<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/"> 

<Frame name="GroupButtonsFrame" >
	<Size><AbsDimension x="10" y="10"/></Size>
	<Anchors>
		<Anchor point="TOPLEFT"/>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.auratimers = {};
			GB_Main_OnLoad();
		</OnLoad>
		<OnEvent>
			GB_Main_OnEvent(event);
		</OnEvent>
		<OnUpdate>
			if (GB_INITIALIZED) then
				if (GB_MOUSE_ACTION.idtype == "item" or GB_MOUSE_ACTION.idtype == "inv") then
					if (not CursorHasItem()) then
						GB_MOUSE_ACTION = { nil };
					end
				end
				GB_CheckItemUpdateTimer(arg1);
				GB_CheckSpellsUpdateTimer(arg1);
			end
			if (GB_BAGS_LOADED == nil) then
				GB_CheckBagsTimer(arg1);
			end
		</OnUpdate>
	</Scripts>
</Frame>

<Button name="GB_PlayerClickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"   id="1">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterForDrag("LeftButton");
			this.bar = "player";
			this.unit = "player";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Party1Clickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="1">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
			this.bar = "party";
			this.unit = "party1";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Party2Clickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="2">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
			this.bar = "party";
			this.unit = "party2";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Party3Clickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="3">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
			this.bar = "party";
			this.unit = "party3";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Party4Clickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="4">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
			this.bar = "party";
			this.unit = "party4";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_TargetClickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="1">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("PLAYER_TARGET_CHANGED");
			this.bar = "target";
			this.unit = "target";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Pet0Clickbox" inherits="GB_ClickboxTemplate" parent="UIParent" frameStrata="LOW"  id="1">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("UNIT_PET");
			this.bar = "partypet";
			this.unit = "pet";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Pet1Clickbox" inherits="GB_ClickboxTemplate" parent="GB_Party1Clickbox" frameStrata="LOW"  id="1">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("UNIT_PET");
			this.bar = "partypet";
			this.unit = "partypet1";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Pet2Clickbox" inherits="GB_ClickboxTemplate" parent="GB_Party2Clickbox" frameStrata="LOW"  id="2">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("UNIT_PET");
			this.bar = "partypet";
			this.unit = "partypet2";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Pet3Clickbox" inherits="GB_ClickboxTemplate" parent="GB_Party3Clickbox" frameStrata="LOW"  id="3">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("UNIT_PET");
			this.bar = "partypet";
			this.unit = "partypet3";
		</OnLoad>
	</Scripts>
</Button>

<Button name="GB_Pet4Clickbox" inherits="GB_ClickboxTemplate" parent="GB_Party4Clickbox" frameStrata="LOW"  id="4">
	<Scripts>
		<OnLoad>
			this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
			this:RegisterEvent("UNIT_PET");
			this.bar = "partypet";
			this.unit = "partypet4";
		</OnLoad>
	</Scripts>
</Button>

<Frame name="GB_PlayerBar" inherits="GB_ActionBarTemplate"  parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-100"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "player";
			this.index = "player";
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_PartyBar1" inherits="GB_ActionBarTemplate" hidden="true" id="1" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-150"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "party1";
			this.index = "party";
			this.noshow = true;
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_PartyBar2" inherits="GB_ActionBarTemplate" hidden="true" id="2" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-200"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "party2";
			this.index = "party";
			this.noshow = true;
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_PartyBar3" inherits="GB_ActionBarTemplate" hidden="true" id="3" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-250"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "party3";
			this.index = "party";
			this.noshow = true;
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_PartyBar4" inherits="GB_ActionBarTemplate" hidden="true" id="4" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-300"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "party4";
			this.index = "party";
			this.noshow = true;
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_FriendlyTargetBar" inherits="GB_ActionBarTemplate" hidden="true" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-350"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "target";
			this.index = "friendlytarget";
			this.noshow = true;
			this:RegisterEvent("PLAYER_TARGET_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_HostileTargetBar" inherits="GB_ActionBarTemplate" hidden="true" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="0" y="-400"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = "target";
			this.index = "hostiletarget";
			this.noshow = true;
			this:RegisterEvent("PLAYER_TARGET_CHANGED");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_LowestHealthBar" inherits="GB_ActionBarTemplate" hidden="true" parent="UIParent">
	<Anchors>
		<Anchor point="TOP">
			<Offset><AbsDimension x="" y="-450"/></Offset>
		</Anchor>
	</Anchors>
	<Scripts>
		<OnLoad>
			this.unit = GB_Get_LowestHealthUnit;
			this.noshow = true;
			this.index = "lowesthealth";
			this:RegisterEvent("PARTY_MEMBERS_CHANGED");
			--for i=1,20 do
			--	getglobal("GB_LowestHealthBar_Button_"..i.."_Name"):SetTextColor(.5, .5, .1);
			--end
		</OnLoad>
	</Scripts>
</Frame>

<GameTooltip name="GBTooltip" inherits="GameTooltipTemplate"/>
<GameTooltip name="GBAuraTooltip" inherits="GameTooltipTemplate"/>

<EditBox name="GB_MacroBox" inherits="ChatFrameEditBoxTemplate" parent="UIParent" letters="2048" hidden="true">
	<Scripts>
		<OnLoad>
			-- Preventing an error message at log-in
		</OnLoad>
	</Scripts>
</EditBox>

<Frame name="GB_PetBar0" inherits="GB_PetRaidBarTemplate" hidden="true" parent="GB_PlayerBar">
	<Scripts>
		<OnLoad>
			this.unit = "pet";
			this.index = "pet";
			this.noshow = true;
			this:RegisterEvent("UNIT_PET");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_PetBar1" inherits="GB_PetRaidBarTemplate" hidden="true" parent="GB_PartyBar1" id="1">
	<Scripts>
		<OnLoad>
			this.unit = "partypet1";
			this.index = "partypet";
			this.noshow = true;
			this:RegisterEvent("UNIT_PET");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_PetBar2" inherits="GB_PetRaidBarTemplate" hidden="true" parent="GB_PartyBar2" id="2">
	<Scripts>
		<OnLoad>
			this.unit = "partypet2";
			this.index = "partypet";
			this.noshow = true;
			this:RegisterEvent("UNIT_PET");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_PetBar3" inherits="GB_PetRaidBarTemplate" hidden="true" parent="GB_PartyBar3" id="3">
	<Scripts>
		<OnLoad>
			this.unit = "partypet3";
			this.index = "partypet";
			this.noshow = true;
			this:RegisterEvent("UNIT_PET");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_PetBar4" inherits="GB_PetRaidBarTemplate" hidden="true" parent="GB_PartyBar4" id="4">
	<Scripts>
		<OnLoad>
			this.unit = "partypet4";
			this.index = "partypet";
			this.noshow = true;
			this:RegisterEvent("UNIT_PET");
		</OnLoad>
	</Scripts>
</Frame>

<Frame name="GB_RaidBar1" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="1">
	<Scripts>
		<OnLoad>
			this.unit = "raid1";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar2" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="2">
	<Scripts>
		<OnLoad>
			this.unit = "raid2";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar3" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="3">
	<Scripts>
		<OnLoad>
			this.unit = "raid3";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar4" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="4">
	<Scripts>
		<OnLoad>
			this.unit = "raid4";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar5" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="5">
	<Scripts>
		<OnLoad>
			this.unit = "raid5";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar6" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="6">
	<Scripts>
		<OnLoad>
			this.unit = "raid6";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar7" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="7">
	<Scripts>
		<OnLoad>
			this.unit = "raid7";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar8" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="8">
	<Scripts>
		<OnLoad>
			this.unit = "raid8";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar9" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="9">
	<Scripts>
		<OnLoad>
			this.unit = "raid9";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar10" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="10">
	<Scripts>
		<OnLoad>
			this.unit = "raid10";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar11" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="11">
	<Scripts>
		<OnLoad>
			this.unit = "raid11";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar12" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="12">
	<Scripts>
		<OnLoad>
			this.unit = "raid12";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar13" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="13">
	<Scripts>
		<OnLoad>
			this.unit = "raid13";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar14" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="14">
	<Scripts>
		<OnLoad>
			this.unit = "raid14";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar15" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="15">
	<Scripts>
		<OnLoad>
			this.unit = "raid15";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar16" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="16">
	<Scripts>
		<OnLoad>
			this.unit = "raid16";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar17" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="17">
	<Scripts>
		<OnLoad>
			this.unit = "raid17";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar18" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="18">
	<Scripts>
		<OnLoad>
			this.unit = "raid18";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar19" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="19">
	<Scripts>
		<OnLoad>
			this.unit = "raid19";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar20" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="20">
	<Scripts>
		<OnLoad>
			this.unit = "raid20";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar21" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="21">
	<Scripts>
		<OnLoad>
			this.unit = "raid21";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar22" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="22">
	<Scripts>
		<OnLoad>
			this.unit = "raid22";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar23" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="23">
	<Scripts>
		<OnLoad>
			this.unit = "raid23";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar24" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="24">
	<Scripts>
		<OnLoad>
			this.unit = "raid24";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar25" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="25">
	<Scripts>
		<OnLoad>
			this.unit = "raid25";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar26" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="26">
	<Scripts>
		<OnLoad>
			this.unit = "raid26";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar27" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="27">
	<Scripts>
		<OnLoad>
			this.unit = "raid27";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar28" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="28">
	<Scripts>
		<OnLoad>
			this.unit = "raid28";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar29" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="29">
	<Scripts>
		<OnLoad>
			this.unit = "raid29";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar30" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="30">
	<Scripts>
		<OnLoad>
			this.unit = "raid30";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar31" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="31">
	<Scripts>
		<OnLoad>
			this.unit = "raid31";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar32" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="32">
	<Scripts>
		<OnLoad>
			this.unit = "raid32";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar33" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="33">
	<Scripts>
		<OnLoad>
			this.unit = "raid33";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar34" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="34">
	<Scripts>
		<OnLoad>
			this.unit = "raid34";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar35" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="35">
	<Scripts>
		<OnLoad>
			this.unit = "raid35";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar36" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="36">
	<Scripts>
		<OnLoad>
			this.unit = "raid36";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar37" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="37">
	<Scripts>
		<OnLoad>
			this.unit = "raid37";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar38" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="38">
	<Scripts>
		<OnLoad>
			this.unit = "raid38";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar39" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="39">
	<Scripts>
		<OnLoad>
			this.unit = "raid39";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
<Frame name="GB_RaidBar40" inherits="GB_PetRaidBarTemplate" hidden="true" parent="UIParent" id="40">
	<Scripts>
		<OnLoad>
			this.unit = "raid40";
			this.index = "raid";
			this.noshow = true;
			this:RegisterEvent("RAID_ROSTER_UPDATE");
		</OnLoad>
	</Scripts>
</Frame>
</Ui>