<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">

	<!-- template for the raid drag anchor ====================================================== -->
        <Frame name="CH_RaidAnchorTemplate" enableMouse="true" movable="true" parent="UIParent" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="100" y="8"/>
		</Size>
		<Frames>
			<Button name="$parentMove">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
                        		</Anchor>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
                        		</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground" setAllpoints="true">
							<Color r="0.1" g="0.1" b="0.1" a="0.9"/>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyV="BOTTOM" text="Group 1">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
                        					</Anchor>
								<Anchor point="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
                        					</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnMouseDown>
						CH_AnchorOnMouseDown( arg1 );
					</OnMouseDown>
					<OnMouseUp>
						CH_AnchorOnMouseUp( arg1 );
					</OnMouseUp>
					<OnHide>
						CH_AnchorOnHide();
					</OnHide>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				this.topFrame = nil;
				this.bottomFrame = nil;
				this.isVisible = false;
				this.lastUpdate = 0;
				this.members = 0;
			</OnLoad>
		</Scripts>
	</Frame>

  <!-- ===== raid group anchors ============================================================================ -->

  <Frame name="CH_Raid1Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="230" y="100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid2Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="330" y="100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid3Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="430" y="100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid4Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="530" y="100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_Raid5Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="230" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid6Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="330" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid7Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="430" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_Raid8Anchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="530" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <Frame name="CH_RaidPetsAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="LEFT" relativeTo="UIParent" relativePoint="LEFT">
        <Offset>
          <AbsDimension x="630" y="100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>

  <!-- ===== raid class anchors ============================================================================ -->

  <Frame name="CH_RaidDRUIDAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="630" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidHUNTERAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="430" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidMAGEAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="830" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidPALADINAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="330" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidPRIESTAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="730" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidROGUEAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="530" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidSHAMANAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="330" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidWARLOCKAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="930" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <Frame name="CH_RaidWARRIORAnchor" inherits="CH_RaidAnchorTemplate">
    <Anchors>
      <Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT">
        <Offset>
          <AbsDimension x="230" y="-100"/>
        </Offset>
      </Anchor>
    </Anchors>
  </Frame>
 
  <!-- ===== RAID MEMBERS (Group 1) ====================================================================== -->

	<Frame name="CH_Raid1Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid1Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid1Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid1Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid1Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid1Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid1Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid1Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid1Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid1Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid1Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid1Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid1Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid1Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid1Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid1Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid1Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid1Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid1Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid1Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid1Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid1Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid1Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid1Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid1Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid1Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid1Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid1Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid1Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid1Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid1Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid1Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid1Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid1Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid1Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 2) ====================================================================== -->

	<Frame name="CH_Raid2Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid2Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid2Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid2Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid2Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid2Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid2Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid2Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid2Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid2Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid2Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid2Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid2Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid2Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid2Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid2Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid2Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid2Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid2Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid2Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid2Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid2Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid2Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid2Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid2Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid2Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid2Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid2Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid2Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid2Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid2Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid2Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid2Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid2Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid2Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 3) ====================================================================== -->

	<Frame name="CH_Raid3Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid3Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid3Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid3Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid3Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid3Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid3Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid3Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid3Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid3Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid3Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid3Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid3Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid3Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid3Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid3Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid3Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid3Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid3Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid3Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid3Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid3Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid3Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid3Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid3Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid3Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid3Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid3Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid3Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid3Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid3Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid3Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid3Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid3Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid3Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 4) ====================================================================== -->

	<Frame name="CH_Raid4Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid4Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid4Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid4Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid4Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid4Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid4Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid4Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid4Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid4Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid4Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid4Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid4Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid4Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid4Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid4Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid4Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid4Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid4Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid4Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid4Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid4Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid4Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid4Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid4Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid4Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid4Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid4Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid4Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid4Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid4Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid4Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid4Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid4Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid4Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 5) ====================================================================== -->

	<Frame name="CH_Raid5Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid5Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid5Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid5Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid5Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid5Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid5Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid5Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid5Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid5Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid5Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid5Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid5Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid5Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid5Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid5Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid5Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid5Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid5Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid5Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid5Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid5Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid5Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid5Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid5Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid5Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid5Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid5Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid5Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid5Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid5Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid5Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid5Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid5Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid5Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 6) ====================================================================== -->

	<Frame name="CH_Raid6Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid6Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid6Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid6Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid6Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid6Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid6Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid6Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid6Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid6Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid6Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid6Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid6Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid6Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid6Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid6Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid6Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid6Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid6Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid6Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid6Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid6Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid6Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid6Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid6Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid6Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid6Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid6Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid6Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid6Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid6Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid6Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid6Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid6Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid6Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 7) ====================================================================== -->

	<Frame name="CH_Raid7Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid7Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid7Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid7Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid7Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid7Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid7Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid7Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid7Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid7Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid7Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid7Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid7Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid7Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid7Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid7Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid7Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid7Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid7Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid7Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid7Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid7Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid7Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid7Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid7Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid7Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid7Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid7Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid7Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid7Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid7Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid7Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid7Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid7Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid7Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID MEMBERS (Group 8) ====================================================================== -->

	<Frame name="CH_Raid8Unit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid8Anchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid8Unit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid8Unit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid8Unit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid8Unit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid8Unit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid8Unit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid8Unit1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid8Unit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid8Unit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid8Unit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
				CH_OnUnitFrameLoad( nil, 'Raid8Unit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid8Unit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid8Unit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid8Unit2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid8Unit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid8Unit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid8Unit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid8Unit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid8Unit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid8Unit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid8Unit3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid8Unit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid8Unit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid8Unit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid8Unit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid8Unit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_Raid8Unit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_Raid8Unit4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_Raid8Unit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_Raid8Unit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_Raid8Unit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'Raid8Unit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'Raid8Unit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID PETS =================================================================================== -->

	<Frame name="CH_RaidPet1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPetsAnchor" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet1', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet1Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet2', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet2Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet3', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet3Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet4', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet4Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet5', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet6Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet5Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet6Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet6HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet6SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet6', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet6', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet7Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet6Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet7Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet7HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet7SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet7', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet7', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet8Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet7Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet8Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet8HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet8SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet8', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet8', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet9Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet8Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet9Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet9HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet9SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet9', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet9', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidPet10Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="CH_RaidPet9Frame" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidPet10Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidPet10HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidPet10SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidPet10', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidPet10', this.frameData, true, true, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

  <!-- ===== RAID CLASS FRAMES========================================================================== -->
	<Frame name="CH_RaidClassUnit1Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit1Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit1HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit1SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit1', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit1', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit2Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit2Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit2HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit2SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit2', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit2', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit3Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit3Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit3HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit3SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit3', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit3', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit4Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit4Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit4HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit4SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit4', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit4', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit5Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit5Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit5HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit5SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit5', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit5', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit6Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit6Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit6HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit6SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit6', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit6', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit7Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit7Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit7HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit7SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit7', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit7', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit8Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit8Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit8HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit8SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit8', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit8', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit9Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit9Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit9HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit9SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit9', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit9', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit10Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit10Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit10HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit10SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit10', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit10', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit11Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit11Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit11HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit11SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit11', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit11', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit12Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit12Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit12HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit12SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit12', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit12', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit13Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit13Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit13HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit13SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit13', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit13', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit14Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit14Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit14HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit14SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit14', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit14', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit15Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit15Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit15HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit15SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit15', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit15', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit16Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit16Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit16HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit16SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit16', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit16', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit17Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit17Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit17HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit17SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit17', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit17', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit18Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit18Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit18HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit18SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit18', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit18', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit19Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit19Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit19HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit19SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit19', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit19', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit20Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit20Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit20HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit20SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit20', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit20', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit21Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit21Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit21HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit21SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit21', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit21', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit22Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit22Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit22HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit22SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit22', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit22', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit23Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit23Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit23HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit23SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit23', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit23', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit24Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit24Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit24HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit24SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit24', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit24', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit25Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit25Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit25HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit25SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit25', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit25', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit26Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit26Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit26HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit26SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit26', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit26', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit27Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit27Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit27HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit27SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit27', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit27', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit28Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit28Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit28HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit28SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit28', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit28', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit29Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit29Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit29HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit29SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit29', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit29', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit30Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit30Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit30HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit30SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit30', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit30', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit31Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit31Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit31HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit31SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit31', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit31', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit32Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit32Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit32HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit32SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit32', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit32', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit33Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit33Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit33HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit33SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit33', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit33', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit34Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit34Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit34HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit34SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit34', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit34', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit35Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit35Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit35HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit35SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit35', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit35', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit36Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit36Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit36HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit36SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit36', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit36', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit37Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit37Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit37HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit37SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit37', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit37', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit38Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit38Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit38HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit38SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit38', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit38', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit39Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit39Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit39HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit39SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit39', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit39', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

	<Frame name="CH_RaidClassUnit40Frame" inherits="CH_HealFrameTemplate">
		<Anchors>
			<Anchor point="TOP" relativeTo="UIParent" relativePoint="BOTTOM" />
		</Anchors>
		<Frames>
			<Button name="CH_RaidClassUnit40Name" inherits="CH_NameTemplate"/>
			<StatusBar name="CH_RaidClassUnit40HPBar" inherits="CH_HPBarTemplate"/>
			<Frame name="CH_RaidClassUnit40SP" inherits="CH_PlayerSPBarTemplate" />
		</Frames>
		<Scripts>
			<OnLoad>
        			CH_OnUnitFrameLoad( nil, 'RaidClassUnit40', nil );
			</OnLoad>
			<OnUpdate>
				CH_OnUnitFrameUpdate( this.index, 'RaidClassUnit40', this.frameData, true, false, false, false );
			</OnUpdate>
		</Scripts>
	</Frame>

</Ui>
