEL  = '영원의 숨결';
CH_WARLOCK_BUFF_DIW_LABEL = '투명체 감지';

CH_WARLOCK_BUFF_DSK_EFFECT = '악';
CH_WARLOCK_BUFF_UB_EFFECT  = '호';
CH_WARLOCK_BUFF_DIW_EFFECT = '투';

CH_WARLOCK_ACTION_TYPE_TEXT_QUICK   = "짧은 치유";
CH_WARLOCK_ACTION_TYPE_TEXT_HOT     = "시간차 치유";
CH_WARLOCK_ACTION_TYPE_TEXT_SLOW    = "느린 치유";
CH_WARLOCK_ACTION_TYPE_TEXT_SHIELD  = "보호막";
CH_WARLOCK_ACTION_TYPE_TEXT_USEWAND = "마법봉 발사";

-- ========== WARRIOR =========
CH_WARRIOR_EXTRA1_LABEL    = 'Cfg';
CH_WARRIOR_EXTRA2_LABEL    = 'None';
CH_WARRIOR_EXTRA3_LABEL    = 'None';
CH_WARRIOR_EXTRA4_LABEL    = 'None';

CH_WARRIOR_ACTION_TYPE_TEXT_QUICK   = "Unused";
CH_WARRIOR_ACTION_TYPE_TEXT_HOT     = "Unused";
CH_WARRIOR_ACTION_TYPE_TEXT_SLOW    = "Unused";
CH_WARRIOR_ACTION_TYPE_TEXT_SHIELD  = "Unused";
CH_WARRIOR_ACTION_TYPE_TEXT_USEWAND = "Shoot bow/gun";

-- ========== MOUSE BUTTON LABELS/ABBREVATIONS ==================
CHT_MOUSE_LEFT_BUTTON_LABEL                  ='Left Button';
CHT_MOUSE_MIDDLE_BUTTON_LABEL                ='Middle Button';
CHT_MOUSE_RIGHT_BUTTON_LABEL                 ='Right Button';
CHT_MOUSE_BUTTON4_LABEL                      ='Button 4';
CHT_MOUSE_BUTTON5_LABEL                      ='Button 5';
CHT_MOUSE_SHIFT_LEFT_BUTTON_LABEL            ='Shift Left Button';
CHT_MOUSE_SHIFT_MIDDLE_BUTTON_LABEL          ='Shift Middle Button';
CHT_MOUSE_SHIFT_RIGHT_BUTTON_LABEL           ='Shift Right Button';
CHT_MOUSE_SHIFT_BUTTON4_LABEL                ='Shift Button 4';
CHT_MOUSE_SHIFT_BUTTON5_LABEL                ='Shift Button 5';
CHT_MOUSE_CTRL_LEFT_BUTTON_LABEL             ='Ctrl Left Button';
CHT_MOUSE_CTRL_MIDDLE_BUTTON_LABEL           ='Ctrl Middle Button';
CHT_MOUSE_CTRL_RIGHT_BUTTON_LABEL            ='Ctrl Right Button';
CHT_MOUSE_CTRL_BUTTON4_LABEL                 ='Ctrl Button 4';
CHT_MOUSE_CTRL_BUTTON5_LABEL                 ='Ctrl Button 5';
CHT_MOUSE_ALT_LEFT_BUTTON_LABEL              ='Alt Left Button';
CHT_MOUSE_ALT_MIDDLE_BUTTON_LABEL            ='Alt Middle Button';
CHT_MOUSE_ALT_RIGHT_BUTTON_LABEL             ='Alt Right Button';
CHT_MOUSE_ALT_BUTTON4_LABEL                  ='Alt Button 4';
CHT_MOUSE_ALT_BUTTON5_LABEL                  ='Alt Button 5';
CHT_MOUSE_SHIFT_CTRL_LEFT_BUTTON_LABEL       ='Shift Ctrl Left Button';
CHT_MOUSE_SHIFT_CTRL_MIDDLE_BUTTON_LABEL     ='Shift Ctrl Middle Button';
CHT_MOUSE_SHIFT_CTRL_RIGHT_BUTTON_LABEL      ='Shift Ctrl Right Button';
CHT_MOUSE_SHIFT_CTRL_BUTTON4_LABEL           ='Shift Ctrl Button 4';
CHT_MOUSE_SHIFT_CTRL_BUTTON5_LABEL           ='Shift Ctrl Button 5';
CHT_MOUSE_SHIFT_ALT_LEFT_BUTTON_LABEL        ='Shift Alt Left Button';
CHT_MOUSE_SHIFT_ALT_MIDDLE_BUTTON_LABEL      ='Shift Alt Middle Button';
CHT_MOUSE_SHIFT_ALT_RIGHT_BUTTON_LABEL       ='Shift Alt Right Button';
CHT_MOUSE_SHIFT_ALT_BUTTON4_LABEL            ='Shift Alt Button 4';
CHT_MOUSE_SHIFT_ALT_BUTTON5_LABEL            ='Shift Alt Button 5';
CHT_MOUSE_CTRL_ALT_LEFT_BUTTON_LABEL         ='Ctrl Alt Left Button';
CHT_MOUSE_CTRL_ALT_MIDDLE_BUTTON_LABEL       ='Ctrl Alt Middle Button';
CHT_MOUSE_CTRL_ALT_RIGHT_BUTTON_LABEL        ='Ctrl Alt Right Button';
CHT_MOUSE_CTRL_ALT_BUTTON4_LABEL             ='Ctrl Alt Button 4';
CHT_MOUSE_CTRL_ALT_BUTTON5_LABEL             ='Ctrl Alt Button 5';
CHT_MOUSE_SHIFT_CTRL_ALT_LEFT_BUTTON_LABEL   ='Shift Ctrl Alt Left Button';
CHT_MOUSE_SHIFT_CTRL_ALT_MIDDLE_BUTTON_LABEL ='Shift Ctrl Alt Middle Button';
CHT_MOUSE_SHIFT_CTRL_ALT_RIGHT_BUTTON_LABEL  ='Shift Ctrl Alt Right Button';
CHT_MOUSE_SHIFT_CTRL_ALT_BUTTON4_LABEL       ='Shift Ctrl Alt Button 4';
CHT_MOUSE_SHIFT_CTRL_ALT_BUTTON5_LABEL       ='Shift Ctrl Alt Button 5';

CHT_MOUSE_NONE_LABEL                         = '없음';

CHT_MOUSE_LEFT_BUTTON_ABBR                  ='좌';
CHT_MOUSE_MIDDLE_BUTTON_ABBR                ='휠';
CHT_MOUSE_RIGHT_BUTTON_ABBR                 ='우';
CHT_MOUSE_BUTTON4_ABBR                      ='4번';
CHT_MOUSE_BUTTON5_ABBR                      ='5번';
CHT_MOUSE_SHIFT_LEFT_BUTTON_ABBR            ='S-좌';
CHT_MOUSE_SHIFT_MIDDLE_BUTTON_ABBR          ='S-휠';
CHT_MOUSE_SHIFT_RIGHT_BUTTON_ABBR           ='S-우';
CHT_MOUSE_SHIFT_BUTTON4_ABBR                ='S-4번';
CHT_MOUSE_SHIFT_BUTTON5_ABBR                ='S-5번';
CHT_MOUSE_CTRL_LEFT_BUTTON_ABBR             ='C-좌';
CHT_MOUSE_CTRL_MIDDLE_BUTTON_ABBR           ='C-휠';
CHT_MOUSE_CTRL_RIGHT_BUTTON_ABBR            ='C-우';
CHT_MOUSE_CTRL_BUTTON4_ABBR                 ='C-4번';
CHT_MOUSE_CTRL_BUTTON5_ABBR                 ='C-5번';
CHT_MOUSE_ALT_LEFT_BUTTON_ABBR              ='A-좌';
CHT_MOUSE_ALT_MIDDLE_BUTTON_ABBR            ='A-휠';
CHT_MOUSE_ALT_RIGHT_BUTTON_ABBR             ='A-우';
CHT_MOUSE_ALT_BUTTON4_ABBR                  ='A-4번';
CHT_MOUSE_ALT_BUTTON5_ABBR                  ='A-5번';
CHT_MOUSE_SHIFT_CTRL_LEFT_BUTTON_ABBR       ='SC-좌';
CHT_MOUSE_SHIFT_CTRL_MIDDLE_BUTTON_ABBR     ='SC-휠';
CHT_MOUSE_SHIFT_CTRL_RIGHT_BUTTON_ABBR      ='SC-우';
CHT_MOUSE_SHIFT_CTRL_BUTTON4_ABBR           ='SC-4번';
CHT_MOUSE_SHIFT_CTRL_BUTTON5_ABBR           ='SC-5번';
CHT_MOUSE_SHIFT_ALT_LEFT_BUTTON_ABBR        ='SA-좌';
CHT_MOUSE_SHIFT_ALT_MIDDLE_BUTTON_ABBR      ='SA-휠';
CHT_MOUSE_SHIFT_ALT_RIGHT_BUTTON_ABBR       ='SA-우';
CHT_MOUSE_SHIFT_ALT_BUTTON4_ABBR            ='SA-4번';
CHT_MOUSE_SHIFT_ALT_BUTTON5_ABBR            ='SA-5번';
CHT_MOUSE_CTRL_ALT_LEFT_BUTTON_ABBR         ='CA-좌';
CHT_MOUSE_CTRL_ALT_MIDDLE_BUTTON_ABBR       ='CA-휠';
CHT_MOUSE_CTRL_ALT_RIGHT_BUTTON_ABBR        ='CA-우';
CHT_MOUSE_CTRL_ALT_BUTTON4_ABBR             ='CA-4번';
CHT_MOUSE_CTRL_ALT_BUTTON5_ABBR             ='CA-5번';
CHT_MOUSE_SHIFT_CTRL_ALT_LEFT_BUTTON_ABBR   ='SCA-좌';
CHT_MOUSE_SHIFT_CTRL_ALT_MIDDLE_BUTTON_ABBR ='SCA-휠';
CHT_MOUSE_SHIFT_CTRL_ALT_RIGHT_BUTTON_ABBR  ='SCA-우';
CHT_MOUSE_SHIFT_CTRL_ALT_BUTTON4_ABBR       ='SCA-4번';
CHT_MOUSE_SHIFT_CTRL_ALT_BUTTON5_ABBR       ='SCA-5번';


CHT_MOUSE_NONE_ABBR                         = 'None';

-- ========== EFFECT SIGNS ======================================
CHT_EFFECT_REGROWTH_SIGN = '재';
CHT_EFFECT_REJUVENATION_SIGN = '회';
CHT_EFFECT_RENEW_SIGN = '소';
CHT_EFFECT_POWER_WORD_SHIELD_SIGN = '보';
CHT_EFFECT_WEAKENED_SOUL_SIGN = '약';
CHT_EFFECT_RECENTLY_BANDAGED_SIGN = '붕';
CHT_EFFECT_MAGIC_SIGN = '마';
CHT_EFFECT_CURSE_SIGN = '저';
CHT_EFFECT_POISON_SIGN = '독';
CHT_EFFECT_DISEASE_SIGN = '질';
CHT_EFFECT_CHARM_SIGN = '현';
CHT_EFFECT_TRACKING_SIGN = '*';
CHT_EFFECT_PHASE_SHIFT = 'P';
CHT_EFFECT_MISSING_BUFF = 'B';

-- ========== OPTION DEFAULTS ===================================
CHT_ANNOUNCE_HIT_TO_PARTY_MSG = '몹 좀 떼어주세요~';

-- ========== TOOLTIPS ==========================================
CH_TOOLTIP_REAGENTS_REGEXP         = "재료: (.+)";
CH_TOOLTIP_COOLDOWN_MINUTES_REGEXP = "(%d+)분 후 재사용 가능";
CH_TOOLTIP_COOLDOWN_SECONDS_REGEXP = "(%d+)초 후 재사용 가능";
CH_TOOLTIP_MANA_REGEXP             = "^마나 (%d+)$";
CH_TOOLTIP_INSTANT_CAST_LABEL      = '즉시 시전';
CH_TOOLTIP_CAST_TIME_REGEXP        = '(%d+.?%d*) sec cast';

-- ========== TIME ==============================================
CHT_LABEL_TIME_MINUTES = "분";
CHT_LABEL_TIME_SECONDS = "초";
CHT_LABEL_TIME_M       = '분';
CHT_LABEL_TIME_S       = "초";

-- ========== SHAPESHIFT/STANCE LABELS =================================
CH_LABEL_SHAPESHIFT_CASTER            = 'Caster';
CH_LABEL_SHAPESHIFT_BEAR              = 'Bear';
CH_LABEL_SHAPESHIFT_CAT               = 'Cat';
CH_LABEL_SHAPESHIFT_RANGE             = 'Range';
CH_LABEL_SHAPESHIFT_MELEE             = 'Melee';
CH_LABEL_SHAPESHIFT_STEALTH           = 'Stealth';
CH_LABEL_SHAPESHIFT_BATTLE_STANCE     = 'Battle';
CH_LABEL_SHAPESHIFT_BERSERKER_STANCE  = 'Berserker';
CH_LABEL_SHAPESHIFT_DEFENSIVE_STANCE  = 'Defensive';

-- ========== MESSAGES/LABELS ===================================
CHT_SAFE_TAUNT_FORMAT           = "But %s is already attacking you.";
CHT_NOTIFY_SPELL_CAST           = "Casting %s on %s.";
CHT_NOTIFY_SPELL_CAST_TARGET    = "Casting %s on you.";
CHT_NOTIFY_SPELL_CAST_NO_TARGET = "Casting %s.";
CHT_LABEL_RAID_GROUP_FORMAT     = "Raid Group %d";
CHT_LABEL_RAID_PETS             = "Raid Pets";
CHT_LABEL_NEEDY_LIST_HEAL       = "NeedyList Heal";
CHT_LABEL_NEEDY_LIST_BUFF       = "NeedyList Buff";
CHT_LABEL_NEEDY_LIST_CURE       = "NeedyList Cure";
CHT_LABEL_NEEDY_LIST_DEAD       = "NeedyList Dead";
CHT_LABEL_MAIN_TANK             = "Tank/Assist";
CHT_LABEL_NO_TARGET             = "no target";
CHT_LABEL_EMERGENCY_NONE        = 'Healthy';
CHT_LABEL_EMERGENCY_WOUNDED     = 'Wounded';
CHT_LABEL_EMERGENCY_FAIR        = 'Fair';
CHT_LABEL_EMERGENCY_POOR        = 'Poor';
CHT_LABEL_EMERGENCY_CRITIC      = 'Critic';
CHT_LABEL_ACTION_ID_UNKNOWN     = 'Unknown (disabled pluign?)';

-- ========== DEBUG LEVELS ======================================
CHT_DEBUG_NONE_LABEL = 'No Debug';
CHT_DEBUG_EMERG_LABEL = 'Emergency';
CHT_DEBUG_ALERT_LABEL = 'Alert';
CHT_DEBUG_CRIT_LABEL = 'Critic';
CHT_DEBUG_ERR_LABEL = 'Error';
CHT_DEBUG_WARNING_LABEL = 'Warning';
CHT_DEBUG_NOTICE_LABEL = 'Notitce';
CHT_DEBUG_INFO_LABEL = 'Info';
CHT_DEBUG_DEBUG_LABEL = 'Debug';

-- ========== KEY BINDINGS ======================================
BINDING_HEADER_CHKY_HEADER                = 'ClickHeal';
BINDING_NAME_CHKY_SHOW_CONFIG             = 'Configuration';
BINDING_NAME_CHKY_TOGGLE_CLICKHEAL_FRAMES = 'Toggle ClickHeal Frames';
BINDING_NAME_CHKY_TOGGLE_ANCHORS          = 'Toggle Anchors';
BINDING_NAME_CHKY_PANIC                   = 'PANIC key';
BINDING_NAME_CHKY_PANIC_BEHAVIOR_FULL     = 'Behavior: Full spell range';
BINDING_NAME_CHKY_PANIC_BEHAVIOR_TRASH    = 'Behavior: Trash healing';
BINDING_NAME_CHKY_PANIC_BEHAVIOR_CUSTOM1  = 'Behavior: Custom 1';
BINDING_NAME_CHKY_PANIC_BEHAVIOR_CUSTOM2  = 'Behavior: Custom 2';
BINDING_NAME_CHKY_PANIC_BEHAVIOR_CUSTOM3  = 'Behavior: Custom 3';
BINDING_NAME_CHKY_RAID_SHOW_CONFIG        = 'Show Raid Config';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP1      = 'Toggle raid group 1';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP2      = 'Toggle raid group 2';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP3      = 'Toggle raid group 3';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP4      = 'Toggle raid group 4';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP5      = 'Toggle raid group 5';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP6      = 'Toggle raid group 6';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP7      = 'Toggle raid group 7';
BINDING_NAME_CHKY_RAID_TOGGLE_GROUP8      = 'Toggle raid group 8';
BINDING_NAME_CHKY_RAID_TOGGLE_PETS        = 'Toggle raid pets';
BINDING_NAME_CHKY_ASSIST_MAINTANK_1       = 'Assist MainTank #1';
BINDING_NAME_CHKY_ASSIST_MAINTANK_2       = 'Assist MainTank #2';
BINDING_NAME_CHKY_ASSIST_MAINTANK_3       = 'Assist MainTank #3';
BINDING_NAME_CHKY_ASSIST_MAINTANK_4       = 'Assist MainTank #4';
BINDING_NAME_CHKY_ASSIST_MAINTANK_5       = 'Assist MainTank #5';
BINDING_NAME_CHKY_ASSIST_MAINTANK_6       = 'Assist MainTank #6';
BINDING_NAME_CHKY_ASSIST_MAINTANK_7       = 'Assist MainTank #7';
BINDING_NAME_CHKY_ASSIST_MAINTANK_8       = 'Assist MainTank #8';
BINDING_NAME_CHKY_ASSIST_MAINTANK_9       = 'Assist MainTank #9';
BINDING_NAME_CHKY_ASSIST_MAINTANK_10      = 'Assist MainTank #10';

-- ========== ITEM (SUB) TYPES ==================================
CH_ITEM_TYPE_WEAPON = '무기';
CH_ITEM_TYPE_TRADE_GOODS = 'Trade Goods';
CH_ITEM_SUBTYPE_THROWN = '투척';
CH_ITEM_SUB_TYPE_EXPLOSIVES = 'Explosives';

-- ========== ZONE NAMES ========================================
CH_ZONE_REAL_NAME_ALTERAC_VALLEY = 'Alterac Valley';
CH_ZONE_REAL_NAME_WARSONG_GULCH = 'Warsong Gulch';
CH_ZONE_REAL_NAME_ARATHI_BASIN = 'Arathi Basin';

-- ========== VARIOUS (NEED TO CATEGORIZE THEM!!!) ==============
CH_CREATURE_FAMILY_DEMON = '악마';
CH_LABEL_PET =  '소환수';
CH_SLASH_COMMAND_LOCAL = "/클릭힐";
CH_LOW_ON_MANA_MSG_FORMAT = '마나가 떨어져가요~ (%d%%) !';
CHT_COOLDOWN_LABEL_OVERFLOW = '+분';
CH_LABEL_LINKLESS = '오프라인';
CH_LABEL_GHOST = '유령';
CH_LABEL_DEAD = '죽음';
CH_LABEL_CHARMED = 'Charmed';
CH_LABEL_FEIGN_DEATH = CH_SPELL_FEIGN_DEATH;
CH_LABEL_BLACKLISTED = '차';
CH_LABEL_OUT_OF_RANGE = '밖';
CHT_LABEL_PANIC = '응급';
CHT_LABEL_UNKNOWN = 'Unknown';
CHT_LABEL_OUT_OF_RANGE = 'OOR';

-- ========== HINTS =============================================
--
-- ---------- Hint Config
CHT_HINT_CTRA_ENABLED = "CT 공격대 도우미에도 애드온의 기능을 적용합니다";
CHT_HINT_DUF_ENABLED = "Discord Unit Frames (DUF) is an AddOn which provides a different layout of the unit frames";
CHT_HINT_PCUF_ENABLED = "Perl Classic Unit Frames is an AddOn which provides a different layout of the unit frames";
CHT_HINT_WOW_GUI_ENABLED = "WoW 기본 화면에도 애드온의 기능을 적용합니다. 채력바가 아닌 아이콘을 클릭해야 적용됩니다!";
CHT_HINT_DCR_ENABLED = "디버프 치료 기능에 Decursive 애드온을 사용합니다";
CHT_HINT_NEEDYLIST_ENABLED = "NeedyList에도 애드온의 기능을 적용합니다";
CHT_HINT_CAST_SPELL_BY_NAME_ON_SELF = "Enable new self-cast support of World of Warcraft. Only disable if you have AddOns installed which do not support this new WoW feature.";
CHT_HINT_DEBUG_LEVEL = "How much debug information you want to see";
CHT_HINT_SHOW_BAG_COOLDOWN = "응급창 옆에 가방안의 아이템의 재사용 시간을 표시합니다";
CHT_HINT_INCLUDE_EQUIP_HEAL_BONUS = 'Include your +heal gear in calculations. Only works if the Addon "BonusScanner" is installed.';
CHT_HINT_NOTIFY_SPELLCAST = "Notify others about spells you are casting";
CHT_HINT_PLAYER_HIT_SOUND = "캐릭터가 공격을 받고 있을 때 소리를 재생";
CHT_HINT_PLAYER_HIT_SOUND_DELAY = "소리 재상의 반복 주기를 설정합니다";
CHT_HINT_ANNOUNCE_HIT_TO_PARTY = "공격을 받고 있다면 파티대화로 이를 알려줍니다";
CHT_HINT_ANNOUNCE_HIT_PLAY_EMOTE = "Play an emote, announcing that you are under attack. Only works when you are in a party or raid";
CHT_HINT_ANNOUNCE_HIT_TO_PARTY_HP = "아직 '소실'을 시전하지 않은 상태일 때의 생명력 수치를 설정합니다. 다른 수치보다 낮게 잡는 것이 좋습니다";
CHT_HINT_ANNOUNCE_HIT_TO_PARTY_HP_FADE = "소실을 시전할 수 없을 때의 생명력 수치를 설정합니다. 다른 수치보다 높게 잡는 것이 좋습니다";
CHT_HINT_ANNOUNCE_HIT_TO_PARTY_DELAY = "파티 대화로 알릴 반복 주기를 설정합니다";
CHT_HINT_ANNOUNCE_HIT_TO_PARTY_MSG = "공격을 받고 있을 때 표시할 메세지를 입력합니다";
CHT_HINT_ANNOUNCE_OOM_TO_PARTY = "Inform your party that you are out of mana";
CHT_HINT_ANNOUNCE_OOM_TO_RAID = "Inform your raid members that you are out of mana";
CHT_HINT_ANNOUNCE_OOM_TO_CUSTOM_CHANNEL = "Broadcast on the custom channel that you are out of mana";
CHT_HINT_ANNOUNCE_OOM_PLAY_EMOTE = "Play an emote to announce that you are out of mana";
CHT_HINT_ANNOUNCE_OOM_TO_PARTY_MANA = "마나가 설정된 수치 이하로 떨어질 경우 메세지를 표시합니다";
CHT_HINT_ANNOUNCE_OOM_TO_PARTY_DELAY = "마나 고갈을 알릴 반복 주기를 설정합니다";
CHT_HINT_NOTIFY_CUSTOM_CHANNEL_NAME = 'Name of channel to which to broadcast notify messages';
CHT_HINT_NOTIFY_CUSTOM_CHANNEL_PASSWORD = 'Password of the channel, if required';
CHT_HINT_NOTIFY_CUSTOM_CHANNEL_CHAT_FRAME = 'In which chat box the messages should be displayed';
CHT_HINT_COMBAT_SAFE_TAUNT = "Only taunt if target is not already attacking you";
CHT_HINT_SELF_DEFENSE_ATTACK_TARGET = "공격을 받고 있다면 자동으로 대상을 공격합니다";
CHT_HINT_SELF_DEFENSE_PET_ATTACK_TARGET = "소환수가 있을 때 공격을 받고 있다면 자동으로 펫을 공격시킵니다(보통의 방어적 설정과 같습니다)";
CHT_HINT_SELF_DEFENSE_NO_MESMERIZE = "대상에 메즈되어 있다면 공격을 중지합니다(변이, 언데드 속박, ...)";
CHT_HINT_SELF_DEFENSE_DIRECT_ATTACK = "생명력이 감소되지 않은 막기/회피의 경우에도 반응합니다";
CHT_HINT_SELF_DEFENSE_NOT_IN_PARTY = "파티에 속해 있을 때에는 자기 방어를 사용하지 않습니다";

-- ---------- Hint GUI
CHT_HINT_COLOR_TARGET = "배경색의 색상을 설정합니다";
CHT_HINT_SHOW_TARGET_DEBUFFS = "대상의 디버프 표시 방법을 설정합니다";
CHT_HINT_PARTY_LABEL = "파티원창의 이름 표시 방법을 설정합니다";
CHT_HINT_SHOW_FRIEND_DEBUFFS = "Which of the debuffs cast on yourself, party or raid should be shown";
CHT_HINT_SHOW_CLICKHEAL = "ClickHeal창을 표시합니다";
CHT_HINT_SHOW_PARTY = "파티원 창을 표시합니다";
CHT_HINT_SHOW_PARTY_PETS = "Show the pets of your party members. Does not affect your pet.";
CHT_HINT_SHOW_WOW_PARTY = "WOW 기본 파티창을 표시합니다";
CHT_HINT_SHOW_PLAYER_MANA = "플레이어창에 푸른 선으로 마나를 표시합니다";
CHT_HINT_SHOW_PET_FOCUS = "소환수의 집중을 소환수 창에 얇은 선으로 표시합니다";
CHT_HINT_SHOW_PARTY_PET_TARGET = "파티원의 소환수의 대상을 표시합니다";
CHT_HINT_SHOW_MESMERIZE = "확장 버튼 옆에 메즈 기술의 지속시간을 표시합니다";
CHT_HINT_SHOW_HINTS = "설정 항목에 마우스를 올려 놓았을 때 설정에 대한 도움말을 표시합니다";
CHT_HINT_UPDATE_EFFECTS_INTERVAL = "각종 효과의 지속시간의 갱신 간격을 설정합니다. 수치를 크게하면 지연현상을 감소시킵니다.";
CHT_HINT_SHOW_FIVE_SECOND_RULE = "Shows a small bar on the top right of the PANIC button with your current mana regain per tick and a bar with the five seconds rule";
CHT_HINT_SHOW_ANCHORS = "ClickHeal을 드래그할 때 사용할 작고 검은색 막대를 상단에 표시합니다";
CHT_HINT_FRAME_GROUP_MODE = "모두 표시를 했을 대 창들을 어떻게 분류할지를 선택합니다";
CHT_HINT_FRAME_ALIGN = "창들의 각각의 크기를 설정합니다";
CHT_HINT_EXTRA_FRAME_WIDTH = "The width of the Extra frames";
CHT_HINT_EXTRA_FRAME_HEIGHT = "The height of the Extra frames";
CHT_HINT_PANIC_FRAME_WIDTH = "응급창의 너비";
CHT_HINT_PANIC_FRAME_HEIGHT = "응급창의 높이";
CHT_HINT_PLAYER_FRAME_WIDTH = "플레이어창의 너비";
CHT_HINT_PLAYER_FRAME_HEIGHT = "플레이어창의 놉이";
CHT_HINT_PARTY_FRAME_WIDTH = "파티원창의 너비";
CHT_HINT_PARTY_FRAME_HEIGHT = "파티원창의 높이";
CHT_HINT_PET_FRAME_WIDTH = "소환수창의 너비";
CHT_HINT_PET_FRAME_HEIGHT = "소환수창의 높이";
CHT_HINT_PARTYPET_FRAME_WIDTH = "파티원의 소환수창의 너비";
CHT_HINT_PARTYPET_FRAME_HEIGHT = "파티원의 소환수창의 높이";
CHT_HINT_EXTRA_SCALE = "The scale of the extra button frames";
CHT_HINT_PANIC_FRAME_SCALE = "The scale of the panic frame";
CHT_HINT_PLAYER_FRAME_SCALE = "The scale of the player frame";
CHT_HINT_PET_FRAME_SCALE = "The scale of the pet frame";
CHT_HINT_PARTY_FRAME_SCALE = "The scale of the party member frames";
CHT_HINT_PARTYPET_FRAME_SCALE = "The scale of the party pet frames";
CHT_HINT_DOCK_TARGET = "대상창을 표시할 때 어느 방향에 표시할지를 선택합니다";
CHT_HINT_PLAYER_TARGET_FRAME_WIDTH = "플레잉의 대상창의 너비";
CHT_HINT_PLAYER_TARGET_FRAME_HEIGHT = "플레이어의 대상창의 높이";
CHT_HINT_PARTY_TARGET_FRAME_WIDTH = "파티원의 대상창의 너비";
CHT_HINT_PARTY_TARGET_FRAME_HEIGHT = "파티원의 대상창의 높이";
CHT_HINT_PET_TARGET_FRAME_WIDTH = "소환수의 대상창의 너비";
CHT_HINT_PET_TARGET_FRAME_HEIGHT = "소환수의 대상창의 높이";
CHT_HINT_PARTYPET_TARGET_FRAME_WIDTH = "파티원의 소환수의 대상창의 너비";
CHT_HINT_PARTYPET_TARGET_FRAME_HEIGHT = "파티원의 소환수의 대상창의 높이";
CHT_HINT_PLAYER_TARGET_FRAME_SCALE = "The scale of the frame of the target of your avatar";
CHT_HINT_PET_TARGET_FRAME_SCALE = "The scale of the frame of the target of your pet";
CHT_HINT_PARTY_TARGET_FRAME_SCALE = "The scale of the frames of the targets of your party members";
CHT_HINT_PARTYPET_TARGET_FRAME_SCALE = "The scale of the frames of the targets of your party members pets";
CHT_HINT_UNIT_TOOLTIP_INFO = "유닛의 툴팁을 표시할 방법을 설정합니다";
CHT_HINT_RAID_TOOLTIP_INFO = "공격대원에 마우스를 올려놓았을 대 어디에 툴팁을 표시할지를 설정합니다";
CHT_HINT_ACTIONS_TOOLTIP_INFO = "행동/주문 정의 툴팁을 표시하는 방법을 설정합니다";
CHT_HINT_ACTIONS_TOOLTIP_SHOW_SPELL_RANK = "툴팁에 마우스 버튼에 정의된 주문의 등급을 표시합니다";
CHT_HINT_ACTIONS_TOOLTIP_SPELL_RANK_SHOW_MAX = "최상급의 주문에도 구분자(max)를 표시합니다";
CHT_HINT_UNIT_TOOLTIP_SCALE = "The scale of the tooltip, where the unit information is displayed";
CHT_HINT_ACTIONS_TOOLTIP_SCALE = "The scale of the tooltip, where the assigned actions (spells) are displayed";
CHT_HINT_HINT_TOOLTIP_SCALE = "The scale of the tooltip in the configuration, where the hints are displayed";

-- ---------- Hint Extended
CHT_HINT_SHOW_RAID_GROUP1 = "공격대의 1 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP2 = "공격대의 2 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP3 = "공격대의 3 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP4 = "공격대의 4 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP5 = "공격대의 5 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP6 = "공격대의 6 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP7 = "공격대의 7 파티를 표시합니다";
CHT_HINT_SHOW_RAID_GROUP8 = "공격대의 8 파티를 표시합니다";
HT_HINT_SHOW_RAID_CLASS_DRUID = "Show all hunters of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_HUNTER = "Show all hunters of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_MAGE = "Show all mages of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_PALADIN = "Show all paladin of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_PRIEST = "Show all priests of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_ROGUE = "Show all rogues of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_SHAMAN = "Show all shamen of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_WARLOCK = "Show all warlocks of the raid on the screen";
CHT_HINT_SHOW_RAID_CLASS_WARRIOR = "Show all warriors of the raid on the screen";
CHT_HINT_SHOW_RAID_PETS = "모든 공격대원들의 소환수를 표시합니다";
CHT_HINT_RAID_PETS_SCAN_INTERVAL = "공격대원의 소환수를 확인할 주기를 설정합니다";
CHT_HINT_RAID_HIDE_PARTY_IN_RAID = "Hide party window when you are in a raid";
CHT_HINT_RAID_GROUP_FRAME_WIDTH = "The width of the frames containing raid group members";
CHT_HINT_RAID_GROUP_FRAME_HEIGTH = "The height of the frames containing raid group members";
CHT_HINT_RAID_CLASS_FRAME_WIDTH = "The width of the frames containing raid members of the same class";
CHT_HINT_RAID_CLASS_FRAME_HEIGTH = "The height of the frames containing raid members of the same class";
CHT_HINT_RAID_GROUP_FRAME_SCALE = "The scale of the frames containing raid group members";
CHT_HINT_RAID_CLASS_FRAME_SCALE = "The scale of the frames containing raid members of the same class";
CHT_HINT_MAIN_TANK_FRAME_WIDTH = "The width of the main tank frames";
CHT_HINT_MAIN_TANK_FRAME_HEIGTH = "The height of the main tank frames";
CHT_HINT_MAIN_TANK_FRAME_SCALE = "The scale of the main tank frames";
CHT_HINT_NEEDY_LIST_SHOW_PLAYER = "Include yourself in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_PARTY = "Include the members of your party in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP1 = "Include the members of the raid group one in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP2 = "Include the members of the raid group two in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP3 = "Include the members of the raid group three in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP4 = "Include the members of the raid group four in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP5 = "Include the members of the raid group five in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP6 = "Include the members of the raid group six in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP7 = "Include the members of the raid group seven in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_GROUP8 = "Include the members of the raid group eight in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_DRUID = "Include all hunters in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_HUNTER = "Include all hunters in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_MAGE = "Include all mages in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_PALADIN = "Include all paladin in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_PRIEST = "Include all priests in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_ROGUE = "Include all rogues in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_SHAMAN = "Include all shamen in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_WARLOCK = "Include all warlocks in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_CLASS_WARRIOR = "Include all warriors in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_PET = "Include your pet in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_PARTY_PETS = "Include the pets of your party members in the Needy List";
CHT_HINT_NEEDY_LIST_SHOW_RAID_PETS = "Include the pets of your raid members in the Needy List";
CHT_HINT_ENABLE_NEEDY_LIST_HEAL = "When to enable the needy list for healing";
CHT_HINT_NEEDY_LIST_HEAL_HIDE_IN_BATTLEFIELD = "Hide the needy list when you are in a battlefield";
CHT_HINT_NEEDY_LIST_HEAL_SCAN_INTERVAL = "How often the raid or party should be scanned to find members to add to the list";
CHT_HINT_NEEDY_LIST_HEAL_GROW_DIRECTION = "Direction how the list should grow, downwards or upwards";
CHT_HINT_NEEDY_LIST_HEAL_MAX_UNITS = "How many units to display at most";
CHT_HINT_NEEDY_LIST_HEAL_LOCK_TANKS = "Lock tanks on top of the list and always show them";
CHT_HINT_NEEDY_LIST_HEAL_TOOLTIP_INFO = "Where the tooltips should be shown when you mouse over a unit in the list";
CHT_HINT_NEEDY_LIST_HEAL_HEALTH_PERCENTAGE = "Health percentage the unit has to reach that it will be displayed in the list";
CHT_HINT_NEEDY_LIST_HEAL_FRAME_WIDTH = "The width of the Needy List Heal frames";
CHT_HINT_NEEDY_LIST_HEAL_FRAME_HEIGHT = "The height of the Needy List Heal frames";
CHT_HINT_NEEDY_LIST_HEAL_FRAME_SCALE = "The scale of the Needy List Heal frames";
CHT_HINT_ENABLE_NEEDY_LIST_BUFF = "When to enable the needy list for buffing";
CHT_HINT_NEEDY_LIST_BUFF_HIDE_IN_BATTLEFIELD = "Hide the needy list when you are in a battlefield";
CHT_HINT_NEEDY_LIST_BUFF_SCAN_INTERVAL = "How often the raid or party should be scanned to find members to add to the list";
CHT_HINT_NEEDY_LIST_BUFF_GROW_DIRECTION = "Direction how the list should grow, downwards or upwards";
CHT_HINT_NEEDY_LIST_BUFF_MAX_UNITS = "How many units to display at most";
CHT_HINT_NEEDY_LIST_BUFF_TOOLTIP_INFO = "Where the tooltips should be shown when you mouse over a unit in the list";
CHT_HINT_NEEDY_LIST_BUFF_FRAME_WIDTH = "The width of the Needy List Buff frames";
CHT_HINT_NEEDY_LIST_BUFF_FRAME_HEIGHT = "The height of the Needy List Buff frames";
CHT_HINT_NEEDY_LIST_BUFF_FRAME_SCALE = "The scale of the Needy List Buff frames";
CHT_HINT_ENABLE_NEEDY_LIST_CURE = "When to enable the needy list for curing";
CHT_HINT_NEEDY_LIST_CURE_HIDE_IN_BATTLEFIELD = "Hide the needy list when you are in a battlefield";
CHT_HINT_NEEDY_LIST_CURE_SHOW_CURSE = "Show players suffering from curses in the list";
CHT_HINT_NEEDY_LIST_CURE_SHOW_DISEASE = "Show players suffering from diseases in the list";
CHT_HINT_NEEDY_LIST_CURE_SHOW_POISON = "Show players suffering from poison in the list";
CHT_HINT_NEEDY_LIST_CURE_SHOW_MAGIC = "Show players suffering from magical ailments in the list";
CHT_HINT_NEEDY_LIST_CURE_SCAN_INTERVAL = "How often the raid or party should be scanned to find members to add to the list";
CHT_HINT_NEEDY_LIST_CURE_GROW_DIRECTION = "Direction how the list should grow, downwards or upwards";
CHT_HINT_NEEDY_LIST_CURE_MAX_UNITS = "How many units to display at most";
CHT_HINT_NEEDY_LIST_CURE_TOOLTIP_INFO = "Where the tooltips should be shown when you mouse over a unit in the list";
CHT_HINT_NEEDY_LIST_CURE_FRAME_WIDTH = "The width of the Needy List Cure frames";
CHT_HINT_NEEDY_LIST_CURE_FRAME_HEIGHT = "The height of the Needy List Cure frames";
CHT_HINT_NEEDY_LIST_CURE_FRAME_SCALE = "The scale of the Needy List Cure frames";
CHT_HINT_ENABLE_NEEDY_LIST_DEAD = "When to enable the needy list for resurrections";
CHT_HINT_NEEDY_LIST_DEAD_HIDE_IN_BATTLEFIELD = "Hide the needy list when you are in a battlefield";
CHT_HINT_NEEDY_LIST_DEAD_SCAN_INTERVAL = "How often the raid or party should be scanned to find members to add to the list";
CHT_HINT_NEEDY_LIST_DEAD_GROW_DIRECTION = "Direction how the list should grow, downwards or upwards";
CHT_HINT_NEEDY_LIST_DEAD_MAX_UNITS = "How many units to display at most";
CHT_HINT_NEEDY_LIST_DEAD_TOOLTIP_INFO = "Where the tooltips should be shown when you mouse over a unit in the list";
CHT_HINT_NEEDY_LIST_DEAD_FRAME_WIDTH = "The width of the Needy List Cure frames";
CHT_HINT_NEEDY_LIST_DEAD_FRAME_HEIGHT = "The height of the Needy List Cure frames";
CHT_HINT_NEEDY_LIST_DEAD_FRAME_SCALE = "The scale of the Needy List Cure frames";

-- ---------- Hint Friend
CHT_HINT_FINETUNE_PWS = "신의 권능: 보호막이 활성화되어 있을 경우 대신에 소생을 시전합니다";
CHT_HINT_FINETUNE_RENEW = "소생이 활성화되어 있을 경우 대신 순간 치유를 시전합니다";
CHT_HINT_FINETUNE_REGROWTH = "재생이 활성화되어 있을 경우 대신 회복을 시전합니다";
CHT_HINT_FINETUNE_REJUVENATION = "회복이 활성화 되어 있는 경우 대신에 재생/치유의 손길을 시전합니다";
CHT_HINT_ADJUST_SPELL_RANK = "대상의 레벨에 따라서 주문의 등급을 결정합니다";
CHT_HINT_TOGGLE_SHADOWFORM = "주문 시전시 어둠의 형상/늑대 정령이 활성화되어 있을 경우 이를 취소합니다 or stealth";
CHT_HINT_SHOW_FRIEND_MANA = "파티원의 마나를 파티원창에 얇은 파란색 선으로 표시합니다";
CHT_HINT_SHOW_FRIEND_RAGE = "파티원의 분노를 파티원창에 얇은 붉은색 선으로 표시합니다";
CHT_HINT_SHOW_FRIEND_ENERGY = "파티원의 기력을 파티원창에 얇은 노란색 선으로 표시합니다";
CHT_HINT_SHOW_FRIEND_FOCUS = "파티원의 소환수의 집중을 소환수창에 얇은 선으로 표시합니다";
CHT_HINT_RESURRECT_PLAYER = "사망자의 부활 방식을 설정합니다";
CHT_HINT_FRIEND_HP_LABEL = "생명력의 표시 방식을 설정합니다";
CHT_HINT_FRIEND_FRAME_BACKGROUND = "플레어창과 그외 창들의 배경색 표시 방식을 설정합니다";
CHT_HINT_CAST_ON_CHARMED_FRIEND = "Allows casting of offensive spells on charmed party/raid members. Warning: Disabling prevents you from casting offenisve spells on your opponent!";
CHT_HINT_CHECK_HEAL_RANGE = "Checks if a party or raid member is in range for your healing spells. If they are out of range, this will be indicated on their unit frames.";
CHT_HINT_HEAL_RANGE_SCAN_MAINTANKS_INTERVAL = "The interval in which the main tanks will be scanned to determine if they are within or out of heal range. The faster you scan, the more interface lag you might encounter.";
CHT_HINT_HEAL_RANGE_SCAN_PARTY_INTERVAL = "The interval in which your pet, the party members and their pets will be scanned to determine if they are within or out of heal range. The faster you scan, the more interface lag you might encounter.";
CHT_HINT_HEAL_RANGE_SCAN_RAID_INTERVAL = "The interval in which the raid members and their pets will be scanned to determine if they are within or out of heal range. The faster you scan, the more interface lag you might encounter.";

-- ---------- Hint Enemy
CHT_HINT_TARGETING_MODE = "How to acquire targets if you cast a spell on a hostile unit: Keep current target, always target new target, only target new target if no current target";
CHT_HINT_SHOW_LEVEL_DIFF = "창에 대상과의 레벨 차이를 표시합니다";
CHT_HINT_SHOW_ENEMY_MANA = "적대적인 대상의 마나를 대상창에 얇은 푸른색 선으로 표시합니다";
CHT_HINT_SHOW_ENEMY_RAGE = "적대적인 대상의 분노를 대상창에 얇은 붉은색 선으로 표시합니다";
CHT_HINT_SHOW_ENEMY_ENERGY = "적대적인 대상의 기력을 대상창에 얇은 노란색 선으로 표시힙니다";
CHT_HINT_SHOW_ENEMY_FOCUS = "적대적인 소환수의 집중을 대상창에 얇은 선으로 표시합니다";
CHT_HINT_CAST_ON_CHARMED_ENEMY = "Allows casting of beneficial spells on charmed enemy";

-- ---------- Hint PANIC
CHT_HINT_PANIC_ON_UNMAPPED = "미정의된 마우스 동작시에 응급상황으로 대처합니다";
CHT_HINT_PANIC_HEAL_PLAYER = "응급 버튼 클릭시에 치유대상 선택에서 플레이어를 포함합니다";
CHT_HINT_PANIC_HEAL_PET = "응급 버튼 클릭시에 치유대상 선택에서 소환수를 포함합니다";
CHT_HINT_PANIC_HEAL_PARTY = "응급 버튼 클릭시에 치유대상 선택에서 파티원을 포함합니다";
CHT_HINT_PANIC_HEAL_PARTY_PET = "응급 버튼 클릭시에 치유대상 선택에서 파티원의 소환수를 포함합니다";
CHT_HINT_PANIC_HEAL_RAID = "응급 버튼 클릭시에 치유대상 선택에서 공격대원을 포함합니다";
CHT_HINT_PANIC_HEAL_RAID_PET = "응급 버튼 클릭시에 치유대상 선택에서 공격대원의 소환수를 포함합니다";
CHT_HINT_PANIC_BUFF_PLAYER = "응급 버튼 클릭시에 버프 대상 선택에서 플레이어를 포함합니다";
CHT_HINT_PANIC_BUFF_PET = "응급 버튼 클릭시에 버프 대상 선택에서 소환수를 포함합니다";
CHT_HINT_PANIC_BUFF_PARTY = "응급 버튼 클릭시에 버프 대상 선택에서 파티원을 포함합니다";
CHT_HINT_PANIC_BUFF_PARTY_PET = "응급 버튼 클릭시에 버프 대상 선택에서 파티원의 소환수를 포함합니다";
CHT_HINT_PANIC_BUFF_RAID = "응급 버튼 클릭시에 버프 대상 선택에서 공격대원을 포함합니다";
CHT_HINT_PANIC_BUFF_RAID_PET = "응급 버튼 클릭시에 버프 대상 선택에서 공격대원의 소환수를 포함합니다";
CHT_HINT_PANIC_CURE = "응급 버튼 클릭시에 파티원의 디버프를 치료합니다 (Decursive가 설치된 경우에만)";
CHT_HINT_PANIC_BEHAVIOR = "The behavior of the panic healing, especially what spells are used for healing";

-- ---------- Hint Buff
CHT_HINT_BUFF_PLAY_EXPIRE_SOUND = "버프가 사라지면 소리를 재생합니다";
CHT_HINT_BUFF_SHOW_EXPIRE_MSG = "버프가 사라지면 화면에 메세지를 표시합니다";
CHT_HINT_BUFF_PLAY_WARN_SOUND = "버프가 사라질 때 소리를 재생합니다";
CHT_HINT_BUFF_SHOW_WARN_MSG = "버프가 사라질 때 화면에 메세지를 표시합니다";
CHT_HINT_WARN_TRACKING_BUFF = "추적 기술을 사용하고 있지 않을 때 유닛창과 응급창에 이를 표시합니다";
CHT_HINT_SHOW_RAID_EFFECTS = "응급창에 공격대원의 효과(버프 상실, 디버프 활성화)를 표시합니다";
CHT_HINT_COMBINE_BUFFS_IN_PANIC = "Missing buffs are combined in the PANIC button, and instead of every single missing buff a yellow B is displayed";

CHT_HINT_BUFF_PARTY_SPELL_MEMBERS = "Cast the party version of the spell if at least (n) members miss the buff";
CHT_HINT_BUFF_PARTY_SPELL_UPGRADE = "Upgrade the single version of the spell to the party version";
CHT_HINT_BUFF_PARTY_SPELL_BATTLEFIELD = "Also cast the party version in battlefields";

-- ---------- Hint Extra
CHT_HINT_EXTRA1NAME = "1번 확장 버튼에 표시될 텍스트";
CHT_HINT_EXTRA1HIDDEN = "버튼을 숨길 수 있습니다";
CHT_HINT_EXTRA2NAME = "2번 확장 버튼에 표시될 텍스트";
CHT_HINT_EXTRA2HIDDEN = "버튼을 숨길 수 있습니다";
CHT_HINT_EXTRA3NAME = "3번 확장 버튼에 표시될 텍스트";
CHT_HINT_EXTRA3HIDDEN = "버튼을 숨길 수 있습니다";
CHT_HINT_EXTRA4NAME = "4번 확장 버튼에 표시될 텍스트";
CHT_HINT_EXTRA4HIDDEN = "버튼을 숨길 수 있습니다";

-- ---------- Hint Arrays
CHT_HINT_OVERHEAL = "오버힐 설정";
CHT_HINT_PARTY_SORT = "창표시 위치";
CHT_HINT_NAME_COLOR = "이름 색상";

-- korean
end
